Skill Descriptions

Enoch
Post Reply
Message
Author
Enoch
Ranger Lord
Ranger Lord
Posts: 2046
Joined: Fri Jan 16, 2015 4:11 pm

Skill Descriptions

#1 Post by Enoch »

While building your characters, refer to this handy guide to get a feel for what skills your character will start off having some expertise in. This list can also be found on p. 16 of the PDF.

Admin - Real life: Filling out paperwork, requisitioning the correct forms, sending the correct forms toto the correct office, requisitioning appropriate equipment, working change from the inside

Armorer - Repair: Sidearms, rifles and heavy weapons, explosives, crew-served weapons
Modification: sidearms and rifles, explosives and heavy weapons, crew-served weapons
Barricades: Natural Order 2, NO 3, NO 4, NO 5. Duration (turn 1 free): 2 turns, 3 turns, 4 turns

Broker - Negotiating contracts: Broker vs Broker, Executive or Nature.
Evaluating a deal: simple deal, lucrative deal, complex deal, to good to be true deal

Criminal - Palming: vs Will of target.
Forgery: Paper signature, Paper document, electronic document, electronic signature.
Locks: Mechanical, Handcuffs or manacles, vehicular and biometric

Executive - Knowledge: Company communication protocols, company speak, company requisitions, company finances

Gunner - Primarily used in conflicts for operating and maintaining crew-served weaponry.
Maintenance: Dropship weaponry, APC weaponry, man-portable weaponry, starship weaponry

Instuctor - Obstacle equal to current Nature rating. Success indicates student receives a pass or fail advancement for a skill possessed by the instructor

Leader - Primarily for use in conflicts. To counteract Griping, test Leader vs Nature. Leader may help combat sweeps.

Manipulator - Use in convince conflicts or roll vs Will, Nature or Manipulator.

Medic - Treating (count at 2): Sickness, injury or anger, exhaustion, fear

Operator - Primarily used in conflicts, but can also be used to operate vehicles.
Factors: civilian transport, power loaders, APCs, armored fighting vehicles

Persuader - Use in convince conflicts or roll vs Will, Nature or Persuader.

Pilot - Primarily for use in conflicts. Also may be used in versus tests against Pilot or Nature
Operating flight vehicles: civilian atmospheric, Dropships, civilian orbital and shutttles

Scavenger - Manufactured item by location: Household, Commercial, Industrial, Wasteland, Wilderness.
Natural item by location: Wilderness, Wasteland, Household, Commercial, Industrial

Scientist - Knowledge: Common scientific knowledge, research, experimentation, theoretical subjects
Xenos Research (count at 2): xenos astronomy, xenos physics, xenos biology

Scout - Infiltration: Scout vs Scout, Nature or sensors. Also used in conflicts.
Locating: Targeted structure, targeted vehicle, targeted person, targeted object
Recon (gather information undetected): terrain, infrastructure, route, force

Soldier - Primarily for use in conflicts. Also used for combat sweeps.
Combat sweep (test opfor strength): Soldier vs Soldier or Nature. Winner chooses conflict type.

Survivalist - Environment: Temperate, tropical, desert and mountain, arctic, hostile

Technician - Activity: Operating electronics, radio communications, modifying electronics.
Repairs: Commercial electronics, industrial electronics, military electronics.
Computers: Operations, diagnostics, coding, bypassing security
Shadrach, Demon-Hunter - Dust to Dust
Post Reply

Return to “Colonial Marines, Torchbearer (USCMC Supplement)”