"You can negotiate with my pole!" He swings at Narri but the dwarf blocks it with his axe. He tries to hack at the thug but is in turn parried by the pole.
Narri's Run (IC - drpete)
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Re: Narri's Run (IC - drpete)
Narri parleys with the thug as he menaces the dwarf with his 10' pole. "Ring the gong however you want little man," he utters. The thug presses the attack, preventing Narri from pacing around near to the cage.
"You can negotiate with my pole!" He swings at Narri but the dwarf blocks it with his axe. He tries to hack at the thug but is in turn parried by the pole.
"You can negotiate with my pole!" He swings at Narri but the dwarf blocks it with his axe. He tries to hack at the thug but is in turn parried by the pole.
Re: Narri's Run (IC - drpete)
Narri -- Gong Room
Narri engages the man, hoping to stay inside the ideal striking range of the long pole. As he fights, he tries to maneuver around the man and close the distance between himself and the gong (and the torch).
"What's the fastest anyone ever rang it? They shoot through the bars?"
Narri engages the man, hoping to stay inside the ideal striking range of the long pole. As he fights, he tries to maneuver around the man and close the distance between himself and the gong (and the torch).
"What's the fastest anyone ever rang it? They shoot through the bars?"
GM: Dwimmermount (ACKS)
Zim: 7/7 | Torgyr: 14/14 | U Tar: 3/3 | Nazares: 6/6| Emm: 9/9 |Quinn: 13/13
Ranulf: 10/10 | Solaine: 12/12 | Liam: 4/4 | X | Randolpho: 10/10 | Audi: 8/8
Zim: 7/7 | Torgyr: 14/14 | U Tar: 3/3 | Nazares: 6/6| Emm: 9/9 |Quinn: 13/13
Ranulf: 10/10 | Solaine: 12/12 | Liam: 4/4 | X | Randolpho: 10/10 | Audi: 8/8
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Re: Narri's Run (IC - drpete)
Thug and Gong - Round Two
The thug presses his attack, thrusting low at Narri. The dwarf sweeps with his axe to parry the pole. Then Narri swings quick on the inside, drawing first blood with a slice on the thug's right thigh!
"You talk alot for a dwarf," cracks the thug.
The thug presses his attack, thrusting low at Narri. The dwarf sweeps with his axe to parry the pole. Then Narri swings quick on the inside, drawing first blood with a slice on the thug's right thigh!
"You talk alot for a dwarf," cracks the thug.
Re: Narri's Run (IC - drpete)
Narri -- Gong Room
Narri tries to shove his way past the pole wielding thief, whacking him with his axe.
"This is training, yes? I don't want you mad when I kick your ass. I'll buy you drink later. No hard feelings, yes?"
Narri tries to shove his way past the pole wielding thief, whacking him with his axe.
"This is training, yes? I don't want you mad when I kick your ass. I'll buy you drink later. No hard feelings, yes?"
GM: Dwimmermount (ACKS)
Zim: 7/7 | Torgyr: 14/14 | U Tar: 3/3 | Nazares: 6/6| Emm: 9/9 |Quinn: 13/13
Ranulf: 10/10 | Solaine: 12/12 | Liam: 4/4 | X | Randolpho: 10/10 | Audi: 8/8
Zim: 7/7 | Torgyr: 14/14 | U Tar: 3/3 | Nazares: 6/6| Emm: 9/9 |Quinn: 13/13
Ranulf: 10/10 | Solaine: 12/12 | Liam: 4/4 | X | Randolpho: 10/10 | Audi: 8/8
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Re: Narri's Run (IC - drpete)
Thug and Gong - Round 3
Narri moves closer to the gong as he taunts and battles the thug. "Sure, no hard feelings. Just a hard pole!" The pole arm is swung again and whacks Narri on the shoulder! (3 HP damage) The dwarf hews with his axe but the thug dodges. Narri is 10' from the caged gong.
