Face of Cowardice, Mark of Courage (Villian arc)

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Rukellian
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Re: Face of Cowardice, Mark of Courage (Villian arc)

#101 Post by Rukellian »

GreyWolfVT wrote:Hot Streak super speeds out to the ASF enforcers from the opposite side Vorpal and his crew are on blasting them with flames forming a wall of flame that circles their position.

Init[1d100 +6] = 73+6 = 79
Fire:[1d100] = 95
SS:[1d100] = 49
Please make an awareness check for Hot Streak.

The fiery villian successfully pulls off one of his signature moves, a flaming circle of fiery death! The ASF officers inside the circle quickly succumb to the heat and stop attacking. Strangely enough though, they are not out right toasted to a crisp. From your position, you can tell that there is about 15 or so officers left in the warehouse room. They still continue the fight though and continue to gun down Vorpal's men. Hot Streak's super speed manuevering and the smoke in the air prevents anything from hitting him. It is at this point that Vorpal ditches the rocket launcher and charges out with this sword arm. He heads towards a group of ASF officers and plans on bringing the fight to a more personal level.

----
MonkeyWrench wrote:Genocide attempts to take out the techies before whoever they woke up gets there.

Fast Attack 30, Damage 130: Initiative: [1d100+10] = 30+10 = 40, To-Hit: [1d100] = 29, [1d100] = 46, [1d100] = 32

Gah, still bad rolls... looks like I am on a losing streak with the dice roller now...
Outside of the bar, in a semi-circle of ASF vehicles, Laughing Genocide tries to take out the remaining techies that he finds there, all before anyone else enters the scene. He moves fast, but his attacks become sloppy for some reason. Woke up on the wrong side of the bed? Who knows! But he is at least able to take down one more techie. The other three that survived swing their batons but stumble over their own feet. One trips and manages to brush this stun baton onto LG, sending a quick jolt of electricity through him (LG loses 5 points of damage).

The loud groggy voice finally emerges from one of the vehicles. A well-rounded hero now stands before you and folds his arms with a smug smile on his face. "Well well.... what do we got's here, eh? The ASF boys finally gave me someone to play with!"

Image
Even a child that receives one bit of praise has the ability to excel in a single talent, and those who receive regular encouragement can feel confidence, achieve success, and become leading members of society. Because they don’t believe they are worthless, they don’t need to raise a fist and have vengeance against fate or the world at large… ~Inspector Lunge
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Re: Face of Cowardice, Mark of Courage (Villian arc)

#102 Post by GreyWolfVT »

Please make an awareness check for Hot Streak.
[1d100] = 12
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
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Re: Face of Cowardice, Mark of Courage (Villian arc)

#103 Post by MonkeyWrench »

Outside of the bar, in a semi-circle of ASF vehicles, Laughing Genocide tries to take out the remaining techies that he finds there, all before anyone else enters the scene. He moves fast, but his attacks become sloppy for some reason. Woke up on the wrong side of the bed? Who knows! But he is at least able to take down one more techie. The other three that survived swing their batons but stumble over their own feet. One trips and manages to brush this stun baton onto LG, sending a quick jolt of electricity through him (LG loses 5 points of damage).

The loud groggy voice finally emerges from one of the vehicles. A well-rounded hero now stands before you and folds his arms with a smug smile on his face. "Well well.... what do we got's here, eh? The ASF boys finally gave me someone to play with!"
As the large hero comes onto the scene Genocide stops what he is doing for a moment, simply just staring at the hero, mouth somewhat open, eyes peering over all of the man, Genocide then goes into a hysterical laughing/giggle fit, stepping backwards a few feet, holding his ribs. He then raises his head to look at the hero, a mad maniacal smile on his face, "Dinner time!" He then fades into the background, using his cloaking skills and ducks between some of the cars, using his super speed to go around and flank the super hero.

Chameleon 20: [1d100] = 85

He will wait for a moment to see what the hero does as he crouches behind a car, cloaked, watching what happens next. the laughter still echoing around the alleyway.
Life is a roller coaster, if you don't stop to enjoy it then you may as well not even ride.
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Re: Face of Cowardice, Mark of Courage (Villian arc)

#104 Post by Rukellian »

MonkeyWrench wrote:
Outside of the bar, in a semi-circle of ASF vehicles, Laughing Genocide tries to take out the remaining techies that he finds there, all before anyone else enters the scene. He moves fast, but his attacks become sloppy for some reason. Woke up on the wrong side of the bed? Who knows! But he is at least able to take down one more techie. The other three that survived swing their batons but stumble over their own feet. One trips and manages to brush this stun baton onto LG, sending a quick jolt of electricity through him (LG loses 5 points of damage).

