Search found 70 matches

by cryominer
Fri Jan 17, 2020 2:12 am
Forum: Star Frontiers Alpha 1.0 (Advanced Rules)
Topic: Adventure Section 1.0
Replies: 1820
Views: 87320

Re: Adventure Section 1.0

A Vrusk dressed in a tan vest comes into the view and looks towards the group. After a moment, she nods and moves purposefully towards the others, rather quickly others note. Those familiar with Vrusks notice that she is taller than most, standing at 1.65 meters, but not as bulky. With a blue-green...
by cryominer
Thu Jan 09, 2020 5:10 am
Forum: Star Frontiers Alpha 1.0 (Advanced Rules)
Topic: Adventure Section 1.0
Replies: 1820
Views: 87320

Re: Adventure Section 1.0

Rick wonders if Vigg is feeling up to attempting to disarm the bomb. Vigg moves as fast as a drasalite can... pulling out his toolkit to look at the explosives. "I will try to disarm, but you should move away from the vehicle." Vigg pays no more attention to anything but the explosives. D...
by cryominer
Sun Jan 05, 2020 2:56 am
Forum: Star Frontiers Alpha 1.0 (Advanced Rules)
Topic: Adventure Section 1.0
Replies: 1820
Views: 87320

Re: Adventure Section 1.0

Vigg is watching the interrogation with curiosity. "Human pirates are stupid. Captured they are and still talking like they are the victors."

OCC apologies... out sick. Hopefully, out of the woods now...
by cryominer
Thu Dec 26, 2019 6:53 am
Forum: Star Frontiers Alpha 1.0 (Advanced Rules)
Topic: Adventure Section 1.0
Replies: 1820
Views: 87320

Re: Adventure Section 1.0

Ah, okay. Then Rick will just bind up these three and sit them down somewhere where he can keep an eye on him. He will be listening to see if Borble heard him through the cave in and, if he doesn't answer, will try him on the chronocom. "Vigg, you be knowing anything about mining? Can we be us...
by cryominer
Tue Dec 24, 2019 3:56 am
Forum: Star Frontiers Alpha 1.0 (Advanced Rules)
Topic: Adventure Section 1.0
Replies: 1820
Views: 87320

Re: Adventure Section 1.0

Vigg will fire his needler at pirate 2 again. (Please roll for me, on my phone).
by cryominer
Sat Dec 21, 2019 5:13 pm
Forum: Star Frontiers Alpha 1.0 (Advanced Rules)
Topic: Adventure Section 1.0
Replies: 1820
Views: 87320

Re: Adventure Section 1.0

Okay, Rick, Vigg, and Lloyd are now with the pirates outside the collapsed section. Borble, the reaction score check was to see if you made it to the outside before it was blocked off. Failing means you didn't make it, but are not injured. Sorry for not specifying that. I guess the pirates need to ...
by cryominer
Fri Dec 20, 2019 5:29 am
Forum: Star Frontiers Alpha 1.0 (Advanced Rules)
Topic: Adventure Section 1.0
Replies: 1820
Views: 87320

Re: Adventure Section 1.0

Vigg is not nearly fast enough to try to get in the cave (Vigg can move 20 meters at a run in a turn). He will ... - stay outside the cave - take cover - call for help on the chronocom for a cave in Conditional responses: - If any pirate tries to come out, he will needle them. - If anyone in the par...
by cryominer
Thu Dec 19, 2019 5:12 am
Forum: Star Frontiers Alpha 1.0 (Advanced Rules)
Topic: Adventure Section 1.0
Replies: 1820
Views: 87320

Re: Adventure Section 1.0

Vigg cries out "Die Pirate scum!" and fires his needler pistol at pirate 2 using the last of his ammo before reloading... [1d100] = 70 [1d100] = 16 [1d100] = 88 One hit for... [1d10] = 10 OOC- I am enjoying the game. I am a bit out of sync because I can't log in at work most of the time, s...
by cryominer
Wed Dec 18, 2019 5:29 am
Forum: Star Frontiers Alpha 1.0 (Advanced Rules)
Topic: Adventure Section 1.0
Replies: 1820
Views: 87320

Re: Adventure Section 1.0

Vigg fires the needler at Pirate 2...