Actions for Round 4!
Narri moves closer to the gong as he taunts and battles the thug. "Sure, no hard feelings. Just a hard pole!" The pole arm is swung again and whacks Narri on the shoulder! (3 HP damage) The dwarf hews with his axe but the thug dodges. Narri is 10' from the caged gong.
Actions for Round 4!
Re: Narri's Run (IC - drpete)
Narri - Gong Room
"Oof, nice pole. Can I borrow it?"
Narri continues to whack at the thief as he tries to edge toward the gong.
"Oof, nice pole. Can I borrow it?"
Narri continues to whack at the thief as he tries to edge toward the gong.
GM: Dwimmermount (ACKS)
Zim: 7/7 | Torgyr: 14/14 | U Tar: 3/3 | Nazares: 6/6| Emm: 9/9 |Quinn: 13/13
Ranulf: 10/10 | Solaine: 12/12 | Liam: 4/4 | X | Randolpho: 10/10 | Audi: 8/8
Zim: 7/7 | Torgyr: 14/14 | U Tar: 3/3 | Nazares: 6/6| Emm: 9/9 |Quinn: 13/13
Ranulf: 10/10 | Solaine: 12/12 | Liam: 4/4 | X | Randolpho: 10/10 | Audi: 8/8
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Re: Narri's Run (IC - drpete)
Thug and Gong - Round 4
Narri continues to edge around to the caged gong. The thug answers the dwarf's question with another hard hit in the shoulder! (5 HP) Narri flinches and swings again with his axe, but finds the thug a dextrous foe and misses.
Actions for Round 5!
Narri continues to edge around to the caged gong. The thug answers the dwarf's question with another hard hit in the shoulder! (5 HP) Narri flinches and swings again with his axe, but finds the thug a dextrous foe and misses.
Actions for Round 5!
Re: Narri's Run (IC - drpete)
Narri - Gong Room (30/38)
Frustrated now, but finally at the gong, Narri attempts to douse the torch positioned above the gong, to thrust the room into darkness, hoping to gain an important advantage.
Frustrated now, but finally at the gong, Narri attempts to douse the torch positioned above the gong, to thrust the room into darkness, hoping to gain an important advantage.
GM: Dwimmermount (ACKS)
Zim: 7/7 | Torgyr: 14/14 | U Tar: 3/3 | Nazares: 6/6| Emm: 9/9 |Quinn: 13/13
Ranulf: 10/10 | Solaine: 12/12 | Liam: 4/4 | X | Randolpho: 10/10 | Audi: 8/8
Zim: 7/7 | Torgyr: 14/14 | U Tar: 3/3 | Nazares: 6/6| Emm: 9/9 |Quinn: 13/13
Ranulf: 10/10 | Solaine: 12/12 | Liam: 4/4 | X | Randolpho: 10/10 | Audi: 8/8
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- Location: ImagiNation
Re: Narri's Run (IC - drpete)
Thug and Gong - Round 5
The thug swings again with his pole but Narri ducks. The dwarf swings at the torch to knock it down, for it is to high to reach given his stature and its position above the caged gong. The axe misses.

Actions for Round 6!
The thug swings again with his pole but Narri ducks. The dwarf swings at the torch to knock it down, for it is to high to reach given his stature and its position above the caged gong. The axe misses.

Actions for Round 6!
Re: Narri's Run (IC - drpete)
Narri - Gong Room
While continuing to try to fend off the thief, Narri swings again at the torch, hoping to knock it out of its holder.
While continuing to try to fend off the thief, Narri swings again at the torch, hoping to knock it out of its holder.
