(CLOSED) Eddistone Point

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MonkeyWrench
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Re: Eddistone Point

#501 Post by MonkeyWrench »

Jyrbian, gets a firm hold on the squirming and squealing molerat, speaking in low but stern tones to the young creature, "You will hold still and shush your racket! I say this so you will obey!"

Jyrbian Dex(12): [3d6] = 18 Booya, Antman!... unless I need to roll under my Dex... then Oh Sheet!!

If he does in fact make his save then the next chance they get Jyrbian will grab some rations, both meat and vegetation, and give them to the molerat one by one, seeing what he will eat and what he will not.
Life is a roller coaster, if you don't stop to enjoy it then you may as well not even ride.
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Re: Eddistone Point

#502 Post by Antman9 »

Gorthak lights a torch to get a better idea of the obstacle ahead and assist those with dark handicaps. As shadows pass overhead, the group tenses up, in readiness for whatever hell-blown creazoids accost them from the rim of Satan's Crack. Several tense moments pass and nothing happens.

Jyrbian discovers that his Molerat hates the meats but greedily gobbles up any rootlike vegetation. He quiets down for a time now that he has a full belly.

Don't forget you are standing on a 2' wide shelf a mile from the floor of Satan's Crack. A fall into Satan's Crack would prove...well, unpleasant.

The party presently has a 3' gap in their path to contend with.


Calendar Day:
9:15 pm
the 9th day before the Kalends of Iunius
dies comitalis
DM - Dragons Belch: A New Beginning (Custom D&D)
DM - Ying Huo Chóng – The Way of Things (Cortex Plus - Firefly)
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badams30
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Re: Eddistone Point

#503 Post by badams30 »

Gort

Gort walks at a fast crouch, "Mmm hmm... Gort no like narrow path, we hurry, or flying shadows maybe eat us."

Gort does his best to carefully but safely cross, close by Gorthak's side.
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GreyWolfVT
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Re: Eddistone Point

#504 Post by GreyWolfVT »

Gorthak silently leads on still using his sense of smell to try and alert him of anything other than those traveling with him.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
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ArtoriasAbyssWalker
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Re: Eddistone Point

#505 Post by ArtoriasAbyssWalker »

Elktran - Dark Elf Psion - LV 0 {HP: 10/10} {AC: 9} {Psp: 14/14}

Action: Focusing on keeping his footing

Elktran focuses mostly on keeping his footing and watching the looming danger above.

Dexterity DC [3d6] = 11
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Re: Eddistone Point

#506 Post by Antman9 »

The party carefully crosses the gap in the tiny ledge. Esilia flies out into the gap ready to assist any that teeter or slip, not that she could actually catch anyone who actually falls, but she tries assist as best she can. Shortly after the shadows pass overhead Gorthak catches a whiff of several distinctly reptilian scents on the air. Nothing further comes of the shadows or the reptilian scent.

The narrow ledge runs along the crack for another hundred yards then open onto a large broken ledge with boulders and debris scattered everywhere. Much of it looks very fresh, possibly a slide form the trembler felt earlier in the day. The moon casts shadows everywhere, lighting up the side of the mountain in an eerie glow.

The trail curves and winds another half mile up the outer slope. The party is forced to scramble and climb most of the way. Eventually the party comes around a sharp corner of rock and the lighthouse jumps into view, no more than fifty yards away.
Lighthouse_Color2.jpg
Lighthouse_Color2.jpg (96.32 KiB) Viewed 411 times
The entry door stands ajar and a cold darkness stares back. A warm wind has begun to blow from the southwest. Fine bits of sand ride the winds, pelting the backs of the party members, and the crack of lighting can be heard, not too far off, in the distance. Gorthak’s torch flickers in the wind, sending sparks flying toward the lighthouse. The smell of dust chokes the air, grit begins to pile at the edges of eyes and mouths.

As the party huddles near a large chunk of stone, bathed in moonlight, Seeker’s Molerat lets out a crying moan, like the death throes of some hideous beast. The cry echoes across the face of the mountain, dying out as quickly as it began.

Actions!

