DICE ROLLS
We'll be using The Unseen Servant dice roller.
You will be required to create an account before using this free service.
http://unseenservant.com
All rolls made using The Unseen Servant dice roller for for this Campaign should reference Campaign ID# 189.
Please review the following tutorials if you are not familiar with online dice rollers.
Users Guide http://www.unseenservant.com/default.asp?do=guide
Macros Syntax and Ruleshttp://www.unseenservant.com/default.asp?do=help
Dice Rolling Sandbox (for testing your macros)http://www.unseenservant.com/default.asp?do=sand
POSTING
These house rules apply only to the "In Character" thread...
One thing I wanted to point out, since a lot of players are already accustomed to this, is the use of the 'dialog' and 'ooc' formatting buttons (located beneath the bold and underline buttons respectively).
The dialog and ooc buttons will automatically format the text blue and red which form a nice differential.
When posting in character, use the Dialog Button (Blue Text) in the text editor above your post & quotation marks to differentiate your PC's speech.
Example of an "In Character" post:
Melf the Elf draws his long sword from its scabbard and attacks the orc. "You'll pay for killing my friend, you fiend!"
When posting your character's thoughts, use a dark green to indicate that it is one,
for example: Gus is out of sorts and appears angry. He had a profound psychological experience. He does not mean to offend (not much). He could use a mead.
Just, remember that the other players would not know Gus is thinking that!
You can also post "Out of character" comments in the "In Character" thread that are directly related to your character or the game. Please differentiate OOC comments by using the OCC Button at top above your post (Red Text).
Example:
After the battle, Erik the Cleric walks over to the elf. "Let me heal your wounds, Melf." With that, Erik places one hand on Melf's shoulder, and begins to pray.
OOC: Erik the Cleric casts Cure Light Wounds on Melf the Elf, healing 4 points of damage.
Player Character Multi-Classing for Humans:
The AD&D Players Handbook 1st addition has it that the human player character multi-classed by starting with one profession first, then switching to another later.
I will let you do it that way or the way the other humanoids in the game can (see my post in character sheet thread).
House Rules:
PyroArrow
Message
Author
House Rules:
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)
Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)
Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)
1A: The Inheritance (1st Ed D&D)
Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)
Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)
Re: House Rules:
Horse Speeds & Barding: For use in the game:
Running Top Speed: 59.546 km/h or 37mph (2 minute run)
Galloping: 40km/h or 24.855mph to 48km/h or 29.826 mph
Canter: 19km/h or 11.806mph to 24km/h or 14.9129mph
Trot: 13km/h or 8.0778mph to 18/km/h or 11.185mph
Walk: 6.4km/h or 3.9768mph
The game has the horse's speed set at 170 feet/round.
This is 10,200 feet/hour or 1.9318182 miles/hour or 3.1090 km/h.
The module has it that the horse would thus go 85 feet/round through the Borderlands Forest.
Thus 5,100 feet per hour or 0.9659091 miles per hour or 1.5545 kh/h.
So the game is close to the Walk Speed on an open road at least.
On the putting on & removal of Horse Barding:
Leather Barding: it takes 15 minutes to remove, & 1/2 hour to put on.
Metal Barding: 30 minutes to remove & 1 hour to put on.
It is a good idea to remove the horse barding as soon as possible to prevent chafing & sores.
Running Top Speed: 59.546 km/h or 37mph (2 minute run)
Galloping: 40km/h or 24.855mph to 48km/h or 29.826 mph
Canter: 19km/h or 11.806mph to 24km/h or 14.9129mph
Trot: 13km/h or 8.0778mph to 18/km/h or 11.185mph
Walk: 6.4km/h or 3.9768mph
The game has the horse's speed set at 170 feet/round.
This is 10,200 feet/hour or 1.9318182 miles/hour or 3.1090 km/h.
The module has it that the horse would thus go 85 feet/round through the Borderlands Forest.
Thus 5,100 feet per hour or 0.9659091 miles per hour or 1.5545 kh/h.
So the game is close to the Walk Speed on an open road at least.
On the putting on & removal of Horse Barding:
Leather Barding: it takes 15 minutes to remove, & 1/2 hour to put on.
Metal Barding: 30 minutes to remove & 1 hour to put on.
It is a good idea to remove the horse barding as soon as possible to prevent chafing & sores.
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)
Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)
Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)
1A: The Inheritance (1st Ed D&D)
Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)
Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)
Re: House Rules:
Movement Chart & Calculator:
Thanks goes out to Pulpatoon for this!
Thanks goes out to Pulpatoon for this!
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)
Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)
Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)
1A: The Inheritance (1st Ed D&D)
Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)
Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)
Re: House Rules:
Critical Hits & Critical Miss Tables:
Ok, i will make this part of the game play now!
When you roll a natural 20 or higher, consult the charts on these two pages after rolling a D100.
When you roll a natural 1, consult the Fumble Chart on the second page:
Page 1:
Page 2:
Ok, i will make this part of the game play now!
When you roll a natural 20 or higher, consult the charts on these two pages after rolling a D100.
When you roll a natural 1, consult the Fumble Chart on the second page:
Page 1:
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)
Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)
Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)
1A: The Inheritance (1st Ed D&D)
Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)
Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)
Re: House Rules:
I think everyone gets at least 1 to start with & earns another slot as they advance a number of levels, just like for weapons:
NON-WEAPON PROFICIENCIES
Nonweapon Proficiencies:
Group / Initial / #Levels
Warrior: 3...3
Wizard: 4...3
Priest: 4...3
Rogue: 3...4
Monk: 1...2
"If the DM allows characters to have proficiencies, this column also indicates the number of extra proficiency slots the character gains due to his Intelligence. These extra proficiency slots can be used however the player desires. The character never needs to spend any proficiency slots to speak his native language."
The above Intelligence Bonus, is used once, added to the Initial number of proficiencies.
If a proficiency check is required, The Table below lists which ability is used with each
proficiency.
Add the modifier (either positive or negative) listed in the Table to the appropriate ability score. Then the player rolls 1d20.
If the roll is equal to or less than character's adjusted ability score, the character accomplished what he was trying to do.
If the roll is greater than the character's ability score, the character fails at the task. (A roll of 20 always fails.) The DM determines what effects, if any, accompany failure.
Non-Weaponry Proficiency Listings
NON-WEAPON PROFICIENCIES
Nonweapon Proficiencies:
Group / Initial / #Levels
Warrior: 3...3
Wizard: 4...3
Priest: 4...3
Rogue: 3...4
Monk: 1...2
"If the DM allows characters to have proficiencies, this column also indicates the number of extra proficiency slots the character gains due to his Intelligence. These extra proficiency slots can be used however the player desires. The character never needs to spend any proficiency slots to speak his native language."
The above Intelligence Bonus, is used once, added to the Initial number of proficiencies.
If a proficiency check is required, The Table below lists which ability is used with each
proficiency.
Add the modifier (either positive or negative) listed in the Table to the appropriate ability score. Then the player rolls 1d20.
If the roll is equal to or less than character's adjusted ability score, the character accomplished what he was trying to do.
If the roll is greater than the character's ability score, the character fails at the task. (A roll of 20 always fails.) The DM determines what effects, if any, accompany failure.
Non-Weaponry Proficiency Listings
Info taken from Table 37 of 2nd Edition Player's Handbook.
This is a list of the Non-Weapon Proficiencies published by TSR (R) for
AD&D (TM) 2nd Ed. They are compiled from the _Player's Handbook_, the
Player's Handbook Reference series, and a few other sources. For complete
desciptions of the proficiencies and how they work, please refer to the
various books themselves.
Where conflicting information has been published, the most recent version
of the Proficiency is cited.
In the case of Proficiencies unique to the 1st Edition _Oriental Adventures_
book, attempts have been made to translate these to 2nd Ed terms. This,
however, is purely this author's interpretation of the Proficiency.
In the case of Proficiencies unique to the _Player's Option: Skills and
Powers_ handbook, Attributes have been adjusted for those not using the
secondary, derived attributes presented in that book.
This document is intended as an index for quick reference only.
AD&D (TM) is a trademark of TSR (R) Inc.
