Chapter 6: Return to the Kobold Lair

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Re: Chapter 6: Return to the Kobold Lair

#162 Post by Cauchy »

Cayley

The priestess attempts to see what is happening in the room, but leaves room for the more capable fighters to attack. She loads a bullet into her sling, but would not seem in position to get off a clear shot at this time.

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Re: Chapter 6: Return to the Kobold Lair

#163 Post by NeoPlasmaVice »

Procyon flinches as the subtance comes in contact.

[1d20] = 4 save vs breath
How many times must a man look up
Before he can see the sky?
Yes, ’n’ how many ears must one man have
Before he can hear people cry?
Yes, ’n’ how many deaths will it take till he knows
That too many people have died?
The answer, my friend, is blowin’ in the wind
The answer is blowin’ in the wind

Procyon, level 1 Bard, 1A: The Inheritance

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Re: Chapter 6: Return to the Kobold Lair

#164 Post by saalaria »

Jenks steps back to allow Cayley room to shoot into the room

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Re: Chapter 6: Return to the Kobold Lair

#165 Post by Starbeard »

Arn the greatly mustachioed paladin cries out like a manly man and tries his best to get out of the way. He fails, and takes the full brunt of the attack.



Save vs Breath (17): [1d20] = 5 (and +2 for being a paladin, and another +2 if the creature is evil (paladin's protection from evil)
Either way, not enough…

6 hits - 4 damage = 2 hits

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Re: Chapter 6: Return to the Kobold Lair

#166 Post by PyroArrow »

Dungeon Master:

Ok, now here we go:

Damage from the Acid Breath Attack:

Arn: 4 Hit Points
Procyon: 4 HP
Teladrin: 4 HP

i need Item saving throws for Arn's shield & armor (2 rolls), Procyon's armor, & Teladrin's armor.
If Metal the save is vs Acid is for 7 or higher, if against cloth you need a 12 or higher on the roll.

You can now give me your combat actions against Ceasteraesc, (Idhrenwen knows it's name)

Round 1 of combat Against the young black dragon:

Teladrin: Needs a 15 To Hit:
Bow (Point Blank) To Hit: [1d20+6] = 9+6 = 15, Damage: [1d6+2] = 4+2 = 6 (Result is doubled) <- This arrow will hit for 12 HP
Bow (Point Blank) To Hit: [1d20+6] = 8+6 = 14, Damage: [1d6+2] = 6+2 = 8 (Result is doubled)

Need an initiative roll for Teladrin
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)

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Re: Chapter 6: Return to the Kobold Lair

#167 Post by Cwreando »

The Doctor says, "What's going on up there?"
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Re: Chapter 6: Return to the Kobold Lair

#168 Post by Starbeard »

Arn's shield saves: [1d20] = 5 [1d20] = 4, plus magic item bonus
Not lookin' good, I have to say…
Arn also takes 4 hits, dropping him from 2 to -2.

Arn the Congealer braces himself against the spew of acid. A splash of it eats though the corner of his dragon shield, causing the flesh of his arm beneath to boil. The impact knocks his shield away, allowing another spat to hit him straight in the face. With a deathly howl, he feels his valiant moustache disintegrate and the acid peel away at his skin. His eyes feel as though they are smoking out of his sockets, and then everything he knows and thinks disappears into nothingness. His body collapses to the floor.


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Re: Chapter 6: Return to the Kobold Lair

#170 Post by Cwreando »

The Doctor says, "I think Arn is down. They need a cleric and should be pulled from the combat area."

If no one moves to him The Doctor moves up to try and pull him to safety and then bind his wounds. He will look to see if Arn has any healing potions and if so starts to give it to them
Trist Flameheart Multi-Class in progress Gray Elf Fighter/Mage 3/3 - Grey Wolf's Mystara Adventures (Ad&d 2e) Active
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Re: Chapter 6: Return to the Kobold Lair

#171 Post by NeoPlasmaVice »

Sorry about this... I am supposed to roll D20 for armor save, correct?

Also, am I able to attack the dragon?
How many times must a man look up
Before he can see the sky?
Yes, ’n’ how many ears must one man have
Before he can hear people cry?
Yes, ’n’ how many deaths will it take till he knows
That too many people have died?
The answer, my friend, is blowin’ in the wind
The answer is blowin’ in the wind

Procyon, level 1 Bard, 1A: The Inheritance

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Re: Chapter 6: Return to the Kobold Lair

#172 Post by PyroArrow »

Dungeon Master:

NeoPlasmaVice, yes to both !
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)

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Re: Chapter 6: Return to the Kobold Lair

#173 Post by NeoPlasmaVice »

Not lookin' good.
How many times must a man look up
Before he can see the sky?
Yes, ’n’ how many ears must one man have
Before he can hear people cry?
Yes, ’n’ how many deaths will it take till he knows
That too many people have died?
The answer, my friend, is blowin’ in the wind
The answer is blowin’ in the wind

Procyon, level 1 Bard, 1A: The Inheritance

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Re: Chapter 6: Return to the Kobold Lair

#174 Post by Cauchy »

Cayley

The priestess enters the room and kneels over the fallen Arn, "Lord of Light please bring healing to this fallen warrior so that he may continue to battle the evil that confronts us."

