GreyWolfVT wrote:we can stop if you would like.
It's all good dude. I just don't want to get too far ahead of those who can't post as often. I chose the posting rate based on the fact that some days (changes every week for me) I may only be able to post once a day.
That being said, if anyone feels we are going to fast, or too slow, please speak up and we can discuss a posting rate that will meet everyone's needs. I want this to be fun, not stressful. Also I'm always open to criticism and comments, of any nature, on my GM'ing or the path the campaign/adventure is taking. By all means, shout out anytime you like. If there is an element you would like to see added in let me know and I will try to accommodate.
Here is the first draft of my world description (still working on it so be gentle):)
The World:
The world I am creating is huge, big, massive. Every aspect of D&D will be there, however, you will be starting out in a land that has been forgotten and fallen to ruin. Some parts have been desecrated and turned to deserts, others overgrown by nature. That being said, I would not expect to find very much racism or civil strife in my world, on the occasion that you do it won't be severe. Most of the inhabitants are from other parts. It is an area with no one specific race or clan. It is a melting pot, and the rest of the world will be the same to a certain degree. The tyrannies of man and gods waged a worldwide war, devastating the planet, toppling the old powers, and nearly killing everyone off in the process. The world is now in a state of recovery. Wild creatures have taken over many areas and now the peasants want their lands back. The powers that survived the war have not yet recovered and have very few resources to do so. They are the minority and shall remain so for some time.
I want to create an atmosphere where a group of characters band together to do some adventuring. These characters may not always be exceptional but they have heart and desire. Some of those characters may want to make the world a better place, some may just want to adventure. But they will stick together to fight the forces bent on tearing down the civilized world, or whatever is left of it. You will find more creatures here than evil men. I'm looking to get away from the real world and have some fun. Not engross myself in some drama-laden soap opera. Hopefully that doesn't turn you off. We're gonna have some fun and you will probably see some crazy things you've never encountered in your role playing before. I have a unique view on this particular subject and not everyone likes it.
One of the big changes I've made in my rule set is I've taken out the alignment aspect. People tend to grab hold of an alignment and try to play true to it. But I would rather they stay true to a personality. Some personalities may lean one way or another. Others might bobble back and forth, crossing lines from time to time. I want the characters to have depth and spirit more than anything else. Every race in the real world, regardless of their typical personalities, have individuals that aren't typical, they stand out as different/other, these are the characters I'm looking for. The exception not the rule. Have fun with your characters, that's all I'm saying.