Session 1: Vanderlandt
- Monsieur Rose
- Rider of Rohan
- Posts: 6106
- Joined: Thu Oct 22, 2015 4:26 pm
Re: Session 1: Vanderlandt
Rocco
"Quit it! We're only trying to figure out what's going on." Rocco calls to the air. "Help me with this crate."
Rocco will try to remove the cover of the crate.
If Needed: [1d20] = 19
"Quit it! We're only trying to figure out what's going on." Rocco calls to the air. "Help me with this crate."
Rocco will try to remove the cover of the crate.
If Needed: [1d20] = 19
Re: Session 1: Vanderlandt
Kari
Kari helps Rocco try and remove the cover, using her glaive as a pry bar if necessary.
As needed roll [1d20] = 19
Kari helps Rocco try and remove the cover, using her glaive as a pry bar if necessary.
As needed roll [1d20] = 19
Re: Session 1: Vanderlandt
"Yes, yes, that's it!" encourages Tharmyr helpfully to Kari and Rocco.
As the bench plank comes careening at him, he is glad he is short, but he looks with concern at Wyreth. "Ouch! You okay?" he asks as the druid gets clocked. Tharmyr stays out of the way, but does watch the druid's eyes a moment to make sure there's no signs of a concussion.
As the bench plank comes careening at him, he is glad he is short, but he looks with concern at Wyreth. "Ouch! You okay?" he asks as the druid gets clocked. Tharmyr stays out of the way, but does watch the druid's eyes a moment to make sure there's no signs of a concussion.
Re: Session 1: Vanderlandt
Wyreth
"I'm fine. Let's just get this thing out of here." He takes another swing at the unseen entity.
Quarterstaff w/ Disadvantage: [1d20+3] = 19+3 = 22 [1d20+3] = 16+3 = 19: Damage [1d6 + 1] = 4+1 = 5
"I'm fine. Let's just get this thing out of here." He takes another swing at the unseen entity.
Quarterstaff w/ Disadvantage: [1d20+3] = 19+3 = 22 [1d20+3] = 16+3 = 19: Damage [1d6 + 1] = 4+1 = 5
Re: Session 1: Vanderlandt
Just waiting on an action for Loran.
- Darklin2
- Ranger Lord
- Posts: 2441
- Joined: Mon Sep 30, 2019 4:15 pm
- Location: Mountains of North Carolina
- Contact:
Re: Session 1: Vanderlandt
LORAN
Holding my action until they get out.
Holding my action until they get out.
All things are possible through Magic.
Re: Session 1: Vanderlandt
Initiative
17: Rocco (14+3)
13: Tharmyr (12+1), Wyreth (12+1)
10: Kari (8+2)
9: Attacker (7+2)
5: Loran (2+3)
Round 5
"Quit it!," Rocco calls to the air. "We're only trying to figure out what's going on." Without little hesitation, he requests for Kari, his half-orcish companion, to assist in opening the crate. Quickly lifting the dusty white cloth off the makeshift altar, the pair detects a secret sliding panel on the back of the crate, which the pair easily slide off to the side.
The room quickly begins to reek of it, but Rocco and Kari are the first to be struck by the pungent odor as a rotting corpse spills out of the cramped compartment! The dead form, dressed in a brown tunic and matching cloak, appears to be that of a male farmer.
A creepy, bone-chilling howl or moaning sound fills the room.
"Ouch! You okay?" Tharmyr rhetorically asks Wyreth as he keeps a watchful eye on the druid after witnessing him get struck by a flying object. "I'm fine!" Wyreth responds. "Let's just get this thing out of here." he continues; his statement now possibly directed at the reeking farmer, the unseen entity, or both? The half-elf slams out angrily with his quarterstaff and, while his weapon passes through the attack space without making physical contact, he druid senses his strike was accurate.
Another noticeably angry screeching sound fills the air. The group watches as a chunk of what was once a sturdy leg of a pew lifts from a pile of distressed furniture, presumably by the invisible attacker, and again targets Wyreth. The watchful eyes of Tharmyr grow wide as the druid gets smashed once again (-5).
