Part 3: Sojourn into the Barrowmaze
- RiotInferno
- Guide
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Re: Part 1: Helix
(Correctly placed ["yea"] and holding.)
"Mi pensas, ke mia simio metis sian piedon en vian trinkaĵon."
Neniam dividu la adventurgrupon.
"Ĉu vi volas koboldojn? Ĉar tiel estas kiel oni akiras koboldojn!"
Neniam dividu la adventurgrupon.
"Ĉu vi volas koboldojn? Ĉar tiel estas kiel oni akiras koboldojn!"
Re: Part 1: Helix
Correct. Hiding in Shadows and keeping Quiet!
Drendan Fallowbriar - Halfling Thief in "Valnwall: The Barrowmaze (LL)"
- MrHemlocks
- Ranger
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Re: Part 1: Helix
Marcus lets loose of an arrow at the nearest walking dead.
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- Tracker
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Re: Part 1: Helix
Looks good to me. Though now that I see the map, would it be possible for Gawain to move adjacent to Dren or is the alcove too small?
Re: Part 1: Helix
Yes, Hedric is not keen on charging forward into that good night, past the front line!
DM: "Black Dougal gasps 'Poison!' and falls to the floor. He looks dead."
Fredrik: "I'm grabbing his pack to carry treasure in."
Fredrik: "I'm grabbing his pack to carry treasure in."
Re: Part 1: Helix
No problem. The squares are 10' each so 4 people will fit in one. Just waiting on Uto's location and we will get started. If I have not heard by tomorrow morning, I will move ahead anyway.imperialus wrote:Looks good to me. Though now that I see the map, would it be possible for Gawain to move adjacent to Dren or is the alcove too small?
Re: Part 1: Helix
The map has been updated for Gawain's move. If it still shows the previous version, please empty your internet cache and refresh the page.
Round #1
Players automatically win initiative
Players:
Dren: Melts into the shadows of the connecting hallway and awaits the zombies' approach.
Gawain: Moves to the same hallway as Dren and waits for the zombies' approach.
Hedric: Lights the torch affixed to the end of his staff and waits for the zombies' approach.
Marcus: Looses an arrow at Zombie 1 which looks like it will hit but the zombie stumbles and the arrow flies by ineffectually.
Mortiganto: Readies his shield and axe, waiting for the zombies' approach.
Pyrrhic: Pyrrhic fires his arrow at the same time as Marcus and as such, mis-times his shot as the zombie stumbles.
Uto: Grasping his holy symbol hanging from his neck, Uto exclaims " Begone you foul creatures, youse filthy undead! I, Uto, instrument of the mighty Wotan command it!" The zombies appear to be un-phased by the power of Wotan, continuing their shuffling gate.
Zombies
All the zombies move forward.
The map as it stands at the end of Round 1 and the beginning of Round 2

Round #2 : Go!
Round #1
Players automatically win initiative
Players:
Dren: Melts into the shadows of the connecting hallway and awaits the zombies' approach.
Gawain: Moves to the same hallway as Dren and waits for the zombies' approach.
Hedric: Lights the torch affixed to the end of his staff and waits for the zombies' approach.
Marcus: Looses an arrow at Zombie 1 which looks like it will hit but the zombie stumbles and the arrow flies by ineffectually.
Mortiganto: Readies his shield and axe, waiting for the zombies' approach.
Pyrrhic: Pyrrhic fires his arrow at the same time as Marcus and as such, mis-times his shot as the zombie stumbles.
Uto: Grasping his holy symbol hanging from his neck, Uto exclaims " Begone you foul creatures, youse filthy undead! I, Uto, instrument of the mighty Wotan command it!" The zombies appear to be un-phased by the power of Wotan, continuing their shuffling gate.
Zombies
All the zombies move forward.
The map as it stands at the end of Round 1 and the beginning of Round 2

Round #2 : Go!