GM: Dwimmermount (ACKS)
Zim: 7/7 | Torgyr: 14/14 | U Tar: 3/3 | Nazares: 6/6| Emm: 9/9 |Quinn: 13/13
Ranulf: 10/10 | Solaine: 12/12 | Liam: 4/4 | X | Randolpho: 10/10 | Audi: 8/8
Zim: 7/7 | Torgyr: 14/14 | U Tar: 3/3 | Nazares: 6/6| Emm: 9/9 |Quinn: 13/13
Ranulf: 10/10 | Solaine: 12/12 | Liam: 4/4 | X | Randolpho: 10/10 | Audi: 8/8
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- Location: ImagiNation
Re: Narri's Run (IC - drpete)
Thug and Gong - Round 6
The thug is quick on his feet, swinging again at Narri. The dwarf rolls, avoiding the punishing pole. He leaps up and swings his axe to dislodge the torch. But his evasion action threw his balance off and he misses again!
Actions for Round 7!
The thug is quick on his feet, swinging again at Narri. The dwarf rolls, avoiding the punishing pole. He leaps up and swings his axe to dislodge the torch. But his evasion action threw his balance off and he misses again!
Actions for Round 7!
Re: Narri's Run (IC - drpete)
Narri -- Gong Room (30/38)
Starting to get frustrated at the difficulty he is having with the torch, Narri gives the torch one more swat with his axe before giving up on that tactic.
Starting to get frustrated at the difficulty he is having with the torch, Narri gives the torch one more swat with his axe before giving up on that tactic.
GM: Dwimmermount (ACKS)
Zim: 7/7 | Torgyr: 14/14 | U Tar: 3/3 | Nazares: 6/6| Emm: 9/9 |Quinn: 13/13
Ranulf: 10/10 | Solaine: 12/12 | Liam: 4/4 | X | Randolpho: 10/10 | Audi: 8/8
Zim: 7/7 | Torgyr: 14/14 | U Tar: 3/3 | Nazares: 6/6| Emm: 9/9 |Quinn: 13/13
Ranulf: 10/10 | Solaine: 12/12 | Liam: 4/4 | X | Randolpho: 10/10 | Audi: 8/8
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Re: Narri's Run (IC - drpete)
Thug & Gong - Round 7
Narri swings again for the torch in the sconce. The head of it gets caught and the axe slips from his hands, hanging there on the wall! The thug swings again at the dwarf, who just manages to dodge.
Actions for Round 8!
Narri swings again for the torch in the sconce. The head of it gets caught and the axe slips from his hands, hanging there on the wall! The thug swings again at the dwarf, who just manages to dodge.
Actions for Round 8!
Re: Narri's Run (IC - drpete)
Narri -- Gong Room
Frustrated at losing his axe, Narri rushes the thief, and attempts to wrest the pole from his hands.
Frustrated at losing his axe, Narri rushes the thief, and attempts to wrest the pole from his hands.
GM: Dwimmermount (ACKS)
Zim: 7/7 | Torgyr: 14/14 | U Tar: 3/3 | Nazares: 6/6| Emm: 9/9 |Quinn: 13/13
Ranulf: 10/10 | Solaine: 12/12 | Liam: 4/4 | X | Randolpho: 10/10 | Audi: 8/8
Zim: 7/7 | Torgyr: 14/14 | U Tar: 3/3 | Nazares: 6/6| Emm: 9/9 |Quinn: 13/13
Ranulf: 10/10 | Solaine: 12/12 | Liam: 4/4 | X | Randolpho: 10/10 | Audi: 8/8
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- Posts: 12933
- Joined: Wed Jun 26, 2013 12:30 pm
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Re: Narri's Run (IC - drpete)
With his ax hanging on the torch sconce, Narri lunges for the thug's pole and wrests it from his hands.
The thug reaches up and unhooks the dwarf's axe, swinging it down upon Narri. The thief slips to the side and dodges his own weapon.
Actions for Round 9!
Re: Narri's Run (IC - drpete)
Narri - Gong Room
Pole in hand, Narri attempts to jam it between the bars to ring the gong.
Pole in hand, Narri attempts to jam it between the bars to ring the gong.