WORKS CONSULTED
AH _The Age of Heroes_
AQ _Al-Qadim Arabian Adventures_
Bb _The Complete Barbarian's Handbook_
CB _The Complete Bard's Handbook_
CH _The Complete Book of Humanoids_
CN _The Complete Book of Necromancers_
CR _The Complete Ranger's Handbook_
CS _The Complete Sha'ir's Handbook_
CT _The Complete Theif's Handbook_
Dw _The Complete Book of Dwarves_
GR _The Glory of Rome_
OA _Oriental Adventures_
Nj _The Complete Ninja's Handbook_
Pn _The Complete Paladin's Handbook_
Ps _The Complete Psionics Handbook_
PW _Planewalkers' Handbook_
SP _Player's Option: Skills and Powers_
SM _Player's Option: Spells and Magic_
SS _Sages and Specialists_
LAST UPDATED 8 MARCH 1997
NWPs by GROUP
Format: Name/# slots/Attribute/Modifier/Source
GENERAL
Acting 1 CHARISMA -1 CB
Alertness 1 WISDOM +1 Sh
Agriculture 1 INTELLIGENCE 0
Animal Handling 1 WISDOM -1
Animal Rending 1 DEXTERITY +2 Bb
Animal Training 1 WISDOM 0
Artistic Ability 1 WISDOM 0
Athletics 1 DEXTERITY -1 AH
Begging 1 CHARISMA Sp. CT
Blacksmithing 1 STRENGTH 0
Boat Piloting 1 STRENGTH 0 SP
Boating 2 WISDOM +1 Sh
Boatwright 1 INTELLIGENCE -1 Dw
Brewing 1 INTELLIGENCE 0
Calligraphy 2 DEXTERITY -2 OA
Carpentry 1 STRENGTH 0
Cartography 1 INTELLIGENCE -2/0 SS
Caving 2 WISDOM var. SS
Chanting 1 CHARISMA +2 CB
Chaos Shaping 1 WISDOM 0 PW
Cheesemaking 1 INTELLIGENCE 0 CH
City Familiarity 1 INTELLIGENCE 0 Nj
Clothesmaking, Crude 1 INTELLIGENCE -1 Bb
Cobbling 1 DEXTERITY 0
Concocting 1 INTELLIGENCE -2 SS
Cooking 1 INTELLIGENCE 0
Craft Instrument 2 DEXTERITY -2 CB
Crowd Working 1 CHARISMA 0 CB
Dancing 1 DEXTERITY 0
Danger Sense 2 WISDOM +1 CH
Debate 1 INTELLIGENCE 0
Deep Diving 2 WISDOM -2 SP
Direction Sense 1 WISDOM +1
Distance Sense 1 WISDOM 0 CR
Drinking 1 CONSTITUTION 0 CH
Eating 1 CONSTITUTION 0 CH
Etiquette 1 CHARISMA 0
Falconry 1 WISDOM -1 CR
Fire-Building 1 WISDOM -1
Fishing 1 WISDOM -1
Flower Arranging 1 WISDOM 0 OA
Foraging 1 INTELLIGENCE -2 Sh
Fortune Telling 2 CHARISMA +2
Fungi Recognition 1 INTELLIGENCE +3 Dw
Gaming 1 CHARISMA 0
Geography 1 or 2 INTELLIGENCE -1 Sh
Haggling 2 WISDOM 0 AQ
Heraldry 1 INTELLIGENCE 0
Hiding 2 INTELLIGENCE -1 CH
Landscape Gardening 1 WISDOM -1 OA
Languages, Modern 1 INTELLIGENCE 0
Leather Working 1 INTELLIGENCE 0
Looting 1 DEXTERITY 0
Masseur 1 DEXTERITY 0 OA
Medium 2 WISDOM 0 Sh
Metalworking 1 DEXTERITY 0 AQ
Military Science 1 INTELLIGENCE 0 GR
Mining 2 WISDOM -3
Musical Instrument 1 DEXTERITY -1
Noh 1 CHARISMA -1 OA
Observation 1 INTELLIGENCE 0 CT
Oratory 1 CHARISMA -1 AH
Orienteering 2 INTELLIGENCE -2
Origami 1 DEXTERITY 0
Painting 1 DEXTERITY -1 SP
Persuasion 1 CHARISMA -2 SM
Philosophy 1 WISDOM -1 AH
Planar Direction Sense 1 WISDOM +1 PW
Planar Sense 1 WISDOM -1 PW
Planar Survival 2 INTELLIGENCE -2 PW
Poetry 1 INTELLIGENCE -2
Politics 1 CHARISMA 0 GR
Portal Feel 2 INTELLIGENCE -3/-5 PW
Pottery 1 DEXTERITY -2
Prophecy 1 WISDOM -2 SS
Rhetoric 1 CHARISMA 0 GR
Riding, Airborne 2 WISDOM -2
Riding, Land-based 1 WISDOM +3
Riding, Sea-based 2 DEXTERITY -2 CR
Rope Use 1 DEXTERITY 0
Rowing 1 STRENGTH -1 AH
Sculpting 1 DEXTERITY 0 SP
Seamanship 1 DEXTERITY +1
Seamstress/Tailor 1 DEXTERITY -1
Sign Language 1 INTELLIGENCE +2
Signalling 1 INTELLIGENCE -2 CR
Silk Making 1 DEXTERITY -2 OA
Singing 1 CHARISMA 0
Slow Respiration 1 NA NA
Smelting 1 INTELLIGENCE -2
Sound Analysis 1 WISDOM 0
Sound Imitation 2 CHARISMA -2 OA
Stonemasonry 1 STRENGTH -2
Swimming 1 STRENGTH 0
Tattooing 1 DEXTERITY 0
Tea Ceremony 2 WISDOM -2 OA
Voice Mimicry 2 CHARISMA Sp. CT
Weapon Improvisation 1 WISDOM -1 Bb
Weather Sense 1 WISDOM -1
Weaving 1 INTELLIGENCE -1
Whistling/Humming 1 DEXTERITY +2 CB
Winemaking 1 INTELLIGENCE 0 CH
PRIEST
Administration 1 INTELLIGENCE +1 SM
Alms 1 CHARISMA 0 SM
Ancient Geography 1 or 2 INTELLIGENCE -2 Sh
Ancient History 1 INTELLIGENCE -1
Anatomy 1 INTELLIGENCE 0 CN
Astrology 2 INTELLIGENCE 0
Bookbinding 1 INTELLIGENCE 0 SM
Bureaucracy 2 INTELLIGENCE 0 SM
Ceremony 1 WISDOM 0 SM
Diagnostics 1 WISDOM -1 Pn
Diplomacy 1 CHARISMA -1 SM
Dream Interpretation 2 WISDOM -1 Sh
Engineering 2 INTELLIGENCE -3
Genie Lore 1 INTELLIGENCE 0 AQ
Healing 2 WISDOM -2
Herbalism 2 INTELLIGENCE -2
Investigation 1 INTELLIGENCE -2 SM
Languages, Ancient 1 INTELLIGENCE 0
Law 1 INTELLIGENCE 0 SM
Local History 1 CHARISMA 0
Navigation 1 INTELLIGENCE -2
Necrology 1 WISDOM 0 CN
Netherworld Knowledge 1 WISDOM -3 CN
Omen Interpretation 1 INTELLIGENCE -2 Sh
Omen Reading 1 WISDOM -2 SM
Papermaking 1 INTELLIGENCE 0 SM
Planology 1 INTELLIGENCE 0 PW
Reading/Writing 1 INTELLIGENCE +1
Religion 1 WISDOM 0
Sage Knowledge 2 INTELLIGENCE -2 SM
Scribe 1 DEXTERITY +1 SM
Shamanic Ritual 1 WISDOM +1 Sh
Soothsaying 2 INTELLIGENCE 0 Bb
Spellcraft 1 INTELLIGENCE -2
Spell Recovery 2 INTELLIGENCE -5 PW
Spirit Lore 2 CHARISMA -4 CN
Spirit Lore 1 WISDOM +2 Sh
Trance 2 CONSTITUTION -3 Sh
Undead Knowledge 1 WISDOM 0 CS
Undead Lore 1 INTELLIGENCE -1 SM
Venom Handling 1 WISDOM -2 CN
Veterinary Healing 1 WISDOM -3 CR
PSIONICIST
Gem Cutting 2 DEXTERITY -2 Ps
Harness Subconscious 2 WISDOM -1 Ps
Hypnosis 1 CHARISMA -2 Ps
Meditative Focus 1 WISDOM +1 Ps
Reading/Writing 1 INTELLIGENCE +1 Ps
Rejuvenation 1 WISDOM -1 Ps
Religion 1 WISDOM 0 Ps
ROGUE
Ancient History 1 INTELLIGENCE -1
Animal Noise 1 WISDOM -1 CT
Appraising 1 INTELLIGENCE 0
Assimilation 1 INTELLIGENCE 0 Nj
Awareness 2 WISDOM 0 AQ
Bartering 1 INTELLIGENCE -2
Begging 1 CHARISMA Sp. CT
Blind-Fighting 2 NA NA
Bureaucracy 2 INTELLIGENCE 0 Pn
Camouflage 1 WISDOM 0 CR
Chicanery 1 DEXTERITY -1 AH
Close-quarters Fighting 2 DEXTERITY 0 CH
Detect Signing 1 INTELLIGENCE +1 Nj
Disguise 1 CHARISMA -1
Enamour 1 CHARISMA -2 Nj
Endurance 2 CONSTITUTION 0
Escape 2 DEXTERITY 0 Nj
Fast-Talking 1 CHARISMA Sp. CT
Feign/Detect Sleep 1 INTELLIGENCE 0 Nj
Forgery 1 DEXTERITY -1
Gem Cutting 2 DEXTERITY -2
Giant Kite Flying 1 DEXTERITY -3 Nj
Grooming 2 DEXTERITY 0 AQ
Herbalism 2 INTELLIGENCE -2
Hold Breath 1 CONSTITUTION 0 Nj
Hunting 1 WISDOM -1
Information Gathering 1 INTELLIGENCE Sp. CT
Intimidation 1 STR/CHA Sp. CT
Juggling 1 DEXTERITY -1
Jumping 1 STRENGTH 0
Local History 1 CHARISMA 0
Locksmithing 1 DEXTERITY 0
Navigation 1 INTELLIGENCE -2
Night Vision 1 WISDOM -2 Nj
Pest Control 1 WISDOM 0 Dw
Quick Study 2 Varies -3 Nj
Reading Lips 2 INTELLIGENCE -2
Reading/Writing 1 INTELLIGENCE +1
Riding, Horse Spec. 2 WISDOM +2 AQ
Riding, Camel Spec. 2 WISDOM +2 AQ
Set Snares 1 DEXTERITY -1
Survival 2 INTELLIGENCE 0
Tightrope Walking 1 DEXTERITY 0
Toxicology 2 INTELLIGENCE 0 Nj
Tracking 2 WISDOM 0
Trailing 1 DEXTERITY Sp. CT
Trail Signs 1 INTELLIGENCE -1 CR
Tumbling 1 DEXTERITY 0
Underclass 1 WISDOM 0 Nj
Ventriloquism 1 INTELLIGENCE -2
Water Walking 1 DEXTERITY -1 Nj
WARRIOR
Animal Lore 1 INTELLIGENCE 0
Armourer 2 INTELLIGENCE -2
Armourer, Crude 1 INTELLIGENCE -1 Bb
Awareness 2 WISDOM 0 AQ
Blind-Fighting 2 NA NA
Bowyer/Fletcher 1 DEXTERITY -1
Bowyer/Fletcher, Crude 1 DEXTERITY 0 Bb
Camouflage 1 WISDOM 0 CR
Charioteering 1 DEXTERITY +2
Close-quarters Fighting 2 DEXTERITY 0 CH
Display Weapon Prowess 1 DEXTERITY 0 AQ
Endurance 2 CONSTITUTION 0
Horde Summoning 2 CHARISMA -2 Bb
Hunting 1 WISDOM -1
Iaijutsu 1 NA NA OA
Intimidation 1 STR/CHA Sp. CT
Jousting 1 DEXTERITY +2 Pn
Law 1 WISDOM 0 Pn
Leadership 1 CHARISMA 0 Bb
Light Sleeping 1 CONSTITUTION -1 Bb
Mountaineering 1 NA NA
Natural Fighting 2 STRENGTH +1 CH
Navigation 1 INTELLIGENCE -2
Riding, Horse Spec. 2 WISDOM +2 AQ
Riding, Camel Spec. 2 WISDOM +2 AQ
Running 1 CONSTITUTION -6
Set Snares 1 DEXTERITY -1
Spelunking 1 INTELLIGENCE -2 CR
Style Analysis 1 INTELLIGENCE -1 Nj
Survival 2 INTELLIGENCE 0
Tactics 1 INTELLIGENCE -1 AH
Tracking 2 WISDOM 0
Trail Marking 1 WISDOM 0 CR
Trail Signs 1 INTELLIGENCE -1 CR
Weaponsmithing 3 INTELLIGENCE -3
Weaponsmithing, Crude 1 WISDOM -3 CR