____________
Casting CLW: [1d8] = 3

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Re: Chapter 6: Return to the Kobold Lair

#175 Post by PyroArrow »

Dungeon Master:

Let's see where we are here:

After the young black dragon breathed his acid breath & 3 members of the party took damage to body & armor, combat has began & this is what i have for Round 1 so far:

Round 1: Segment 1:

Initiative Rolls:
Black Dragon: [1d6] = 6
Party: 1d6 = 5

The Party goes first:

Ceasteraesc (Black Dragon Wyrmling): (Hide AC 5; 1 Bite / 2 Claws / Acid Breath; HP 26 / 38)

Adventurers:
Teladrin Vinquin - Ranger Elf - Mondego (AC 3; HP 9 / 13):

Needs a 15 To Hit:
Bow (Point Blank) To Hit: [1d20+6] = 9+6 = 15, Damage: [1d6+2] = 4+2 = 6 (Result is doubled) <- This arrow will hit for 12 HP
Bow (Point Blank) To Hit: [1d20+6] = 8+6 = 14, Damage: [1d6+2] = 6+2 = 8 (Result is doubled)


Cayley - Cleric - Cauchy (AC 6(5) w/Shield 4; HP 8 / 8):
The priestess enters the room and kneels over the fallen Arn, "Lord of Light please bring healing to this fallen warrior so that he may continue to battle the evil that confronts us."
Casting Cure Light Wounds: [1d8] = 3


The Doctor - Wizard - Cwrendo (AC 10; HP 4 / 4):
Stays out of Harms way for now but will tend the injured, if seen & reachable, & intends to case a Sleep spell if anything enters the corridor !


Procyon - Bard - NeoPlasmaVice (AC 8; HP 3 / 7):
Procyon takes out his javelin, and prepares to strike the dragon with it, only to toss it so clumsily that it just like falls out of his hand to the floor !

Javelin 'To Hit' Roll: [1d20] = 1 ; Damage: [1d6] = 1 S/M; [1d8] = 5 L
...OH COME ON!!!!!!!!!!!!


Combat Actions Needed For:

Druid - Hemlocks - Druid - MrHemlocks (AC 10 (9); HP 8 / 8): ( I will NPC this one )

Elusev Coldharbor - Fighter Elf - MonkeyWrench (AC 4; HP 10 / 10 ):

Tuireann - Monk -DadsAngry (AC 10; HP 5 / 5):
Outside of Kobold Lair with Tewahutes the pack mule

Baldo 'Jenks' Jenkins - Thief - Saalaria (AC 5; HP 8 / 8):


Held over for round 1: Segment 2:

Teladrin - Ranger: (both will hit)
Bow (Point Blank) To Hit: [1d20+6] = 13+6 = 19, Damage: [1d6+2] = 2+2 = 4 (Result is doubled)
Bow (Point Blank) To Hit: [1d20+6] = 19+6 = 25, Damage: [1d6+2] = 3+2 = 5 (Result is doubled)


Held over for round 2: Segment 1:

Arn the Congealer rises groggily to his feet, feeling quite ill and near death's door. Hearing the chaos of the fight swirling around him, Arn decides that his enthusiasm for fighting small dragonettes has waned considerably, and he'd really rather just go lie in the corner and be sick for a while. However, he is a paladin after all. With a feeble cry of heroism he goes charging back into the fray, swinging his sword with merciless abandon.

Long sword: [1d20+1] = 4+1 = 5; Damage (s/m): [1d8+1] = 6+1 = 7, (l): [1d12+1] = 10+1 = 11
Last edited by PyroArrow on Fri Feb 12, 2016 4:20 am, edited 6 times in total.
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)

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Re: Chapter 6: Return to the Kobold Lair

#176 Post by Cwreando »

The Doctor stands back away from any acid spray if possible and watches the hallways and will bind wounds after pulling anyone out of harms way if possible. If he has any healing potions and anyone needs it he administers it to them out of harms way. If he spots any threats down any hallways he cast sleep in such a way that none of the party is affected.
Trist Flameheart Multi-Class in progress Gray Elf Fighter/Mage 3/3 - Grey Wolf's Mystara Adventures (Ad&d 2e) Active
Durgo Brigthboon Fighter Human Level 3 - Spearment's Barromaze

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Re: Chapter 6: Return to the Kobold Lair

#177 Post by PyroArrow »

Dungeon Master:

Ok, The Doctor's action noted in the post above !
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)

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Re: Chapter 6: Return to the Kobold Lair

#178 Post by Starbeard »

Arn the Congealer rises groggily to his feet, feeling quite ill and near death's door. Hearing the chaos of the fight swirling around him, Arn decides that his enthusiasm for fighting small dragonettes has waned considerably, and he'd really rather just go lie in the corner and be sick for a while. However, he is a paladin after all. With a feeble cry of heroism he goes charging back into the fray, swinging his sword with merciless abandon.

Long sword: [1d20+1] = 4+1 = 5; Damage (s/m): [1d8+1] = 6+1 = 7, (l): [1d12+1] = 10+1 = 11

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Re: Chapter 6: Return to the Kobold Lair

#179 Post by NeoPlasmaVice »

Procyon takes out his javelin, and prepares to strike the dragon with it.
How many times must a man look up
Before he can see the sky?
Yes, ’n’ how many ears must one man have
Before he can hear people cry?
Yes, ’n’ how many deaths will it take till he knows
That too many people have died?
The answer, my friend, is blowin’ in the wind
The answer is blowin’ in the wind

Procyon, level 1 Bard, 1A: The Inheritance

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Re: Chapter 6: Return to the Kobold Lair

#180 Post by PyroArrow »

Dungeon Master:

Ok, Arn & Procyon's Actions noted & posted in the Round 1 : Segment 1 post above.

We need Tuireann - Monk -DadsAngry, action & i think i need to NPC Hemlocks.

Also actions for:
Elusev Coldharbor - Fighter Elf - MonkeyWrench

Baldo 'Jenks' Jenkins - Thief - Saalaria (AC 5; HP 8 / 8):
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)

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