Loran continues to wait, somewhat impatiently, at the lone entrance of the chapel the group now occupies. Thoughts of cleansing the place in flame plan still occupy her thoughts.
---
Actions for round 6?
P.S. Chartered accountancy
---
Date: 1 Martius 989
Time: 16:44
Daily Forecast
Sunrise: 7:47
Sunset: 19:13
Temperature: 81°
Light Sources: None
Known Conditions
Spells in Effect: None
Character Details
* Rex as Kari | Female | Neutral Good | Half-Orc | Fighter (1) | HD: 1 (1d10) | HP: 13 | AC: 16 | SP: 30' | Initiative: +2 | Darkvision: Yes | Inspiration: No
* Monsieur Rose as Rocco | Male | Chaotic Neutral | Variant Human | Bard (1) | HD: 1 (1d8) | HP: 10 | AC: 14 | SP: 30' | Initiative: +3 | Darkvision: No | Inspiration: No
* kalstone as Wyreth | Male | Chaotic Good | Half-Elf | Druid (1) | HD: 1 (1d8) | HP: 11-4 = 7-5 = 2 | AC: 11 | SP: 30' | Initiative: +1 | Darkvision: Yes | Inspiration: No
* Darklin2 as Loran | Female | Chaotic Good | High Elf | Wizard (1) | HD: 1 (1d6) | HP: 7 | AC: 13 | SP: 30' | Initiative: +3 | Darkvision: Yes | Inspiration: No
* Marullus as Tharmyr | Male | Neutral | Rock Gnome | Storm Sorcerer (1) | HD: 1 (1d6) | HP: 5-2 = 3 | AC: 11 | SP: 25' | Initiative: +1 | Darkvision: Yes | Inspiration: No
Marching Order
Scout
T.B.D.
5-Foot (initial)
Qilynn
Rocco
Loran
Tharmyr
Wyreth
Kari
10-Foot (initial)
Rocco | Qilynn
Loran | Tharmyr
Wyreth | Kari
Watch Schedule (Note: Characters do not sleep in medium or heavy armor unless specifically declared.
First Shift (Three Hours: 21:00-24:00)
T.B.D.
Second Shift (Three Hours: 01:00-03:00)
T.B.D.
Third Shift (Three Hours: 03:00-06:00)
T.B.D.
Rolls
Round 3: Pew Leg vs Wyreth (11): [1d20+4] = 10+4 = 14, [1d20+4] = 7+4 = 11 | [2d4] = 5 -- hit (-5)
17: Rocco (14+3)
13: Tharmyr (12+1), Wyreth (12+1)
10: Kari (8+2)
9: Attacker (7+2)
5: Loran (2+3)
Round 5
"Quit it!," Rocco calls to the air. "We're only trying to figure out what's going on." Without little hesitation, he requests for Kari, his half-orcish companion, to assist in opening the crate. Quickly lifting the dusty white cloth off the makeshift altar, the pair detects a secret sliding panel on the back of the crate, which the pair easily slide off to the side.
The room quickly begins to reek of it, but Rocco and Kari are the first to be struck by the pungent odor as a rotting corpse spills out of the cramped compartment! The dead form, dressed in a brown tunic and matching cloak, appears to be that of a male farmer.
A creepy, bone-chilling howl or moaning sound fills the room.
"Ouch! You okay?" Tharmyr rhetorically asks Wyreth as he keeps a watchful eye on the druid after witnessing him get struck by a flying object. "I'm fine!" Wyreth responds. "Let's just get this thing out of here." he continues; his statement now possibly directed at the reeking farmer, the unseen entity, or both? The half-elf slams out angrily with his quarterstaff and, while his weapon passes through the attack space without making physical contact, he druid senses his strike was accurate.
