(CLOSED) OOC

Antman9
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Re: OOC

#381 Post by Antman9 »

Gort - Savage Private Investigator
:lol:
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Re: OOC

#382 Post by GreyWolfVT »

lol Gort Savage Attorney At Law ;)
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
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Re: OOC

#383 Post by badams30 »

Gort an attorney? Hmm... Prob not. He prefers skins and loincloth to a 3 piece suit. But he does have the communication skills.
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Re: OOC

#384 Post by GreyWolfVT »

bah has that stopped others from doing it? ;)
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Antman9
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Re: OOC

#385 Post by Antman9 »

A short article I thought you might find interesting:
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Up The Action Kobold Quarterly 03.pdf
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Re: OOC

#386 Post by GreyWolfVT »

hmmm we have some that have done some of this already lol Gort I'm looking at you man.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: OOC

#387 Post by badams30 »

Heck yeah. You just wait, Gort is just gettin' warmed up! You haven't seen the limits of crazy go nuts the savage can come up with.
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Re: OOC

#388 Post by GreyWolfVT »

i can already see the improvised weapon thing being right up your alley. I almost considered it for Gorthak with the large wood beam.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: OOC

#389 Post by thesniperknight1 »

MonkeyWrench wrote:Meta reminder for the new arrivals.

While my character is an Irda he is shapeshifted as a human, no one actually knows he is an Irda and as far as anyone knows his name is simply Seeker Talanador ;) :)
Sorry about that MW, I didn't read the adventure in an attempt to not meta game but I guess it backfired :lol: I just read your character sheet and wrote it down, I didn't even know you can shapeshift, thats kind of cool ;)
Don't ever tell anybody anything. If you do, you start missing everybody.” ― J.D. Salinger, The Catcher in the Rye
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Re: OOC

#390 Post by MonkeyWrench »

It's no problem. I figured you didn't know, no biggie.

Lets kill us some orcs! Then we can find out what is up with these earthquakes.
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Re: OOC

#391 Post by thesniperknight1 »

and the half-orc too, we should kill all of them equally XD
Don't ever tell anybody anything. If you do, you start missing everybody.” ― J.D. Salinger, The Catcher in the Rye
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Re: OOC

#392 Post by Antman9 »

Posting Rules Clarification
I know most of you already know these things but we have a player new to PBP with us.

Just thought I'd clarify/discuss a few things about posting since we have a new player, and just in case I haven't made myself very clear (I do that sometimes) :o

Outside of combat you are welcome to jabber on as much as you like. By group vote/consensus you are in an open sandbox. Go where you like and do what you like and I will adjust accordingly. I have several story lines currently in play, though you have only seen/heard little bits and pieces thus far, with several more in the pipe. They aren't set in stone though. I am adjusting as things move forward. What happens in the story line is dependent on what you, the characters, do. I wait for your actions to move forward. Although if you do nothing something nasty is always likely to come along and chew on you, once or twice at least.

During combat I like to keep things more structured or they get out of control. Considering the number of players and NPC's in play presently, and scattered about, things can get lost in the shuffle. I originally stated something to the effect of: make a single post based on previous character/NPC actions and/or the latest summary post.

However, you are welcome to deviate from that under certain conditions. The primary reason NOT to deviate is to change your PC's action based on that of another character or creature that has posted in that combat round. You are welcome to shout out orders, comments, tactics, etc. My idea of a round is that everything is happening at once, its hectic, possibly even chaotic. Everyone moves with their own will. I use initiative each round to adjudicate the outcome. I like to think it adds a bit of realism, variety, an smidgin of the unknown. A round consists of one full minute of game time. So your character can perform a number of actions, NOT limited to the following list:
Move up to full movement rate
Move up to half movement rate and make a melee attack
Move up to half of the movement rate and make ½ normal missile rate of fire (ROF)
Cast a spell
Retrieve a dropped weapon or switch weapons and move half of the movement rate
Retrieve and drink a potion
etc, etc
You are welcome to shout out or assist verbally in whatever way you like. You are also welcome to perform half actions. For example: You may wish to hold and attack/spell/other action for some specific trigger, i.e. an Orc running past, an opening of some kind, a specific act another character is about to perform (predetermined prior to that round), etc. You may also choose to perform an action and then run, etc. Some of you already do this, Bravo! I love it!

