"Welcome Narri. As you know, the thieves and assassin’s guild of Lankhmar is a powerful institution, its tendrils deep in commerce and government. As such, its structure is elaborate and its training intense. Part of this training is an elaborate obstacle course, a testing ground in the cellars of the guild headquarters: The Assassin’s Run."
"The facility serves many purposes. The Run is a gymnasium for the practice of skills not easily performed repeatedly with discretion in public places. It is a training zone for novices and experts alike. It is a safe room for the Guild, defensible and deadly against intruders."
You nod your head and think of the others rumors heard in certain quarters. That the Guild has a hidden highway through the sewers of the city, and that the Run is connected to it. It is also said there are secret apartments at the center of the Run where the Master lives.
The Guild Lieutenant continues: "All Guild members are required to take the Run to advance in rankings. The Run's reputation is known throughout the underworld of the Realms. Many visiting adventurer thieves come to experience it."
"During your Run, the Guild Master will be watching you through a Wizard Eye (cast by a mage who serves as one of the Guild lieutenants.) As the Guild does not want to maim or kill its members, blades will be blunted and projectiles padded (same damage, but subdual/non-lethal.) You may occasionally receive instructions via note. Follow them."
"Like much a thief does in life, you are scored by time and accomplishment. Move quickly, but not so quickly as to preclude strategy. Have a sharp mind, but do not deliberate overly long. Combat may be necessary to accomplish a task, but it often is a means to an end, not the task itself. The wise will realize the difference and act accordingly."
The Lieutenant points to a door. "Good luck."
