Chapter 1: The Inheritance (Introduction)

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PyroArrow
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Re: Chapter 1: The Inheritance (Introduction)

#341 Post by PyroArrow »

Dungeon Master:

Cayley & Tuireann, pay Aerthfael Badden & then load up the pack mule with their supplies & head for the market square to meet up with Teladrin.

Once there they could buy food items.

Then they head back to Lord Warden Hart's Manor where Cayley does her morning prayers & Teladrin inquires about rations with Lord Warden Hart.

Lord Warden Hart provides the adventurers with a 10 day supply of Iron rations for Each adventurer in the party.

At this point you are all collecting your gear from the Manor & Gildas Trahern's Manse & meet back up in the courtyard of Lord Warden Hart's Manor for final prep for the journey.

If you have any farther actions/dialog to post go on ahead & do so, after that I will start, Chapter 2: The Scramble for the Egg Begins.
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)

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NeoPlasmaVice
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Re: Chapter 1: The Inheritance (Introduction)

#342 Post by NeoPlasmaVice »

What is included within our Iron Rations?
How many times must a man look up
Before he can see the sky?
Yes, ’n’ how many ears must one man have
Before he can hear people cry?
Yes, ’n’ how many deaths will it take till he knows
That too many people have died?
The answer, my friend, is blowin’ in the wind
The answer is blowin’ in the wind

Procyon, level 1 Bard, 1A: The Inheritance

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PyroArrow
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Re: Chapter 1: The Inheritance (Introduction)

#343 Post by PyroArrow »

Dungeon Master:

I found this to help us see what Medieval Iron Rations would consist of:

Well, the term "Iron Ration", as far as I can tell, is a literal translation of the German term "Eiserne Portion" (which goes back at least as far as WWI):
a package of one day's worth of canned meat, tinned vegetables, and hardtack.

It was an emergency ration; soldiers on the front lines carried between one and three days of this in their packs, and were forbidden to break into it except on orders from an officer.
Their normal rations consisted of things like stews, soups, and bread, delivered by runners from field kitchens back behind the support trenches.


In D&D terms, "iron rations" would be dried meat, hard tack, and perhaps some hard cheese, dried beans/peas, dried fruit or vegetables
if it were kept dry and away from vermin -perhaps well wrapped in an oilskin*- it could last for months.

"Standard rations" would be things like regular bread, fresh or smoked meats, sausage, cheese, fresh or pickled vegetables... things that could be foraged, or purchased from farmers, bakers, and taverns along the way.

These would probably not last more than a week or two while on the road, so I would rule that if a party were heading into a dungeon, the first week could be 'standard' rations, but everything after that would have to be iron rations.



* - Oilskin: for those who don't know, "oilskin" is a waterproof cloth made from tightly-woven fabric (usually linen), soaked in linseed oil and allowed to dry.

The linseed oil oxidizes, creating a heavy, flexible, waterproof material. It is a light amber color (unless a dyed canvas is used, or a pigment is mixed into the oil).
It is stiff when cold, gummy when hot (until it picks up a layer of dust, which it does quite quickly), and smells distinctly of linseed oil (which is the basis for oil paint...same principle, really.)

Where did Iron Rations come from:
http://blogofholding.com/?p=2525
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)

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PyroArrow
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Re: Chapter 1: The Inheritance (Introduction)

#344 Post by PyroArrow »

Dungeon Master:

End of Chapter 1: The Inheritance (Introduction)!

Next up Chapter 2: The Scramble for the Egg Begins!
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)

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GreyWolfVT
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Re: Chapter 1: The Inheritance (Introduction)

#345 Post by GreyWolfVT »

love the title btw Scamble Egg :D
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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