Player Characters
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Player Characters
Post your characters here.
Odo Quackenbush 3rd level Halfling Thief - Pod-Caverns Of The Sinister Shroom
Elwita - Slave Pits
GM - Rappan Athuck - Labyrinth Lord
Elwita - Slave Pits
GM - Rappan Athuck - Labyrinth Lord
Vicroar Huntinghawk
Now being controlled by tkrexx.

Last Updated: Thursday, May 31, 2012
Update Reason: Initial player creation completed.
Name: Vicroar Huntinghawk
Alignment: Chaotic Neutral
Race: High Elf
Class: Thief (1)
Experience: 0 | 1,250 (+10% bonus)
Languages: Common, Alignment (CN), Thieves' Cant, Elvish, Gnome, Halfling, Goblin, Hobgoblin, Orcish, Gnoll
Gender: Male | Age: 119 | 4'8" (56 inches) | Weight: 84 pounds | Hair: Long, straight black | Eyes: Dark blue
STR: 14 (+200 weight allowance | 1-2 open doors | 7% bend bars/lift gates)
INT: 9 (none)
WIS: 12 (none)
DEX: 17 16 (+2 reaction/attacking adjustment | -3 defense adjustment)
CON: 8 9 (60% system shock | 65% resurrection survival)
CHA: 7 (max 3 henchmen | -10% loyalty | -5% reaction)
HP: 6 | 6 (current | maximum)
AC: 5 (leather armor + dexterity adjustment)
Rear AC: 8
THAC0: ??
Movement Rate: 9" Note: Detailed encumbrance and movement rate below. Less than two pounds from moving 12" per round.
Weapon Proficiencies: 2 (1/4 levels with -3 penalty)
- Short bow
- Short sword
Weapons
Short bow +3 to hit, 1d6 damage (To Hit Bonus(es): +1 elf,+2 dexterity) (Range increment: 50') (-2 to hit per increment)
Short sword +1 to hit, 1d6/1d8 damage
Thief Skills
Pick Pockets: 40% (base: 30% | elf: +5% | dex: +5%)
Open Locks: 30% (base: 25% | elf: -5% | dex: +10%)
Find/Remove Traps: 20% (base: 20%)
Move Silently: 25% (base: 15% | elf: +5% | dex: +5%)
Hide in Shadows: 25% (base: 10% | elf: +10% | dex: +5%)
Hear Noise: 15% (base: 10% | elf: +5%)
Climb Walls: 85%
Read Languages: --
Equipment (Total Starting Cost: ??gp + ??sp + ??cp)
Armor --> (Cost|Weight): 5gp (15.0)
Leather armor (5gp|15.0)
Weapons --> (Cost|Weight): 27gp + 23sp (22.0)
Short sword (8gp|3.0)
Short bow (15gp|8.0)
Archery bracer, leather (8sp|1.0)
Quiver (24 arrows) (25sp|2.0)
- Arrows (24) (4gp|8.0) Note: 1 arrow = 0.33 pounds
Clothing and Equipment --> (Cost/Weight): 51gp + 17sp + 17cp (18.0)
Signal whistle (8sp|-)
Cloak (3cp|2.0)
Boots, soft (1gp|3.0)
Belt (5sp|-)
Belt pouch, small (2sp|1.0)
- Coins (*/*) Note: Coins and their encumbrance are tracked separately
- Needle and thread (3cp|-)
- Whetstone (2cp|0.5)
-
Belt pouch, small (2sp|1.0)
- Thieves Tools (30gp|1.0)
-
Satchel (1gp|5.0)
- Days of Trail Rations (3) (18gp|3)
- Sack, small (empty) (9cp|0.5)
-
Waterskin (1gp|1.0)
Magic Items --> (Cost/Weight): - (0.0)
None
Coins/Treasure (starting money: [2d6x10] = 10x10 = 100) (2.3)
PP: 0
GP: 14
SP: 8
CP: 3
Gems: 0
Jewelry: 0
Other Valuables: 0
Encumbrance
Armor: 15.0
Weapons: 22.0
Clothing and Equipment: 18.0
Magic: 0.0
Coin: 2.3
Total Encumbrance: 57.3 - 20.0 = 37.3 Note: Strength bonus of +200 weight allowance (+20 pounds)
Movement Rate (PHB, pg 101-102)
12": 0-35 pounds
09": 36-70 pounds <--37.3
06": 71-105 pounds
03": 106+ pounds
Saving Throws (pg ???)