Re: Part 1: Helix
Mortiganto reaffirms his grip on his axe and tries to get the timing right before finally cleaving the shuffling horror before him right in its stupidzombieface.
"Mi pensas, ke mia simio metis sian piedon en vian trinkaĵon."
Neniam dividu la adventurgrupon.
"Ĉu vi volas koboldojn? Ĉar tiel estas kiel oni akiras koboldojn!"
Neniam dividu la adventurgrupon.
"Ĉu vi volas koboldojn? Ĉar tiel estas kiel oni akiras koboldojn!"
- RiotInferno
- Guide
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Re: Part 1: Helix
Pyrrhic hefts his shield attempting to blocking the path standing shoulder to shoulder with Mortiganto.
Swinging his sword wildly towards the shambling husks of once-dead humans he screams "Why won't you foul things die? What unholy energies are making you invulnerable to my steel?"
To hit with Longsword: [1d20+1] = 4+1 = 5, damage: [1d8+1] = 2+1 = 3
Swinging his sword wildly towards the shambling husks of once-dead humans he screams "Why won't you foul things die? What unholy energies are making you invulnerable to my steel?"
To hit with Longsword: [1d20+1] = 4+1 = 5, damage: [1d8+1] = 2+1 = 3
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Re: Part 1: Helix
Gawain will take advantage of the fact that Pyrrhic has the zombie's attention to hack at it's neck with his sword.
To hit: [1d20+2] = 19+2 = 21, damage with Longsword: [1d6+1] = 4+1 = 5
To hit: [1d20+2] = 19+2 = 21, damage with Longsword: [1d6+1] = 4+1 = 5
Re: Part 1: Helix
Uto
Code: Select all
[color=#800040]Uto was originally behind Dren until someone rudely shoved their way in front of him. Uto should be in the same square as P & MG with Mace & Shield ready[/color]
* I'll be your huckleberry.
* I don't really care too much about the ruleset, I want a good setting and to have fun.
* I don't really care too much about the ruleset, I want a good setting and to have fun.
- MrHemlocks
- Ranger
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- Joined: Wed Dec 05, 2012 5:31 pm
Re: Part 1: Helix
Marcus fires his second arrow. This time he watches it zoom past an oncoming zombie, as he tries not to hit his fellow adventures with the stray shot.
Re: Part 1: Helix
Each square is 10' and can hold 4 people. Are you in front of Dren (where Z1 currently is) or in front of Mortiganto (where Z2 currently is)? I can place you in either and I will move the zombie appropriately.Saxinis wrote:Uto
Uto was originally behind Dren until someone rudely shoved their way in front of him. Uto should be in the same square as P & MG with Mace & Shield ready
Re: Part 1: Helix
I guess Uto is fine where he is. He will hold his position and allow one of those in front of him to retreat behind them if they choose to. If possible he will reach over P to attack Z1 if the opportunity presents itself.
* I'll be your huckleberry.
* I don't really care too much about the ruleset, I want a good setting and to have fun.
* I don't really care too much about the ruleset, I want a good setting and to have fun.
- RiotInferno
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Re: Part 1: Helix
I have a spear on my back. Feel free to use it if you can pull it out.Saxinis wrote:I guess Uto is fine where he is. He will hold his position and allow one of those in front of him to retreat behind them if they choose to. If possible he will reach over P to attack Z1 if the opportunity presents itself.
Re: Part 1: Helix
Round #2
Players automatically win initiative
Players:
Dren: ?
Gawain: Swings his longsword, hacking at the decomposed flesh of the zombie nearest him. 5 damage to #1
Hedric: ?
Marcus: Fires a second arrow and watches as it zooms past the zombies.
Mortiganto: Swings his axe at the shambling travesty of life, cleaving some of the decayed flesh from its shoulder. 2 damage to #2
Pyrrhic: Swinging his sword wildly towards the shambling husks of once-dead humans he screams "Why won't you foul things die? What unholy energies are making you invulnerable to my steel?"
Uto: Holds his position, waiting to fill the ranks should someone have to back out.
