IC XIII

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Alethan
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Re: IC XIII

#142 Post by Alethan »

Rhys the Traveler

"It sounds like we might have a better go of it if we give them another hour to inebriate themselves. If Severi remains invisible, Mursley makes someone else invisible, like Thurgan, and then the three of us hide near the entrance, then Aquar and Anohir could lure them out and we could ambush them from behind. Using Aquar's suggestion of spreading oil on the ground to light up when we ambush them would greatly aid us, given our current shortcoming of magical spells."
In the future, it might be prudent to have some of our fighting men bear a bit more of the burden, as they should, and hold some of our AOE spells in reserve in lieu of using them all in our first confrontation of the day.
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shaidar
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Re: IC XIII

#143 Post by shaidar »

Mursley, mu

"I have one more sleep spell left, oil in my saddlebags, and my skill with the sling has improved, I have a chance to stun with a hit. I can use my sleep on one on them, and that could be the trigger for the invisibles to attack. Once melee starts I will be off little use"
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Re: IC XIII

#144 Post by Wyzard »

Severi considers the matter carefully. "I think the oil is a good plan - let's be prepared to torch the whole entranceway. I don't like the idea of getting behind them, but we might prevail by trapping them amid the flames by using the cave mouth as a chokepoint."
Would it be possible for us to shift some boulders up to a ledge over the cave mouth, and push them down/drop them once some ogres emerge?
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Re: IC XIII

#145 Post by Grognardsw »

Aquar, cleric

"Aye," says Aquar to the plan. "But I will use my potion of blending to gain a surprise and attack, and Anohir and the proto-men can be the bait."
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Re: IC XIII

#146 Post by Alethan »

Rhys the Traveler

Rhys turns to Anohir and says, "If you are not comfortable with that, I will stand with you as the bait."
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Re: IC XIII

#147 Post by MonsterMash »

Thurgan, dwarf

"I'm not scared of standing as bait"
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Re: IC XIII

#148 Post by chap126 »

Anohir, Priest

"It's bad luck for Clerics to be bait."
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Re: IC XIII

#149 Post by Alethan »

Let's not stall here with planning this. If you have a better idea or if there is something you want your character to do, then post it.
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Re: IC XIII

#150 Post by Wyzard »

Image
That brown pool is the oil. Red guys are bait. Grey guys are invisible. Severi is one of the invisible ones. If we can do the rock thing, we do the rock thing.

Good?
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Re: IC XIII

#151 Post by Grognardsw »

Wyzard wrote:Image

That brown pool is the oil. Red guys are bait. Grey guys are invisible. Severi is one of the invisible ones. If we can do the rock thing, we do the rock thing.

Good?
How about the oil being outside the door and lit when they're out/past, so they won't go back into the cave and we'll have them in the open.

Aquar will be blended with the wall and hopefully strike invisibly.
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Re: IC XIII

#152 Post by Alethan »

Anyone have any weapons to attack from the second rank? Might be better to control them at the entrance to the cave instead of having them out in the open where it is 5 on 5. Keep them at the entrance and maybe just fight one or two at a time.

I guess I was expecting the invisible people to be behind the ogres, but that's maybe not possible, given the layout. What if the invisible people sneak into the big room before the ogres are drawn out, then they can fight one of them from behind. Or throw oil down and light it after they are caught at the front entrance, trapping them in flames.

Don't know if we have enough people in the party to make the rocks from above work along side the other things we want to do.
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Re: IC XIII

#153 Post by Wyzard »

I was kind of picturing that as being cramped enough that only one or two ogres would be able to get out and fight us. I don't want to have the invisible people attack from behind, because then we're on two fronts, and also they can't retreat if it goes sour. Also, if we surround them, we may have to kill them all at once. IF we can bottle them up so that only two can get two us at once, we can attack them from the front and the flanks at the same time.
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Re: IC XIII

#155 Post by Alethan »

Rhys the Traveler

Rhys steps to the left side of the cave entrance and prepares to attack when the ogres are drawn out into the open.
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Re: IC XIII

#156 Post by Wyzard »

Severi takes a position opposite Rhys, and prepares to try and stick his sword into an Ogrish kidney when the ogres show up.
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Re: IC XIII

#157 Post by Grognardsw »

Aquar, cleric

Aquar has 3 oils and will use two, the second one in a half-circle 5' in front of the first pool, to be lit when the ogres exit the first fire and think they're out of it. He covers a rope with dirt at the entrance. He gets to the right. "When ogres come we pull, it snaps up, they fall into the fire,"whispers Aquar to Rhys who is on the left side. Aquar has a bit of rag burning, enough to lights a fire but not throw light like a torchwould.

He uses one of the other six oil flasks to make another circle of oil 10' out fromthe second half-circle, only to be lit when strategically needed.

Aquar puts a bag spilling with gold 15' to the the southwest, ready to distract the hopefully drunk dim witted gold loving ogres.

To the southeast side 15' out, the lantern of continual light, closed, ready to be used to blind them with a focused beam of light.

Aquar has the potion of blending ready to drink at the first sight or sound of orgre coming down the tunnel. He peeks to watch.

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Re: IC XIII

#158 Post by MonsterMash »

I'd say that we could be best off if we only have to fight one or two of them at a time as odds of 5 to 1 are best particularly if there is burining oil to deter or injure the rest.
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Re: IC XIII

#159 Post by MonsterMash »

Thurgan, dwarf

Thurgan waits ready for the trap to be set with his sword and shield readied.
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Re: IC XIII

#160 Post by shaidar »

Mursley, MU

If possible Mursley will find a spot with reasonable cover within flask throwing distance (don't worry he is not going to throw them while anybody is near the ogres). He will keep the remaining flasks to hand just in case we need to improvise.
OOC: with the melee planned there is not much for Mursley to do, as his sling won't be much use (unless he can get a shot off before melee starts?). He has a sleep spell if we start to get into trouble.
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