Chapter 6: Return to the Kobold Lair
Re: Chapter 6: Return to the Kobold Lair
Teladrin recoils as the substance touches his skin
[1d20] = 4 save vs breath
Once he is able to recover, he fires two arrows at the creature.
Bow (Point Blank) To Hit: [1d20+6] = 9+6 = 15, Damage: [1d6+2] = 4+2 = 6 (Result is doubled)
Bow (Point Blank) To Hit: [1d20+6] = 8+6 = 14, Damage: [1d6+2] = 6+2 = 8 (Result is doubled)
[1d20] = 4 save vs breath
Once he is able to recover, he fires two arrows at the creature.
Bow (Point Blank) To Hit: [1d20+6] = 9+6 = 15, Damage: [1d6+2] = 4+2 = 6 (Result is doubled)
Bow (Point Blank) To Hit: [1d20+6] = 8+6 = 14, Damage: [1d6+2] = 6+2 = 8 (Result is doubled)
Re: Chapter 6: Return to the Kobold Lair
Cayley
The priestess attempts to see what is happening in the room, but leaves room for the more capable fighters to attack. She loads a bullet into her sling, but would not seem in position to get off a clear shot at this time.
The priestess attempts to see what is happening in the room, but leaves room for the more capable fighters to attack. She loads a bullet into her sling, but would not seem in position to get off a clear shot at this time.
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Re: Chapter 6: Return to the Kobold Lair
Jenks steps back to allow Cayley room to shoot into the room
Re: Chapter 6: Return to the Kobold Lair
Arn the greatly mustachioed paladin cries out like a manly man and tries his best to get out of the way. He fails, and takes the full brunt of the attack.
Save vs Breath (17): [1d20] = 5 (and +2 for being a paladin, and another +2 if the creature is evil (paladin's protection from evil)
Either way, not enough…
6 hits - 4 damage = 2 hits
Save vs Breath (17): [1d20] = 5 (and +2 for being a paladin, and another +2 if the creature is evil (paladin's protection from evil)
Either way, not enough…
6 hits - 4 damage = 2 hits
Re: Chapter 6: Return to the Kobold Lair
Dungeon Master:
Ok, now here we go:
Damage from the Acid Breath Attack:
Arn: 4 Hit Points
Procyon: 4 HP
Teladrin: 4 HP
i need Item saving throws for Arn's shield & armor (2 rolls), Procyon's armor, & Teladrin's armor.
If Metal the save is vs Acid is for 7 or higher, if against cloth you need a 12 or higher on the roll.
You can now give me your combat actions against Ceasteraesc, (Idhrenwen knows it's name)
Round 1 of combat Against the young black dragon:
Teladrin: Needs a 15 To Hit:
Bow (Point Blank) To Hit: [1d20+6] = 9+6 = 15, Damage: [1d6+2] = 4+2 = 6 (Result is doubled) <- This arrow will hit for 12 HP
Bow (Point Blank) To Hit: [1d20+6] = 8+6 = 14, Damage: [1d6+2] = 6+2 = 8 (Result is doubled)
Need an initiative roll for Teladrin
Ok, now here we go:
Damage from the Acid Breath Attack:
Arn: 4 Hit Points
Procyon: 4 HP
Teladrin: 4 HP
i need Item saving throws for Arn's shield & armor (2 rolls), Procyon's armor, & Teladrin's armor.
If Metal the save is vs Acid is for 7 or higher, if against cloth you need a 12 or higher on the roll.
You can now give me your combat actions against Ceasteraesc, (Idhrenwen knows it's name)
Round 1 of combat Against the young black dragon:
Teladrin: Needs a 15 To Hit:
Bow (Point Blank) To Hit: [1d20+6] = 9+6 = 15, Damage: [1d6+2] = 4+2 = 6 (Result is doubled) <- This arrow will hit for 12 HP
Bow (Point Blank) To Hit: [1d20+6] = 8+6 = 14, Damage: [1d6+2] = 6+2 = 8 (Result is doubled)
Need an initiative roll for Teladrin
Re: Chapter 6: Return to the Kobold Lair
Arn's shield saves: [1d20] = 5 [1d20] = 4, plus magic item bonus
Not lookin' good, I have to say…
Arn also takes 4 hits, dropping him from 2 to -2.