Another noticeably angry screeching sound fills the air. The group watches as a chunk of what was once a sturdy leg of a pew lifts from a pile of distressed furniture, presumably by the invisible attacker, and again targets Wyreth. The watchful eyes of Tharmyr grow wide as the druid gets smashed once again (-5).
Loran continues to wait, somewhat impatiently, at the lone entrance of the chapel the group now occupies. Thoughts of cleansing the place in flame plan still occupy her thoughts.
---
Actions for round 6?
P.S. Chartered accountancy
---
Date: 1 Martius 989
Time: 16:44
Daily Forecast
Sunrise: 7:47
Sunset: 19:13
Temperature: 81°
High: 84°
Low: 77°
Weather Conditions Low: 77°
Wind: Breezy
Precipitation: None
Humidity: Low
Visibility: Clear
Precipitation: None
Humidity: Low
Visibility: Clear
Light Sources: None
Known Conditions
Tharmyr: Exhaustion 1
Spells in Effect: None
Character Details
* Rex as Kari | Female | Neutral Good | Half-Orc | Fighter (1) | HD: 1 (1d10) | HP: 13 | AC: 16 | SP: 30' | Initiative: +2 | Darkvision: Yes | Inspiration: No
* Monsieur Rose as Rocco | Male | Chaotic Neutral | Variant Human | Bard (1) | HD: 1 (1d8) | HP: 10 | AC: 14 | SP: 30' | Initiative: +3 | Darkvision: No | Inspiration: No
* kalstone as Wyreth | Male | Chaotic Good | Half-Elf | Druid (1) | HD: 1 (1d8) | HP: 11-4 = 7-5 = 2 | AC: 11 | SP: 30' | Initiative: +1 | Darkvision: Yes | Inspiration: No
* Darklin2 as Loran | Female | Chaotic Good | High Elf | Wizard (1) | HD: 1 (1d6) | HP: 7 | AC: 13 | SP: 30' | Initiative: +3 | Darkvision: Yes | Inspiration: No
* Marullus as Tharmyr | Male | Neutral | Rock Gnome | Storm Sorcerer (1) | HD: 1 (1d6) | HP: 5-2 = 3 | AC: 11 | SP: 25' | Initiative: +1 | Darkvision: Yes | Inspiration: No
Marching Order
Scout
T.B.D.
5-Foot (initial)
Qilynn
Rocco
Loran
Tharmyr
Wyreth
Kari
10-Foot (initial)
Rocco | Qilynn
Loran | Tharmyr
Wyreth | Kari
Watch Schedule (Note: Characters do not sleep in medium or heavy armor unless specifically declared.
First Shift (Three Hours: 21:00-24:00)
T.B.D.
Second Shift (Three Hours: 01:00-03:00)
T.B.D.
Third Shift (Three Hours: 03:00-06:00)
T.B.D.
Rolls
Round 3: Pew Leg vs Wyreth (11): [1d20+4] = 10+4 = 14, [1d20+4] = 7+4 = 11 | [2d4] = 5 -- hit (-5)
Re: Session 1: Vanderlandt
Kari
Is the body undead? Determine if undead [1d20] = 4
If she thinks it is she will attack, if not she attempts to get the chest outside.
Glaive [1d20+6] = 15+6 = 21 to hit [1d10+4] = 2+4 = 6 damage
As needed roll [1d20] = 19
Is the body undead? Determine if undead [1d20] = 4
If she thinks it is she will attack, if not she attempts to get the chest outside.
Glaive [1d20+6] = 15+6 = 21 to hit [1d10+4] = 2+4 = 6 damage
As needed roll [1d20] = 19
Re: Session 1: Vanderlandt
Tharmyr steels himself against both injury and exhaustion, narrowing his eyes and pursing his lips as he contemplates the body.
Religion [1d20+5] = 11+5 = 16[1d20+5] = 8+5 = 13 If needed [1d20] = 7
He tries his best to understand the ritual and significance of the dead farmer in the crate both to understand its purpose and to disrupt its current effect. If he thinks he can disrupt it in some way, he then moves to do so.