Calendar Day:
10:00 pm
The 9th day before the Kalends of Iunius
Full Moon
DM - Dragons Belch: A New Beginning (Custom D&D)
DM - Ying Huo Chóng – The Way of Things (Cortex Plus - Firefly)
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Antman9
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Re: Eddistone Point

#507 Post by Antman9 »

[Esilia Willow – Pixie Sorceress 1] (HP: 14/14) (AC: 10/fly 14)
Action: Shivers with fear

Esilia huddles as close as she can to Gorthak, squeezing herself into the midst of the party. "I don't like it out here, but that place looks hideous!" she whispers, to no one in particular.
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Keehnelf
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Re: Eddistone Point

#508 Post by Keehnelf »

Buckey, Halfling Scientist {hp: 20/10, AC: 12}

Maybe this is a stupid question, or a too late or irrelevant question, but...have y'all noticed any water nearby? I mean, enough water to justify a lighthouse?
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Re: Eddistone Point

#509 Post by Antman9 »

[Esilia Willow – Pixie Sorceress 1] (HP: 14/14) (AC: 10/fly 14)
Action: Shushes the pigmy human

"Shsssss!" Esilia whispers, "Not so loud. There might be bears in there!"
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Re: Eddistone Point

#510 Post by badams30 »

Gort - Savage 0 lv (HP: 10/10; AC 11)
Action: Moving forward


Gort scowls at the molerat and says "Rat going to get us in trouble. I think we should eat it." He then points a grubby finger at the ajar entrance door and says "Rat probably make peoples know we coming, but Gort tired of standing out here. Gort go check tower. Buckey come wit Gort? We too much for anyone inside, Gort think."

Regardless of anyone accompanying him or not, Gort will pause, check his gear, then grasp his wicked looking spear tightly and then take off at a fast crouch across the ground, heading to the open door, looking up, down and about the area to see if anyone or anything is moving. Once there, he'll pause, listening.
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Re: Eddistone Point

#511 Post by GreyWolfVT »

Gorthak

"Shhh! I don't smell humans I smell reptilians. Perhaps it is our missing lizardman but I seriously doubt it. This could be a beacon not a lighthouse for warning ships of land you know." he proceeds onward with caution.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Antman9
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Re: Eddistone Point

#512 Post by Antman9 »

Gort moves forward with caution, intent on gaining the shelter of the tower before something tries to eat him from above. The wind has picked up slightly, pelting the backs of the party members with grains of sand, and the cracks if thunder are getting closer. strips of dark clouds are beginning tho block out the moonlight in long strobing bursts. Gorthak follows behind Gort at an easier, more careful pace. Esilia moves along at a brisk pace, crouched low, trying to stay in Gorthak's shadow, hoping she will blend into the surrounding gloom.

Gort makes it about half way when a crossbow shaft flies out of the darkness of he portal, halfway up the tower, just skimming past his head and skidding across the stones. A deep guttural voice, in rough common, shouts out from above, "You are not welcome. Go away!"

Seeker remains in the lee of the stone chastising his Molerat.

Actions!

Calendar Day:
10:02 pm
the 9th day before the Kalends of Iunius
dies comitalis
DM - Dragons Belch: A New Beginning (Custom D&D)
DM - Ying Huo Chóng – The Way of Things (Cortex Plus - Firefly)
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Re: Eddistone Point

#513 Post by badams30 »

Gort - Savage 0 lv (HP: 10/10; AC 11)
Action: Rush to open door


He's dim but not totally stupid - Gort goes "Huh?" at the passing of the bolt, and sprints toward the open portal, his plan is to blaze through it hopefully taking down anyone or anything in the way. He does his best infantry assault charge holler as he goes. "AARRRGGHHHHHAAHHHHHHRRRRRRR! You make Gort MAD now!!!"
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Re: Eddistone Point

#514 Post by GreyWolfVT »

Gorthak charges towards the tower.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Keehnelf
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Re: Eddistone Point

#515 Post by Keehnelf »

Sorry i missed the invite to come along-Buckey will gladly share in this adventure, crossbows and all!
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Re: Eddistone Point