The loud groggy voice finally emerges from one of the vehicles. A well-rounded hero now stands before you and folds his arms with a smug smile on his face. "Well well.... what do we got's here, eh? The ASF boys finally gave me someone to play with!"
As the large hero comes onto the scene Genocide stops what he is doing for a moment, simply just staring at the hero, mouth somewhat open, eyes peering over all of the man, Genocide then goes into a hysterical laughing/giggle fit, stepping backwards a few feet, holding his ribs. He then raises his head to look at the hero, a mad maniacal smile on his face, "Dinner time!" He then fades into the background, using his cloaking skills and ducks between some of the cars, using his super speed to go around and flank the super hero.

Chameleon 20: [1d100] = 85

He will wait for a moment to see what the hero does as he crouches behind a car, cloaked, watching what happens next. the laughter still echoing around the alleyway.
The proportionately generous hero whistles as he laughs and looks at the tired and scared looking techies. "You've found quite the nutter, haven't you?" He flexes his muscles, stretches his arms and snaps his fingers and lets loose a groan of relief. "Well, time to earn my salary. You three, go hide in the bar and lock the door behind you. Things are about to get messy here." The hero, once the area is cleared, puts his fists on his hips and raises his head a bit, showing his chin proudly. "Come out fiend! I know your kind prefer the shadows, so I will stay right out here in the open and fight you like a man!" There is a strange confidence in the hero's voice, confidence in a victory that he can clearly see, his eyes and smile affirming this. Is this a veteran's experience showing, or the cocky foolishness of a super who is all bark and no bite? It is at this time that a pale blue aura starts to shimmer around his figure.
Image
Actions!

------

As Hot Streak roasts the opposition, he find that they aren't burning as violently as he would have liked, strange. He also finds that he is short of breath, as well as Vorpal, though you cannot seem to pinpoint why that is. The smoke produced from the fires seem to gather and thicken instead of dispersing, causing many inside to choke and tear up.

Actions!
Even a child that receives one bit of praise has the ability to excel in a single talent, and those who receive regular encouragement can feel confidence, achieve success, and become leading members of society. Because they don’t believe they are worthless, they don’t need to raise a fist and have vengeance against fate or the world at large… ~Inspector Lunge
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Re: Face of Cowardice, Mark of Courage (Villian arc)

#105 Post by MonkeyWrench »

Genocide, not wanting any of what that blue aura stuff is going to give, super speeds while still cloaked behind the super, jumping and attempting to land a kick to the back of his head, then a second kick to his lower spine and finally using a third kick to create distance between himself and the large super. That insane laughter still present.

Fast Attack 30, Damage 130: Initiative: [1d100+10] = 83+10 = 93, To-Hit: [1d100] = 44, [1d100] = 16, [1d100] = 6
Gah!! His init was awesome but why must he have such sucky rolls?!?? Come on Genocide!! You started out so awesome!
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Re: Face of Cowardice, Mark of Courage (Villian arc)

#106 Post by GreyWolfVT »

Hot Streak speeds towards Vorpal "Get the hero with the force field."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
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Re: Face of Cowardice, Mark of Courage (Villian arc)

#107 Post by Rukellian »

MonkeyWrench wrote:Genocide, not wanting any of what that blue aura stuff is going to give, super speeds while still cloaked behind the super, jumping and attempting to land a kick to the back of his head, then a second kick to his lower spine and finally using a third kick to create distance between himself and the large super. That insane laughter still present.

Fast Attack 30, Damage 130: Initiative: [1d100+10] = 83+10 = 93, To-Hit: [1d100] = 44, [1d100] = 16, [1d100] = 6
Gah!! His init was awesome but why must he have such sucky rolls?!?? Come on Genocide!! You started out so awesome!
As LG superspeeds into position, laughing maniacly, the heavy set hero stands there and laughs himself! "Bring it!" He doesn't make any attempt to move or get out of the way. LG takes this oppurtunity to doing a flying kick to the back of the hero's neck, putting the brunt of his force into it. The kick hits, but all you hear is a slight popping sound, and then a sigh of relief. Your second kick to the spine does not connect, and with that, you propel yourself off of the super, not wanting to risk a melee counterattack. To your surprise, the hero just turns around and smiles. "Oh, you really shouldn't have, haha! My neck has had the most aweful crick all morning. That little footwork of yourself finally put it in place again. Thank you. You know what? I'm in a good mood now. If you cooperate, I promise to only break three of your limbs, not four. How does that sound?" He punches his gloved fist into his other hand and starts to take a couple steps forward.

