Chapter 04: What lurks below

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MonkeyWrench
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Re: Chapter 04: What lurks below

#221 Post by MonkeyWrench »

Jacob moves up, keeping low and out of arrow fire. intent on inspecting that metal thing.
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Nordbo
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Re: Chapter 04: What lurks below

#222 Post by Nordbo »

Ox - Fires his bow at the first goblin in his line of sight.
NB: No goblins in sight. All you can see up ahead, in your general line of fire, is Korin's outline against a dark room's half-open doorway. Shoot anyway ?

To Jacob, the metal thingy appears to be a clothes-rack, or an armour-rack, shaped roughly like a torso, to drape wearable items over. It looks like it has been broken loose from a wood stand, and also a bit bent, most likely from being tossed over the door.

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Dram
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Re: Chapter 04: What lurks below

#223 Post by Dram »

Ox is drow he can see 120' ft in dark. If he still cannot see. He will not shoot.
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Re: Chapter 04: What lurks below

#224 Post by GreyWolfVT »

Nordbo wrote:
Korin "Clear me a path." once everyone steps out of the way the dwarf charges at the door to smash it open with his shield and his muscle behind it. Korin Open Doors 13 [1d20] = 6
OOC: GW, I wondered about your "Open Doors 13" and 1d20 roll, and then saw that it said '13' on your character sheet. In the PHB a character with 18/28 strength gets Open doors on a 1-3 (using 1d6). So, guessing that a hyphen possibly got left out on Korin's character sheet, I'll convert your d20 roll to a d6 result. 6 on a d20 equals rolling 1.8 on a 1d6 (if that was possible), which anyway is well within the 1-3 you need. Success!

Korin's brute force and solid dwarven frame create the impact necessary to smash the door open and send the goblins tumbling backwards, shrieking. He can't push the door fully open though, due to the physical volume of junk behind it. As Korin straightens himself in front of the half open door to the dark room, something is thrown over the top edge of the door: some kind of metal frame thingy. It falls straight down towards Korin!

But behind him, Jacob and Ox and Norbold are amazed to see: when halfway down, the metal thing swerves sideways then crashes to the floor - without ever touching Korin.
04-32_deflected_object.jpg
Open Doors 1-3 [1d6] = 2
:D
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Re: Chapter 04: What lurks below

#225 Post by GreyWolfVT »

corrected that on my sheet as well.

Korin looks around trying to see with his infravision.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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PyroArrow
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Re: Chapter 04: What lurks below

#226 Post by PyroArrow »

Norbold Ernessaeia [Sylvanian Elf Cleric: Scale Mail AC 6 : 2 / 2 HP]:

Looks ahead through the door with his infravision, if no torch/lantern is interfering with it.

If there is obstruction in front of the door he would lob a light shot over it & hope it hits something, provided no one is already charging in & trying to push the obstructions aside.
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)

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Nordbo
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Re: Chapter 04: What lurks below

#227 Post by Nordbo »

Using infravision, Korin can only see dim shapes through the half-open door, from this angle. No living things in his line of sight:
04-33_Korin_infraviews_goblinroom.JPG
04-33_Korin_infraviews_goblinroom.JPG (17.33 KiB) Viewed 639 times
However, he can hear living things - flustered yelps round behind the door.

I assumed Korin dropped the torch when he charged the door. Whoever picked it up glares out Ox and Norbold's infravision. Even if it remains on the floor, burning, it still disrupts any attempts from the corridor to infraview through Korin, who's anyway blocking half the half-open doorway. For next move, pls state who holds the torch, thanks :) !

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MonkeyWrench
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Re: Chapter 04: What lurks below

#228 Post by MonkeyWrench »

Jacob can hold the torch.