#516 Post by ArtoriasAbyssWalker »

Elktran - Dark Elf Psion - Lv 0 {Hp: 10/10} {Ac: 9} {Psp: 18/18}

Action: Gets into range and uses control light on the open doorframe


Elktran charges forward a ways getting within reasonable range of the doorway but staying behind the warriors charging in. He stops and begins focusing on the dark door frame and the content of light hoping to make their assailant more visible.
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Re: Eddistone Point

#517 Post by Antman9 »

The unsavory crossbow shot by the hidden creature riles Gort’s dander to the extreme. Raising spear he charges into the darkness of the open entrance thrashing the air about him with savage lust. Gort and Buckey follow suite, promptly on Gort’s heels.

Elktran moves within a short distance of the tower and focuses every ounce of mental facility he can muster on the torch in Gorthak’s free hand. The meager flickering rays of light flare with sudden sharpness, flooding the backs of every party member and the chamber within, just as Gort darts into the entrance. A crazed shout pierces the wind from the open portal above (Elktran recognizes the language as Orcish: “Wizard!”).

As Gort and the others enter the lower floor a strange scene meets their eyes. In the center of the room are four heavy wooden pillars holding up the second floor. 5 stalls make up the left wall, one with a horse two with donkey’s. The walls of the last two stalls (north end) are busted and broken with bloody smear marks trailing to a large almost perfectly round hole in the floor on the north side. Several bundles hay and burlap bags are stacked along the right wall (east). Between the stalls and first two pillars on the left side (west) is a steel ladder ascending to a 3’ diameter wooden hatch in the ceiling, presently closed.
1st_Floor.jpg
1st_Floor.jpg (198.71 KiB) Viewed 391 times
The horse bucks, kicks, and cries out in fear. All three animals tug frantically at the reigns tying them to the stall walls.

Elktran: Control Light – 12 PSP this first round, 4 PSP each additional round. (You have 18 total)…Nice Move!
Control Light
Initial Cost: 12
Maintenance Cost: 4/rnd
Range: 25 yds
Preparation Time: 0
Area of Effect: 400 sq feet

The psion can manipulate existing light with this devotion. He cannot create light from darkness, but he can create darkness from light. This power can accomplish the following, and anything else the DM allows:
• Deepen existing shadows, making them inky black. A thief hiding in this shadow gets a 20% bonus on his ability roll.
• Lighten existing shadows, reducing a thief's hiding ability by 20%.
• Brighten a light source until it hurts to look at it. This gives everyone exposed to the light a -2 penalty on attack rolls.
• Dim a light source so it resembles twilight. This does not affect anyone's attack rolls.
• Extend shadows into areas that are otherwise well lit. Only an existing shadow can be extended, but its size can be increased by 200% (i.e., its size can be tripled).
• Extend light into areas that are otherwise in shadow. Shadows can be reduced in size by 50%.
Actions!

Calendar Day:
10:04 pm
the 9th day before the Kalends of Iunius
dies comitalis
DM - Dragons Belch: A New Beginning (Custom D&D)
DM - Ying Huo Chóng – The Way of Things (Cortex Plus - Firefly)
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Re: Eddistone Point

#518 Post by Keehnelf »

So there are no orcs or anything on this floor?
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GreyWolfVT
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Re: Eddistone Point

#519 Post by GreyWolfVT »

Gorthak offers the torch to anyone else that can fight with one hand. "You orcs insane? You seen what lurks out there at night? We don't need to fight you and we don't come here seeking to unless you wish to be our foes." He takes a deep breathe through his nose. Once someone takes the torch he takes out his hammer.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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badams30
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Re: Eddistone Point

#520 Post by badams30 »

Gort - Savage 0 lv (HP: 10/10; AC 11)
Action: Angry bum rush to ladder up


Noticing the ladder, Gort growls in savage fury, dropping his gear as he runs toward the ladder, leaping on it like a crazy monkey, scampering up with his spear. "RAAARRRHHRRRRR! GORT MAAAADDD!"

OOC: His intention is to quickly burst through the trapdoor and confront anyone behind it, preferably poking the hell out of them with his spear.
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