Zombies
Zombie #1: Swings his clawed hands at Pyrrhic, trying to get through his shield but fails. To Hit: [1d20] = 2 Claw Damage: [1d8] = 7
Zombie #2: With a burst of speed that stuns Mortiganto, the zombie gets past his shield and rakes his decrepit hand across Mortiganto's chest. To Hit: [1d20] = 17 Claw Damage: [1d8] = 4
Zombie #3: Shambles forward trying to get through the throng
Zombie #4: Shambles forward trying to get through the throng
Round #3 - Go!
Dren: 6/6 Gawain: 7/7 Hedric: 5/5 Marcus: 8/8 Mortiganto: 6/10 Pyrrhic: 11/11 Uto: 7/7
Zombie #1: -5 Zombie #2: -2 Zombie #3: 0 Zombie #4: 0
Players automatically win initiative
Players:
Dren: ?
Gawain: Swings his longsword, hacking at the decomposed flesh of the zombie nearest him. 5 damage to #1
Hedric: ?
Marcus: Fires a second arrow and watches as it zooms past the zombies.
Mortiganto: Swings his axe at the shambling travesty of life, cleaving some of the decayed flesh from its shoulder. 2 damage to #2
Pyrrhic: Swinging his sword wildly towards the shambling husks of once-dead humans he screams "Why won't you foul things die? What unholy energies are making you invulnerable to my steel?"
Uto: Holds his position, waiting to fill the ranks should someone have to back out.
Zombies
Zombie #1: Swings his clawed hands at Pyrrhic, trying to get through his shield but fails. To Hit: [1d20] = 2 Claw Damage: [1d8] = 7
Zombie #2: With a burst of speed that stuns Mortiganto, the zombie gets past his shield and rakes his decrepit hand across Mortiganto's chest. To Hit: [1d20] = 17 Claw Damage: [1d8] = 4
Zombie #3: Shambles forward trying to get through the throng
Zombie #4: Shambles forward trying to get through the throng
Round #3 - Go!
Dren: 6/6 Gawain: 7/7 Hedric: 5/5 Marcus: 8/8 Mortiganto: 6/10 Pyrrhic: 11/11 Uto: 7/7
Zombie #1: -5 Zombie #2: -2 Zombie #3: 0 Zombie #4: 0
- RiotInferno
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Re: Part 1: Helix
Seeing the creature's attack into them, and draw blood from his adventuring companion he swings his sword mightily towards the beasts, hoping to chop one down.
To hit with Longsword: [1d20+1] = 13+1 = 14, damage: [1d8+1] = 5+1 = 6
To hit with Longsword: [1d20+1] = 13+1 = 14, damage: [1d8+1] = 5+1 = 6
Re: Part 1: Helix
Uto will hold until an opening allows him to attack Z2.
* I'll be your huckleberry.
* I don't really care too much about the ruleset, I want a good setting and to have fun.
* I don't really care too much about the ruleset, I want a good setting and to have fun.
Re: Part 1: Helix
"NOOooo!" Mortiganto cries out. "This all went wrong much faster than I thought!" Mortiganto hacks at the zombie like a madman! "Die! DIE! DIEEE!"
Frenzied hacking (Z2): [1d20+1] = 14+1 = 15 (AC4), chopping damage: [1d6+1] = 5+1 = 6
Frenzied hacking (Z2): [1d20+1] = 14+1 = 15 (AC4), chopping damage: [1d6+1] = 5+1 = 6
Last edited by Ludanto on Wed May 28, 2014 8:12 pm, edited 1 time in total.
"Mi pensas, ke mia simio metis sian piedon en vian trinkaĵon."
Neniam dividu la adventurgrupon.
"Ĉu vi volas koboldojn? Ĉar tiel estas kiel oni akiras koboldojn!"
Neniam dividu la adventurgrupon.
"Ĉu vi volas koboldojn? Ĉar tiel estas kiel oni akiras koboldojn!"