That blue aura definitely has something to do with the super's abilities. Hitting him with a good kick felt like fighting a brick wall. You wonder how hard a brick wall can punch you if it had arms, how painful it might be. Do you stick around to find out?

-----

A lot of people start to drop to the ground suffocating, officers and gang members both. Vorpal is just starting to appear tired, but quickly catches on to what is going on. He charges at the super who looks like a civilian. Vorpal's charge is stopped in mid-stride as the sword-armed villian starts to run against what appears to be an invisible wall of sorts. You can feel gusts of air swirling around him and the room becomes a little easier to breath in.

Actions?
Even a child that receives one bit of praise has the ability to excel in a single talent, and those who receive regular encouragement can feel confidence, achieve success, and become leading members of society. Because they don’t believe they are worthless, they don’t need to raise a fist and have vengeance against fate or the world at large… ~Inspector Lunge
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Re: Face of Cowardice, Mark of Courage (Villian arc)

#108 Post by MonkeyWrench »

Genocide takes another step back, a frown on his face, "That is no fair! How can I break the limbs and sever the arms when you make yourself like that?!" that mad smile once more returns to his face however, "I see you are cheating, we will play again, later. Hehehehehe" With that Genocide super speeds out of sight sight, cloaking, and then super speeding into the bar area, looking for a more fun playmate.

Chameleon 20: [1d100] = 25

These rolls are gross..
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Re: Face of Cowardice, Mark of Courage (Villian arc)

#109 Post by GreyWolfVT »

A lot of people start to drop to the ground suffocating, officers and gang members both. Vorpal is just starting to appear tired, but quickly catches on to what is going on. He charges at the super who looks like a civilian. Vorpal's charge is stopped in mid-stride as the sword-armed villian starts to run against what appears to be an invisible wall of sorts. You can feel gusts of air swirling around him and the room becomes a little easier to breath in.

Actions?
Thanks yeah because i can remove force fields..... :roll:

Hot Streak scrambles super speed to an exit to get out of the building.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
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Re: Face of Cowardice, Mark of Courage (Villian arc)

#110 Post by Rukellian »

GreyWolfVT wrote:
A lot of people start to drop to the ground suffocating, officers and gang members both. Vorpal is just starting to appear tired, but quickly catches on to what is going on. He charges at the super who looks like a civilian. Vorpal's charge is stopped in mid-stride as the sword-armed villian starts to run against what appears to be an invisible wall of sorts. You can feel gusts of air swirling around him and the room becomes a little easier to breath in.

Actions?
Thanks yeah because i can remove force fields..... :roll:

Hot Streak scrambles super speed to an exit to get out of the building.
Well... you can't really remove force fields, just so you know. Most of the super's abilities, in case you didn't figure it out yet, involve the manipulation of air and winds. The super's focus though is limited to one task at a time. The attempt to repel Vorpal's advance, weakened the air barrier around the fight and flames.
Even a child that receives one bit of praise has the ability to excel in a single talent, and those who receive regular encouragement can feel confidence, achieve success, and become leading members of society. Because they don’t believe they are worthless, they don’t need to raise a fist and have vengeance against fate or the world at large… ~Inspector Lunge
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Re: Face of Cowardice, Mark of Courage (Villian arc)

#111 Post by GreyWolfVT »

Rukellian wrote:
GreyWolfVT wrote:
A lot of people start to drop to the ground suffocating, officers and gang members both. Vorpal is just starting to appear tired, but quickly catches on to what is going on. He charges at the super who looks like a civilian. Vorpal's charge is stopped in mid-stride as the sword-armed villian starts to run against what appears to be an invisible wall of sorts. You can feel gusts of air swirling around him and the room becomes a little easier to breath in.

Actions?
Thanks yeah because i can remove force fields..... :roll:

Hot Streak scrambles super speed to an exit to get out of the building.
Well... you can't really remove force fields, just so you know. Most of the super's abilities, in case you didn't figure it out yet, involve the manipulation of air and winds. The super's focus though is limited to one task at a time. The attempt to repel Vorpal's advance, weakened the air barrier around the fight and flames.
it was sarcasm sir. I know I cannot. I just think the heroes have better powers than myself my powers suck.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Face of Cowardice, Mark of Courage (Villian arc)

#112 Post by GreyWolfVT »

I need to change my action I cannot just leave Vorpal behind.

