Chapter 7: Cave of the Macabre Heads

PyroArrow
Message
Author
User avatar
PyroArrow
Rider of Rohan
Rider of Rohan
Posts: 3687
Joined: Sun Oct 13, 2013 4:32 pm

Re: Chapter 7: Cave of the Macabre Heads

#141 Post by PyroArrow »

Dungeon Master:

Round 1 : Segment 5 Actions:

Wexley fires an arrow at Orc #6 which misses the prone Orc: Bow shot [1d20+1] = 2+1 = 3 + 4 (for being Prone) = 7, damage [1d6] = 2

Kormak takes a swing with his two-handed sword at Orc #7 but misses: Two-Handed Sword[1d20 +1] = 4+1 = 5 + 4 (for being Prone) = 9 Dmg[1d10 +2] = 3+2 = 5 Lrg Dmg[3d6 +2] = 11+2 = 13

Mort gets up bracing himself against the wall & fires a crossbow bolt into Orc #7: Crossbow, Light Hit[1d20 +3] = 14+3 = 17 (+ 4 for being Prone) = 21 Dmg[1d4] = 1 Critical Hit: [1d100] = 38% [Triple Damage] = 3

Maya engages the Orc (#6), "Orcs don't surrender, keel them all!"
She swings her longsword but it whooshes right past Orc #6:
Longsword: [1d20] = 7 + 4 (for being Prone) = 11 Damage: S/M[1d8+1] = 5+1 = 6, L[1d12+1] = 10+1 = 11

With the Illusion done Victor moves up, slicing down into the other prone Orc #7.
Unfortunately, his short sword swing misses.
Short Sword: [1d20] = 3 + 4 (for being Prone) = 7 Damage: S/M[1d6] = 5, L[1d8] = 5

Wolfram whirls a throwing axe at Orc #6, but grossly misjudged the fluid drag force that acts on any moving object in a freestream flow: Axe, throwing, to hit: Axe, throwing, to hit: [1d20+1] = 1+1 = 2 + 4 (for being Prone) = 6, damage vs S/M opp: [1d6+2] = 1+2 = 3 / damage vs L opp: [1d4+2] = 3+2 = 5

Wolfram has 1 more axe he can throw before he needs to retrieve them to use again.

Sister Opal will move up this segment to get near Orc #6

Fr. Tenebaum rolls up his scroll & puts it back it it's case.

Mr. Choe moved towards the back near Fr. Tenebaum.

Orc #6 has 5 HP, Orc #7 has 2 HP

Any Actions this segment for Idonea, Lutha or Borum? If not they stay where they currently are.


====================================
Actions for other segments:


Wexley's segment 7 arrow shoot (if needed):
Bow shot [1d20+1] = 3+1 = 4, damage [1d6] = 4

Kormak's Segment 6 attack: Two-Handed Sword[1d20 +1] = 2+1 = 3 Dmg[1d10 +2] = 3+2 = 5 Lrg Dmg[3d6 +2] = 10+2 = 12

Kormak's Segment 7 attack: Two-Handed Sword[1d20 +1] = 14+1 = 15 Dmg[1d10 +2] = 4+2 = 6 Lrg Dmg[3d6 +2] = 8+2 = 10

Mort's segment 7 crossbow bolt attack: Crossbow, Light Hit[1d20 +3] = 8+3 = 11 Dmg[1d4] = 2

Mort's segment 9 crossbow bolt attack: Crossbow, Light Hit[1d20 +3] = 8+3 = 11 Dmg[1d4] = 2
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)

User avatar
Nordbo
Ranger Lord
Ranger Lord
Posts: 2288
Joined: Wed Mar 26, 2014 2:32 pm
Location: Behind the screen.

Re: Chapter 7: Cave of the Macabre Heads

#142 Post by Nordbo »

Fr. Tenebaum rolls up his scroll & puts it back it it's case.
Lutha to Tenebaum: "Wow, that was one cool non-blank meta-scroll you had there father. Which one of your spells did you plan to fire off from it ? Just curious, as a fellow spell-man"

User avatar
Baramoor
Guide
Guide
Posts: 209
Joined: Fri May 16, 2014 8:44 pm

Re: Chapter 7: Cave of the Macabre Heads

#143 Post by Baramoor »

Seeing the two prone Orcs come under close combat by the others, Wexley will hold off any further shots and put his vigilance to scanning the passageways and awaiting any further ambush.

