IV. The Witch Tower
- OGRE MAGE
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Re: III. Belhaim
Sparrow tries another finesse flip/stab with his sword. Trying to injure the insect and remove it at the same time.
Attack w/ Scimitar [1d20] = 6 Damage [1d8] = 7
Attack w/ Scimitar [1d20] = 6 Damage [1d8] = 7
- AleBelly
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Re: III. Belhaim
Sylvan drops his scimitar and grabs some debris from the pile, running to his lantern.
Re: III. Belhaim
The creepy crawlers continue to move freely about their new, motionless host. Festus and Ciar arrive to assist Sparrow, while Sylvan steps away and quickly locates a wooden piece of debris, which be brings with him to where he earlier set down his lantern. Despite everyone's best efforts, the three centipedes remain unaffected and continue to bite at the fallen form of Fulp. The one, which found its way under Fulp's leather armor near his waistline, emerges from beneath the rough covering near Fulp's neck.
Actions?
Actions?
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- AleBelly
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Re: III. Belhaim
Sylvan makes his way quickly back to the centipedes. Flaming debris is impaled at the end of the spear he is carrying. He attempts to burn the centipedes, or at least ward them off of Fulp.
Hit roll:
Hit roll:
Re: III. Belhaim
Kassal will move from the rope and make his way to the others, watching out for more centipedes or other enemies that may be drawn by all the ruckus.
Greys Campaign.
Re: III. Belhaim
Ciar tries again to remove a centipede without further harming Fulp.
He fails. Ciar shakes his head, "I don't know if we're meant to save this man..."
Dragon foot. Bamboo pole. Little mouse. Tiny boy.
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Re: III. Belhaim
Sparrow continues to try and end the insectoid threat.
Attack w/ Scimitar [1d20] = 12 Damage [1d8] = 3
Attack w/ Scimitar [1d20] = 12 Damage [1d8] = 3
Re: III. Belhaim
Sylvan, with flaming debris impaled at the end of his spear, hurries back and, thrusting the spear in Fulp's direction, causes the elusive centipedes to scamper back in the direction from which they came. Ciar attempts to stick one of them with the tip of his short sword, but the is unable. Sparrow catches one of the remaining two with his scimitar and slices it, producing the two separate sections to begin wildly writhing in place before ultimately falling still. Festus takes exception at the defiance the creatures have demonstrated and takes out his frustration at the third scampering foe and reduces it to a mess of insect guts.
With the last centipede scampers off to safety, the party, at least for the time being, is safe... but facing a situation with an immobilized companion.
Actions?
Rolls:
With the last centipede scampers off to safety, the party, at least for the time being, is safe... but facing a situation with an immobilized companion.
Actions?
Rolls:
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- hedgeknight
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Re: III. Belhaim
Festus kneels down and gives Fulp a shake. "C'mon lad, are ya still with us?"
He checks Fulp's pulse while hoping the bites aren't fatal.
He checks Fulp's pulse while hoping the bites aren't fatal.
Winter is coming...
- AleBelly
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Re: III. Belhaim
Sylvan looks at Fulp with concern. He stamps out the flaming debris and keeps his spear in hand, walking over to the door. He puts his ear up to it, listening for sounds on the other side.
Re: III. Belhaim
Festus is able to tell by his breathing that Fulp is alive, just immobilized. About the only thing the frozen human can do is blink his eyes.
Sylvan puts his ear up to the door in the southern wall and listens.
Sylvan puts his ear up to the door in the southern wall and listens.
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Re: III. Belhaim
Sparrow moves away from Fulp so he can get more air. He goes over by the Iron Maiden and has a look inside the thing. This is a device he has no familiarity with and he seems very interested in it.
Such a device could only be used by "Killers".
Such a device could only be used by "Killers".
- hedgeknight
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Re: III. Belhaim
Festus stands near Fulp, his axe ready should another threat appear.
Winter is coming...
- AleBelly
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Re: III. Belhaim
"I can't hear anything on the other side of this door. But I wouldn't really expect to" reports Sylvan. Before turning back to give the door a careful look, he asks "How's Fulp doing?"
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Re: III. Belhaim
"Hang in there Fulp," says the gnome, keeping a look out incase there are more enemies about.
"Do they have a neat these crawlies?
"Do they have a neat these crawlies?
Greys Campaign.
Re: III. Belhaim
Since it appears the others are taking care of Fulp, Ciar goes back to the iron maiden and examines the bones more closely...
Dragon foot. Bamboo pole. Little mouse. Tiny boy.
Re: III. Belhaim
Few details about the victim are available from their skeletal remains, but they do appear to have been human sized.
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Re: III. Belhaim
dmw71 wrote:Festus is able to tell by his breathing that Fulp is alive, just immobilized. About the only thing the frozen human can do is blink his eyes.
Fulp breathes. And blinks.
Dandelion - female half-orc beautyqueen in training (The Lone City in the Wildlands) OSRIC
Halfpint - female halfling badgirl wannabe (Lab Lord- The North Marches) LL
Mark'd - charismatic human fighter (Lab Lord- The North Marches) LL
Halfpint - female halfling badgirl wannabe (Lab Lord- The North Marches) LL
Mark'd - charismatic human fighter (Lab Lord- The North Marches) LL
Re: III. Belhaim
I realize the situation kind of sucks, but I'm going to need some plans here.
What is the group going to do?
What is the group going to do?
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