Second Expedition
- Raven Crowking
- Ranger Knight
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- Joined: Tue Apr 10, 2012 4:05 pm
Re: Second Expedition
The corridor enters through one corner of a roughly triangular room, perhaps 40 feet north-south and 50 east-west, with the southwest corner forming a right angle. There is a door in the rough centre of the south wall, and a door nearly opposite that in the wall that forms the triangle's hypotenuse.
In the corner of the right angle is a dais, atop which crouches a statue of a great winged gargoyle.
Scrawled across the long wall which forms the triangle's hypotenuse is written:
Remember: Up Then Down
In the corner of the right angle is a dais, atop which crouches a statue of a great winged gargoyle.
Scrawled across the long wall which forms the triangle's hypotenuse is written:
Remember: Up Then Down
Re: Second Expedition
Aldo and Pudge shiver at the sight of the gargoyle. Lyle approaches the graffiti cautiously and asks, "What you think it means?" as he turns to the others in the party.
Valanthe scratches her head trying to recall any songs about gargoyles, but nothing comes to mind.
Valanthe scratches her head trying to recall any songs about gargoyles, but nothing comes to mind.
My RPG Blog: The Earthlight Academy
http://earthlightacademy.blogspot.com/
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Re: Second Expedition
Girt looks at the graffiti thoughtfully. "Well," he says, "there are two options, I guess, if the graffiti is a warning. First, the room, being a triangle, is like a child's slide, and we should use the south wall door first, then open the door on the sloping side, first going up, then going down. The second option, with the triangular shape, makes the room like a hill, and we should climb up the slope, and come down the sharp side. I think we should open the south door first, though. Any objections?"
Re: Second Expedition
Aldo and Pudge have a confused look on their faces for a moment, then shrug and say, in unison. "That makes sense."
Lyle steps toward Girt and asks, "Will you be the vanguard?"
Lyle steps toward Girt and asks, "Will you be the vanguard?"
My RPG Blog: The Earthlight Academy
http://earthlightacademy.blogspot.com/
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Re: Second Expedition
"I'll open the door, yes. We should arrange ourselves in case something terrible comes out," Girt says. Girt stands next to the door, and Avery is behind him. They wait for others to arrange themselves.
- Raven Crowking
- Ranger Knight
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- Joined: Tue Apr 10, 2012 4:05 pm
Re: Second Expedition
They arrange themselves, and then Girt throws open the door.
Beyond, you can see a corridor which, after 20 feet, enters a four-way intersection.
Meanwhile, Herman Longtooth has now reached the entry/exit chamber...only to discover that the rope is no longer there. The hole in the roof remains, 35 feet above the floor.
Beyond, you can see a corridor which, after 20 feet, enters a four-way intersection.
Meanwhile, Herman Longtooth has now reached the entry/exit chamber...only to discover that the rope is no longer there. The hole in the roof remains, 35 feet above the floor.
Re: Second Expedition
"Bloody bastards," Herman says under his breath. He jogs back the way he came, hoping to link up with the party again.
Girt leads the party to the intersection with cautious steps, fearful of a another pit trap.
Girt leads the party to the intersection with cautious steps, fearful of a another pit trap.
Re: Second Expedition
Doh
Knave: Cedric the Defrauded Outlaw
Level 1 HP 8 Armor Defense 12
Str 11 Dex 11 Con 13 Int 13 Wis 14 Cha 12
(sinewy broken-faced but rosy cheeked, oily pompador, frayed tunic, courteous manner, but irascible tendencies, and squeaky voiced)
https://docs.google.com/document/d/13hM ... sp=sharing
Level 1 HP 8 Armor Defense 12
Str 11 Dex 11 Con 13 Int 13 Wis 14 Cha 12
(sinewy broken-faced but rosy cheeked, oily pompador, frayed tunic, courteous manner, but irascible tendencies, and squeaky voiced)
https://docs.google.com/document/d/13hM ... sp=sharing
Re: Second Expedition
Silva is covering with his bow and Milner is holding the torch high.
Knave: Cedric the Defrauded Outlaw
Level 1 HP 8 Armor Defense 12
Str 11 Dex 11 Con 13 Int 13 Wis 14 Cha 12
(sinewy broken-faced but rosy cheeked, oily pompador, frayed tunic, courteous manner, but irascible tendencies, and squeaky voiced)
https://docs.google.com/document/d/13hM ... sp=sharing
Level 1 HP 8 Armor Defense 12
Str 11 Dex 11 Con 13 Int 13 Wis 14 Cha 12
(sinewy broken-faced but rosy cheeked, oily pompador, frayed tunic, courteous manner, but irascible tendencies, and squeaky voiced)
https://docs.google.com/document/d/13hM ... sp=sharing
- Raven Crowking
- Ranger Knight
- Posts: 1209
- Joined: Tue Apr 10, 2012 4:05 pm
Re: Second Expedition
Toothy Herman jogs back to the 20 x 20 room, and to the far door.
To the right, the corridor goes 30 feet before seemingly opening into some larger space.
To the left, the corridor goes as at least 30 feet, although 20 feet in, to the north and the south, rotting yellow funerary hangings conceal what seem to be spaces beyond.
In front of you, the corridor goes at least 30 feet. You can see a door on the right, about 20 feet away. This door is not whole -- it is hanging in pieces from its frame.
To the right, the corridor goes 30 feet before seemingly opening into some larger space.
To the left, the corridor goes as at least 30 feet, although 20 feet in, to the north and the south, rotting yellow funerary hangings conceal what seem to be spaces beyond.
