Chapter 4: Wizard's Basement

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Rex
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Re: Chapter 4: Wizard's Basement

#481 Post by Rex »

Egon

"Lets see what we have here." Egon advances into the room.

Gargoyle or no, no way a Dwarf thief is not entering a room with potential magic weapons in it.

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Re: Chapter 4: Wizard's Basement

#482 Post by GreyWolfVT »

Weapons in the room
12 long swords, 3 two-handed swords, 4 short swords, 1 longbow, 3 crossbows, 1 mace, 30 arrows in a quiver, a box of 60 crossbow bolts, and 6 spears. One of the two-handed swords has gems set into the hilt and pommel.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Rex
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Re: Chapter 4: Wizard's Basement

#483 Post by Rex »

Egon

"Can someone detect magic?"

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shaidar
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Re: Chapter 4: Wizard's Basement

#484 Post by shaidar »

Weston

"Alas, I used that spell earlier for divining magic on the other party"

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Re: Chapter 4: Wizard's Basement

#485 Post by RiverGreenForest »

Xlore

"I agree, let's try to find something that will bring this statue to life or set a trap in motion first, then dismantle it." Xlore said to Weston. Still cautiously scanning the room as he walks around inside. The high elf couldn't help but notice all the weapons lining the walls, looking at his own weapons Xlore thought maybe there could be something better he could wield.

/ooc - I'm going to look for traps in this room and do a 1d100 roll.

Find/Remove Traps: [1d100]=96

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Re: Chapter 4: Wizard's Basement

#486 Post by GreyWolfVT »

Xlore "thinks" there are no traps in this room. failed check, leaves you assuming it is clear but not entirely sure about it.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Re: Chapter 4: Wizard's Basement

#487 Post by RiverGreenForest »

Xlore

"Hmm... Anything else we can try?" said Xlore while looking at everyone. "Maybe we should look at the armory for any powerful weapons and stock up on arrows. If nothing else, we should probably continue on and get out of here." continued the high elf.

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Re: Chapter 4: Wizard's Basement

#488 Post by alver »

Urtesi follows Egon into the room.

"That must be the other item Kaerin hired us to retrieve." He points at the two-handed sword decorated with gems.

"I suggest we smash this statue before we touch anything. It is so ugly it would be no great loss, guardian or not."

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Re: Chapter 4: Wizard's Basement

#489 Post by PyroArrow »

Therick Ulrazor: Sylvan Elf - Magic-User - Evoker - AC 10 - Hit Points: 8 / 8

Therick was just sighting the statue without standing in or going through the doorway.
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1A: The Inheritance (1st Ed D&D)

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Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
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Re: Q&A: All things out of character continued again

#490 Post by Rex »

Egon

Egon will grab the gen hilted sword if no one else was going to, but he is wary of the statue.

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Re: Chapter 4: Wizard's Basement

#491 Post by GreyWolfVT »

Weapons Room: Statue Attacks! (not as unexpected as one would think)
Initiative NPCs [1d10]=6 PCs [1d10]=3 Adventures go first!

[doc=]Gargoyle:[/b] AC 5; THAC0 15; # of Attks 4; DMG Claw x2 1d3, Bite 1d6, Horn 1d4

Therick recognizes the statue's likeness to a Gargoyle he, Weston, and Trist stay outside of the weapons cache room. Meanwhile Xlore, Egon & Urtesi enter the room. It is mentioned that the 2-handed sword with the gemmed hilt is another item they were sent to retrieve. Egon grabs it and the statue comes alive and moves to attack the dwarf. Xlore examines the room and finds no traps. Upon seeing the weapons some in the room wonder if there are any better than what they currently carry. But those thoughts quickly move to the back of minds when the statue comes to life and moves to attack Egon.

Blink of an eye, heartbeats slowly time to act and react..

Actions for R0 of Combat?
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Re: Chapter 4: Wizard's Basement

#492 Post by shaidar »

Weston

Worried that such creations might have an immunity to mundane weapons he moves forward with his enchanted staff to strike at it.

