Chapter 4: Investigating Marmor Quarry

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saalaria
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Re: Chapter 4: Investigating Marmor Quarry

#341 Post by saalaria »

Ah okay - sure. I assumed you do F/RT

Find/Remove Traps - 20% [1d100] = 22

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Re: Chapter 4: Investigating Marmor Quarry

#342 Post by DadsAngry »

Tuireann:

Tuireann examines the cave entrance. He looks above the entrance for any signs of purposely stacking of stones that could be triggered by a trip wire that could send them falling onto the party as they enter or trapping them inside.

20% Find/Remove Traps: [1d100] = 30

OCC: Bards have Find/Remove Traps as well

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Re: Chapter 4: Investigating Marmor Quarry

#343 Post by PyroArrow »

Dungeon Master:

Ok, Procyon, give me your 1d100 roll for find/remove traps which is also 20% chance for you!
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)

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Starbeard
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Re: Chapter 4: Investigating Marmor Quarry

#344 Post by Starbeard »

As Teladrin points out the tracks to Arn, the paladin confers with the ranger about the nature of the tracks.

'These tracks are quite small, Teladrin. What do you think: kobolds?

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Re: Chapter 4: Investigating Marmor Quarry

#345 Post by PyroArrow »

Dungeon Master:

Since you already encountered Goblin Tracks Teladrin knows these new ones are not goblin.
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)

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Re: Chapter 4: Investigating Marmor Quarry

#346 Post by NeoPlasmaVice »

How many times must a man look up
Before he can see the sky?
Yes, ’n’ how many ears must one man have
Before he can hear people cry?
Yes, ’n’ how many deaths will it take till he knows
That too many people have died?
The answer, my friend, is blowin’ in the wind
The answer is blowin’ in the wind

Procyon, level 1 Bard, 1A: The Inheritance

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PyroArrow
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Re: Chapter 4: Investigating Marmor Quarry

#347 Post by PyroArrow »

Dungeon Master:

Ok, the trap seekers believe they found no traps around the entrance to the cave!

What's Next Folks?!
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)

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Re: Chapter 4: Investigating Marmor Quarry

#348 Post by DadsAngry »

Tuireann:

"The cave entrance is safe if we wish to venture in."

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Re: Chapter 4: Investigating Marmor Quarry

#349 Post by PyroArrow »

Dungeon Master:

I will assume this marching order as posted in the battle log, any changes let me know!

Current Marching Order:

Arn...Teladrin Vinquin

Elusev Coldharbor...Jenks Jenkins

Cayley...Hemlocks

The Doctor...Tuireann

Mugg Grimhammer

Procyon...Oddgar
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)

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Re: Chapter 4: Investigating Marmor Quarry

#350 Post by Starbeard »

Arn expresses that he is ready to enter. He will stand to the right of Teladrin and make his way into the cave when everyone else is ready to go, careful to watch his step along the ground as he moves.

'Do we have appropriate lighting to bring with us? Who will carry it?'

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Re: Chapter 4: Investigating Marmor Quarry

#351 Post by Cauchy »

Cayley

The priestess gets our her lantern and lights it, "Good enough? Lead on."

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Re: Chapter 4: Investigating Marmor Quarry

#352 Post by DadsAngry »

Tuireann:

Tuireann will look for a near by tree and tie Tewahutes to it. Tuireann will take off Tewahutes saddle bags and place them on the ground next to the beast, giving the creature a rest.
"Tewahutes you will need to stay here. I will return shortly."
He then turns to the group. "If anybody needs any supplies I suggest we take them now."
Tuireann leaves a pile of oats for Tewahutes to eat in case we are gone for a long time.

saalaria
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Re: Chapter 4: Investigating Marmor Quarry

#353 Post by saalaria »

Jenks takes his place in the line and prepares to move in

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Re: Chapter 4: Investigating Marmor Quarry

#354 Post by MonkeyWrench »

Elusev is good to move on!
Life is a roller coaster, if you don't stop to enjoy it then you may as well not even ride.

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Re: Chapter 4: Investigating Marmor Quarry

#355 Post by Mondego »

Teladrin nocks an arrow and follows the others.

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Re: Chapter 4: Investigating Marmor Quarry

#356 Post by PyroArrow »

Dungeon Master:

Ok, to get the ball rolling here, the party enters the cave & prepares to move quietly down the stairwell.

Will the Thief Baldo go quietly down alone at first?

If so give me the move silently & hide in shadow D100 rolls.

Or simply going down quietly in marching order as a whole group?
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)

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Re: Chapter 4: Investigating Marmor Quarry

#357 Post by Cwreando »

The Doctor waits to see if he should follow in our stay put for the moment. He quietly mentally goes over recent events and stays alert.
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Re: Chapter 4: Investigating Marmor Quarry

#358 Post by Cwreando »

The Doctor signals quietly to the others to listen for a bit to see if they hear any movement and to look for any signs of a flicker of a torch.
Trist Flameheart Multi-Class in progress Gray Elf Fighter/Mage 3/3 - Grey Wolf's Mystara Adventures (Ad&d 2e) Active
Durgo Brigthboon Fighter Human Level 3 - Spearment's Barromaze

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Re: Chapter 4: Investigating Marmor Quarry

#359 Post by Starbeard »

Arn the Congealer focuses his attention into the darkness ahead, attempting to sense any evil within.

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Re: Chapter 4: Investigating Marmor Quarry

#360 Post by PyroArrow »

Dungeon Master:

I am assuming Arn is not shining a light down into the stairwell while Detecting evil on it, which he does not.
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)

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