As a point of note, doeabt protection from evil block those telepathic type controls whilst the spell is active seemingly releasing the charmed until the spell wears off or is dispelled? Just saying

The wandering monster tables are brutal. Slightly under half the encounters in the table are relatively harmless (or even beneficial), another third are dangerous but manageable, and the other third are, "Holy gods we're going to die."Storm11 wrote:I think it would not be quite AS bad without the horrendous wandering monster tables. 12 wraiths! For 5-7th level PCs? Even 25 pcs of that level range would be toast.
Charmed characters remained charmed even in a PfE aura, but the charming monster (as it were) can no longer control the charmed PC by thought. So, yes, it blocks telepathic control, but it doesn't remove the charm.Storm11 wrote:As a point of note, doeabt protection from evil block those telepathic type controls whilst the spell is active seemingly releasing the charmed until the spell wears off or is dispelled? Just saying
I wouldn't want characters to be more than 7th level. Once PCs get powerful enough to have a decent chance of turning undead (including vampires!), the module becomes a cakewalk. Of course, the right random encounters can fix that problem quickly enough.Ravenloft Cover wrote:Ravenloft is an adventure for 6 to 8 characters of levels 5 to 7.