Staff +1: to-hit [1d20+1]=14+1=15, dmg [1d6+1]=1+1=2
Last edited by shaidar on Tue Apr 06, 2021 4:18 pm, edited 1 time in total.

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Re: Chapter 4: Wizard's Basement

#493 Post by Rex »

Egon

Egon drops the two-handed sword, draws his magic scimitar and attacks.

Scimitar +1 [1d20+2]=16+2=18 to hit [1d8+4]=1+4=5 damage

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Re: Chapter 4: Wizard's Basement

#494 Post by Cwreando »

Trist

Trist yells, "I do not have Detect magic memorized currently. Watch out. The beastie is alive."

Trist fires two arrows at the gargoyle.
[1d20+4]=5+4=9, dmg sml [1d8]=5

[1d20+4]=13+4=17, dmg sml [1d8]=6
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Re: Chapter 4: Wizard's Basement

#495 Post by RiverGreenForest »

Xlore

Xlore notices the gargoyle and carefully tries to maneuver behind the gargoyle while drawing his longsword out reading for an attack.

If only this beast doesn't notice me..! thought Xlore as he tried to keep calm while making sure the gargoyle doesn't notice the high elf.

Xlore makes his surprise attack on the gargoyle.

Backstab [1d100]=79 MS, [1d20+4]=6+4=10 to hit, [1d4x2]=1x2=2 dmg

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Re: Chapter 4: Wizard's Basement

#496 Post by PyroArrow »

Therick Ulrazor: Sylvan Elf - Magic-User - Evoker - AC 10 - Hit Points: 8 / 8

Therick will hang back for now, though he will have his dagger at the ready and will look for an opportunity to strike, like if the others push the gargoyle nearer the door during combat.
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)

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Re: Chapter 4: Wizard's Basement

#497 Post by alver »

Urtesi tries to draw the beasts attention.

"Here you ugly bastard! Come and get me!"

He slashes at the tail end of the thing with his longsword.

long sword: to hit [1d20+1]=13+1=14, damage [1d8]=3

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Re: Chapter 4: Wizard's Basement

#498 Post by GreyWolfVT »

Gargoyle Battle: R0
Init = Adventurers go first (from prior posting)

Gargoyle: AC 5; THAC0 15; # of Attks 4; DMG Claw x2 1d3, Bite 1d6, Horn 1d4

PCs
Egon attacks the Gargoyle hitting for 5 dmg!
Xlore attacks the Gargoyle but fails to sneak up on it and misses the mark.
Urtesi attacks the Gargoyle but misses with his sword just barely.
Weston attacks the Gargoyle hits for 2 dmg!
Trist attacks the Gargoyle hits with one arrow for 6 dmg!
Therick hangs back for now.
---------------------------------------------
NPC/Monster
Gargoyle attacks Egon (even though he dropped the sword) catching the dwarf with a claw and horn for 4 dmg! ---------------------------------------------
Quick Summary: Egon is hurt by the Gargoyle for 4 dmg. The Gargoyle takes 3 hits for 7 dmg (6 dmg negated for non magical weapon). Same situation though ranged from the door way is now more risky and might hit a friendly. Those that used non-magical weapons notice Weston is correct mundane weapons just skip off the Gargoyle and though you made a solid him the damage is null. Those that did use magical weapons notice their hits bite into the Gargoyle and the damage done is real.

Actions?
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Re: Chapter 4: Wizard's Basement

#499 Post by Rex »

Egon

Egon attacks again with his magic scimitar.

Scimitar +1 [1d20+2]=11+2=13 to hit [1d8+4]=8+4=12 damage

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Re: Chapter 4: Wizard's Basement

#500 Post by shaidar »

Weston continues to try and hit the creature:

Staff +1: to-hit [1d20+1]=18+1=19, dmg [1d6+1]=2+1=3

(and surprises himself)

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