You can find most of my rules/game mechanics here: http://x18tec.wix.com/the-0e-experience

Here are the basics I go by as a DM/what I expect from my players:
Ask yourself these basic questions:
1) What outcome do I hope to accomplish?
2) What are my intentions?
3) What approach will I take to achieve my intensions or expectations?
4) Is that approach possible (based on your character’s level, race, class, persona, the situation, etc.)?

Now describe, in as much detail as you see fit, using dialog and description in literary style, your character’s actions. In some cases more is better, but not always. You want to make sure the DM understands your intensions. He will be analyzing the various elements of the given round, and there are many.

When doing so consider the following:
1) Actions vs. Outcomes
2) Approaches vs. Intensions
3) Success & Failure vs. Consequences

A) What possible outcomes can your actions produce?
B) Does your approach move the PC and/or the group toward an intended goal(s)?
C) What consequences will the success or failure of your character’s actions produce? (This is a tough one, because you don’t know what might be around the next corner, and you don’t know what action right now will hinder or help a subsequent encounter later on, and resources are a premium here.)

The full document if you're bored:
The_0e_Concept.docx
(138.06 KiB) Downloaded 20 times
That's pretty much it. I really enjoy it when players think outside the box/get crazy with it. If you really think your character can leap through the air, catch a rope, swing across a chasm, and stab an Orc in the face, well by all means give it try. I can't promise you won't bounce off the Orc, roll into the chasm, fall 25' before bouncing off three or four ledges and landing, 10 feet later in a deep lake filled with creatures who want to gnaw on your mealy flesh, but you are always welcome to try. If you are unsure what DC to roll to accomplish said feat just shoot me a PM with the gritty details and I will assist. :) I try to give a bit of leeway for creativity. Also remember, the creatures here aren't mindless either, they have a will of their own and I play them the same way you play, within the boundaries of their abilities.

Sorry for the long post.
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Re: OOC

#393 Post by badams30 »

Pfft. Gort'll do all that crazy stuff you mentioned and stab THREE damn orcs in the face on the way down. He's just that bad.

What I'm really hoping is that as we pick up new travelling companions we'll meet two more dim-witted fellas who can pal up with Gort, it'd be like the Savage Three Stooges, or maybe like in that 80's Newhart show, with Larry, Darryl and Darryl. Oh, the possibilities.
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Re: OOC

#394 Post by Antman9 »

badams30 wrote:Pfft. Gort'll do all that crazy stuff you mentioned and stab THREE damn orcs in the face on the way down. He's just that bad.

What I'm really hoping is that as we pick up new travelling companions we'll meet two more dim-witted fellas who can pal up with Gort, it'd be like the Savage Three Stooges, or maybe like in that 80's Newhart show, with Larry, Darryl and Darryl. Oh, the possibilities.
LOL..Grognork is definitely up for the challenge. Hee might be tempted to throw you into battle (a Savegelin) or swing you about his head like an animated Gort-Club of Destruction +33. That is if Gort can stand the stench of him.

Heehee
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Re: OOC

#395 Post by Antman9 »

I made a few updates to the "Maps" and "Background, Persons, Places, Things" threads. Updated items have headers in red.

Sol,

If you like you are welcome to take over Tobias the Grimalkin. That was my original intention. But don't feel as if you have to. I' ok with keeping him as an NPC. Your choice. Either way is fine with me.
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Re: OOC

#396 Post by Antman9 »

Something interesting I found:
Strength
1 (–5): Morbidly weak, has significant trouble lifting own limbs
2-3 (–4): Needs help to stand, can be knocked over by strong breezes
4-5 (–3): Knocked off balance by swinging something dense
6-7 (–2): Difficulty pushing an object of their weight
8-9 (–1): Has trouble even lifting heavy objects
10-11 (0): Can literally pull their own weight
12-13 (1): Carries heavy objects for short distances
14-15 (2): Visibly toned, throws small objects for long distances
16-17 (3): Carries heavy objects with one arm
18-19 (4): Can break objects like wood with bare hands
20-21 (5): Able to out-wrestle a work animal or catch a falling person
22-23 (6): Can pull very heavy objects at appreciable speeds
24-25 (7): Pinnacle of brawn, able to out-lift several people

