Part 5: Caves, Slaves and Finer Things?
Re: Part 5: Caves, Slaves and Finer Things?
Dune points his wand, yells Veni, vidi, vici and fires off two more magic missiles at the ogre again!
Re: Part 5: Caves, Slaves and Finer Things?
Lubidius mutters to himself; "Just because some magicky schmuckety-schmuck gives me a sword; that doesn't make me SIR-fricky-Lubidius....what the hell am I thinking?"; while swinging away at the Orog; attempting to put him down for good....
*Hit and Damage rolls please Mister DM sir!*
*Hit and Damage rolls please Mister DM sir!*
- GreyWolfVT
- Wants a special title like Scott
- Posts: 34158
- Joined: Wed Oct 30, 2013 10:02 pm
- Location: Central Vermont
- Contact:
Re: Part 5: Caves, Slaves and Finer Things?
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Part 5: Caves, Slaves and Finer Things?
Gandrel tries to pick off the archers first then the ogre:
Sheaf Arrow Hit [1d20+3] = 2+3 = 5 Dam [1d8] = 3
Sheaf Arrow Hit [1d20+3] = 10+3 = 13 Dam [1d8] = 8
And hopefully causes another death!
Sheaf Arrow Hit [1d20+3] = 2+3 = 5 Dam [1d8] = 3
Sheaf Arrow Hit [1d20+3] = 10+3 = 13 Dam [1d8] = 8
And hopefully causes another death!
- GreyWolfVT
- Wants a special title like Scott
- Posts: 34158
- Joined: Wed Oct 30, 2013 10:02 pm
- Location: Central Vermont
- Contact:
Re: Part 5: Caves, Slaves and Finer Things?
Round 3:
Pc's win init.
Eirik fumbled weapon retrieving it "GAH ZOOKS!" Cries Eirik, as the orc he was trying to by slams into him, knocking him off balance.
Theodore fires two more arrows and kills his target same target as before & chose a 2nd for the 2nd arrow.
Alanis controls his sphere of fire concentrating and moving it with the ogre's movements.
Lubidius disengages the orog and attacks the ogre hitting it for 6 dmg.
Thifli Throws his returner axe and misses.
Dune magic missiles the ogre for a total of 4 dmg.
Neev kills orc #7 with his powerful morning star bash.
Gandrel fires two arrows at 2 of the enemy archers killing one and injuring the other 1 dmg.
Round 4: most actions have been posted. Let me do a body count on NPC's
Bring out yer dead!
Pc's win init.
Eirik fumbled weapon retrieving it "GAH ZOOKS!" Cries Eirik, as the orc he was trying to by slams into him, knocking him off balance.
Theodore fires two more arrows and kills his target same target as before & chose a 2nd for the 2nd arrow.
Alanis controls his sphere of fire concentrating and moving it with the ogre's movements.
Lubidius disengages the orog and attacks the ogre hitting it for 6 dmg.
Thifli Throws his returner axe and misses.
Dune magic missiles the ogre for a total of 4 dmg.
Neev kills orc #7 with his powerful morning star bash.
Gandrel fires two arrows at 2 of the enemy archers killing one and injuring the other 1 dmg.
Round 4: most actions have been posted. Let me do a body count on NPC's