In front of you, the corridor goes at least 30 feet. You can see a door on the right, about 20 feet away. This door is not whole -- it is hanging in pieces from its frame.
Re: Second Expedition
Hey guys, you know we never looked too closely at that gargoyle. Anyone
mind going back and poking around a little bit?
mind going back and poking around a little bit?
Knave: Cedric the Defrauded Outlaw
Level 1 HP 8 Armor Defense 12
Str 11 Dex 11 Con 13 Int 13 Wis 14 Cha 12
(sinewy broken-faced but rosy cheeked, oily pompador, frayed tunic, courteous manner, but irascible tendencies, and squeaky voiced)
https://docs.google.com/document/d/13hM ... sp=sharing
Level 1 HP 8 Armor Defense 12
Str 11 Dex 11 Con 13 Int 13 Wis 14 Cha 12
(sinewy broken-faced but rosy cheeked, oily pompador, frayed tunic, courteous manner, but irascible tendencies, and squeaky voiced)
https://docs.google.com/document/d/13hM ... sp=sharing
Re: Second Expedition
If anybody makes that gargoyle attack us by messing with it, my characters are going to leave them behind to fend for themselves. There's no reason to take unnecessary risks.
Re: Second Expedition
Avery shrugs, says, "It could be that the graffiti was meant to refer to the gargoyle."
Girt puts a hand up for quiet and moves straight across the intersection for the broken door. He moves gingerly enough, stealth his aim if not his goal.
Girt puts a hand up for quiet and moves straight across the intersection for the broken door. He moves gingerly enough, stealth his aim if not his goal.
- Raven Crowking
- Ranger Knight
- Posts: 1209
- Joined: Tue Apr 10, 2012 4:05 pm
Re: Second Expedition
Moving down the corridor, Girt can see another door, on the left wall, 20 feet past the first. He glances beyond the smashed door, seeing an area perhaps 20 feet square, decorated with a bas-relief image of a setting sun on the far (western) wall.
Meanwhile, with the main party silent and listening, you can just make out hissing whispers coming from the eastern corridor.
Herman crosses the roughly 30-ft square room, exits the far door, and begins moving toward where the (now open) pit lies.
Meanwhile, with the main party silent and listening, you can just make out hissing whispers coming from the eastern corridor.
Herman crosses the roughly 30-ft square room, exits the far door, and begins moving toward where the (now open) pit lies.
Re: Second Expedition
"I think we ought to investigate those hissing whispers, if only to keep whatever horror is there from getting behind us," Girt says.
- Raven Crowking
- Ranger Knight
- Posts: 1209
- Joined: Tue Apr 10, 2012 4:05 pm
Re: Second Expedition
"Aaaaahhhhh my heart, dossst yet remember the ssssssunsssssset by Lake Lornessss, where firsssst I held thee in loverssssss embracsssse?"
"Yesssss......How hot our flesssshhhhhh wassssss that night!"
"Yesssss......How hot our flesssshhhhhh wassssss that night!"
Re: Second Expedition
Avery's heart seems to stop in his chest at the sound of those voices. He muscles back through the rest of the party, Girt struggling behind him as the lithe boy makes for the east hallway. Anger begins bubbling in his heart for the voices of dead men awakened by a dark god or some foul sorcery. He clasps his staff in one hand, and his holy symbol in another and begs Ulesh to bless him (spell check is 18). He rounds the corner, Girt only feet behind and desperate to protect his friend. Giant lopes along behind the holy boys.
- Raven Crowking
- Ranger Knight
- Posts: 1209
- Joined: Tue Apr 10, 2012 4:05 pm
Re: Second Expedition
The corridor is over 30 feet long. After the first 10 feet, you can see the torn yellow curtains that conceal spaces to the right and the left. At the very edge of your vision, it appears as though there is another set of curtains, right and left.
- Raven Crowking
- Ranger Knight
- Posts: 1209
- Joined: Tue Apr 10, 2012 4:05 pm
Re: Second Expedition
"Ahhhhhhh love he he he hee heee heeee HEEEE! Sssstill ssssooooo pretty pretty you are!"
Re: Second Expedition
Silva wets his lips, tests his bow string and mutters to Milner, "See if you can pull that Holy Water out of my pack there. I think we'll need it."
Following along behind the Holy Bros...
OOC: I know this is the wrong time for it, but I've gotten confused with my mapping. Are we down South and East where we turned back the first time? Or east toward where we fought the skeletons? Does anyone have an updated map to share?
Following along behind the Holy Bros...
OOC: I know this is the wrong time for it, but I've gotten confused with my mapping. Are we down South and East where we turned back the first time? Or east toward where we fought the skeletons? Does anyone have an updated map to share?
Knave: Cedric the Defrauded Outlaw
Level 1 HP 8 Armor Defense 12
Str 11 Dex 11 Con 13 Int 13 Wis 14 Cha 12
(sinewy broken-faced but rosy cheeked, oily pompador, frayed tunic, courteous manner, but irascible tendencies, and squeaky voiced)
https://docs.google.com/document/d/13hM ... sp=sharing
Level 1 HP 8 Armor Defense 12
Str 11 Dex 11 Con 13 Int 13 Wis 14 Cha 12
(sinewy broken-faced but rosy cheeked, oily pompador, frayed tunic, courteous manner, but irascible tendencies, and squeaky voiced)
https://docs.google.com/document/d/13hM ... sp=sharing