Adventure start: The lords manor
Re: Adventure start: The lords manor
Harik seems to be in a daze during the captain's speech...
I've been out of the loop for a week or so, just catching up
He snaps out of it and responds, "Thank you good sir. I'll help where needed."
I've been out of the loop for a week or so, just catching up
He snaps out of it and responds, "Thank you good sir. I'll help where needed."
Re: Adventure start: The lords manor
"Sir, our research shows that the bird is equal to or greater than the word."
The sab-cat has nine lives and no conscience
The sab-cat has nine lives and no conscience
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Re: Adventure start: The lords manor
KranK the Dwarf
When the party is alone together below decks, KranK fills them in on what he learned from the other Dwarves.
I've learned that the crew is rather green and the ship seems to lose crew more frequently than others on the docks. The Dwarves seem to think that the captain likes to take his chances and he sometimes pushes the crews to their edge. The only one who sticks around is the first mate, Ulban, and the dwarves thinks it's because he's related somehow to the captain.
When the party is alone together below decks, KranK fills them in on what he learned from the other Dwarves.
I've learned that the crew is rather green and the ship seems to lose crew more frequently than others on the docks. The Dwarves seem to think that the captain likes to take his chances and he sometimes pushes the crews to their edge. The only one who sticks around is the first mate, Ulban, and the dwarves thinks it's because he's related somehow to the captain.
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Re: Adventure start: The lords manor
Crowcenty the Crass, magic-user
"I don't care how many risks this captain takes, as long as he gets us there sometime in my lifetime. Heck, I'm having a hard time remembering where we're even going!"
"I don't care how many risks this captain takes, as long as he gets us there sometime in my lifetime. Heck, I'm having a hard time remembering where we're even going!"
Re: Adventure start: The lords manor
Harick, Cleric
"Aye, this crews fate is not their concern."
"Aye, this crews fate is not their concern."
Re: Adventure start: The lords manor
Cmo the Halfling sighs. "No fear mates. We'll be shore-side before you know it. These trips never get way-laid, except for maybe some foul weather. Besides, Dwarves know as much about the water as wood Elves know about stone masonry. Hey Krank, I'll reserve us some grog for our watch later, it'll help you sing".OGRE MAGE wrote:KranK the DwarfI've learned that the crew is rather green and the ship seems to lose crew more frequently than others on the docks. The Dwarves seem to think that the captain likes to take his chances and he sometimes pushes the crews to their edge. The only one who sticks around is the first mate, Ulban, and the dwarves thinks it's because he's related somehow to the captain.
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Re: Adventure start: The lords manor
Krank the Dwarf
Jiminy Crickets!!! I try to let you all in on some inside information and nobody even cares? Oh well I guess!
At least you have some good news lil Cmo. The grog would be a fine addition to our watch, although I don't think me singing needs any help. Krank belts out a few riffs... me, mE, Me, ME, Me, mE, me!!!
Jiminy Crickets!!! I try to let you all in on some inside information and nobody even cares? Oh well I guess!
At least you have some good news lil Cmo. The grog would be a fine addition to our watch, although I don't think me singing needs any help. Krank belts out a few riffs... me, mE, Me, ME, Me, mE, me!!!
Re: Adventure start: The lords manor
"I appreciate it Krank; thanks!"; Beya replies in the best Dwarven she can manage. With that; she enjoys the sights and sounds of the ocean before curling up and falling asleep....
Re: Adventure start: The lords manor
PMs to FronkyDondo and AleBelly.
"Sir, our research shows that the bird is equal to or greater than the word."
The sab-cat has nine lives and no conscience
The sab-cat has nine lives and no conscience
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Re: Adventure start: The lords manor
Elrohir runs to below deck shouting alarm of boarders! "Awake! To arms! We are being boarded!"
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Re: Adventure start: The lords manor
Krank
Hearing the alarm, Krank quickly dons his chain and grabs his sword.
At least we weren't far from the action!
He then heads for the upper decks!
Hearing the alarm, Krank quickly dons his chain and grabs his sword.
At least we weren't far from the action!
He then heads for the upper decks!
Re: Adventure start: The lords manor
Lenore, now regretting her decision to remove her armor, unslings her bow and nocks an arrow. Without a clear opponent presenting themselves, she backs up against the side of the ship and crouches while surveying the situation.
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Re: Adventure start: The lords manor
Cmo assumes this is some kind-of training drill and rolls back over saying to Krank, "tell that Captain, this isn't what we're paying him for"
Re: Adventure start: The lords manor
Harick, alarmed, but still wise, weighs whether to don his armor or go top deck with just his shield and warhammer. He decides to grab his potion of gaseous form (so he can make a quick get-a-way, if needed), shield, and warhammer. He heads to peek out and see what is going on.
Re: Adventure start: The lords manor
Most of the party is now on the main deck. You all hear the thuds and scratches on the side of the ship,and see Styrk fire off an arrow over the side (it misses). The captain comes from his quarters, looks over the side, then hisses water zombies! I was warned about these sons of bitches He rushes back to his quarters and comes back with his scimitar. He starts barking orders to the bosun, who is now present, telling the large burly man to steer hard to port. A couple sailors work the rigging as well. This dislodges a couple of the beasties from the starboard side of the boat, but two of the vile creatures are now clamoring over the railings, and will be upon the party within one round.
Since the monsters are busy climbing the railing, and everyone is close enough, you can move and attack or fire missile weapons or spells. They won't get an attack this round. Subsequent rounds will be normal, and since these are zombies, you'll always get initiative.
Since the monsters are busy climbing the railing, and everyone is close enough, you can move and attack or fire missile weapons or spells. They won't get an attack this round. Subsequent rounds will be normal, and since these are zombies, you'll always get initiative.
"Sir, our research shows that the bird is equal to or greater than the word."
The sab-cat has nine lives and no conscience
The sab-cat has nine lives and no conscience
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Re: Adventure start: The lords manor
Styrk nearly falls as the ship makes a hard turn left. He steadies himself then fires another arrow. "I'm armored! Allow me to engage them in melee!"
After firing an arrow, he drops his bow and readies shield and sword.
After firing an arrow, he drops his bow and readies shield and sword.
Re: Adventure start: The lords manor
Lenore, still very aware of the fact that she's without her armor, pulls back her bowstring and hopes for greater success with her second shot.
Knowing ranged combat may no longer be an option, she looks for an opportunity to sneak below deck in order to retrieve her stowed possessions.
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Re: Adventure start: The lords manor
Harick summons up his inner strength and proclaims, "Be gone, foul undead things from the deeps!" as he TURNS UNDEAD [Result is a T]
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Re: Adventure start: The lords manor
KranK
When he has his sleep interrupt, he gets a little..........perturbed.
The surly dwarf loves bashing biters. Even auqabiters. He takes a slash at any Harick dosent dismiss.
Attack w/ Magic Sword [1d20+3] = 12+3 = 15 Damage [1d8+3] = 8+3 = 11
When he has his sleep interrupt, he gets a little..........perturbed.
The surly dwarf loves bashing biters. Even auqabiters. He takes a slash at any Harick dosent dismiss.
Attack w/ Magic Sword [1d20+3] = 12+3 = 15 Damage [1d8+3] = 8+3 = 11
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Re: Adventure start: The lords manor
Elrohir, eldritch warrior of a thousand campaigns
DIE undead filth!
Attacks with his spear:
To hit with spear: [1d20+3] = 20+3 = 23 Damage [1d6+3] = 4+3 = 7
DIE undead filth!
Attacks with his spear:
To hit with spear: [1d20+3] = 20+3 = 23 Damage [1d6+3] = 4+3 = 7