Wild Fighting 2 CONSTITUTION 0 CH
WIZARD
Alchemy 2 INTELLIGENCE -3 SM
Ancient History 1 INTELLIGENCE -1
Anatomy 2 INTELLIGENCE -2 SM
Arcanology 1 INTELLIGENCE -3 SM
Astrology 2 INTELLIGENCE 0
Bookbinding 1 INTELLIGENCE 0 SM
Clockwork Creation 2 DEXTERITY 0 CS
Concentration 2 WISDOM -2 SM
Dowsing 1 WISDOM -3 SM
Engineering 2 INTELLIGENCE -3
Future History 1 INTELLIGENCE -2 Ch
Gem Cutting 2 DEXTERITY -2
Genie Lore 1 INTELLIGENCE 0 AQ
Glassblowing 1 DEXTERITY 0 SM
Herbalism 2 INTELLIGENCE -2
Hypnotism 1 CHARISMA -2 SM
Languages, Ancient 1 INTELLIGENCE 0
Languages, Future 1 INTELLIGENCE 0 Ch
Mental Resistance 1 WISDOM -1 SM
Navigation 1 INTELLIGENCE -2
Necrology 1 WISDOM 0 CN
Netherworld Knowledge 1 WISDOM -3 CN
Numeracy 1 INTELLIGENCE 0 CS
Numerology 2 INTELLIGENCE 0 CS
Omen Reading 1 WISDOM -2 SM
Papermaking 1 INTELLIGENCE 0 SM
Planology 1 INTELLIGENCE 0 PW
Prestidigitation 1 DEXTERITY -1 SM
Prophecy 1 WISDOM -1 Ch
Reading/Writing 1 INTELLIGENCE +1
Religion 1 WISDOM 0
Research 1 INTELLIGENCE 0 SM
Sage Knowledge 2 INTELLIGENCE -2 SM
Scribe 1 DEXTERITY +1 SM
Sorcerous Duelling 2 INTELLIGENCE -1
Spellcraft 1 INTELLIGENCE -2
Spell Recovery 2 INTELLIGENCE -5 PW
Spirit Lore 2 CHARISMA -4
Tactics of Magic 1 INTELLIGENCE -1 SM
Thaumaturgy 1 INTELLIGENCE -2 SM
Time Sense 1 WISDOM -2 Ch
Venom Handling 1 WISDOM -2 CN
Undead Knowledge 1 WISDOM 0 CS
NWPs in Alphabetical order
Format: Name/# slots/Attribute/Modifier/Group/Source
NON-WEAPON PROFICIENCIES
Acting 1 CHA -1 G CB
Administration 1 INT +1 P SM
Alchemy 2 INT -3 Wz SM
Alertness 1 WIS +1 G CT
Alms 1 CHA 0 P SM
Anatomy 1 INT -2 P,Wz SM
Arcanology 1 INT -3 Wz SM
Agriculture 1 INT 0 G
Ancient Geography 1 or 2 INT -2 P Sh
Ancient History 1 INT -1 P,R,Wz
Animal Handling 1 WIS -1 G
Animal Lore 1 INT 0 W
Animal Noise 1 WIS -1 R CT
Animal Rending 1 DEX +2 G Bb
Animal Training 1 WIS 0 G
Appraising 1 INT 0 R
Armourer 2 INT -2 W
Armourer, Crude 1 INT -1 W Bb
Artistic Ability 1 WIS 0 G
Assimilation 1 INT 0 R Nj
Astrology 2 INT 0 P,Wz
Athletics 1 DEX -1 G AH
Awareness 2 WIS 0 R,W AQ
Bartering 1 INT -2 R
Begging 1 CHA Sp. G CT
Blacksmithing 1 STR 0 G
Blind-Fighting 2 NA NA R,W
Boating 1 WIS +1 G CT
Boatwright 1 INT -1 G Dw
Bookbinding 1 INT 0 P,Wz SM
Bowyer/Fletcher 1 DEX -1 W
Bowyer/Fletcher, Crude 1 DEX 0 W Bb
Bureaucracy 2 INT 0 P,R SM
Brewing 1 INT 0 G
Calligraphy 2 DEX -2 G OA
Camouflage 1 WIS 0 R,W CR
Carpentry 1 STR 0 G
Cartography 1 INT -2/0 G SS
Caving 2 WIS var. G SS
Ceremony 1 WIS 0 P SM
Chanting 1 CHA +2 G CB
Chaos Shaping 1 WIS 0 G PW
Charioteering 1 DEX +2 W
Cheesemaking 1 INT 0 G CH
Chicanery 1 DEX -1 R AH
City Familiarity 1 INT 0 G Nj
Clockwork Creation 2 DEX 0 Wz CS
Close-quarters Fighting 2 DEX 0 R,W CH
Clothesmaking, Crude 1 INT -1 G Bb
Cobbling 1 DEX 0 G
Concentration 2 WIS -2 Wz SM
Concocting 1 INT -2 G SS
Cooking 1 INT 0 G
Craft Instrument 2 DEX -2 G CB
Crowd Working 1 CHA 0 G CB
Dancing 1 DEX 0 G
Danger Sense 2 WIS +1 G CH
Debate 1 INT 0 G
Detect Signing 1 INT +1 R Nj
Diagnostics 1 WIS -1 P Pn
Diplomacy 1 CHA -1 P SM
Direction Sense 1 WIS +1 G
Disguise 1 CHA -1 R
Display Weapon Prowess 1 DEX 0 W AQ
Distance Sense 1 WIS 0 G CR
Dowsing 1 WIS -3 Wz SM
Dream Interpretation 2 WIS -1 P Sh
Drinking 1 CON 0 G CH
Eating 1 CON 0 G CH
Enamour 1 CHA -2 R Nj
Endurance 2 CON 0 R,W
Engineering 2 INT -3 P,Wz
Escape 2 DEX 0 R Nj
Etiquette 1 CHA 0 G
Falconry 1 WIS -1 G CR
Fast-Talking 1 CHA Sp. R CT
Feign/Detect Sleep 1 INT 0 R Nj
Fire-Building 1 WIS -1 G
Fishing 1 WIS -1 G
Flower Arranging 1 WIS 0 G OA
Foraging 1 INT -2 G Sh
Forgery 1 DEX -1 R
Fortune Telling 2 CHA +2 G
Fungi Recognition 1 INT +3 G Dw
Future History 1 INT 0 Wz Ch
Gaming 1 CHA 0 G
Gem Cutting 2 DEX -2 Ps,R,Wz
Genie Lore 1 INT 0 P,Wz AQ
Geography 1 or 2 INT -1 G Sh
Giant Kit Flying 1 DEX -3 R Nj
Glassblowing 1 DEX 0 Wz SM
Grooming 2 DEX 0 R AQ
Haggling 2 WIS 0 G AQ
Harness Subconscious 2 WIS -1 Ps Ps
Healing 2 WIS -2 P
Heraldry 1 INT 0 G
Herbalism 2 INT -2 P,R,Wz
Hiding 2 INT -1 G CH
Hold Breath 1 CON 0 R Nj
Horde Summoning 2 CHA -2 W Bb
Hunting 1 WIS -1 R,W
Hypnosis 1 CHA -2 Ps Ps
Hypnotism 1 CHA -2 Wz SM
Iaijutsu 1 NA NA W OA
Information Gathering 1 INT Sp. R CT
Intimidation 1 STR/CHA Sp. R,W CT
Investigation 1 INT -2 P SM
Jousting 1 DEX +2 W Pn
Juggling 1 DEX -1 R
Jumping 1 STR 0 R
Landscape Gardening 1 WIS -1 G OA
Languages, Ancient 1 INT 0 P,Wz
Languages, Future 1 INT 0 Wz Ch
Languages, Modern 1 INT 0 G
Law 1 INT 0 P,W SM
Leadership 1 CHA 0 W Bb
Leather Working 1 INT 0 G
Light Sleeping 1 CON -1 W Bb
Local History 1 CHA 0 P,R
Locksmithing 1 DEX 0 R
Looting 1 DEX 0 G
Masseur 1 DEX 0 G OA
Meditative Focus 1 WIS +1 Ps Ps
Medium 2 WIS 0 G Sh
Mental Resistance 1 WIS -1 Wz SM
Metalworking 1 DEX 0 G AQ
Military Science 1 INT 0 G GR
Mining 2 WIS -3 G
Mountaineering 1 NA NA W
Musical Instrument 1 DEX -1 G
Natural Fighting 2 STR +1 W CH
Navigation 1 INT -2 P,R,W,Wz
Necrology 1 WIS 0 P,Wz CN
Netherworld Knowledge 1 WIS -3 P,Wz CN
Night Vision 1 WIS -2 R Nj
Noh 1 CHA -1 G OA
Numeracy 1 INT 0 Wz CS
Numerology 2 INT 0 Wz CS
Observation 1 INT 0 G CT
Omen Interpretation 1 INT -2 P Sh
Omen Reading 1 WIS -2 P,Wz SM
Oratory 1 CHA -1 G AH
Origami 1 DEX 0 G
Painting 1 DEX -1 G SP
Papermaking 1 INT 0 P,Wz SM
Persuasion 1 CHA -2 G SM
Pest Control 1 WIS 0 R Dw
Philosophy 1 WIS -1 G AH
Planar Direction Sense 1 WIS +1 G PW
Planar Sense 1 WIS -1 G PW
Planar Survival 2 INT -2 G PW
Planology 1 INT 0 P,Wz PW
Poetry 1 INT -2 G
Politics 1 CHA 0 G GR
Pottery 1 DEX -2 G
Prestidigitation 1 DEX -1 Wz SM
Prophecy 1 WIS -1 Wz Ch
Prophecy 2 WIS -2 G SS
Quick Study 2 Var. -3 R Nj
Reading Lips 2 INT -2 R
Reading/Writing 1 INT +1 P,Ps,R,Wz
Rejuvenation 1 WIS -1 Ps Ps
Religion 1 WIS 0 P,Ps,Wz
Research 1 INT 0 Wz SM
Rhetoric 1 CHA 0 G GR
Riding, Airborne 2 WIS -2 G
Riding, Camel Spec. 2 WIS +2 R,W AQ
Riding, Horse Spec. 2 WIS +2 R,W AQ
Riding, Land-based 1 WIS +3 G
Riding, Sea-based 2 DEX -2 G CR
Rope Use 1 DEX 0 G
Rowing 1 STR -1 G AH
Running 1 CON -6 W
Sage Knowledge 2 INT -2 P,Wz SM
Scribe 1 DEX +1 P,Wz SM
Sculpting 1 DEX 0 G SP
Seamanship 1 DEX +1 G
Seamstress/Tailor 1 DEX -1 G
Set Snares 1 DEX -1 R,W
Shamanistic Ritual 1 WIS +1 P Sh
Sign Language 1 INT +2 G
Signalling 1 INT -2 G CR
Silk Making 1 DEX -2 G OA
Singing 1 CHA 0 G
Slow Respiration 1 NA NA G
Smelting 1 INT -2 G
Soothsaying 2 INT 0 P Bb
Sorcerous Duelling 2 INT -1 Wz
Sound Analysis 1 WIS 0 G
Sound Imitation 2 CHA -2 G OA
Spellcraft 1 INT -2 P,Wz
Spell Recovery 2 INT -5 P,Wz PW
Spelunking 1 INT -2 W CR
Spirit Lore 2 CHA -4 P,Wz CN
Spirit Lore 1 WIS +2 P Sh
Stonemasonry 1 STR -2 G
Style Analysis 1 INT -1 W Nj
Survival 2 INT 0 R,W
Swimming 1 STR 0 G
Tactics 1 INT -1 W AH
Tactics of Magic 1 INT -1 Wz SM
Tattooing 1 DEX 0 G
Tea Ceremony 2 WIS -2 G OA
Thaumaturgy 1 INT -2 Wz SM
Tightrope Walking 1 DEX 0 R
Time Sense 1 WIS -2 Wz Ch
Toxicology 2 INT 0 R Nj
Tracking 2 WIS 0 R,W
Trailing 1 DEX Sp. R CT
Trail Marking 1 WIS 0 W CR
Trail Signs 1 INT -1 R,W CR
Trance 2 CON -3 P Sh
Tumbling 1 DEX 0 R
Undead Knowledge 1 WIS 0 P,Wz CS
Undead Lore 1 INT -1 P SM
Underclass 1 WIS 0 R Nj
Venom Handling 1 WIS -2 P,Wz CN
Ventriloquism 1 INT -2 R
Vetinary Healing 1 WIS -3 P CR
Voice Mimicry 2 CHA Sp. G CT
Water Walking 1 DEX -1 R Nj
Weapon Improvisation 1 WIS -1 G Bb
Weaponsmithing 3 INT -3 W
Weaponsmithing, Crude 1 WIS -3 W CR
Weather Sense 1 WIS -1 G
Weaving 1 INT -1 G
Whistling/Humming 1 DEX +2 G CB
Wild Fighting 2 CON 0 W CH
Winemaking 1 INT 0 G CH
This is a list of the Non-Weapon Proficiencies published by TSR (R) for
AD&D (TM) 2nd Ed. They are compiled from the _Player's Handbook_, the
Player's Handbook Reference series, and a few other sources. For complete
desciptions of the proficiencies and how they work, please refer to the
various books themselves.