Hot Streak begins to run to the nearest exit then has a change of heart. Speeding back to Vorpal he whispers to Vorpal "We need to both attack this super at the same time." he then tries to attack the hero.

Init[1d100 +6] = 94+6 = 100
Super Speed [1d100] = 46
Ball of Fire [1d100] = 57
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Face of Cowardice, Mark of Courage (Villian arc)

#113 Post by Rukellian »

Hot Streak, not wanting to leave Vorpal behind, returns from his retreat and dashes towards the super in civilian clothing, hurling a fireball at her. She looks towards Hot Streak and raises a hand. It is at this moment that the fireball explodes with great fury and send fire raining all over the place. Vorpal's is able to push through the wall of air and slice the super. She howls in pain as the sword arm cuts cleanly through her. Bleeding heavily, she staggers backwards and all air movement in the room stops.

Meanwhile, back at the entrance to the bar, Laughing Genocide makes a tactical withdrawal from the fight with heavy wieght super, and enters the bar looking for the techies that ran away. Their fear permeates the air, and LG is quick to catch onto their location.

Actions?
Even a child that receives one bit of praise has the ability to excel in a single talent, and those who receive regular encouragement can feel confidence, achieve success, and become leading members of society. Because they don’t believe they are worthless, they don’t need to raise a fist and have vengeance against fate or the world at large… ~Inspector Lunge
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Re: Face of Cowardice, Mark of Courage (Villian arc)

#114 Post by GreyWolfVT »

Hot Streak "Alright Vorpal lets turn this around and lets get the unwanted trash out of our hangout." Hot Streak super speeds through the place looking for anything left of the authorities or super heroes in the area. If he spots one or anyone that is fighting one he will unleash hell upon the law keepers.

Init[1d100 +6] = 56+6 = 62
Flame Strike [1d100] = 82
Super Speed if required [1d100] = 52
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Face of Cowardice, Mark of Courage (Villian arc)

#115 Post by MonkeyWrench »

Rukellian wrote:Meanwhile, back at the entrance to the bar, Laughing Genocide makes a tactical withdrawal from the fight with heavy wieght super, and enters the bar looking for the techies that ran away. Their fear permeates the air, and LG is quick to catch onto their location.

Actions?
Genocide, not liking the fact that the big super ruined his fun, tracks down the ones that ran away. Intent on tearing their limbs off and then beating them to death with said limbs. He is cautious to watch his surroundings for any new surprises or if the big guy decides to head into the bar himself.

Rolls, if required. Hopefully not due to those low numbers...
Fast Attack 30, Damage 130: Initiative: [1d100+10] = 9+10 = 19, To-Hit: [1d100] = 14, [1d100] = 42, [1d100] = 48
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Re: Face of Cowardice, Mark of Courage (Villian arc)

#116 Post by Rukellian »

I am in the process of setting up two more villians for your group, potentially; both of which are real players ;)
Even a child that receives one bit of praise has the ability to excel in a single talent, and those who receive regular encouragement can feel confidence, achieve success, and become leading members of society. Because they don’t believe they are worthless, they don’t need to raise a fist and have vengeance against fate or the world at large… ~Inspector Lunge
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Re: Face of Cowardice, Mark of Courage (Villian arc)

#117 Post by GreyWolfVT »

Rukellian wrote:I am in the process of setting up two more villians for your group, potentially; both of which are real players ;)
:D Nice!
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Face of Cowardice, Mark of Courage (Villian arc)

#118 Post by MonkeyWrench »

Awesome! Genocide will get some new playmates!
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Re: Face of Cowardice, Mark of Courage (Villian arc)

#119 Post by atpollard »

Cowboy dances through cyberspace. Jumping from traffic camera to security camera to ATM camera at random looking for something interesting ...
... meat-puppets can occasionally be entertaining.

[Just a shout to say I made it past the bouncer at the door. - Arthur]
Last edited by atpollard on Mon Sep 22, 2014 5:49 pm, edited 1 time in total.
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Re: Face of Cowardice, Mark of Courage (Villian arc)

#120 Post by GreyWolfVT »

welcome to the party ;)
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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