GM: Dwimmermount (ACKS)
Zim: 7/7 | Torgyr: 14/14 | U Tar: 3/3 | Nazares: 6/6| Emm: 9/9 |Quinn: 13/13
Ranulf: 10/10 | Solaine: 12/12 | Liam: 4/4 | X | Randolpho: 10/10 | Audi: 8/8
Zim: 7/7 | Torgyr: 14/14 | U Tar: 3/3 | Nazares: 6/6| Emm: 9/9 |Quinn: 13/13
Ranulf: 10/10 | Solaine: 12/12 | Liam: 4/4 | X | Randolpho: 10/10 | Audi: 8/8
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- Posts: 12933
- Joined: Wed Jun 26, 2013 12:30 pm
- Location: ImagiNation
Re: Narri's Run (IC - drpete)
Thug and Gong - Round 9
Narri tries to slide the pole between the cage bars, but realizes up close the bars are only an inch apart. The circumference of the pole is too big!
The thug laughs and approaches with the dwarf's axe in hand.
Actions for Round 10!
Narri tries to slide the pole between the cage bars, but realizes up close the bars are only an inch apart. The circumference of the pole is too big!
The thug laughs and approaches with the dwarf's axe in hand.
Actions for Round 10!
Re: Narri's Run (IC - drpete)
Narri -- Gong Room (still!)
Narri shakes his head. "That would have been too easy, I guess"
He then tosses the pole off to the side, and readies one of his hand axes, which he proceeds to attack with.
Narri shakes his head. "That would have been too easy, I guess"
He then tosses the pole off to the side, and readies one of his hand axes, which he proceeds to attack with.
GM: Dwimmermount (ACKS)
Zim: 7/7 | Torgyr: 14/14 | U Tar: 3/3 | Nazares: 6/6| Emm: 9/9 |Quinn: 13/13
Ranulf: 10/10 | Solaine: 12/12 | Liam: 4/4 | X | Randolpho: 10/10 | Audi: 8/8
Zim: 7/7 | Torgyr: 14/14 | U Tar: 3/3 | Nazares: 6/6| Emm: 9/9 |Quinn: 13/13
Ranulf: 10/10 | Solaine: 12/12 | Liam: 4/4 | X | Randolpho: 10/10 | Audi: 8/8
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- Posts: 12933
- Joined: Wed Jun 26, 2013 12:30 pm
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Re: Narri's Run (IC - drpete)
Thug & Gong - Round 10
Axes clash! The thug and Narri strike at the same time - metal blades hit each other, causing sparks to fly. They back up again, breathing heavily, pacing, hoping to finally end the fight. The thug circles over to the fallen pole.
Actions for Round 11!
Axes clash! The thug and Narri strike at the same time - metal blades hit each other, causing sparks to fly. They back up again, breathing heavily, pacing, hoping to finally end the fight. The thug circles over to the fallen pole.
Actions for Round 11!
Re: Narri's Run (IC - drpete)
Narri - Gong Room
As the thug circles around to get the pole, Narri tries one last time to extinguish the light, hopping up on the cage to pull it down and put it out.
He will then stalk the thief, hoping to put an end to this.
As the thug circles around to get the pole, Narri tries one last time to extinguish the light, hopping up on the cage to pull it down and put it out.
He will then stalk the thief, hoping to put an end to this.
GM: Dwimmermount (ACKS)
Zim: 7/7 | Torgyr: 14/14 | U Tar: 3/3 | Nazares: 6/6| Emm: 9/9 |Quinn: 13/13
Ranulf: 10/10 | Solaine: 12/12 | Liam: 4/4 | X | Randolpho: 10/10 | Audi: 8/8
Zim: 7/7 | Torgyr: 14/14 | U Tar: 3/3 | Nazares: 6/6| Emm: 9/9 |Quinn: 13/13
Ranulf: 10/10 | Solaine: 12/12 | Liam: 4/4 | X | Randolpho: 10/10 | Audi: 8/8