Where conflicting information has been published, the most recent version
of the Proficiency is cited.
In the case of Proficiencies unique to the 1st Edition _Oriental Adventures_
book, attempts have been made to translate these to 2nd Ed terms. This,
however, is purely this author's interpretation of the Proficiency.
In the case of Proficiencies unique to the _Player's Option: Skills and
Powers_ handbook, Attributes have been adjusted for those not using the
secondary, derived attributes presented in that book.
This document is intended as an index for quick reference only.
AD&D (TM) is a trademark of TSR (R) Inc.
WORKS CONSULTED
AH _The Age of Heroes_
AQ _Al-Qadim Arabian Adventures_
Bb _The Complete Barbarian's Handbook_
CB _The Complete Bard's Handbook_
CH _The Complete Book of Humanoids_
CN _The Complete Book of Necromancers_
CR _The Complete Ranger's Handbook_
CS _The Complete Sha'ir's Handbook_
CT _The Complete Theif's Handbook_
Dw _The Complete Book of Dwarves_
GR _The Glory of Rome_
OA _Oriental Adventures_
Nj _The Complete Ninja's Handbook_
Pn _The Complete Paladin's Handbook_
Ps _The Complete Psionics Handbook_
PW _Planewalkers' Handbook_
SP _Player's Option: Skills and Powers_
SM _Player's Option: Spells and Magic_
SS _Sages and Specialists_
LAST UPDATED 8 MARCH 1997
NWPs by GROUP
Format: Name/# slots/Attribute/Modifier/Source
GENERAL
Acting 1 CHARISMA -1 CB
Alertness 1 WISDOM +1 Sh
Agriculture 1 INTELLIGENCE 0
Animal Handling 1 WISDOM -1
Animal Rending 1 DEXTERITY +2 Bb
Animal Training 1 WISDOM 0
Artistic Ability 1 WISDOM 0
Athletics 1 DEXTERITY -1 AH
Begging 1 CHARISMA Sp. CT
Blacksmithing 1 STRENGTH 0
Boat Piloting 1 STRENGTH 0 SP
Boating 2 WISDOM +1 Sh
Boatwright 1 INTELLIGENCE -1 Dw
Brewing 1 INTELLIGENCE 0
Calligraphy 2 DEXTERITY -2 OA
Carpentry 1 STRENGTH 0
Cartography 1 INTELLIGENCE -2/0 SS
Caving 2 WISDOM var. SS
Chanting 1 CHARISMA +2 CB
Chaos Shaping 1 WISDOM 0 PW
Cheesemaking 1 INTELLIGENCE 0 CH
City Familiarity 1 INTELLIGENCE 0 Nj
Clothesmaking, Crude 1 INTELLIGENCE -1 Bb
Cobbling 1 DEXTERITY 0
Concocting 1 INTELLIGENCE -2 SS
Cooking 1 INTELLIGENCE 0
Craft Instrument 2 DEXTERITY -2 CB
Crowd Working 1 CHARISMA 0 CB
Dancing 1 DEXTERITY 0
Danger Sense 2 WISDOM +1 CH
Debate 1 INTELLIGENCE 0
Deep Diving 2 WISDOM -2 SP
Direction Sense 1 WISDOM +1
Distance Sense 1 WISDOM 0 CR
Drinking 1 CONSTITUTION 0 CH
Eating 1 CONSTITUTION 0 CH
Etiquette 1 CHARISMA 0
Falconry 1 WISDOM -1 CR
Fire-Building 1 WISDOM -1
Fishing 1 WISDOM -1
Flower Arranging 1 WISDOM 0 OA
Foraging 1 INTELLIGENCE -2 Sh
Fortune Telling 2 CHARISMA +2
Fungi Recognition 1 INTELLIGENCE +3 Dw
Gaming 1 CHARISMA 0
Geography 1 or 2 INTELLIGENCE -1 Sh
Haggling 2 WISDOM 0 AQ
Heraldry 1 INTELLIGENCE 0
Hiding 2 INTELLIGENCE -1 CH
Landscape Gardening 1 WISDOM -1 OA
Languages, Modern 1 INTELLIGENCE 0
Leather Working 1 INTELLIGENCE 0
Looting 1 DEXTERITY 0
Masseur 1 DEXTERITY 0 OA
Medium 2 WISDOM 0 Sh
Metalworking 1 DEXTERITY 0 AQ
Military Science 1 INTELLIGENCE 0 GR
Mining 2 WISDOM -3
Musical Instrument 1 DEXTERITY -1
Noh 1 CHARISMA -1 OA
Observation 1 INTELLIGENCE 0 CT
Oratory 1 CHARISMA -1 AH
Orienteering 2 INTELLIGENCE -2
Origami 1 DEXTERITY 0
Painting 1 DEXTERITY -1 SP
Persuasion 1 CHARISMA -2 SM
Philosophy 1 WISDOM -1 AH
Planar Direction Sense 1 WISDOM +1 PW
Planar Sense 1 WISDOM -1 PW
Planar Survival 2 INTELLIGENCE -2 PW
Poetry 1 INTELLIGENCE -2
Politics 1 CHARISMA 0 GR
Portal Feel 2 INTELLIGENCE -3/-5 PW
Pottery 1 DEXTERITY -2
Prophecy 1 WISDOM -2 SS
Rhetoric 1 CHARISMA 0 GR
Riding, Airborne 2 WISDOM -2
Riding, Land-based 1 WISDOM +3
Riding, Sea-based 2 DEXTERITY -2 CR
Rope Use 1 DEXTERITY 0
Rowing 1 STRENGTH -1 AH
Sculpting 1 DEXTERITY 0 SP
Seamanship 1 DEXTERITY +1
Seamstress/Tailor 1 DEXTERITY -1
Sign Language 1 INTELLIGENCE +2
Signalling 1 INTELLIGENCE -2 CR
Silk Making 1 DEXTERITY -2 OA
Singing 1 CHARISMA 0
Slow Respiration 1 NA NA
Smelting 1 INTELLIGENCE -2
Sound Analysis 1 WISDOM 0
Sound Imitation 2 CHARISMA -2 OA
Stonemasonry 1 STRENGTH -2
Swimming 1 STRENGTH 0
Tattooing 1 DEXTERITY 0
Tea Ceremony 2 WISDOM -2 OA
Voice Mimicry 2 CHARISMA Sp. CT
Weapon Improvisation 1 WISDOM -1 Bb
Weather Sense 1 WISDOM -1
Weaving 1 INTELLIGENCE -1
Whistling/Humming 1 DEXTERITY +2 CB
Winemaking 1 INTELLIGENCE 0 CH
PRIEST
Administration 1 INTELLIGENCE +1 SM
Alms 1 CHARISMA 0 SM
Ancient Geography 1 or 2 INTELLIGENCE -2 Sh
Ancient History 1 INTELLIGENCE -1
Anatomy 1 INTELLIGENCE 0 CN
Astrology 2 INTELLIGENCE 0
Bookbinding 1 INTELLIGENCE 0 SM
Bureaucracy 2 INTELLIGENCE 0 SM
Ceremony 1 WISDOM 0 SM
Diagnostics 1 WISDOM -1 Pn
Diplomacy 1 CHARISMA -1 SM
Dream Interpretation 2 WISDOM -1 Sh
Engineering 2 INTELLIGENCE -3
Genie Lore 1 INTELLIGENCE 0 AQ
Healing 2 WISDOM -2
Herbalism 2 INTELLIGENCE -2
Investigation 1 INTELLIGENCE -2 SM
Languages, Ancient 1 INTELLIGENCE 0
Law 1 INTELLIGENCE 0 SM
Local History 1 CHARISMA 0
Navigation 1 INTELLIGENCE -2
Necrology 1 WISDOM 0 CN
Netherworld Knowledge 1 WISDOM -3 CN
Omen Interpretation 1 INTELLIGENCE -2 Sh
Omen Reading 1 WISDOM -2 SM
Papermaking 1 INTELLIGENCE 0 SM
Planology 1 INTELLIGENCE 0 PW
Reading/Writing 1 INTELLIGENCE +1
Religion 1 WISDOM 0
Sage Knowledge 2 INTELLIGENCE -2 SM
Scribe 1 DEXTERITY +1 SM
Shamanic Ritual 1 WISDOM +1 Sh
Soothsaying 2 INTELLIGENCE 0 Bb
Spellcraft 1 INTELLIGENCE -2
Spell Recovery 2 INTELLIGENCE -5 PW
Spirit Lore 2 CHARISMA -4 CN
Spirit Lore 1 WISDOM +2 Sh
Trance 2 CONSTITUTION -3 Sh
Undead Knowledge 1 WISDOM 0 CS
Undead Lore 1 INTELLIGENCE -1 SM
Venom Handling 1 WISDOM -2 CN
Veterinary Healing 1 WISDOM -3 CR
PSIONICIST
Gem Cutting 2 DEXTERITY -2 Ps
Harness Subconscious 2 WISDOM -1 Ps
Hypnosis 1 CHARISMA -2 Ps
Meditative Focus 1 WISDOM +1 Ps
Reading/Writing 1 INTELLIGENCE +1 Ps
Rejuvenation 1 WISDOM -1 Ps
Religion 1 WISDOM 0 Ps
ROGUE
Ancient History 1 INTELLIGENCE -1
Animal Noise 1 WISDOM -1 CT
Appraising 1 INTELLIGENCE 0
Assimilation 1 INTELLIGENCE 0 Nj
Awareness 2 WISDOM 0 AQ
Bartering 1 INTELLIGENCE -2
Begging 1 CHARISMA Sp. CT
Blind-Fighting 2 NA NA
Bureaucracy 2 INTELLIGENCE 0 Pn
Camouflage 1 WISDOM 0 CR
Chicanery 1 DEXTERITY -1 AH
Close-quarters Fighting 2 DEXTERITY 0 CH
Detect Signing 1 INTELLIGENCE +1 Nj
Disguise 1 CHARISMA -1
Enamour 1 CHARISMA -2 Nj
Endurance 2 CONSTITUTION 0
Escape 2 DEXTERITY 0 Nj
Fast-Talking 1 CHARISMA Sp. CT
Feign/Detect Sleep 1 INTELLIGENCE 0 Nj
Forgery 1 DEXTERITY -1
Gem Cutting 2 DEXTERITY -2
Giant Kite Flying 1 DEXTERITY -3 Nj
Grooming 2 DEXTERITY 0 AQ
Herbalism 2 INTELLIGENCE -2
Hold Breath 1 CONSTITUTION 0 Nj
Hunting 1 WISDOM -1
Information Gathering 1 INTELLIGENCE Sp. CT
Intimidation 1 STR/CHA Sp. CT
Juggling 1 DEXTERITY -1
Jumping 1 STRENGTH 0
Local History 1 CHARISMA 0
Locksmithing 1 DEXTERITY 0
Navigation 1 INTELLIGENCE -2
Night Vision 1 WISDOM -2 Nj
Pest Control 1 WISDOM 0 Dw
Quick Study 2 Varies -3 Nj
Reading Lips 2 INTELLIGENCE -2
Reading/Writing 1 INTELLIGENCE +1
Riding, Horse Spec. 2 WISDOM +2 AQ
Riding, Camel Spec. 2 WISDOM +2 AQ
Set Snares 1 DEXTERITY -1