Edit to add:
His primary goal is to disrupt the ritual significance of whatever is going on. However...
If the best way to disrupt it is to kill the undead thing, or if the undead thing comes at him threateningly, he zaps it with storm energy. (Giving rolls in case)
Bolt [1d20+5] = 2+5 = 7 damage [1d10] = 10
Religion [1d20+5] = 11+5 = 16[1d20+5] = 8+5 = 13 If needed [1d20] = 7
He tries his best to understand the ritual and significance of the dead farmer in the crate both to understand its purpose and to disrupt its current effect. If he thinks he can disrupt it in some way, he then moves to do so.
Edit to add:
His primary goal is to disrupt the ritual significance of whatever is going on. However...
If the best way to disrupt it is to kill the undead thing, or if the undead thing comes at him threateningly, he zaps it with storm energy. (Giving rolls in case)
Bolt [1d20+5] = 2+5 = 7 damage [1d10] = 10
Last edited by Marullus on Mon Oct 26, 2020 8:37 pm, edited 1 time in total.
- Darklin2
- Ranger Lord
- Posts: 2441
- Joined: Mon Sep 30, 2019 4:15 pm
- Location: Mountains of North Carolina
- Contact:
Re: Session 1: Vanderlandt
Loran
Getting impassionate at all the waiting. Fires a Ray of Frost towards where the Pew Leg Came from.
[1d20+6] = 3+6 = 9 Ray of Frost
(I assume that misses.) (Now She is just plain pissed off.)
Get out, Get out now!!!! It's going to burn!!!!!
Getting impassionate at all the waiting. Fires a Ray of Frost towards where the Pew Leg Came from.
[1d20+6] = 3+6 = 9 Ray of Frost
(I assume that misses.) (Now She is just plain pissed off.)
Get out, Get out now!!!! It's going to burn!!!!!
All things are possible through Magic.
- Monsieur Rose
- Rider of Rohan
- Posts: 6106
- Joined: Thu Oct 22, 2015 4:26 pm
Re: Session 1: Vanderlandt
Rocco
He's not sure what he was expecting in the altar/crate, but a dead farmer wasn't it.
He stands shocked for a moment, staring at the corpse on the ground. "Time to go!" Rocco starts moving to leave the building, staying only long enough to make sure Tharmyr and Wyreth are able to make it out in their hurt condition.
As he is standing near Tharmyr, he will try to get in the way of any objects flying towards the Gnome.
If Needed: [1d20] = 7
He's not sure what he was expecting in the altar/crate, but a dead farmer wasn't it.
He stands shocked for a moment, staring at the corpse on the ground. "Time to go!" Rocco starts moving to leave the building, staying only long enough to make sure Tharmyr and Wyreth are able to make it out in their hurt condition.
As he is standing near Tharmyr, he will try to get in the way of any objects flying towards the Gnome.
If Needed: [1d20] = 7
Last edited by Monsieur Rose on Tue Oct 27, 2020 8:41 pm, edited 1 time in total.
Re: Session 1: Vanderlandt
Initiative
17: Rocco (14+3)
13: Tharmyr (12+1), Wyreth (12+1)
10: Kari (8+2)
9: Attacker (7+2)
5: Loran (2+3)
Round 6
Rocco stands shocked for a moment, staring at the corpse on the ground. "Time to go!" says the bard, scampering around Tharmyr and a set of benches towards the lone, doorless exit... just in time to notice a trio of armed goblins stealthily approaching from behind Loran!
Back inside, Tharmyr steels himself against both injury and exhaustion, the gnome wracks his brain, attempting to discern the meaning of what is taking place, managing only to note that whatever unseen entity has been attacking them seemed to become more audible once the corpse was released from the altar... so it's possible there's a connection there? Unable to draw any definitive conclusions, however, the sorcerer creates a mote of lightning energy and hurls it into an area he suspects their attacker may be... but suspects his effort was fruitless.