Jacob simply follows behind the others, providing torch light and not being the first target the goblins fire on.
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Re: Chapter 04: What lurks below

#229 Post by GreyWolfVT »

Korin hasn't had the torch for a while i don't know who has it anymore to tell the truth.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Dram
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Re: Chapter 04: What lurks below

#230 Post by Dram »

Ox Does not have a torch. He will move in behind Korin to help him if needed. He whispers to Korin. Do you see anything.
Current Characters/Games
Grakluse Longleaf-A Candle in the Darkness
Jacxor Ironforge-Dungeon of the Mad Mage (5e)
Kreed Oaken-Chaos halls
Xlore Strongoak-B11 King's Festival & B12 Queen's Harvest - AD&D 2e

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Re: Chapter 04: What lurks below

#231 Post by GreyWolfVT »

Korin "Not yet but I hear somethin'."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Nordbo
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Re: Chapter 04: What lurks below

#232 Post by Nordbo »

When everyone moves up behind Korin to peer into the room, this is the torchlit view:
04-34_All_look_into_goblinroom.JPG
04-34_All_look_into_goblinroom.JPG (115.69 KiB) Viewed 631 times
Some more of the armour/clothes racks lie toppled on the floor, probably after Korin's push. Plus other stuff used to block the door. Bunk beds seem to be fixed to the left wall.

Round behind the door the raspy voices sound a bit more panicky: "Go go go! Big Wob kill you! Many Wob!" (in broken Common)

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Re: Chapter 04: What lurks below

#233 Post by GreyWolfVT »

Korin "Alright guys we best close in so that we can take this room over for resting in." the dwarf moves forward seeking the foes to kill.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Dram
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Re: Chapter 04: What lurks below

#234 Post by Dram »

Ox moves in behind Korin with L. Sword drawn. Using his infra vision to find his prey.
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Grakluse Longleaf-A Candle in the Darkness
Jacxor Ironforge-Dungeon of the Mad Mage (5e)
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Re: Chapter 04: What lurks below

#235 Post by Nordbo »

Poking their heads around the door, where Jacob's torchlight out in the corridor can't reach, Korin and Ox use their infravision to see two bipeds cowering inside the room:
04-35_Korin_and_Ox_infraviews_behind_door.jpg
04-35_Korin_and_Ox_infraviews_behind_door.jpg (43.44 KiB) Viewed 625 times
Ox and Korin, pls each roll for initiative!

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Re: Chapter 04: What lurks below

#236 Post by GreyWolfVT »

Korin "You go right I'll take left." then he throws his axe at the one on the left (in the image.)
Hand/Throwing Axe [1d20 +1] = 18+1 = 19 to hit [1d6 +3] = 5+3 = 8 s/m dmg

init[1d6] = 5
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Re: Chapter 04: What lurks below

#237 Post by PyroArrow »

Norbold Ernessaeia [Sylvanian Elf Cleric: Scale Mail AC 6 : 2 / 2 HP]:

Notes that Korin spotted something & threw his axe, & will charge in with them...
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)

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Re: Chapter 04: What lurks below

#238 Post by Dram »

Ox - Got it the one on the right will get a arrow. Will fire his L. bow at the one the right.


L Bow Atk
L Bow to hit [1d20+2] = 16+2 = 18, to Dam[1d6+1] = 1+1 = 2
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Xlore Strongoak-B11 King's Festival & B12 Queen's Harvest - AD&D 2e

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Re: Chapter 04: What lurks below

#239 Post by Nordbo »

Just waiting for Ox's initiative roll, then.

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Re: Chapter 04: What lurks below

#240 Post by Dram »

Ox - HP 6/7 AC 3 Chaimail, Fight/MU


Initiative Roll
Initiative roll/other needed rolls[1d6] = 6
Last edited by Dram on Tue Feb 17, 2015 12:42 am, edited 1 time in total.
Current Characters/Games
Grakluse Longleaf-A Candle in the Darkness
Jacxor Ironforge-Dungeon of the Mad Mage (5e)
Kreed Oaken-Chaos halls
Xlore Strongoak-B11 King's Festival & B12 Queen's Harvest - AD&D 2e

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