Paralyze/Poison (): ??
Rod, Staff, or Wand (): ??
Petrification/Polymorph (): ??
Breath Weapon (): ??
Spells (): ??
Expense Tracking
PP: 0
GP: 0
SP: 0
CP: 0
Gems: 0
Jewelry: 0
Other Valuables:
Transactions
None yet.
Special Abilities
- Infravision: 60'
- 90% resistance to sleep and charm spells
- Any pulled bow: +1 to hit
- Long or short sword: +1 to hit
- Detect Secret Doors: 1 in 6 when passing, 2 in 6 when searching
- Detect Concealed Doors: 3 in 6
- Surprise: 4 in 6 chance to surprise when traveling in nonmetal armor and alone (or with other elves or halflings), or more than 90 feet in advance of others.
===> Note: If a door must be opened (or some similar task), the chance of surprise drops to 2 in 6).
Expended Items
None yet.
Background
In progress.
Roll Tracking
All Roles
***
Damage Taken
None
Notes
None yet.

Last Updated: Thursday, May 31, 2012
Update Reason: Initial player creation completed.
Name: Vicroar Huntinghawk
Alignment: Chaotic Neutral
Race: High Elf
Class: Thief (1)
Experience: 0 | 1,250 (+10% bonus)
Languages: Common, Alignment (CN), Thieves' Cant, Elvish, Gnome, Halfling, Goblin, Hobgoblin, Orcish, Gnoll
Gender: Male | Age: 119 | 4'8" (56 inches) | Weight: 84 pounds | Hair: Long, straight black | Eyes: Dark blue
STR: 14 (+200 weight allowance | 1-2 open doors | 7% bend bars/lift gates)
INT: 9 (none)
WIS: 12 (none)
DEX: 17 16 (+2 reaction/attacking adjustment | -3 defense adjustment)
CON: 8 9 (60% system shock | 65% resurrection survival)
CHA: 7 (max 3 henchmen | -10% loyalty | -5% reaction)
HP: 6 | 6 (current | maximum)
AC: 5 (leather armor + dexterity adjustment)
Rear AC: 8
THAC0: ??
Movement Rate: 9" Note: Detailed encumbrance and movement rate below. Less than two pounds from moving 12" per round.
Weapon Proficiencies: 2 (1/4 levels with -3 penalty)
- Short bow
- Short sword
Weapons
Short bow +3 to hit, 1d6 damage (To Hit Bonus(es): +1 elf,+2 dexterity) (Range increment: 50') (-2 to hit per increment)
Short sword +1 to hit, 1d6/1d8 damage
Thief Skills
Pick Pockets: 40% (base: 30% | elf: +5% | dex: +5%)
Open Locks: 30% (base: 25% | elf: -5% | dex: +10%)
Find/Remove Traps: 20% (base: 20%)
Move Silently: 25% (base: 15% | elf: +5% | dex: +5%)
Hide in Shadows: 25% (base: 10% | elf: +10% | dex: +5%)
Hear Noise: 15% (base: 10% | elf: +5%)
Climb Walls: 85%
Read Languages: --
Equipment (Total Starting Cost: ??gp + ??sp + ??cp)
Armor --> (Cost|Weight): 5gp (15.0)
Leather armor (5gp|15.0)
Weapons --> (Cost|Weight): 27gp + 23sp (22.0)
Short sword (8gp|3.0)
Short bow (15gp|8.0)
Archery bracer, leather (8sp|1.0)
Quiver (24 arrows) (25sp|2.0)
- Arrows (24) (4gp|8.0) Note: 1 arrow = 0.33 pounds
Clothing and Equipment --> (Cost/Weight): 51gp + 17sp + 17cp (18.0)
Signal whistle (8sp|-)
Cloak (3cp|2.0)
Boots, soft (1gp|3.0)
Belt (5sp|-)
Belt pouch, small (2sp|1.0)
- Coins (*/*) Note: Coins and their encumbrance are tracked separately
- Needle and thread (3cp|-)