Survival 2 INTELLIGENCE 0
Tightrope Walking 1 DEXTERITY 0
Toxicology 2 INTELLIGENCE 0 Nj
Tracking 2 WISDOM 0
Trailing 1 DEXTERITY Sp. CT
Trail Signs 1 INTELLIGENCE -1 CR
Tumbling 1 DEXTERITY 0
Underclass 1 WISDOM 0 Nj
Ventriloquism 1 INTELLIGENCE -2
Water Walking 1 DEXTERITY -1 Nj
WARRIOR
Animal Lore 1 INTELLIGENCE 0
Armourer 2 INTELLIGENCE -2
Armourer, Crude 1 INTELLIGENCE -1 Bb
Awareness 2 WISDOM 0 AQ
Blind-Fighting 2 NA NA
Bowyer/Fletcher 1 DEXTERITY -1
Bowyer/Fletcher, Crude 1 DEXTERITY 0 Bb
Camouflage 1 WISDOM 0 CR
Charioteering 1 DEXTERITY +2
Close-quarters Fighting 2 DEXTERITY 0 CH
Display Weapon Prowess 1 DEXTERITY 0 AQ
Endurance 2 CONSTITUTION 0
Horde Summoning 2 CHARISMA -2 Bb
Hunting 1 WISDOM -1
Iaijutsu 1 NA NA OA
Intimidation 1 STR/CHA Sp. CT
Jousting 1 DEXTERITY +2 Pn
Law 1 WISDOM 0 Pn
Leadership 1 CHARISMA 0 Bb
Light Sleeping 1 CONSTITUTION -1 Bb
Mountaineering 1 NA NA
Natural Fighting 2 STRENGTH +1 CH
Navigation 1 INTELLIGENCE -2
Riding, Horse Spec. 2 WISDOM +2 AQ
Riding, Camel Spec. 2 WISDOM +2 AQ
Running 1 CONSTITUTION -6
Set Snares 1 DEXTERITY -1
Spelunking 1 INTELLIGENCE -2 CR
Style Analysis 1 INTELLIGENCE -1 Nj
Survival 2 INTELLIGENCE 0
Tactics 1 INTELLIGENCE -1 AH
Tracking 2 WISDOM 0
Trail Marking 1 WISDOM 0 CR
Trail Signs 1 INTELLIGENCE -1 CR
Weaponsmithing 3 INTELLIGENCE -3
Weaponsmithing, Crude 1 WISDOM -3 CR
Wild Fighting 2 CONSTITUTION 0 CH
WIZARD
Alchemy 2 INTELLIGENCE -3 SM
Ancient History 1 INTELLIGENCE -1
Anatomy 2 INTELLIGENCE -2 SM
Arcanology 1 INTELLIGENCE -3 SM
Astrology 2 INTELLIGENCE 0
Bookbinding 1 INTELLIGENCE 0 SM
Clockwork Creation 2 DEXTERITY 0 CS
Concentration 2 WISDOM -2 SM
Dowsing 1 WISDOM -3 SM
Engineering 2 INTELLIGENCE -3
Future History 1 INTELLIGENCE -2 Ch
Gem Cutting 2 DEXTERITY -2
Genie Lore 1 INTELLIGENCE 0 AQ
Glassblowing 1 DEXTERITY 0 SM
Herbalism 2 INTELLIGENCE -2
Hypnotism 1 CHARISMA -2 SM
Languages, Ancient 1 INTELLIGENCE 0
Languages, Future 1 INTELLIGENCE 0 Ch
Mental Resistance 1 WISDOM -1 SM
Navigation 1 INTELLIGENCE -2
Necrology 1 WISDOM 0 CN
Netherworld Knowledge 1 WISDOM -3 CN
Numeracy 1 INTELLIGENCE 0 CS
Numerology 2 INTELLIGENCE 0 CS
Omen Reading 1 WISDOM -2 SM
Papermaking 1 INTELLIGENCE 0 SM
Planology 1 INTELLIGENCE 0 PW
Prestidigitation 1 DEXTERITY -1 SM
Prophecy 1 WISDOM -1 Ch
Reading/Writing 1 INTELLIGENCE +1
Religion 1 WISDOM 0
Research 1 INTELLIGENCE 0 SM
Sage Knowledge 2 INTELLIGENCE -2 SM
Scribe 1 DEXTERITY +1 SM
Sorcerous Duelling 2 INTELLIGENCE -1
Spellcraft 1 INTELLIGENCE -2
Spell Recovery 2 INTELLIGENCE -5 PW
Spirit Lore 2 CHARISMA -4
Tactics of Magic 1 INTELLIGENCE -1 SM
Thaumaturgy 1 INTELLIGENCE -2 SM
Time Sense 1 WISDOM -2 Ch
Venom Handling 1 WISDOM -2 CN
Undead Knowledge 1 WISDOM 0 CS
NWPs in Alphabetical order
Format: Name/# slots/Attribute/Modifier/Group/Source
NON-WEAPON PROFICIENCIES
Acting 1 CHA -1 G CB
Administration 1 INT +1 P SM
Alchemy 2 INT -3 Wz SM
Alertness 1 WIS +1 G CT
Alms 1 CHA 0 P SM
Anatomy 1 INT -2 P,Wz SM
Arcanology 1 INT -3 Wz SM
Agriculture 1 INT 0 G
Ancient Geography 1 or 2 INT -2 P Sh
Ancient History 1 INT -1 P,R,Wz
Animal Handling 1 WIS -1 G
Animal Lore 1 INT 0 W
Animal Noise 1 WIS -1 R CT
Animal Rending 1 DEX +2 G Bb
Animal Training 1 WIS 0 G
Appraising 1 INT 0 R
Armourer 2 INT -2 W
Armourer, Crude 1 INT -1 W Bb
Artistic Ability 1 WIS 0 G
Assimilation 1 INT 0 R Nj
Astrology 2 INT 0 P,Wz
Athletics 1 DEX -1 G AH
Awareness 2 WIS 0 R,W AQ
Bartering 1 INT -2 R
Begging 1 CHA Sp. G CT
Blacksmithing 1 STR 0 G
Blind-Fighting 2 NA NA R,W
Boating 1 WIS +1 G CT
Boatwright 1 INT -1 G Dw
Bookbinding 1 INT 0 P,Wz SM
Bowyer/Fletcher 1 DEX -1 W
Bowyer/Fletcher, Crude 1 DEX 0 W Bb
Bureaucracy 2 INT 0 P,R SM
Brewing 1 INT 0 G
Calligraphy 2 DEX -2 G OA
Camouflage 1 WIS 0 R,W CR
Carpentry 1 STR 0 G
Cartography 1 INT -2/0 G SS
Caving 2 WIS var. G SS
Ceremony 1 WIS 0 P SM
Chanting 1 CHA +2 G CB
Chaos Shaping 1 WIS 0 G PW
Charioteering 1 DEX +2 W
Cheesemaking 1 INT 0 G CH
Chicanery 1 DEX -1 R AH
City Familiarity 1 INT 0 G Nj
Clockwork Creation 2 DEX 0 Wz CS
Close-quarters Fighting 2 DEX 0 R,W CH
Clothesmaking, Crude 1 INT -1 G Bb
Cobbling 1 DEX 0 G
Concentration 2 WIS -2 Wz SM
Concocting 1 INT -2 G SS
Cooking 1 INT 0 G
Craft Instrument 2 DEX -2 G CB
Crowd Working 1 CHA 0 G CB
Dancing 1 DEX 0 G
Danger Sense 2 WIS +1 G CH
Debate 1 INT 0 G
Detect Signing 1 INT +1 R Nj
Diagnostics 1 WIS -1 P Pn
Diplomacy 1 CHA -1 P SM
Direction Sense 1 WIS +1 G
Disguise 1 CHA -1 R
Display Weapon Prowess 1 DEX 0 W AQ
Distance Sense 1 WIS 0 G CR
Dowsing 1 WIS -3 Wz SM
Dream Interpretation 2 WIS -1 P Sh
Drinking 1 CON 0 G CH
Eating 1 CON 0 G CH
Enamour 1 CHA -2 R Nj
Endurance 2 CON 0 R,W
Engineering 2 INT -3 P,Wz
Escape 2 DEX 0 R Nj
Etiquette 1 CHA 0 G
Falconry 1 WIS -1 G CR
Fast-Talking 1 CHA Sp. R CT
Feign/Detect Sleep 1 INT 0 R Nj
Fire-Building 1 WIS -1 G
Fishing 1 WIS -1 G
Flower Arranging 1 WIS 0 G OA
Foraging 1 INT -2 G Sh
Forgery 1 DEX -1 R
Fortune Telling 2 CHA +2 G
Fungi Recognition 1 INT +3 G Dw
Future History 1 INT 0 Wz Ch
Gaming 1 CHA 0 G
Gem Cutting 2 DEX -2 Ps,R,Wz
Genie Lore 1 INT 0 P,Wz AQ
Geography 1 or 2 INT -1 G Sh
Giant Kit Flying 1 DEX -3 R Nj
Glassblowing 1 DEX 0 Wz SM
Grooming 2 DEX 0 R AQ
Haggling 2 WIS 0 G AQ
Harness Subconscious 2 WIS -1 Ps Ps
Healing 2 WIS -2 P
Heraldry 1 INT 0 G
Herbalism 2 INT -2 P,R,Wz
Hiding 2 INT -1 G CH
Hold Breath 1 CON 0 R Nj
Horde Summoning 2 CHA -2 W Bb
Hunting 1 WIS -1 R,W
Hypnosis 1 CHA -2 Ps Ps
Hypnotism 1 CHA -2 Wz SM
Iaijutsu 1 NA NA W OA
Information Gathering 1 INT Sp. R CT
Intimidation 1 STR/CHA Sp. R,W CT
Investigation 1 INT -2 P SM
Jousting 1 DEX +2 W Pn
Juggling 1 DEX -1 R
Jumping 1 STR 0 R
Landscape Gardening 1 WIS -1 G OA
Languages, Ancient 1 INT 0 P,Wz
Languages, Future 1 INT 0 Wz Ch
Languages, Modern 1 INT 0 G
Law 1 INT 0 P,W SM
Leadership 1 CHA 0 W Bb
Leather Working 1 INT 0 G
Light Sleeping 1 CON -1 W Bb
Local History 1 CHA 0 P,R
Locksmithing 1 DEX 0 R
Looting 1 DEX 0 G
Masseur 1 DEX 0 G OA
Meditative Focus 1 WIS +1 Ps Ps
Medium 2 WIS 0 G Sh
Mental Resistance 1 WIS -1 Wz SM
Metalworking 1 DEX 0 G AQ
Military Science 1 INT 0 G GR
Mining 2 WIS -3 G
Mountaineering 1 NA NA W
Musical Instrument 1 DEX -1 G
Natural Fighting 2 STR +1 W CH
Navigation 1 INT -2 P,R,W,Wz
Necrology 1 WIS 0 P,Wz CN
Netherworld Knowledge 1 WIS -3 P,Wz CN
Night Vision 1 WIS -2 R Nj
Noh 1 CHA -1 G OA
Numeracy 1 INT 0 Wz CS
Numerology 2 INT 0 Wz CS
Observation 1 INT 0 G CT
Omen Interpretation 1 INT -2 P Sh
Omen Reading 1 WIS -2 P,Wz SM
Oratory 1 CHA -1 G AH
Origami 1 DEX 0 G
Painting 1 DEX -1 G SP
Papermaking 1 INT 0 P,Wz SM
Persuasion 1 CHA -2 G SM
Pest Control 1 WIS 0 R Dw
Philosophy 1 WIS -1 G AH
Planar Direction Sense 1 WIS +1 G PW
Planar Sense 1 WIS -1 G PW
Planar Survival 2 INT -2 G PW
Planology 1 INT 0 P,Wz PW
Poetry 1 INT -2 G
Politics 1 CHA 0 G GR
Pottery 1 DEX -2 G
Prestidigitation 1 DEX -1 Wz SM
Prophecy 1 WIS -1 Wz Ch
Prophecy 2 WIS -2 G SS
Quick Study 2 Var. -3 R Nj
Reading Lips 2 INT -2 R
Reading/Writing 1 INT +1 P,Ps,R,Wz