Wyreth, following Rocco's lead, wraps around the other set of benches and meets at the entrance, where he is halted by Rocco, who motions for the half-elf to halt. The windowless room prevents the druid from seeing the reason for stopping, but suspects something to his left is the cause based upon the bard's non-verbal cues.
At the altar, Kari holds her breath as she moves to examine the form of the corpse that spilled out of the altar moments earlier. By all indications, the man died of a few stab wounds, but the body is not significantly mutilated. After the body shows no signs of animating as an undead, the half-orc quickly slides the back panel of the large box closed and, hopefully using it as partial cover, grabs hold of its sides and tests its weight and stability, trying to determine how easily it could be dragged out of the room -- ultimately suspecting it will likely be possible with, but with some considerable effort.
Another noticeably angry screeching sound fills the air. A previously thrown bench lifts from where it last fell and begins hurling towards Tharmyr, one of the remaining group members still in the vicinity of the corpse, but the large projectile crashes against the altar instead, causing Kari to momentarily pull her hands away.
Back at the entrance, Loran, growing increasingly impatient by all the waiting, causes a frigid beam of blue-white light to streak from her hand towards where she suspects the unseen entity might be, but the ray strikes harmlessly against the far wall instead. "Get out, Get out now!!!! It's going to burn!!!!!" the elf yells. Rocco, sensing his initial warning to the wizard may have fallen on deaf ears, again cautions Loran, who quickly turns to look over her right shoulder and immediately spots the impending threat.
---
I quickly put together a map (which I probably should have been using from the beginning?) now that there is another potential threat looming. Unfortunately, the room decorations (e.g. benches, box/altar, etc...) are part of the image itself and not individual images of their own, so their positions may vary depending upon if/when they've been thrown.
Actions for round 7?
P.S. Chartered accountancy
---
Date: 1 Martius 989
Time: 16:45
Daily Forecast
Sunrise: 7:48
Sunset: 19:13
Temperature: 81°
Light Sources: None
Known Conditions
Spells in Effect: None
Character Details
* Rex as Kari | Female | Neutral Good | Half-Orc | Fighter (1) | HD: 1 (1d10) | HP: 13 | AC: 16 | SP: 30' | Initiative: +2 | Darkvision: Yes | Inspiration: No
* Monsieur Rose as Rocco | Male | Chaotic Neutral | Variant Human | Bard (1) | HD: 1 (1d8) | HP: 10 | AC: 14 | SP: 30' | Initiative: +3 | Darkvision: No | Inspiration: No
* kalstone as Wyreth | Male | Chaotic Good | Half-Elf | Druid (1) | HD: 1 (1d8) | HP: 11-4 = 7-5 = 2 | AC: 11 | SP: 30' | Initiative: +1 | Darkvision: Yes | Inspiration: No
* Darklin2 as Loran | Female | Chaotic Good | High Elf | Wizard (1) | HD: 1 (1d6) | HP: 7 | AC: 13 | SP: 30' | Initiative: +3 | Darkvision: Yes | Inspiration: No
* Marullus as Tharmyr | Male | Neutral | Rock Gnome | Storm Sorcerer (1) | HD: 1 (1d6) | HP: 5-2 = 3 | AC: 11 | SP: 25' | Initiative: +1 | Darkvision: Yes | Inspiration: No
Marching Order
Scout
T.B.D.
5-Foot (initial)
Rocco
Loran
Tharmyr
Wyreth
Kari
10-Foot (initial)
Rocco
Loran | Tharmyr
Wyreth | Kari
Watch Schedule (Note: Characters do not sleep in medium or heavy armor unless specifically declared.
First Shift (Three Hours: 21:00-24:00)
T.B.D.
Second Shift (Three Hours: 01:00-03:00)
T.B.D.
Third Shift (Three Hours: 03:00-06:00)
T.B.D.