- Whetstone (2cp|0.5)
-
Belt pouch, small (2sp|1.0)
- Thieves Tools (30gp|1.0)
-
Satchel (1gp|5.0)
- Days of Trail Rations (3) (18gp|3)
- Sack, small (empty) (9cp|0.5)
-
Waterskin (1gp|1.0)
Magic Items --> (Cost/Weight): - (0.0)
None
Coins/Treasure (starting money: [2d6x10] = 10x10 = 100) (2.3)
PP: 0
GP: 14
SP: 8
CP: 3
Gems: 0
Jewelry: 0
Other Valuables: 0
Encumbrance
Armor: 15.0
Weapons: 22.0
Clothing and Equipment: 18.0
Magic: 0.0
Coin: 2.3
Total Encumbrance: 57.3 - 20.0 = 37.3 Note: Strength bonus of +200 weight allowance (+20 pounds)
Movement Rate (PHB, pg 101-102)
12": 0-35 pounds
09": 36-70 pounds <--37.3
06": 71-105 pounds
03": 106+ pounds
Saving Throws (pg ???)
Paralyze/Poison (): ??
Rod, Staff, or Wand (): ??
Petrification/Polymorph (): ??
Breath Weapon (): ??
Spells (): ??
Expense Tracking
PP: 0
GP: 0
SP: 0
CP: 0
Gems: 0
Jewelry: 0
Other Valuables:
Transactions
None yet.
Special Abilities
- Infravision: 60'
- 90% resistance to sleep and charm spells
- Any pulled bow: +1 to hit
- Long or short sword: +1 to hit
- Detect Secret Doors: 1 in 6 when passing, 2 in 6 when searching
- Detect Concealed Doors: 3 in 6
- Surprise: 4 in 6 chance to surprise when traveling in nonmetal armor and alone (or with other elves or halflings), or more than 90 feet in advance of others.
===> Note: If a door must be opened (or some similar task), the chance of surprise drops to 2 in 6).
Expended Items
None yet.
Background
In progress.
Roll Tracking
All Roles
***
Damage Taken
None
Notes
None yet.
Last edited by dmw71 on Fri Jun 15, 2012 3:01 am, edited 6 times in total.
-- Games --
- DM: In Development
Re: Player Characters
"It is inevitable that at some point a character will fall into a pit, off a wall, or over a cliff." - OSRIC, p.119
Re: Player Characters
Stats rolled: 13, 16, 13, 16, 16, 13
Last Updated: July 11, 2012 because of wound
Name: Fendor Alustrium
Alignment: neutral good
Deity worshipped: Corellon Larethian
Race: Elf
Class: Ranger 1/Cleric 1
Current Experience: 0/0
Next level: 2,250/1,500 (0/+10%)
Languages: Common, CG, Elvish, Gnome, Halfling, Goblin, Hobgoblin, Orcish, and Gnoll
Gender: Male | Age: 48 | 5'4" (64 inches) | Weight: 130 pounds | Hair: Long, straight strawberry blonde | Eyes: green
STR: 13 (+100 weight allowance | 1-2 open doors | 4% bend bars/lift gates)
INT: 13 (none)
WIS: 16 (+2 saves involving will | +2 1st level & +2 2nd level)
DEX: 1716 (+2 reaction/attacking adjustment | -3 defense adjustment)
CON: 1516 (+1 HP | 91% system shock | 94% resurrection survival)
CHA: 13 (max 5 henchmen | +5% reaction)
HP: 13 max (13.5) | 12 current
AC: AC 3 with splint mail and shield (4 w/o shield), +3 DEX = AC 0 or AC 1 without shield
THAC0: 20
Movement Rate: 12"
Saving Throws +3 for DEX & +2 vs. will
Paralyze/Poison/Death (10)
Petrification/Polymorph (13)
Rod, Staff, or Wand (14)
Breath Weapon (16)
Spells (15)
Weapon Proficiencies: 3 (1/3 levels with -2 penalty)