Rejuvenation 1 WIS -1 Ps Ps
Religion 1 WIS 0 P,Ps,Wz
Research 1 INT 0 Wz SM
Rhetoric 1 CHA 0 G GR
Riding, Airborne 2 WIS -2 G
Riding, Camel Spec. 2 WIS +2 R,W AQ
Riding, Horse Spec. 2 WIS +2 R,W AQ
Riding, Land-based 1 WIS +3 G
Riding, Sea-based 2 DEX -2 G CR
Rope Use 1 DEX 0 G
Rowing 1 STR -1 G AH
Running 1 CON -6 W
Sage Knowledge 2 INT -2 P,Wz SM
Scribe 1 DEX +1 P,Wz SM
Sculpting 1 DEX 0 G SP
Seamanship 1 DEX +1 G
Seamstress/Tailor 1 DEX -1 G
Set Snares 1 DEX -1 R,W
Shamanistic Ritual 1 WIS +1 P Sh
Sign Language 1 INT +2 G
Signalling 1 INT -2 G CR
Silk Making 1 DEX -2 G OA
Singing 1 CHA 0 G
Slow Respiration 1 NA NA G
Smelting 1 INT -2 G
Soothsaying 2 INT 0 P Bb
Sorcerous Duelling 2 INT -1 Wz
Sound Analysis 1 WIS 0 G
Sound Imitation 2 CHA -2 G OA
Spellcraft 1 INT -2 P,Wz
Spell Recovery 2 INT -5 P,Wz PW
Spelunking 1 INT -2 W CR
Spirit Lore 2 CHA -4 P,Wz CN
Spirit Lore 1 WIS +2 P Sh
Stonemasonry 1 STR -2 G
Style Analysis 1 INT -1 W Nj
Survival 2 INT 0 R,W
Swimming 1 STR 0 G
Tactics 1 INT -1 W AH
Tactics of Magic 1 INT -1 Wz SM
Tattooing 1 DEX 0 G
Tea Ceremony 2 WIS -2 G OA
Thaumaturgy 1 INT -2 Wz SM
Tightrope Walking 1 DEX 0 R
Time Sense 1 WIS -2 Wz Ch
Toxicology 2 INT 0 R Nj
Tracking 2 WIS 0 R,W
Trailing 1 DEX Sp. R CT
Trail Marking 1 WIS 0 W CR
Trail Signs 1 INT -1 R,W CR
Trance 2 CON -3 P Sh
Tumbling 1 DEX 0 R
Undead Knowledge 1 WIS 0 P,Wz CS
Undead Lore 1 INT -1 P SM
Underclass 1 WIS 0 R Nj
Venom Handling 1 WIS -2 P,Wz CN
Ventriloquism 1 INT -2 R
Vetinary Healing 1 WIS -3 P CR
Voice Mimicry 2 CHA Sp. G CT
Water Walking 1 DEX -1 R Nj
Weapon Improvisation 1 WIS -1 G Bb
Weaponsmithing 3 INT -3 W
Weaponsmithing, Crude 1 WIS -3 W CR
Weather Sense 1 WIS -1 G
Weaving 1 INT -1 G
Whistling/Humming 1 DEX +2 G CB
Wild Fighting 2 CON 0 W CH
Winemaking 1 INT 0 G CH
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)
Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)
Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)
1A: The Inheritance (1st Ed D&D)
Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)
Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)
Re: House Rules:
Use of TorchLight:
The torches will last as stated above in the quote.
Use of Lanterns:
In the game, you can see up to 30 feet radius, after 30 & up to 60 ft, things will be in shadowy outline.
The Oil typically last for 2 hours.
In the game, you can see in a 15 feet radius, after 15 & up to 30 ft things will be in shadowy outline.How far does a torch let you see in reality? Consider this snippet from a Scientific American Supplement:
"Torches consist of a bundle of loosely twisted threads which has been immersed in a mixture formed of two parts, by weight, of beeswax, eight of resin, and one of tallow. In warm, dry weather, these torches when lighted last for two hours when at rest, and for an hour and a quarter on a march.
A good light is obtained by spacing them 20 or 30 yards apart." This indicates a bare minimum radius of visible illumination of 30 feet (half of 20 yards), maybe 45 feet (half 30 yards); possibly even 60 or 90 feet (20 or 30 yards itself) depending on how liberal the above usage of "good" is taken.
The torches will last as stated above in the quote.
Use of Lanterns:
In the game, you can see up to 30 feet radius, after 30 & up to 60 ft, things will be in shadowy outline.
The Oil typically last for 2 hours.
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)
Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)
Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)
1A: The Inheritance (1st Ed D&D)
Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)
Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)
Re: House Rules:
Here is the Wandering Monster Table I made up for the game:
The Inheritance Wandering Monsters/NPC’s table:
1] Kobold (at Night), Salamander (day)
2] Bear
3] Cougar
4] Merchant Caravan
5] Peregrine Falcon
6] Skunk
7] Wolf
8] Wild Boar
9] Brownie
10] Buffalo
11] Lynx
12] Gopher
13] Ram
14] Lone Traveller
15] Weasel
16] Wild Horse
17] Eagle
18] Geese
19] Rabbit
20] Goblin (at Night), Wild Turkeys (Day)
The Inheritance Wandering Monsters/NPC’s table:
1] Kobold (at Night), Salamander (day)
2] Bear
3] Cougar
4] Merchant Caravan
5] Peregrine Falcon
6] Skunk
7] Wolf
8] Wild Boar
9] Brownie
10] Buffalo
11] Lynx
12] Gopher
13] Ram
14] Lone Traveller
15] Weasel
16] Wild Horse
17] Eagle
18] Geese
19] Rabbit
20] Goblin (at Night), Wild Turkeys (Day)
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)
Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)
Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)
1A: The Inheritance (1st Ed D&D)
Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)
Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)
Return to “1A: The Inheritance - 1ed AD&D”
Jump to
- News, Help, Introductions and LFP/LFG
- ↳ Donate to The Unseen Servant
- ↳ News and Announcements
- ↳ Help and Support
- ↳ Admin Requests
- ↳ Suggestions
- ↳ Introductions and welcomes
- ↳ Looking for players or games
- Play-by-post campaigns
- ↳ Scenario Simulator (All the Rules!)
- ↳ 7th Sea (R&K)
- ↳ 2400 Legend
- ↳ Black Hack
- ↳ Burning Wheel
- ↳ Cairn
- ↳ Cold Iron
- ↳ D&D (1e)
- ↳ D&D (2e)
- ↳ D&D (5e)
- ↳ Fate
- ↳ Five Torches Deep
- ↳ Index Card RPG
- ↳ Knave
- ↳ Maze Rats
- ↳ Old School Hack
- ↳ RuneQuest
- ↳ Torchbearer
- ↳ Tunnel Goons
- ↳ Tunnels & Trolls
- ↳ Vagabonds of Dyfed
- ↳ VLC Fantasy
- ↳ Warhammer Fantasy Roleplay (4e)
- ↳ Zweihander
- ↳ WEG Star Wars 1st Edition d6
- ↳ WW2 Supers d6
- ↳ Completed Missions
- ↳ Big Shiny Island (1E Sandbox, with real sand)
- ↳ Completed Missions
- ↳ Wandering Windswept Wastelands (HYPERBOREA)
- ↳ Completed Missions
- ↳ Revisiting the Classics: Mod 1 “Return to Kendall Keep” (1e)
- ↳ Completed Missions
- ↳ Areas of the Keep
- ↳ GreyWolf's Mystara Adventures (2e)
- ↳ Archive
- ↳ Hedge's Greyhawk Adventures (2e)
- ↳ Previous Adventures
- ↳ Hedge's Adventures in the World of Golarion (Pathfinder 2e)
- ↳ Adventures in Baldur's Gate (5e)
- ↳ District 268 Year 1105 (CT/CE Traveller)
- ↳ Dooms of Evisath (2e)
- ↳ Tales From the Gam'A Zone (DCC/MCC)
- ↳ Archive
- ↳ Honor or Death (FGU Bushido)
- ↳ Law of the Gun (Boot Hill 3e)
- ↳ Barrowmaze (1e)
- ↳ Settlement: Bogtown
- ↳ Settlement: Crooked Yew
- ↳ Settlement: Helix
- ↳ Settlement: Ironguard Motte
- ↳ Settlement: Wrydwood
- ↳ Completed Expeditions
- ↳ United Earth (Champions 5th Edition (HERO))
- ↳ Earthquakes in the Jotens (1e)
- ↳ Nocturne (2e)
- ↳ Rex's HarnWorld Campaign (HarnMaster Sandbox)
- ↳ Scarik's Keep on the Borderlands (BX/Chainmail)
- ↳ Shadows in the Dark (Shadowdark)
- ↳ The Spinward Main (CT)
- ↳ Adventure 1: A Simple Pickup
- ↳ The Silver Vale (5e)
- ↳ Chronicles from the Vale (Basic Fantasy)
- ↳ The Redoubt of the Crocodile Kings (BX/OSE)
- ↳ The Would-Be Heroes of Clearwater (DCC)
- ↳ BACKWATER (Classic Traveller)
- ↳ Repo Men (Classic Traveller)
- ↳ The Verdant Springs (Ars Magica)
- ↳ Playtest: Untitled Project (1e)