Arn the Congealer braces himself against the spew of acid. A splash of it eats though the corner of his dragon shield, causing the flesh of his arm beneath to boil. The impact knocks his shield away, allowing another spat to hit him straight in the face. With a deathly howl, he feels his valiant moustache disintegrate and the acid peel away at his skin. His eyes feel as though they are smoking out of his sockets, and then everything he knows and thinks disappears into nothingness. His body collapses to the floor.
Not lookin' good, I have to say…
Arn also takes 4 hits, dropping him from 2 to -2.
Arn the Congealer braces himself against the spew of acid. A splash of it eats though the corner of his dragon shield, causing the flesh of his arm beneath to boil. The impact knocks his shield away, allowing another spat to hit him straight in the face. With a deathly howl, he feels his valiant moustache disintegrate and the acid peel away at his skin. His eyes feel as though they are smoking out of his sockets, and then everything he knows and thinks disappears into nothingness. His body collapses to the floor.
Re: Chapter 6: Return to the Kobold Lair
[1d6] = 5 initiative
[1d20] = 4 armor save vs acid
Cursing (in elvish), Teladrin struggles to get out of his armor before the acid reaches his skin.
If able, he fires another volley of arrows at the creature.
Bow (Point Blank) To Hit: [1d20+6] = 13+6 = 19, Damage: [1d6+2] = 2+2 = 4 (Result is doubled)
Bow (Point Blank) To Hit: [1d20+6] = 19+6 = 25, Damage: [1d6+2] = 3+2 = 5 (Result is doubled)
[1d20] = 4 armor save vs acid
Cursing (in elvish), Teladrin struggles to get out of his armor before the acid reaches his skin.
If able, he fires another volley of arrows at the creature.
Bow (Point Blank) To Hit: [1d20+6] = 13+6 = 19, Damage: [1d6+2] = 2+2 = 4 (Result is doubled)
Bow (Point Blank) To Hit: [1d20+6] = 19+6 = 25, Damage: [1d6+2] = 3+2 = 5 (Result is doubled)
Re: Chapter 6: Return to the Kobold Lair
The Doctor says, "I think Arn is down. They need a cleric and should be pulled from the combat area."
If no one moves to him The Doctor moves up to try and pull him to safety and then bind his wounds. He will look to see if Arn has any healing potions and if so starts to give it to them
If no one moves to him The Doctor moves up to try and pull him to safety and then bind his wounds. He will look to see if Arn has any healing potions and if so starts to give it to them
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Re: Chapter 6: Return to the Kobold Lair
Sorry about this... I am supposed to roll D20 for armor save, correct?
Also, am I able to attack the dragon?
Also, am I able to attack the dragon?
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Re: Chapter 6: Return to the Kobold Lair
Cayley
The priestess enters the room and kneels over the fallen Arn, "Lord of Light please bring healing to this fallen warrior so that he may continue to battle the evil that confronts us."
____________
Casting CLW: [1d8] = 3
The priestess enters the room and kneels over the fallen Arn, "Lord of Light please bring healing to this fallen warrior so that he may continue to battle the evil that confronts us."
____________
Casting CLW: [1d8] = 3
Re: Chapter 6: Return to the Kobold Lair
Dungeon Master:
Let's see where we are here:
After the young black dragon breathed his acid breath & 3 members of the party took damage to body & armor, combat has began & this is what i have for Round 1 so far:
Round 1: Segment 1:
Initiative Rolls:
Black Dragon: [1d6] = 6
Party: 1d6 = 5
The Party goes first:
Ceasteraesc (Black Dragon Wyrmling): (Hide AC 5; 1 Bite / 2 Claws / Acid Breath; HP 26 / 38)
Adventurers:
Teladrin Vinquin - Ranger Elf - Mondego (AC 3; HP 9 / 13):
Needs a 15 To Hit:
Bow (Point Blank) To Hit: [1d20+6] = 9+6 = 15, Damage: [1d6+2] = 4+2 = 6 (Result is doubled) <- This arrow will hit for 12 HP
Bow (Point Blank) To Hit: [1d20+6] = 8+6 = 14, Damage: [1d6+2] = 6+2 = 8 (Result is doubled)
Cayley - Cleric - Cauchy (AC 6(5) w/Shield 4; HP 8 / 8):
The priestess enters the room and kneels over the fallen Arn, "Lord of Light please bring healing to this fallen warrior so that he may continue to battle the evil that confronts us."