Rolls
Round 6: Bench vs Wyreth (11): [1d20+4] = 3+4 = 7, [1d20+4] = 1+4 = 5 | [2d4] = 8 -- miss
17: Rocco (14+3)
13: Tharmyr (12+1), Wyreth (12+1)
10: Kari (8+2)
9: Attacker (7+2)
5: Loran (2+3)
Round 6
Rocco stands shocked for a moment, staring at the corpse on the ground. "Time to go!" says the bard, scampering around Tharmyr and a set of benches towards the lone, doorless exit... just in time to notice a trio of armed goblins stealthily approaching from behind Loran!
Back inside, Tharmyr steels himself against both injury and exhaustion, the gnome wracks his brain, attempting to discern the meaning of what is taking place, managing only to note that whatever unseen entity has been attacking them seemed to become more audible once the corpse was released from the altar... so it's possible there's a connection there? Unable to draw any definitive conclusions, however, the sorcerer creates a mote of lightning energy and hurls it into an area he suspects their attacker may be... but suspects his effort was fruitless.
Wyreth, following Rocco's lead, wraps around the other set of benches and meets at the entrance, where he is halted by Rocco, who motions for the half-elf to halt. The windowless room prevents the druid from seeing the reason for stopping, but suspects something to his left is the cause based upon the bard's non-verbal cues.
At the altar, Kari holds her breath as she moves to examine the form of the corpse that spilled out of the altar moments earlier. By all indications, the man died of a few stab wounds, but the body is not significantly mutilated. After the body shows no signs of animating as an undead, the half-orc quickly slides the back panel of the large box closed and, hopefully using it as partial cover, grabs hold of its sides and tests its weight and stability, trying to determine how easily it could be dragged out of the room -- ultimately suspecting it will likely be possible with, but with some considerable effort.
Another noticeably angry screeching sound fills the air. A previously thrown bench lifts from where it last fell and begins hurling towards Tharmyr, one of the remaining group members still in the vicinity of the corpse, but the large projectile crashes against the altar instead, causing Kari to momentarily pull her hands away.
Back at the entrance, Loran, growing increasingly impatient by all the waiting, causes a frigid beam of blue-white light to streak from her hand towards where she suspects the unseen entity might be, but the ray strikes harmlessly against the far wall instead. "Get out, Get out now!!!! It's going to burn!!!!!" the elf yells. Rocco, sensing his initial warning to the wizard may have fallen on deaf ears, again cautions Loran, who quickly turns to look over her right shoulder and immediately spots the impending threat.
---
I quickly put together a map (which I probably should have been using from the beginning?) now that there is another potential threat looming. Unfortunately, the room decorations (e.g. benches, box/altar, etc...) are part of the image itself and not individual images of their own, so their positions may vary depending upon if/when they've been thrown.
Actions for round 7?
P.S. Chartered accountancy
---
Date: 1 Martius 989
Time: 16:45
Daily Forecast
Sunrise: 7:48
Sunset: 19:13
Temperature: 81°
High: 84°
Low: 77°
Weather Conditions Low: 77°
Wind: Breezy
Precipitation: None
Humidity: Low
Visibility: Clear
Precipitation: None
Humidity: Low
Visibility: Clear
Light Sources: None
Known Conditions
Tharmyr: Exhaustion 1
Spells in Effect: None
Character Details
* Rex as Kari | Female | Neutral Good | Half-Orc | Fighter (1) | HD: 1 (1d10) | HP: 13 | AC: 16 | SP: 30' | Initiative: +2 | Darkvision: Yes | Inspiration: No
* Monsieur Rose as Rocco | Male | Chaotic Neutral | Variant Human | Bard (1) | HD: 1 (1d8) | HP: 10 | AC: 14 | SP: 30' | Initiative: +3 | Darkvision: No | Inspiration: No
* kalstone as Wyreth | Male | Chaotic Good | Half-Elf | Druid (1) | HD: 1 (1d8) | HP: 11-4 = 7-5 = 2 | AC: 11 | SP: 30' | Initiative: +1 | Darkvision: Yes | Inspiration: No
* Darklin2 as Loran | Female | Chaotic Good | High Elf | Wizard (1) | HD: 1 (1d6) | HP: 7 | AC: 13 | SP: 30' | Initiative: +3 | Darkvision: Yes | Inspiration: No
* Marullus as Tharmyr | Male | Neutral | Rock Gnome | Storm Sorcerer (1) | HD: 1 (1d6) | HP: 5-2 = 3 | AC: 11 | SP: 25' | Initiative: +1 | Darkvision: Yes | Inspiration: No
Marching Order
Scout
T.B.D.