1 long bow
1 long sword
1 hand axe
Equipment (Total Starting Cost: 120.56gp)
Armor --> (Cost/Weight): 90gp (0.0)
splint mail
shield
Clothing --> (Cost/Weight): 0.0gp (0.0)
Weapons --> (Cost/Weight): 17gp (0.0)
long sword, +1 to hit, 1d8, 1d12 (+1 humanoids)
4 hand axes, 1d6, 1d4 (+1 humanoids); +2 to hit when thrown
********************************** 0,-2 when using two weapons and no shield ************************************
Equipment --> (Cost/Weight): 10.56gp (0.0)
wooden holy symbol
3 flasks of oil
10 torches
1 rope
2 water skins
1 week of rations
tinder box with flint and steel
backpack
2 large sacks
10 iron spikes and small hammer
bag of flour
white chalk
candle
Magic Items --> (Cost/Weight): 0 (0.0)
None
Coins/Treasure (9.44gp) (0.0)
PP: 0
GP: 9
SP: 8
CP: 8
Gems: 0
Jewelry: 0
Other Valuables: 0
Expense Tracking
Transactions
Encumbrance
Armor: 0.0
Clothing: 0.0
Weapons: 0.0
Equipment: 0.0
Magic: 0.0
Coin: 0.0
Total Encumbrance: 00.0
Special Abilities
- Infravision: 60'
- 90% resistance to sleep and charm spells
- Any pulled bow: +1 to hit
- Long or short sword: +1 to hit
- Detect Secret Doors: 1 in 6 when passing, 2 in 6 when searching
- Detect Concealed Doors: 3 in 6
- Surprise: 4 in 6 chance to surprise when traveling in nonmetal armor and alone (or with other elves or halflings), or more than 90 feet in advance of others.
===> Note: If a door must be opened (or some similar task), the chance of surprise drops to 2 in 6).
{is Elven surprise and Ranger surprise added together?}
Spells
1st level #3 cure light wounds, cure light wounds, light
Turn Undead
10 skeleton, 13 zombie, 16 ghoul, 19 shadow, 20 wight 1d12 turned move away at full speed for 3d4 rounds
Ranger Skills
*+1/level damage vs. "giant class" humanoid-types in melee
*Surprise opponents 50% (1-3); surprised only on 1
*Tracking
Background
Roll Tracking
All Roles
***
Damage Taken
None
Notes
Last Updated: July 11, 2012 because of wound
Name: Fendor Alustrium
Alignment: neutral good
Deity worshipped: Corellon Larethian
Race: Elf
Class: Ranger 1/Cleric 1
Current Experience: 0/0
Next level: 2,250/1,500 (0/+10%)
Languages: Common, CG, Elvish, Gnome, Halfling, Goblin, Hobgoblin, Orcish, and Gnoll
Gender: Male | Age: 48 | 5'4" (64 inches) | Weight: 130 pounds | Hair: Long, straight strawberry blonde | Eyes: green
STR: 13 (+100 weight allowance | 1-2 open doors | 4% bend bars/lift gates)
INT: 13 (none)
WIS: 16 (+2 saves involving will | +2 1st level & +2 2nd level)
DEX: 1716 (+2 reaction/attacking adjustment | -3 defense adjustment)
CON: 1516 (+1 HP | 91% system shock | 94% resurrection survival)
CHA: 13 (max 5 henchmen | +5% reaction)
HP: 13 max (13.5) | 12 current
AC: AC 3 with splint mail and shield (4 w/o shield), +3 DEX = AC 0 or AC 1 without shield
THAC0: 20
Movement Rate: 12"
Saving Throws +3 for DEX & +2 vs. will
Paralyze/Poison/Death (10)
Petrification/Polymorph (13)
Rod, Staff, or Wand (14)
Breath Weapon (16)