Casting Cure Light Wounds: [1d8] = 3
The Doctor - Wizard - Cwrendo (AC 10; HP 4 / 4):
Stays out of Harms way for now but will tend the injured, if seen & reachable, & intends to case a Sleep spell if anything enters the corridor !
Procyon - Bard - NeoPlasmaVice (AC 8; HP 3 / 7):
Procyon takes out his javelin, and prepares to strike the dragon with it, only to toss it so clumsily that it just like falls out of his hand to the floor !
Javelin 'To Hit' Roll: [1d20] = 1 ; Damage: [1d6] = 1 S/M; [1d8] = 5 L
...OH COME ON!!!!!!!!!!!!
Combat Actions Needed For:
Druid - Hemlocks - Druid - MrHemlocks (AC 10 (9); HP 8 / 8): ( I will NPC this one )
Elusev Coldharbor - Fighter Elf - MonkeyWrench (AC 4; HP 10 / 10 ):
Tuireann - Monk -DadsAngry (AC 10; HP 5 / 5):
Outside of Kobold Lair with Tewahutes the pack mule
Baldo 'Jenks' Jenkins - Thief - Saalaria (AC 5; HP 8 / 8):
Held over for round 1: Segment 2:
Teladrin - Ranger: (both will hit)
Bow (Point Blank) To Hit: [1d20+6] = 13+6 = 19, Damage: [1d6+2] = 2+2 = 4 (Result is doubled)
Bow (Point Blank) To Hit: [1d20+6] = 19+6 = 25, Damage: [1d6+2] = 3+2 = 5 (Result is doubled)
Held over for round 2: Segment 1:
Arn the Congealer rises groggily to his feet, feeling quite ill and near death's door. Hearing the chaos of the fight swirling around him, Arn decides that his enthusiasm for fighting small dragonettes has waned considerably, and he'd really rather just go lie in the corner and be sick for a while. However, he is a paladin after all. With a feeble cry of heroism he goes charging back into the fray, swinging his sword with merciless abandon.
Long sword: [1d20+1] = 4+1 = 5; Damage (s/m): [1d8+1] = 6+1 = 7, (l): [1d12+1] = 10+1 = 11
Let's see where we are here:
After the young black dragon breathed his acid breath & 3 members of the party took damage to body & armor, combat has began & this is what i have for Round 1 so far:
Round 1: Segment 1:
Initiative Rolls:
Black Dragon: [1d6] = 6
Party: 1d6 = 5
The Party goes first:
Ceasteraesc (Black Dragon Wyrmling): (Hide AC 5; 1 Bite / 2 Claws / Acid Breath; HP 26 / 38)
Adventurers:
Teladrin Vinquin - Ranger Elf - Mondego (AC 3; HP 9 / 13):
Needs a 15 To Hit:
Bow (Point Blank) To Hit: [1d20+6] = 9+6 = 15, Damage: [1d6+2] = 4+2 = 6 (Result is doubled) <- This arrow will hit for 12 HP
Bow (Point Blank) To Hit: [1d20+6] = 8+6 = 14, Damage: [1d6+2] = 6+2 = 8 (Result is doubled)
Cayley - Cleric - Cauchy (AC 6(5) w/Shield 4; HP 8 / 8):
The priestess enters the room and kneels over the fallen Arn, "Lord of Light please bring healing to this fallen warrior so that he may continue to battle the evil that confronts us."
Casting Cure Light Wounds: [1d8] = 3
The Doctor - Wizard - Cwrendo (AC 10; HP 4 / 4):
Stays out of Harms way for now but will tend the injured, if seen & reachable, & intends to case a Sleep spell if anything enters the corridor !