- ↳ Edeldhur's Swords & Wizardry Incursion (S&W)
- ↳ The Lost City of Eternity (1e)
- ↳ A Small Time Job (Burning Wheel Gold Revised)
- ↳ Tales of Argosa (Tales of Argosa)
- ↳ Record of the Star Wars (OD&D)
- RPG discussion
- ↳ General RPG discussion
- ↳ Tips for the DM
- ↳ RPG theory
- ↳ House rules
- ↳ Tips for the Player
- ↳ Unseen Servant builds a town
- Completed, archived and abandoned games
- ↳ Completed Games
- ↳ Mortaya
- ↳ Characters
- ↳ Empire of the Dragon Throne [BECMI/RC]
- ↳ Adventures in Foxmoor
- ↳ Star Wars RPG: Star Fall
- ↳ Hedge's Forgotten Realms Adventures
- ↳ Slave Pits of the Undercity
- ↳ Mutant Future - The Wretched Regions
- ↳ Resurface (LL)
- ↳ Kingdoms and Dungeon Crawls
- ↳ War is Hell - Palace of the Silver Princess
- ↳ The Entrenched Necromancer
- ↳ In Search of Adventure
- ↳ Assassin's Run (1e)
- ↳ WEG Star Wars 1st Edition d6 Old Threads
- ↳ A Flickering Light (Torchbearer)
- ↳ Terrible Trouble at Tragidore (2e)
- ↳ No Country for Deadbeat Adventurers (Torchbearer)
- ↳ Black Obsidian: D&D Next
- ↳ Rot World RPG
- ↳ [ACKS] The Wilderlands of Absalom
- ↳ UK5 Eye of the Serpent
- ↳ Nolenor (OD&D)
- ↳ Dave's Pathfinder Game
- ↳ At the Forest's Edge (Beyond the Wall and Other Adventures)
- ↳ Adventure 1: Death Comes to Herebury
- ↳ Dave's BX Game
- ↳ The Lair of the Black Druid - OSRIC
- ↳ Fabricator of Planes: a Rukellian Module
- ↳ Rebirth of Power: a 4c system game
- ↳ The Pits of Wob (1e AD&D)
- ↳ Into the Unknown (B/X D&D)
- ↳ Veranar (DnD 5e)
- ↳ Tomb of Horrors
- ↳ Party 1
- ↳ Party 2
- ↳ Dave's 2E Sandbox
- ↳ Crimson Skies (d6)
- ↳ Dark Clouds Gather AD&D 1E
- ↳ Can You Help A Brother Out? (1E)
- ↳ The Scouring of the Shire 1419 (1E)
- ↳ Ravenloft
- ↳ U1 The Sinister Secret of Saltmarsh (1e)
- ↳ Hedge's Adventures in the Realms (5e)
- ↳ Dwimmermount (ACKS)
- ↳ A Village With No Name [Sandbox] (2e AD&D)
- ↳ North Spine campaign (Labyrinth Lord)
- ↳ Under Streets of Splendor (2ed)
- ↳ Anything Goes: Vol. 1 (beta run)
- ↳ Silverymoon
- ↳ Price of Freedom
- ↳ Adventure on the Borderlands of Lamora (LL)
- ↳ Dave's Mega-Dungeon (LL)
- ↳ Minn's Mound (1e AD&D)
- ↳ The Great Underground Enterprise (T&T)
- ↳ Dave's 5e Urban Investigation
- ↳ Rebirth of Power (4e GURPS)
- ↳ Dark Eye of the East (OSRIC)
- ↳ HarnWorld Campaign (BlueHolme)
- ↳ Star Trek Adventure Gaming in the Final Frontier
- ↳ C3 The Lost Island... (1E Tournament)
- ↳ Revenge on the Borderlands Keep (1E)
- ↳ Arena of Thyatis & Legions of Thyatis (Ad&d 2e)
- ↳ Archive
- ↳ DCC RPG: 0-Level Funnel
- ↳ Archive (The Temple of Chaos)
- ↳ Lab Lord: The North Marches
- ↳ (IC) Settlement - Gaul
- ↳ (IC) Settlement - Idmi d’dum
- ↳ (IC) Settlement - Frogmorton Ford
- ↳ (IC) Settlement - Beith's Watch
- ↳ (IC) Settlement - The White Tower
- ↳ (IC) Settlement - Halls of the Dwarven-King
- ↳ (IC) Settlement - Town of Pinewood Vale
- ↳ (IC) Settlement - Bastion of Eruanna's Flame
- ↳ History - Completed Expeditions
- ↳ You are the Hunted (Barbarians of Lemuria)
- ↳ Throes of Thran (Barbarians of Lemuria)
- ↳ Skull Mountain (LL/AEC)
- ↳ Blood in the Dark (Torchbearer)
- ↳ Barrowmaze [LL AEC]
- ↳ Dismal Depths (OD&D)
- ↳ That Which Should Not Be (Call of Cthulhu)
- ↳ Wolfpack's Chat Game (1e)
- ↳ Adventures in Aberdeen (5e)
- ↳ Sauron Victorious (1e)
- ↳ The Unknown Darkness (1e)
- ↳ Ruins of Undermountain (2e)
- ↳ Traversing Tiny Dungeons (Tiny Dungeon)
- ↳ New Haven? (Fair Ones)
- ↳ Spies In The Sewer (Warlock!)
- ↳ Roleplaying in the Emerald Empire (L5R)
- ↳ City of Rumors and Favors (???)
- ↳ Oaths of the Void (Starforged)
- ↳ Adventures in Manor Hills (5e)
- ↳ Previous Adventures
- ↳ Adventures In Mystara (DCC)
- ↳ Change Agents (CRAWLERS)
- ↳ Casketlands (Apocalypse World)
- ↳ A Brave New World (OSE)
- ↳ Wild West Waterworld (Classic Traveller)
- ↳ Imperial Gambit [Traveller/Star Trek]
- ↳ The Legacy (Risus)
- ↳ Wake The Dead (CoC)
- ↳ Star Frontiers Alpha 1.0 (Advanced Rules)
- ↳ Tir tywyllwch - "Land of Darkness" (Blueholme)
- ↳ Oath of the Bolted Tomb (1e)
- ↳ The Old School Board Game Parlor
- ↳ Pawns of the North Wind (AS&SH 2e)
- ↳ 2112: The Prog-Rock RPG! (BRP)
- ↳ X Minus One (Gamma World 2e)
- ↳ Once and Future Earth (1e)
- ↳ The Absent Professor (Fate Core)
- ↳ The Horror at Briarsgate (1e)
- ↳ Koninkrijk - Adventures in a Pocket Empire (Mongoose Traveller)
- ↳ Ghostbusters RPG
- ↳ Mission Archive
- ↳ OOC Archive
- ↳ Lore Drop Library
- ↳ Game Rules
- ↳ On the Payroll (Character Sheets)
- ↳ Firehouse Utility Page.Maps, Containment Unit, Investors Etc
- ↳ L2 The Assassin’s Knot (1e)
- ↳ Gateway to the West (Worlds without Number)
- ↳ Top Secret New World Order (Top Secret)
- ↳ Freya's Tears (5e)
- ↳ Dust to Dust (SWN)
- ↳ Nentir Vale Adventures (SFA/TD Hack)
- ↳ Game Resources
- ↳ Lakeside & Beyond (Adventurers!)
- ↳ Game Resources
- ↳ Archived Games
- ↳ Suthdael Campaign
- ↳ The Reaches of Hanadel
- ↳ The Good, Bad & Ugly
- ↳ Y'raelstra AD&D
- ↳ Star Wars: Rebel Dawn
- ↳ Tomb of the Iron God
- ↳ Castle of the Mad Archmage
- ↳ Tavern Tales
- ↳ ToEE and Friends (1st Edition)
- ↳ The Elf Campaign
- ↳ T1 - Temple of Elemental Evil
- ↳ Gothmoor: City of Shadows
- ↳ Gothmoor: City of Shadows II
- ↳ Distorted Humor's Tunnels and Trolls
- ↳ C&C - A0: The Rising Knight
- ↳ mithrandir138's Call of Cthulhu Game
- ↳ AD&D 2e - First Quest Box
- ↳ B4 - The Lost City
- ↳ The Secrets of Anollia - AD&D 1E/2D Homebrew
- ↳ Recklessfireball's Star Frontiers Campaign
- ↳ Darker Dungeons of Thunder Rift
- ↳ DCC RPG Barrowmaze
- ↳ [ACKS Hexcrawl] Strangers in a Strange Land
- ↳ The Hidden Shrine of Tamoachan - 1ed
- ↳ Ars Magica - A New Covenant
- ↳ IM22 Earl Aubec and the Iron Galleon
- ↳ Adventures in the Barrowmaze
- ↳ Barrowmaze, Part Duex
- ↳ IM15 Round the Bend
- ↳ AQuebman's DCC Campaign
- ↳ The Allathurion Chronicle
- ↳ The Haunted keep-B/X or Labrynth Lord
- ↳ 1E Greyhawk: Strange Days in Ratik
- ↳ Ancient Kingdoms: The Mystery of Feyd
- ↳ Forgotten Realms: Moonshae Isles Adventures (Labyrinth Lord AEC)
- ↳ Wardens of the North Campaign [1E Homebrew]
- ↳ The Inn of the Unseen Servant - Greyhawk 2.5e
- ↳ The Morrow Project: MO-R-02
- ↳ Pod-Caverns Of The Sinister Shroom
- ↳ April 2031
- ↳ Tales From the Fallen Empire [DCC]
- ↳ Elphand Adventures (ACKS Wilderlands)
- ↳ Delving into Rappan Athuk
- ↳ Shadow over Rendhold Playtest
- ↳ Ancient Kingdoms: Journey in the Wildreach
- ↳ Humanspace Empires
- ↳ Torchbearer: Return to the Keep on the Borderlands
- ↳ Legacy of the Unknown - Pacesetter Games Playtest (OSRIC module)
- ↳ Incursion into Newiron - OSRIC
- ↳ X1 - The Isle of Dread (B/X)
- ↳ Enharza and the Southern Isles (LL sandbox)
- ↳ Eulalios' Iberian Campaign
- ↳ Of Course It Begins in a Tavern
- ↳ The Stink in Golonda - OSRIC
- ↳ The Balance Shifts... (Dungeon World)
- ↳ Monsterhearts: Against my better judgment
- ↳ Numenera: The Beale of Boregal
- ↳ Aroth
- ↳ Pantheons, Cabals & Divulgence (1ed)
- ↳ What if there is no tomorrow? (Aftermath!)
