Round 3:
Initiative NPC[1d10] = 2 PC[1d10] = 5
NPC's:
Burl: Dead
Gang member 1: Pinned under log trying to get out from under it.
Gang member 2: near death flees to the north side of town.
Gang member 3: near death flees to the north side of town.
Gang member 4: strikes at Rician
Bandit 4[1d20] = 11 dmg[1d6] = 6 missing.
Gang member 5: strikes at Zylax
Bandit 5[1d20] = 19 dmg[1d6] = 5 hitting for 5 dmg.
Gang member 6: strikes at Arastor
Bandit 6[1d20] = 15 dmg[1d6] = 5 hitting AC 5.
Gang member 7: strikes at Shay
Bandit 7[1d20] = 6 dmg[1d6] = 4 missing.
PC's:
Crow: hits would hit but is on the wrong side of the street.....
Rician: swings but misses his target.
Doric: swings at the trapped man under his magical log as he climbs out from under the log killing the man.
Zylax: runs for safety.
Shay: fires a shot with her sling but hits the dirt.
Arastor: kills with his bow another the fleeing bandits.
Still updating here so bare with me please. DM GROWL if you don't put your THAC0 in your sheet I will not know it until i have my books in hand from home >.<
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e