Spells (15)
Weapon Proficiencies: 3 (1/3 levels with -2 penalty)
1 long bow
1 long sword
1 hand axe
Equipment (Total Starting Cost: 120.56gp)
Armor --> (Cost/Weight): 90gp (0.0)
splint mail
shield
Clothing --> (Cost/Weight): 0.0gp (0.0)
Weapons --> (Cost/Weight): 17gp (0.0)
long sword, +1 to hit, 1d8, 1d12 (+1 humanoids)
4 hand axes, 1d6, 1d4 (+1 humanoids); +2 to hit when thrown
********************************** 0,-2 when using two weapons and no shield ************************************
Equipment --> (Cost/Weight): 10.56gp (0.0)
wooden holy symbol
3 flasks of oil
10 torches
1 rope
2 water skins
1 week of rations
tinder box with flint and steel
backpack
2 large sacks
10 iron spikes and small hammer
bag of flour
white chalk
candle
Magic Items --> (Cost/Weight): 0 (0.0)
None
Coins/Treasure (9.44gp) (0.0)
PP: 0
GP: 9
SP: 8
CP: 8
Gems: 0
Jewelry: 0
Other Valuables: 0
Expense Tracking
Encumbrance
Armor: 0.0
Clothing: 0.0
Weapons: 0.0
Equipment: 0.0
Magic: 0.0
Coin: 0.0
Total Encumbrance: 00.0
Special Abilities
- Infravision: 60'
- 90% resistance to sleep and charm spells
- Any pulled bow: +1 to hit
- Long or short sword: +1 to hit
- Detect Secret Doors: 1 in 6 when passing, 2 in 6 when searching
- Detect Concealed Doors: 3 in 6
- Surprise: 4 in 6 chance to surprise when traveling in nonmetal armor and alone (or with other elves or halflings), or more than 90 feet in advance of others.
===> Note: If a door must be opened (or some similar task), the chance of surprise drops to 2 in 6).
{is Elven surprise and Ranger surprise added together?}
Spells
1st level #3 cure light wounds, cure light wounds, light
Turn Undead
10 skeleton, 13 zombie, 16 ghoul, 19 shadow, 20 wight 1d12 turned move away at full speed for 3d4 rounds
Ranger Skills
*+1/level damage vs. "giant class" humanoid-types in melee
*Surprise opponents 50% (1-3); surprised only on 1
*Tracking
Background
Roll Tracking
All Roles
***
Damage Taken
None
Notes
Last edited by Greywolf on Thu Jul 12, 2012 3:21 am, edited 7 times in total.
-
- Tracker
- Posts: 137
- Joined: Mon May 28, 2012 4:56 pm
Re: Player Characters
Here you go. Still working on background and appearence.
- bloodymage
- Pathfinder
- Posts: 295
- Joined: Fri Mar 26, 2010 1:15 am
- Location: Tejas
Re: Player Characters

Nalin Ado Chalmers
Gnome Fighter/Illusionist, NG, of the Duchy of Ulek
Str 15
Int 15
Wis 11
Dex 16
Con 13
Cha 11
hp: 7
90 lb. male, 3'9", straw-colored, bowl-cut hair, green eyes
chainmail, AC 5
short sword
hand axe
dagger
sling
Languages: common, dwarvish, gnome, halfling, goblin, kobold, burrowing animals
Possessions:
clothing
spareclothes
hard boots
cloaK
coin pouch
component pouch
back pack
scroll case
hooded lantern
flask of oil x3
tinder box
bedroll
flute
To within an inch of your lives!
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Polyhedron Games LLC
Polyhedron Games LLC at RPGNow
Polyhedron Games LLC Secret Stash