“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
- GreyWolfVT
- Wants a special title like Scott
- Posts: 34158
- Joined: Wed Oct 30, 2013 10:02 pm
- Location: Central Vermont
- Contact:
Re: Part 5: Caves, Slaves and Finer Things?
Map for round 3/4:
The view in the cave reveals more enemies. "Can't fit in a decent image of entire cave sorry.
Finish up for NPC's Round 3:
Ogre 1: attacks Lubidius Ogre 1 [1d20 +2] = 12+2 = 14 dmg [1d6 +2] = 2+2 = 4 Hits AC 4.
Ogre 2: Is in the back making sure the slaves don't try to escape.
Orog 1: Dead
Orog 2: Dead
Orog 3: attacks Eirik Orog 3 [1d20] = 4 dmg [1d6 +1] = 6+1 = 7 missing. Orog 4 [1d20] = 7 dmg [1d6 +1] = 4+1 = 5 missing.
Orog 4: moves up and attacks Neev
Orc 1: Dead
Orc 2: Dead
Orc 3: moves up and attacks Theodore Orc 3 [1d20] = 5 dmg [1d2] = 2 missing.
Orc 4: dead
Orc 6: moves slaves to the back of the cave.
Orc 7: Dead
Orc 8: attacks Eirik Orc 8 [1d20] = 15 dmg [1d6] = 4 hits AC 4.
Orc 9: moves the slaves to the back of the cave.
Orc 10: Dead
Orc 11: Stands guard over the slaves.
Orc 12: Stands guard over the slaves.
Finish up for NPC's Round 3:
Ogre 1: attacks Lubidius Ogre 1 [1d20 +2] = 12+2 = 14 dmg [1d6 +2] = 2+2 = 4 Hits AC 4.
Ogre 2: Is in the back making sure the slaves don't try to escape.
Orog 1: Dead
Orog 2: Dead
Orog 3: attacks Eirik Orog 3 [1d20] = 4 dmg [1d6 +1] = 6+1 = 7 missing. Orog 4 [1d20] = 7 dmg [1d6 +1] = 4+1 = 5 missing.
Orog 4: moves up and attacks Neev
Orc 1: Dead
Orc 2: Dead
Orc 3: moves up and attacks Theodore Orc 3 [1d20] = 5 dmg [1d2] = 2 missing.
Orc 4: dead
Orc 6: moves slaves to the back of the cave.
Orc 7: Dead
Orc 8: attacks Eirik Orc 8 [1d20] = 15 dmg [1d6] = 4 hits AC 4.
Orc 9: moves the slaves to the back of the cave.
Orc 10: Dead
Orc 11: Stands guard over the slaves.
Orc 12: Stands guard over the slaves.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Part 5: Caves, Slaves and Finer Things?
Thifli, Dwarf Fighter

Thifli attacks the Orc 3:
Returner Axe: [1d20 +3] = 2+3 = 5 to hit [1d6 +3] = 2+3 = 5 dmg

Thifli attacks the Orc 3:
Returner Axe: [1d20 +3] = 2+3 = 5 to hit [1d6 +3] = 2+3 = 5 dmg
- MonkeyWrench
- Rider of Rohan
- Posts: 5993
- Joined: Wed Nov 27, 2013 2:58 pm
- Location: Missouri
Re: Part 5: Caves, Slaves and Finer Things?
Alanis continues to make sure that the ogre is constantly getting burned by his sphere of flame.
Life is a roller coaster, if you don't stop to enjoy it then you may as well not even ride.
Re: Part 5: Caves, Slaves and Finer Things?
Gandrel shoots again.
Target order:
Archers
Ogre 1
Ogre 2
Orcs
Sheaf Arrow Hit [1d20+3] = 8+3 = 11 Dam [1d8] = 7
Sheaf Arrow Hit [1d20+3] = 18+3 = 21 Dam [1d8] = 5
Target order:
Archers
Ogre 1
Ogre 2
Orcs
Sheaf Arrow Hit [1d20+3] = 8+3 = 11 Dam [1d8] = 7
Sheaf Arrow Hit [1d20+3] = 18+3 = 21 Dam [1d8] = 5
Re: Part 5: Caves, Slaves and Finer Things?
Eirik dodges between the Orcs to retrieve his sword.
Re: Part 5: Caves, Slaves and Finer Things?
Theodore Mumfordian (Half Sylvanian Wood-Elf) Ranger lvl:5 HP 19 / 21 AC 5):
Switching to the Orc Shaman knife for close combat: To Hit: [1d20] = 15 Damage: [1d3] = 2
Switching to the Orc Shaman knife for close combat: To Hit: [1d20] = 15 Damage: [1d3] = 2
Re: Part 5: Caves, Slaves and Finer Things?
Neev swings his morning star at the orog
Morning Star to Hit: [1d20] = 4 Damage: [2d4] = 6 / [1d6+1] = 3+1 = 4 Miss
missing completely with the weapon. On the return swing, he commands his shield to bite the orog as well.
Shield Bite: To Hit: [1d20] = 15 Damage [2d6] = 7 Hits AC3
Morning Star to Hit: [1d20] = 4 Damage: [2d4] = 6 / [1d6+1] = 3+1 = 4 Miss
missing completely with the weapon. On the return swing, he commands his shield to bite the orog as well.
Shield Bite: To Hit: [1d20] = 15 Damage [2d6] = 7 Hits AC3
- GreyWolfVT
- Wants a special title like Scott
- Posts: 34158
- Joined: Wed Oct 30, 2013 10:02 pm
- Location: Central Vermont
- Contact:
Re: Part 5: Caves, Slaves and Finer Things?
Just to point out not sure if anyone noticed the announcement game hold for turkey day. I'll round up this battle round over the holiday, black friday and this weekend you can post as you like but I won't be actively posting updates for this week. I was sick monday and tuesday with a stomach bug so please take a break spend time with family and friends enjoy the holiday. 

