We could never have too many fighters either.
But yeah, a caster would be good too....
So I guess I am saying anything would be good at this point
![Smile :)](./images/smilies/icon_e_smile.gif)
That is correct.Blick wrote:
The UA stats for elves replace the high elf stats right? meaning they don't get the +1 dex/-1 con and the other bonus...
Looks good. I'll post your starting equipment tonight along with the money that's left over. I noticed that he's listed as High Elf -- weren't you interested in grey elf?Blick wrote:Ok he is good to go to a point.
I will flesh him out when I get home and can check money, saves and all that stuff.
Whistlewyrd
Specialization? If you choose a melee weapon, drop one of your proficiencies. If you choose a ranged weapon, drop two.Blick wrote:Oops, I adjusted the stats but didn't update the race. It is updated now.
Weapons:
Longsword and Longbow
I believe you only get 4. You take the "best of" from your multi-class combination, if I remember correctly -- not "in addition to."Blick wrote:I get 4 slots for fighter and 1 for mage right?
Longsword (spec), Longbow, Dagger
Staff
I would spec in bow but the mage slot cannot be used to augment longbow or longsword as they are not allowed weapons for the mage.
Ya. I don't see it anywhere either, but it makes sense given other multi-class rules. You take the better of saves (by attack type), etc. Progressing as fighter on the weapon proficiency table (not to mention specialization) is a distinct advantage. I don't think adding an additional MU proficiency makes sense.Blick wrote:I can't find anywhere where it says that, only thing I see if in the races where it tells if there is an armor and weapon limitation.
But I will reduce it to just the weapons for fighter.
Whistlewyrd