Procyon - Bard - NeoPlasmaVice (AC 8; HP 3 / 7):
Procyon takes out his javelin, and prepares to strike the dragon with it, only to toss it so clumsily that it just like falls out of his hand to the floor !
Javelin 'To Hit' Roll: [1d20] = 1 ; Damage: [1d6] = 1 S/M; [1d8] = 5 L
...OH COME ON!!!!!!!!!!!!
Combat Actions Needed For:
Druid - Hemlocks - Druid - MrHemlocks (AC 10 (9); HP 8 / 8): ( I will NPC this one )
Elusev Coldharbor - Fighter Elf - MonkeyWrench (AC 4; HP 10 / 10 ):
Tuireann - Monk -DadsAngry (AC 10; HP 5 / 5):
Outside of Kobold Lair with Tewahutes the pack mule
Baldo 'Jenks' Jenkins - Thief - Saalaria (AC 5; HP 8 / 8):
Held over for round 1: Segment 2:
Teladrin - Ranger: (both will hit)
Bow (Point Blank) To Hit: [1d20+6] = 13+6 = 19, Damage: [1d6+2] = 2+2 = 4 (Result is doubled)
Bow (Point Blank) To Hit: [1d20+6] = 19+6 = 25, Damage: [1d6+2] = 3+2 = 5 (Result is doubled)
Held over for round 2: Segment 1:
Arn the Congealer rises groggily to his feet, feeling quite ill and near death's door. Hearing the chaos of the fight swirling around him, Arn decides that his enthusiasm for fighting small dragonettes has waned considerably, and he'd really rather just go lie in the corner and be sick for a while. However, he is a paladin after all. With a feeble cry of heroism he goes charging back into the fray, swinging his sword with merciless abandon.
Long sword: [1d20+1] = 4+1 = 5; Damage (s/m): [1d8+1] = 6+1 = 7, (l): [1d12+1] = 10+1 = 11
Last edited by PyroArrow on Fri Feb 12, 2016 4:20 am, edited 6 times in total.
Re: Chapter 6: Return to the Kobold Lair
The Doctor stands back away from any acid spray if possible and watches the hallways and will bind wounds after pulling anyone out of harms way if possible. If he has any healing potions and anyone needs it he administers it to them out of harms way. If he spots any threats down any hallways he cast sleep in such a way that none of the party is affected.
Re: Chapter 6: Return to the Kobold Lair
Dungeon Master:
Ok, The Doctor's action noted in the post above !
Ok, The Doctor's action noted in the post above !
Re: Chapter 6: Return to the Kobold Lair
Arn the Congealer rises groggily to his feet, feeling quite ill and near death's door. Hearing the chaos of the fight swirling around him, Arn decides that his enthusiasm for fighting small dragonettes has waned considerably, and he'd really rather just go lie in the corner and be sick for a while. However, he is a paladin after all. With a feeble cry of heroism he goes charging back into the fray, swinging his sword with merciless abandon.
Long sword: [1d20+1] = 4+1 = 5; Damage (s/m): [1d8+1] = 6+1 = 7, (l): [1d12+1] = 10+1 = 11
Long sword: [1d20+1] = 4+1 = 5; Damage (s/m): [1d8+1] = 6+1 = 7, (l): [1d12+1] = 10+1 = 11
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Re: Chapter 6: Return to the Kobold Lair
Procyon takes out his javelin, and prepares to strike the dragon with it.
Re: Chapter 6: Return to the Kobold Lair
Dungeon Master:
Ok, Arn & Procyon's Actions noted & posted in the Round 1 : Segment 1 post above.
We need Tuireann - Monk -DadsAngry, action & i think i need to NPC Hemlocks.
Also actions for:
Elusev Coldharbor - Fighter Elf - MonkeyWrench
Baldo 'Jenks' Jenkins - Thief - Saalaria (AC 5; HP 8 / 8):
Ok, Arn & Procyon's Actions noted & posted in the Round 1 : Segment 1 post above.
We need Tuireann - Monk -DadsAngry, action & i think i need to NPC Hemlocks.
Also actions for:
Elusev Coldharbor - Fighter Elf - MonkeyWrench
Baldo 'Jenks' Jenkins - Thief - Saalaria (AC 5; HP 8 / 8):