Part 5: Caves, Slaves and Finer Things?

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greyarea
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Re: Part 5: Caves, Slaves and Finer Things?

#181 Post by greyarea »

Dune points his wand, yells Veni, vidi, vici and fires off two more magic missiles at the ogre again!
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Re: Part 5: Caves, Slaves and Finer Things?

#182 Post by max_vale »

Lubidius mutters to himself; "Just because some magicky schmuckety-schmuck gives me a sword; that doesn't make me SIR-fricky-Lubidius....what the hell am I thinking?"; while swinging away at the Orog; attempting to put him down for good....


*Hit and Damage rolls please Mister DM sir!*
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Re: Part 5: Caves, Slaves and Finer Things?

#183 Post by GreyWolfVT »

“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
saalaria
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Re: Part 5: Caves, Slaves and Finer Things?

#185 Post by saalaria »

Gandrel tries to pick off the archers first then the ogre:

Sheaf Arrow Hit [1d20+3] = 2+3 = 5 Dam [1d8] = 3

Sheaf Arrow Hit [1d20+3] = 10+3 = 13 Dam [1d8] = 8

And hopefully causes another death!
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Re: Part 5: Caves, Slaves and Finer Things?

#186 Post by GreyWolfVT »

Round 3:
Pc's win init.

Eirik fumbled weapon retrieving it "GAH ZOOKS!" Cries Eirik, as the orc he was trying to by slams into him, knocking him off balance.
Theodore fires two more arrows and kills his target same target as before & chose a 2nd for the 2nd arrow.
Alanis controls his sphere of fire concentrating and moving it with the ogre's movements.
Lubidius disengages the orog and attacks the ogre hitting it for 6 dmg.
Thifli Throws his returner axe and misses.
Dune magic missiles the ogre for a total of 4 dmg.
Neev kills orc #7 with his powerful morning star bash.
Gandrel fires two arrows at 2 of the enemy archers killing one and injuring the other 1 dmg.

Round 4: most actions have been posted. Let me do a body count on NPC's ;) Bring out yer dead!
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Part 5: Caves, Slaves and Finer Things?

#187 Post by GreyWolfVT »

Map for round 3/4:
Triagidore Cave Battle 1r4.jpg
Triagidore Cave Battle 1r4.jpg (415.77 KiB) Viewed 599 times
The view in the cave reveals more enemies. "Can't fit in a decent image of entire cave sorry.
Finish up for NPC's Round 3:
Ogre 1: attacks Lubidius Ogre 1 [1d20 +2] = 12+2 = 14 dmg [1d6 +2] = 2+2 = 4 Hits AC 4.
Ogre 2: Is in the back making sure the slaves don't try to escape.
Orog 1: Dead
Orog 2: Dead
Orog 3: attacks Eirik Orog 3 [1d20] = 4 dmg [1d6 +1] = 6+1 = 7 missing. Orog 4 [1d20] = 7 dmg [1d6 +1] = 4+1 = 5 missing.
Orog 4: moves up and attacks Neev
Orc 1: Dead
Orc 2: Dead
Orc 3: moves up and attacks Theodore Orc 3 [1d20] = 5 dmg [1d2] = 2 missing.
Orc 4: dead
Orc 6: moves slaves to the back of the cave.
Orc 7: Dead
Orc 8: attacks Eirik Orc 8 [1d20] = 15 dmg [1d6] = 4 hits AC 4.
Orc 9: moves the slaves to the back of the cave.
Orc 10: Dead
Orc 11: Stands guard over the slaves.
Orc 12: Stands guard over the slaves.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Part 5: Caves, Slaves and Finer Things?

#189 Post by MonkeyWrench »

Alanis continues to make sure that the ogre is constantly getting burned by his sphere of flame.
Life is a roller coaster, if you don't stop to enjoy it then you may as well not even ride.
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Re: Part 5: Caves, Slaves and Finer Things?

#190 Post by saalaria »

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Re: Part 5: Caves, Slaves and Finer Things?

#191 Post by Talmor »

Eirik dodges between the Orcs to retrieve his sword.
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Re: Part 5: Caves, Slaves and Finer Things?

#192 Post by PyroArrow »

Theodore Mumfordian (Half Sylvanian Wood-Elf) Ranger lvl:5 HP 19 / 21 AC 5):

Switching to the Orc Shaman knife for close combat: To Hit: [1d20] = 15 Damage: [1d3] = 2
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
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Re: Part 5: Caves, Slaves and Finer Things?

#193 Post by ybn1197 »

Neev swings his morning star at the orog

Morning Star to Hit: [1d20] = 4 Damage: [2d4] = 6 / [1d6+1] = 3+1 = 4 Miss

missing completely with the weapon. On the return swing, he commands his shield to bite the orog as well.

Shield Bite: To Hit: [1d20] = 15 Damage [2d6] = 7 Hits AC3
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Re: Part 5: Caves, Slaves and Finer Things?

#194 Post by GreyWolfVT »

Just to point out not sure if anyone noticed the announcement game hold for turkey day. I'll round up this battle round over the holiday, black friday and this weekend you can post as you like but I won't be actively posting updates for this week. I was sick monday and tuesday with a stomach bug so please take a break spend time with family and friends enjoy the holiday. :)
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Part 5: Caves, Slaves and Finer Things?

#195 Post by max_vale »

(Just posting to ensure that I actually remembered to do something! Have a nice Thanksgiving everybody!)

Lubidius will once again take a desperate swing at the wounded Ogre in front of him….


Attack Roll: [1d20+2] = 6+2 = 8

Sigh….I'm actually home and can roll for myself for once…and of course I suck…sigh….:)
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Re: Part 5: Caves, Slaves and Finer Things?

#196 Post by GreyWolfVT »

Round 4:
PCs go first! init[1d10] = 2 init[1d10] = 4

PCs
Lubidius: Misses
Gandrel: kills and orc 8 with his first arrow, and hits ogre 1 with the second 5 dmg.
Thifli: misses. The axe returns to his hand as usual.
Theodore: kills the orc with the whip that charged him.
Eirik: gets his sword back.
Alanis: burns the ogre #1 more.
Dune: blasts another magic missile from his wand at ogre #1.
Neev: misses with weapon but hits with shield on the orog 7 dmg.

NPCs
Ogre 1: attacks Lubidius hits for 5 dmg.
Ogre 2: keeps moving up heading past lubidius, Eirik and Neev looking towards Alanis.
Orog 3: attacks Eirik misses.
Orog 4: attacks Neev misses.
Orc 3: dead.
Orc 6: guarding slaves.
Orc 9: guarding slaves.
Orc 11: guarding slaves.
Orc 12: guarding slaves.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Part 5: Caves, Slaves and Finer Things?

#197 Post by MonkeyWrench »

Alanis continues to burn the ogre and any nearby orcs with his flame sphere

last round for flame sphere.
Life is a roller coaster, if you don't stop to enjoy it then you may as well not even ride.
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Re: Part 5: Caves, Slaves and Finer Things?

#198 Post by saalaria »

Gandrel will stay out of melee, backing up if necessary

Seeing Ogre 2 approaching he fires at him:

Sheaf Arrow Hit [1d20+3] = 8+3 = 11 Dam [1d8] = 8

Sheaf Arrow Hit [1d20+3] = 5+3 = 8 Dam [1d8] = 7
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Re: Part 5: Caves, Slaves and Finer Things?

#199 Post by ybn1197 »

Neev takes another swing at the Orog.

Morning Star to Hit: [1d20] = 9 Damage: [2d4] = 4 / [1d6+1] = 6+1 = 7

Same old story
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