“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Part 5: Caves, Slaves and Finer Things?
(Just posting to ensure that I actually remembered to do something! Have a nice Thanksgiving everybody!)
Lubidius will once again take a desperate swing at the wounded Ogre in front of him….
Attack Roll: [1d20+2] = 6+2 = 8
Sigh….I'm actually home and can roll for myself for once…and of course I suck…sigh….
Lubidius will once again take a desperate swing at the wounded Ogre in front of him….
Attack Roll: [1d20+2] = 6+2 = 8
Sigh….I'm actually home and can roll for myself for once…and of course I suck…sigh….

- GreyWolfVT
- Wants a special title like Scott
- Posts: 34158
- Joined: Wed Oct 30, 2013 10:02 pm
- Location: Central Vermont
- Contact:
Re: Part 5: Caves, Slaves and Finer Things?
Round 4:
PCs go first! init[1d10] = 2 init[1d10] = 4
PCs
Lubidius: Misses
Gandrel: kills and orc 8 with his first arrow, and hits ogre 1 with the second 5 dmg.
Thifli: misses. The axe returns to his hand as usual.
Theodore: kills the orc with the whip that charged him.
Eirik: gets his sword back.
Alanis: burns the ogre #1 more.
Dune: blasts another magic missile from his wand at ogre #1.
Neev: misses with weapon but hits with shield on the orog 7 dmg.
NPCs
Ogre 1: attacks Lubidius hits for 5 dmg.
Ogre 2: keeps moving up heading past lubidius, Eirik and Neev looking towards Alanis.
Orog 3: attacks Eirik misses.
Orog 4: attacks Neev misses.
Orc 3: dead.
Orc 6: guarding slaves.
Orc 9: guarding slaves.
Orc 11: guarding slaves.
Orc 12: guarding slaves.
PCs go first! init[1d10] = 2 init[1d10] = 4
PCs
Lubidius: Misses
Gandrel: kills and orc 8 with his first arrow, and hits ogre 1 with the second 5 dmg.
Thifli: misses. The axe returns to his hand as usual.
Theodore: kills the orc with the whip that charged him.
Eirik: gets his sword back.
Alanis: burns the ogre #1 more.
Dune: blasts another magic missile from his wand at ogre #1.
Neev: misses with weapon but hits with shield on the orog 7 dmg.
NPCs
Ogre 1: attacks Lubidius hits for 5 dmg.
Ogre 2: keeps moving up heading past lubidius, Eirik and Neev looking towards Alanis.
Orog 3: attacks Eirik misses.
Orog 4: attacks Neev misses.
Orc 3: dead.
Orc 6: guarding slaves.
Orc 9: guarding slaves.
Orc 11: guarding slaves.
Orc 12: guarding slaves.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
- MonkeyWrench
- Rider of Rohan
- Posts: 5993
- Joined: Wed Nov 27, 2013 2:58 pm
- Location: Missouri
Re: Part 5: Caves, Slaves and Finer Things?
Alanis continues to burn the ogre and any nearby orcs with his flame sphere
last round for flame sphere.
last round for flame sphere.
Life is a roller coaster, if you don't stop to enjoy it then you may as well not even ride.
Re: Part 5: Caves, Slaves and Finer Things?
Gandrel will stay out of melee, backing up if necessary
Seeing Ogre 2 approaching he fires at him:
Sheaf Arrow Hit [1d20+3] = 8+3 = 11 Dam [1d8] = 8
Sheaf Arrow Hit [1d20+3] = 5+3 = 8 Dam [1d8] = 7
Seeing Ogre 2 approaching he fires at him:
Sheaf Arrow Hit [1d20+3] = 8+3 = 11 Dam [1d8] = 8
Sheaf Arrow Hit [1d20+3] = 5+3 = 8 Dam [1d8] = 7
Re: Part 5: Caves, Slaves and Finer Things?
Neev takes another swing at the Orog.
Morning Star to Hit: [1d20] = 9 Damage: [2d4] = 4 / [1d6+1] = 6+1 = 7
Same old story
Morning Star to Hit: [1d20] = 9 Damage: [2d4] = 4 / [1d6+1] = 6+1 = 7
Same old story