5-Foot (initial)
Rocco
Loran
Tharmyr
Wyreth
Kari
10-Foot (initial)
Rocco
Loran | Tharmyr
Wyreth | Kari
Watch Schedule (Note: Characters do not sleep in medium or heavy armor unless specifically declared.
First Shift (Three Hours: 21:00-24:00)
T.B.D.
Second Shift (Three Hours: 01:00-03:00)
T.B.D.
Third Shift (Three Hours: 03:00-06:00)
T.B.D.
Rolls
Round 6: Bench vs Wyreth (11): [1d20+4] = 3+4 = 7, [1d20+4] = 1+4 = 5 | [2d4] = 8 -- miss
Last edited by dmw71 on Sun Nov 15, 2020 11:06 pm, edited 1 time in total.
Reason: Removing Qilynn from marching orders.
Reason: Removing Qilynn from marching orders.
Re: Session 1: Vanderlandt
As a refresher... what's that stuff adjacent to Tharmyr along the south wall?
Re: Session 1: Vanderlandt
Those are, at least in part, the "assorted objects related to public worship" mentioned in the introductory post:
"Scattered throughout the room are assorted objects related to public worship, such as a chalice and a ceremonial rod."
The noteworthy items have already been claimed.
Re: Session 1: Vanderlandt
Kari
Hearing the get out from Loran assumes the worst and heads for the door.
As needed roll [1d20] = 18
Hearing the get out from Loran assumes the worst and heads for the door.
As needed roll [1d20] = 18
- Darklin2
- Ranger Lord
- Posts: 2441
- Joined: Mon Sep 30, 2019 4:15 pm
- Location: Mountains of North Carolina
- Contact:
Re: Session 1: Vanderlandt
Loran
Irritated with the fumbling of the party with the stupid bench and not being able to remove the bow, looks for somewhere to vent her anger and the arriving goblins fill that void. She steps out on to the front stoop and casts Burning hands.
[3d6] = 11 Burning Hands
Irritated with the fumbling of the party with the stupid bench and not being able to remove the bow, looks for somewhere to vent her anger and the arriving goblins fill that void. She steps out on to the front stoop and casts Burning hands.
[3d6] = 11 Burning Hands
All things are possible through Magic.
Re: Session 1: Vanderlandt
His overtired iritability waxing, Tharmyr looks squarely at where the unseen entity should be and flicks his fingers in an arcane gesture, which in turn makes flames begin licking over the now-released farmer-corpse. He pronounces a curse so vile it can only be understood in Primordial at their assailant and then heads for the door behind the others.
Action: Prestidigitation - "You instantaneously light a small campfire."
Move: 30' towards the door.
Action: Prestidigitation - "You instantaneously light a small campfire."
Move: 30' towards the door.
- Monsieur Rose
- Rider of Rohan
- Posts: 6106
- Joined: Thu Oct 22, 2015 4:26 pm
Re: Session 1: Vanderlandt
Rocco
Already a bit on edge with the whole ghost-throwing-benches thing, Rocco reacts undiplomatically to the trio of armed and sneaking goblins.
"Goblins. Three."
He pulls his crossbow and fires a bolt at the red-tinged goblin.
Already a bit on edge with the whole ghost-throwing-benches thing, Rocco reacts undiplomatically to the trio of armed and sneaking goblins.
"Goblins. Three."
He pulls his crossbow and fires a bolt at the red-tinged goblin.