Dexterity
1 (–5): Barely mobile, probably significantly paralyzed
2-3 (–4): Incapable of moving without noticeable effort or pain
4-5 (–3): Visible paralysis or physical difficulty
6-7 (–2): Significant klutz or very slow to react
8-9 (–1): Somewhat slow, occasionally trips over own feet
10-11 (0): Capable of usually catching a small tossed object
12-13 (1): Able to often hit large targets
14-15 (2): Can catch or dodge a medium-speed surprise projectile
16-17 (3): Able to often hit small targets
18-19 (4): Light on feet, able to often hit small moving targets
20-21 (5): Graceful, able to flow from one action into another easily
22-23 (6): Very graceful, capable of dodging a number of thrown objects
24-25 (7): Moves like water, reacting to all situations with almost no effort

Constitution
1 (–5): Minimal immune system, body reacts violently to anything foreign
2-3 (–4): Frail, suffers frequent broken bones
4-5 (–3): Bruises very easily, knocked out by a light punch
6-7 (–2): Unusually prone to disease and infection
8-9 (–1): Easily winded, incapable of a full day’s hard labor
10-11 (0): Occasionally contracts mild sicknesses
12-13 (1): Can take a few hits before being knocked unconscious
14-15 (2): Able to labor for twelve hours most days
16-17 (3): Easily shrugs off most illnesses
18-19 (4): Able to stay awake for days on end
20-21 (5): Very difficult to wear down, almost never feels fatigue
22-23 (6): Never gets sick, even to the most virulent diseases
24-25 (7): Tireless paragon of physical endurance

Intelligence
1 (–5): Animalistic, no longer capable of logic or reason
2-3 (–4): Barely able to function, very limited speech and knowledge
4-5 (–3): Often resorts to charades to express thoughts
6-7 (–2): Often misuses and mispronounces words
8-9 (–1): Has trouble following trains of thought, forgets most unimportant things
10-11 (0): Knows what they need to know to get by
12-13 (1): Knows a bit more than is necessary, fairly logical
14-15 (2): Able to do math or solve logic puzzles mentally with reasonable accuracy
16-17 (3): Fairly intelligent, able to understand new tasks quickly
18-19 (4): Very intelligent, may invent new processes or uses for knowledge
20-21 (5): Highly knowledgeable, probably the smartest person many people know
22-23 (6): Able to make Holmesian leaps of logic
24-25 (7): Famous as a sage and genius

Wisdom
1 (–5): Seemingly incapable of thought, barely aware
2-3 (–4): Rarely notices important or prominent items, people, or occurrences
4-5 (–3): Seemingly incapable of forethought
6-7 (–2): Often fails to exert common sense
8-9 (–1): Forgets or opts not to consider options before taking action
10-11 (0): Makes reasoned decisions most of the time
12-13 (1): Able to tell when a person is upset
14-15 (2): Can get hunches about a situation that doesn’t feel right
16-17 (3): Reads people and situations fairly well
18-19 (4): Often used as a source of wisdom or decider of actions
20-21 (5): Reads people and situations very well, almost unconsciously
22-23 (6): Can tell minute differences among many situations
24-25 (7): Nearly prescient, able to reason far beyond logic

Charisma
1 (–5): Barely conscious, probably acts heavily autistic
2-3 (–4): Minimal independent thought, relies heavily on others to think instead
4-5 (–3): Has trouble thinking of others as people
6-7 (–2): Terribly reticent, uninteresting, or rude
8-9 (–1): Something of a bore or makes people mildly uncomfortable
10-11 (0): Capable of polite conversation
12-13 (1): Mildly interesting, knows what to say to the right people
14-15 (2): Interesting, knows what to say to most people
16-17 (3): Popular, receives greetings and conversations on the street
18-19 (4): Immediately likeable by many people, subject of favorable talk
20-21 (5): Life of the party, able to keep people entertained for hours
22-23 (6): Immediately likeable by almost everybody
24-25 (7): Renowned for wit, personality, and/or looks
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Re: OOC

#397 Post by GreyWolfVT »

Gort the Investigator of Privates :shock:
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: OOC

#398 Post by badams30 »

GreyWolfVT wrote:Gort the Investigator of Privates :shock:
Based on his background and rough life, Gort would investigate anything. That's how he rolls.
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Re: OOC

#399 Post by GreyWolfVT »

:lol:
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: OOC

#400 Post by Antman9 »

Gorthak
Action: stuff
sick of waiting for nothing to enter the first floor realizes his door jam is too effective. So he moves the beam and prepares to go out and battle something hopefully.
:lol: Were they being uncooperative with your plans?
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