- ↳ On the Knife's Edge (Classic Traveller)
- ↳ A People Divided (1e)
- ↳ Shadowrun, 3rd-E, Home Grown
- ↳ Dark Horsemen - 1ed AD&D
- ↳ Castle of the Mad Archmage (S&W)
- ↳ The Vanguard - Comic Book Campaign
- ↳ Two Fronts (Only War & Dark Heresy)
- ↳ Mud, Blood and Pain
- ↳ Ars Magica 5th Edition Saga
- ↳ Game of Thrones: Against the Band of Nine
- ↳ Collision Course - Metamorphosis Alpha
- ↳ Against the Giants (OSRIC)
- ↳ Deviation Street (Unknown Armies 2e)
- ↳ The Walking Dead - BRP
- ↳ House of Bone and Amber (Spears of the Dawn)
- ↳ [Dungeon World] Forced Conversion
- ↳ Let the Gods Sort 'em Out (Burning Wheel)
- ↳ The Caves of Chaos (LL)
- ↳ White Plume Mountain (LL/AEC)
- ↳ Gurps SAO: Genius swordsman0351's Arc
- ↳ Character Creation
- ↳ Steading of the Hill Giant Chief (1e)
- ↳ Valnwall: The Barrowmaze (LL)
- ↳ Keep of Shadows (S&W Core)
- ↳ The Rim of the Sky (ACKS)
- ↳ Against the Giants (1e)
- ↳ The Possible Highway (GURPS)
- ↳ Distant Peaks (Black Hack)
- ↳ Tomb of the Witch King Amun Thoth (Crypts & Things 2nd)
- ↳ The Torchbearers of Kroyia (Torchbearer)
- ↳ The Keep on the Borderlands
- ↳ The Hidden Shrine of Tamoachan (1e)
- ↳ The Monastery at Dimwater (1ed)
- ↳ Shadows of Yog-Sothoth and beyond - Call of Cthulhu 5E
- ↳ BATTLETECH 3025 (d6)
- ↳ The Isle of Dread (Labyrinth Lord)
- ↳ The Great Thirst (ACKS)
- ↳ [Mechwarrior 2] 3028 campaign
- ↳ Brave New World - 3.5ed
- ↳ Candles Against the Night (Traveller)
- ↳ Adventures in Valnwall (LL AEC)
- ↳ A New Hope to the West
- ↳ Calm before the Storm (Traveller)
- ↳ GARGANTUA - Into the Odd
- ↳ Dave's Skype Game (LL)
- ↳ dmw71
- ↳ The Forbidden Caverns of Archaia (LL AEC)
- ↳ Into the Unknown (1ed/2ed)
- ↳ Across the Known World (B/X retro)
- ↳ Island of The Forgotten Gods (AS&SH 2e)
- ↳ Barrowmaze (Blueholme)
- ↳ The Midlands [LFG]
- ↳ The Pod-Caverns of the Sinister Shroom (OSRIC)
- ↳ Paths of the Damned (Zweihander)
- ↳ sonofotho’s Sandbox (Sharp Swords & Sinister Spells)
- ↳ The Rise of Smaug (Burning Wheel)
- ↳ 2015 Archive
- ↳ ACKS Campaigns
- ↳ DrPete's Lankhmar Game (DCC)
- ↳ The Charred Isle: A Funhouse (1e)
- ↳ The Reverse Dungeon (AD&D 2e)
- ↳ Archive
- ↳ Go Heeled [Boot Hill 2nd Edition]
- ↳ Enter the World of Greyhawk (LL/AEC)
- ↳ Pavis the City of Plunder Sandbox (Runequest Glorantha)
- ↳ Torchbearer: Scoundrels
- ↳ The Mines of Khunmar (LL)
- ↳ Into the Unknown (Stars Without Numbers)
- ↳ Space Rats Campaign (1st Ed Mongoose Traveller)
- ↳ Tales From the Yawning Portal (5e)
- ↳ Tyranny of Dragons - Group 1 (5e)
- ↳ Tyranny of Dragons - Group 2 (5e)
- ↳ Tomb of the Hero's Light (5e)
- ↳ Frank's RuneQuest 1
- ↳ Character Generation
- ↳ Frank's Yoon Suin (OD&D|BX)
- ↳ Heroes of the Oldhammer Age (Warhammer 1ed)
- ↳ Out of the Abyss (5e)
- ↳ Lucky's Number Seven (CT/CE/MgT(1st))
- ↳ Deadly Delves: Reign of Ruin (5e)
- ↳ Archive
- ↳ The Umbrage Saga (Castles & Crusades)
- ↳ In Dank Darkness Below (S&W)
- ↳ Ravenloft (2e)
- ↳ Pirates: Cannons and Dragons (1ed homebrew)
- ↳ Master of the Desert Nomads (Labyrinth Lord)
- ↳ Cat's Cradle (SWN)
- ↳ Adventures in the Known World (BX)
- ↳ Zhym's Hack-'n-Slash Random Dungeon Crawl (BX)
- ↳ The Other Party (2d6 OGL Homebrew)
- ↳ The Forgotten (Kult: Divinity Lost)
- ↳ Into The Darkenfold (C&C)
- ↳ Dave's Solo Play (5e)
- ↳ Dave's 2e Campaign (2e)
- ↳ Athens has Fallen (AFG)
- ↳ A Lost and Overgrown Path (There and Back Again)
- ↳ Al-Qadim: One Dozen and One Adventures (Ad&d 2e)
- ↳ Archive
- ↳ Times of Antiquity Campaign (1e)
- ↳ Adventure in Antiquity (1e)
- ↳ Broken Valley (S&W Complete Hexcrawl)
- ↳ Wolfpack's Solo Game (1e)
- ↳ 1E World of Greyhawk Campaign (1e)
- ↳ Beyond the Black Spire (S&W)
- ↳ Wine Dark Rift (Classic Traveller)
- ↳ Adventures in the Old World (WFRP, 1e)
- ↳ Tales of the Troll Company (Tunnels & Trolls, 5th)
- ↳ The Ruined Tower of Zenopus (Holmes Basic)
- ↳ World of Xoth (5e)
- ↳ The Fires of Wrath (DCC)
- ↳ Level 7 Solo for Samwell (5e)
- ↳ The Rescuers (Tiny Frontiers)
- ↳ A Paladin in Hell (AD&D 1e)
- ↳ Chaos Halls (1e)
- ↳ A Candle in the Darkness (1e)
- ↳ Insurrection (Into the Odd)
- ↳ Deadlands Reloaded (Savage Worlds)
- ↳ Antiquities Timeline (1e)
- ↳ Valley of Nuromen (Blueholme)
- ↳ Into the Emptiness (1e)
- ↳ Sigma Chronos (SWN:Revised)
- ↳ Old School Dungeon Crawls (OD&D)
- ↳ In Dark Recesses (Pulp Cthulhu (CoC 7th ed.))
- ↳ Neon Shadows (PbtA: The Sprawl)
- ↳ The Octagon (D&D)
- ↳ Tales of the Falcon (SF: KH)
- ↳ Tour of Duty (Revised Recon RPG)
- ↳ GreyWolfVT's GreyHawk Adventure (2e)
- ↳ The Haunted Tower (2e)
- ↳ Archive
- ↳ Between The Cracks (Mongoose Traveller)
- ↳ The Halls of Arden Vul (1e)
- ↳ Dungeon of the Mad Mage (5e)
- ↳ Dave's OSE Adventures (OSE)
- ↳ Baltimore by Night (Vampire: The Masquerade (V20))
- ↳ Adventures in Pavis (RQII)
- ↳ An Honorable Foix (CE Traveller)
- ↳ Research Station Gamma (Classic Traveller)
- ↳ Dreading the Kalduhr Forest (Trophy Dark)
- ↳ Sargolis
- ↳ A Fistful of Crypto (24MBB)
- ↳ Broken World (1e)
- ↳ Cyberpunk:2050 (HERO 5th Edition)
- ↳ Forgotten Realms: Adventures in the North (1e)
- ↳ In the Marches (Traveller)
- ↳ Akus Moby (Traveller)
- ↳ Silverband (C&C)
- ↳ Exploring the North Lands (5e)
- ↳ Highfell: The Drifting Dungeon (LL)
- ↳ Would Be Legends (Tal 4e)
- ↳ Space 1977 (Classic Traveller)
- ↳ Dragon Keepers of the Fallow (FAE)
- ↳ Reikland Adventures (WFRP 4e)
- ↳ Adventures In Eriador (The One Ring 2e)
- ↳ Prax (RQ2)
- ↳ How to find a Million (Mongoose Traveller, 1137)
- ↳ A new Heaven? A new Earth (Traveller)
- ↳ Free Starspiel (FKR/Star Frontiers)
- ↳ The Valley of Karaccia (C&C)
- ↳ Light of Lost Souls (BX)
- ↳ Basilisk Hills Breakdown (OSE)
- ↳ Marullus' Bushido (FGU)
- ↳ Blackmarsh Adventures (Cold Iron)
- ↳ Samurai Adventures (Cold Iron)
- ↳ Greyhawk Campaign: Sandbox (1e)
- ↳ Into the Shadowdark (Shadowdark)
- ↳ Spire: The Resistance (Spire: The City Must Fall)
- ↳ Bowman (Traveller MgT2)
- ↳ Out of Oghma (MgT1)
- ↳ Aftermath (5e)
- ↳ The Forbidden Caverns of Archaia (Dragonslayer RPG)
- ↳ TheMyth's OSE Adventures in Tegel County (OSE)
- ↳ TheMyth's Wayfarers (Dr.Who RPG/Vortex)
- ↳ The Lone City in the Wildlands (OSRIC)
- ↳ The Völsunga Chronicles (BECMI)
- ↳ Dragons Belch: A New Beginning
- ↳ HeliXSwitch Initiative (Outbreak: Undead 2E)
- ↳ Ying Huo Chóng – The Way of Things (Cortex Plus - Firefly)
- ↳ The Midland War
- ↳ Carcosa (LotFP and S&W)
- ↳ Paths of War (Pathfinder 1e)
- ↳ The Heritance of Taloran Accords (Unity)
- ↳ Colonial Marines, Torchbearer (USCMC Supplement)
- ↳ A Return to Form (SWN:Revised)
- ↳ The Haunted Mines of Gomor - 1ed AD&D
- ↳ Vaults & Wastelands - Fallout PnP
- ↳ A Company of Corpses (B/X)
- ↳ Labyrinth Lord West Marches Sandbox
- ↳ History - Completed Expeditions
- ↳ Settlement - Vaul
- ↳ Settlement - Tower of Wendall
- ↳ In the House of the Ten Veils (Burning Wheel)
- ↳ Lost Horizon - Stars Without Number
- ↳ Exploring Erillion (LL)
- ↳ Dungeonesque (LL AEC)
- ↳ RANDUNSAN! 5E Pulp Sandbox
- ↳ Dragon Age - Clash of Steel, Age of Magic
- ↳ Odin's 1E Greyhawk Campaign
- ↳ Villains & Vigilantes Campaign
- ↳ Forgotten Tales of Arda: the Treachery of Rhudaur (TABA)
- ↳ Operation Unfathomable (Knave)
- ↳ B2/B5 Guido Wiedig's Keep on the Borderland & the Hills of Horror & Chaos
- ↳ 1A: The Inheritance - 1ed AD&D
- ↳ Time of the Dragon (5e)
- ↳ Bloodlines: D&D 5th Ed
- ↳ Monumentstaden (Svärd & Svartkonst)
- ↳ In the Halls of Geryon (QF)
- ↳ Orlando by Night (Vampire: The Masquerade (V20))
- ↳ A Graveyard Vigil - AD&D 2e
- ↳ Castle Amber (1st Ed D&D)
- ↳ The Forgotten Temple of Thurizdun (1e)
- ↳ Viking Sand Box Adventure (1e)
- ↳ Under the Vaults of Vaarn (UtVoV)
- ↳ Numenera (Fail States RPG)
- ↳ Dolmenwood Halloween Adventure (BX - Old-School Essentials)
- ↳ Treasure Hunt (2e)
- ↳ The Harper's Tale (2e)
- ↳ Go Fer Yer Gun campaign: Clear Water Guns
- ↳ The Lost City (Crypts & Things)
- ↳ & Magazine Section
- ↳ Ideas for Articles
- ↳ General Discussion