[1d100] = 6
[1d100] = 88
[1d100] = 97

Looks like one hit for ...[1d10] = 4
by cryominer
Tue Dec 17, 2019 4:44 am
Forum: Star Frontiers Alpha 1.0 (Advanced Rules)
Topic: Adventure Section 1.0
Replies: 1820
Views: 87320

Re: Adventure Section 1.0

Vigg will attempt to gain some cover and then fire his needler again. (Please roll for me)
by cryominer
Tue Dec 17, 2019 4:42 am
Forum: Star Frontiers Alpha 1.0 (Advanced Rules)
Topic: Adventure Section 1.0
Replies: 1820
Views: 87320

Re: Adventure Section 1.0

(OOC: yes, we grabbed that-whomever wants to carry it can take it and I’ll strike it from my ‘gear’ list. I wrote it down so we would not forget what we’d taken) Okay, Rick will carry it. He is somewhat leery of it but likes the idea of learning how to blow things up with it so will eventually lear...
by cryominer
Mon Dec 16, 2019 2:57 am
Forum: Star Frontiers Alpha 1.0 (Advanced Rules)
Topic: Adventure Section 1.0
Replies: 1820
Views: 87320

Re: Adventure Section 1.0

When it is Vigg's turn, he will fire his needler pistol at Pirate 2. Please roll for me (only access on phone)
by cryominer
Fri Dec 13, 2019 7:37 am
Forum: Star Frontiers Alpha 1.0 (Advanced Rules)
Topic: Adventure Section 1.0
Replies: 1820
Views: 87320

Re: Adventure Section 1.0

Vigg is helping where the others ask. He will grab any gear bags and gather up anything valuable. He will also check to see what they were working on when the team came in...

OOC: Sorry for the delay... out sick and trying to care for my wife who's sick. That sucks...
by cryominer
Tue Dec 10, 2019 4:50 am
Forum: Star Frontiers Alpha 1.0 (Advanced Rules)
Topic: Adventure Section 1.0
Replies: 1820
Views: 87320

Re: Adventure Section 1.0

Vigg will take out his needler pistol and move to help Rick. If he has a shot he will take it.

(On my phone and can't get to the dice roller... please roll for me)
by cryominer
Sun Dec 08, 2019 6:38 am
Forum: Star Frontiers Alpha 1.0 (Advanced Rules)
Topic: Adventure Section 1.0
Replies: 1820
Views: 87320

Re: Adventure Section 1.0

Vigg will throw his sleeper grenade at the miner cluster (M3, M5, M6).

[1d100] = 17
by cryominer
Sat Dec 07, 2019 2:44 am
Forum: Star Frontiers Alpha 1.0 (Advanced Rules)
Topic: Adventure Section 1.0
Replies: 1820
Views: 87320

Re: Adventure Section 1.0

Minefight3b.jpg Okay, I went ahead and moved Vigg and Borble based on their last actions. Now, we start round two of the miners attack. Miner 1 attacks T'prin [1d100-5] = 13-5 = 8 Damage to T'prin [1d10] = 10 Miner 2 melee strike on T'prin [1d100] = 4 Melee does 3 damage points Laser rifle shot at ...
by cryominer
Wed Dec 04, 2019 3:28 am
Forum: Star Frontiers Alpha 1.0 (Advanced Rules)
Topic: Adventure Section 1.0
Replies: 1820
Views: 87320

Re: Adventure Section 1.0

Rick will move at a diagonal ahead and to the right. He is human so he can move 30 meters/6 squares. He will not reach his target this turn. He has no cover but hopefully anyone targeting him will be at -10 due to running. Vigg will try to parallel Rick's run. Vigg is a drasalite and pretty slow......
by cryominer
Tue Dec 03, 2019 5:06 am
Forum: Star Frontiers Alpha 1.0 (Advanced Rules)
Topic: Adventure Section 1.0
Replies: 1820
Views: 87320

Re: Adventure Section 1.0

Vigg will throw a doze grenade at the closest miner.

DEX = 50

On my phone. Please roll for me.
by cryominer
Sun Dec 01, 2019 9:50 pm
Forum: Star Frontiers Alpha 1.0 (Advanced Rules)
Topic: Adventure Section 1.0
Replies: 1820
Views: 87320

Re: Adventure Section 1.0

Vigg will stay near the wall and ready two sleeper grenades... if there is violence, Vigg will throw them one at a time at the largest group of assailants with the most weapons.
by cryominer
Sat Nov 30, 2019 3:48 am
Forum: Star Frontiers Alpha 1.0 (Advanced Rules)
Topic: Adventure Section 1.0
Replies: 1820
Views: 87320

Re: Adventure Section 1.0

Teflon wrote:T'prin is going to follow the robot and car tracks up to the rubble.

Vigg will follow T'prin and Rick, "Interesting it will be to see what the robots are up to!"

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