Character Generation
Character Generation
Characters will be generated using 4d6, drop the lowest roll for ability scores. Ability scores will be rolled in order (Str, Int, Wis, Dex, Con, Cha). Exchanging ability scores will be allowed on a 2 for 1 basis. Dexterity and Charisma can only be raised, not lowered. Hit points will be maximum for character type at first level with the applicable Constitution modifier. Starting gold will be rolled at random. I will generate spellbooks for wizards and elves. If you have a low level character from another game that is no longer active and you would like to use it please pm me in regards.
Re: Character Generation
Sorry if being stoopid but by 2 for 1 do you mean knock 2 points of a stat to add 1 point to another?
Re: Character Generation
Yep. That is correct.
It is covered under the section entitled "Ability Score Adjustments" on page B6 of the basic manual.
In the LL rules, it is covered on page 7...
In any case, GM rules would always supersede any book rules...
It is covered under the section entitled "Ability Score Adjustments" on page B6 of the basic manual.
In the LL rules, it is covered on page 7...
There are some minor differences between the two. Basic limits who can raise and lower what (mu's can lower STR to raise INT, clerics can lower STR to raise WIS, etc.) and LL appears to just allow you to bump up stats if you want to get the extra 10% experience. Interesting.Choosing a Class
Once abilities have been determined, each player must choose
a class. Each class will have a prime requisite, and some
classes have a requirement of a minimum ability score. If the
prime requisite ability is high enough, the character will
receive a bonus to experience. Sometimes, a player will
choose a certain class and the character does not have a
prime requisite high enough to receive the experience bonus.
In these cases, 2 ability points may be sacrificed from one
ability to raise one prime requisite ability 1 point. This may be
done more than once, but no ability can be lowered below 9.
There are certain restrictions on how to raise or lower abilities.
No ability may be lowered if it is also a prime requisite for the
class, even if there are a few points to spare above the
minimum required score. Dexterity can only be raised, never
lowered. Constitution and Charisma are the only abilities that
may not be modified in any way.
In any case, GM rules would always supersede any book rules...
Dragon foot. Bamboo pole. Little mouse. Tiny boy.
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Re: Character Generation
Do we roll for the first hit die, or do we get the max for level 1?
Odo Quackenbush 3rd level Halfling Thief - Pod-Caverns Of The Sinister Shroom
Elwita - Slave Pits
GM - Rappan Athuck - Labyrinth Lord
Elwita - Slave Pits
GM - Rappan Athuck - Labyrinth Lord
Re: Character Generation
Hit points will be maximum for character type at first level with the applicable Constitution modifier.

"It is inevitable that at some point a character will fall into a pit, off a wall, or over a cliff." - OSRIC, p.119
Re: Character Generation
This.acererak wrote:Hit points will be maximum for character type at first level with the applicable Constitution modifier.
Edit: Damn. Too slow.
Dragon foot. Bamboo pole. Little mouse. Tiny boy.
Re: Character Generation
Thanks
Xa/Ethan - love your ATD...
Xa/Ethan - love your ATD...
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Re: Character Generation
Alethan wrote:This.acererak wrote:Hit points will be maximum for character type at first level with the applicable Constitution modifier.
Edit: Damn. Too slow.
Cool beans,
[3d6] = 11
Was my money roll, so I should have Atticus built pronto

Odo Quackenbush 3rd level Halfling Thief - Pod-Caverns Of The Sinister Shroom
Elwita - Slave Pits
GM - Rappan Athuck - Labyrinth Lord
Elwita - Slave Pits
GM - Rappan Athuck - Labyrinth Lord
Re: Character Generation
DH, may I suggest you consider lowering your character's strength and intelligence by two points each, in order to raise his Wisdom to 16? This would allow him to enjoy a +10% experience point bonus, rather than +5%, as well as give him an additional +1 on saving throws vs. magical effects.
"It is inevitable that at some point a character will fall into a pit, off a wall, or over a cliff." - OSRIC, p.119
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Re: Character Generation
I sure would hate to drop both strength and Intelligence to below ten. I thought about it but decided that my scores where bad enough as they where.Xaxyx wrote:DH, may I suggest you consider lowering your character's strength and intelligence by two points each, in order to raise his Wisdom to 16? This would allow him to enjoy a +10% experience point bonus, rather than +5%, as well as give him an additional +1 on saving throws vs. magical effects.

Odo Quackenbush 3rd level Halfling Thief - Pod-Caverns Of The Sinister Shroom
Elwita - Slave Pits
GM - Rappan Athuck - Labyrinth Lord
Elwita - Slave Pits
GM - Rappan Athuck - Labyrinth Lord
Re: Character Generation
As far as game mechanics go, a 9 is no different than an 11, so you would definitely benefit from the change, while receiving very little detriment.Distorted Humor wrote:I sure would hate to drop both strength and Intelligence to below ten. I thought about it but decided that my scores where bad enough as they where.Xaxyx wrote:DH, may I suggest you consider lowering your character's strength and intelligence by two points each, in order to raise his Wisdom to 16? This would allow him to enjoy a +10% experience point bonus, rather than +5%, as well as give him an additional +1 on saving throws vs. magical effects.
But I fully support your decision to build your character however you like.
Dragon foot. Bamboo pole. Little mouse. Tiny boy.
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Re: Character Generation
After looking at the B/X rulebook, I moved my Wis to 16 and drop STR and INT to 9. 

Odo Quackenbush 3rd level Halfling Thief - Pod-Caverns Of The Sinister Shroom
Elwita - Slave Pits
GM - Rappan Athuck - Labyrinth Lord
Elwita - Slave Pits
GM - Rappan Athuck - Labyrinth Lord
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Re: Character Generation
Are we using the RC?
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Re: Character Generation
B/X, which is the older version of it.edkradicalz wrote:Are we using the RC?
Odo Quackenbush 3rd level Halfling Thief - Pod-Caverns Of The Sinister Shroom
Elwita - Slave Pits
GM - Rappan Athuck - Labyrinth Lord
Elwita - Slave Pits
GM - Rappan Athuck - Labyrinth Lord
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- Squire
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- Joined: Wed May 23, 2012 7:16 pm
Re: Character Generation
OK, thanks .Distorted Humor wrote:B/X, which is the older version of it.edkradicalz wrote:Are we using the RC?