Should he spy anything, hear anything beyond what is occurring in their vicinity, he will call out a warning. Should any of the color sprayed Orcs move, he would shoot. When combat with the 2 remaining Orcs is complete...he would also remind folks they need to be dispatched once again and if ignored, would pull out his own blade to do so.
If it is not true, do not speak it. If it is not right, do not do it. Marcus Aurelius

User avatar
Pulpatoon
Rider of Rohan
Rider of Rohan
Posts: 6262
Joined: Sun Oct 27, 2013 7:35 pm
Contact:

Re: Chapter 7: Cave of the Macabre Heads

#144 Post by Pulpatoon »

Idonea watches the exchange between Lutha and Tenebaum from behind, tensed and ready to strike.

User avatar
Dizlexus
Ranger Knight
Ranger Knight
Posts: 1651
Joined: Fri Nov 22, 2013 4:07 am
Location: Rocky Mountains

Re: Chapter 7: Cave of the Macabre Heads

#145 Post by Dizlexus »

Mr. Choe

Mr. Choe continues to assess the scene. Father T is cool, the battle is being won! great!

Choe has a paranoid thought and looks outside to see if an enemy could be approaching to put the "pincer" on the party.

Arrow knocked, the gay cross dresser will light up an attacker from the rear. The very thought of the pincer makes him aggressive.
All GMs are evil.
What foulness goads your laughter? (Pulpatoon, 03/26/14)

User avatar
GreyWolfVT
Wants a special title like Scott
Posts: 33093
Joined: Wed Oct 30, 2013 10:02 pm
Location: Vermont
Contact:

Re: Chapter 7: Cave of the Macabre Heads

#146 Post by GreyWolfVT »

“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

User avatar
PyroArrow
Rider of Rohan
Rider of Rohan
Posts: 3687
Joined: Sun Oct 13, 2013 4:32 pm

Re: Chapter 7: Cave of the Macabre Heads

#147 Post by PyroArrow »

Dungeon Master:

Fr. Tenebaum to Lutha:

"It was a Hold Person spell."
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)

User avatar
Nordbo
Ranger Lord
Ranger Lord
Posts: 2288
Joined: Wed Mar 26, 2014 2:32 pm
Location: Behind the screen.

Re: Chapter 7: Cave of the Macabre Heads

#148 Post by Nordbo »

Lutha, to Tenebaum: "Aha, thus the inner eye speaks against the netherworld. Neat!

User avatar
Baramoor
Guide
Guide
Posts: 209
Joined: Fri May 16, 2014 8:44 pm

Re: Chapter 7: Cave of the Macabre Heads

#149 Post by Baramoor »

Wexley keeps an eye out on each of the passageways as the remaining Orcs are dispatched.Should one attempt to or be able to run, he will shoot his bow to kill it. When Borum returns, he speaks in low whisper. These numbers are too strong for us. We got lucky, but I don't think they will be surprised if we seek to go deeper. He pauses to let this sink in However, the guild always taught us to use things to our advantage. If we pull these bodies back, leave most stacked about here, two about 10 feet in, 1 at the cave mouth and then cut and toss another into the mouth of the OwlBear, being a meat-eater, it will follow the blood trail back here and having this much meat, may stake claim to this cave. He grins for a moment This will mean it will defend its new lair and larder and may even seek out any remaining Orcs within. If we get lucky, one will kill the other and leave the victor in sore shape for our return.

Looking around to see if his infravision can spy any heat moving towards them Also, given a few days in the keep, I have an idea on how to trap anyone, Orc or Owlbear which is here and we can clear that problem out as well. Or, we can leave the mess we create to its own conclusion and inspect the other caves for the Hobs. Its up to you, but I get a feeling any further push into here is going to put us in dire straights with this much initial resistance.

Image
If it is not true, do not speak it. If it is not right, do not do it. Marcus Aurelius

User avatar
GreyWolfVT
Wants a special title like Scott
Posts: 33093
Joined: Wed Oct 30, 2013 10:02 pm
Location: Vermont
Contact:

Re: Chapter 7: Cave of the Macabre Heads

#150 Post by GreyWolfVT »

Borum agree's with Wexley's logic and make shift plan "Aye that does sound wise I don't mean to go any further into this cave and I think it wise ta block the cave with their own dead it's a bit demoralizing and dragging or baiting the owlbear is just more insult to incident ta these smelly orcs. Bwahahaha I like yer thinkin Wexley."

Mort Crossbow, Light Hit[1d20 +3] = 11+3 = 14 Dmg[1d4] = 4
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

User avatar
PyroArrow
Rider of Rohan
Rider of Rohan
Posts: 3687
Joined: Sun Oct 13, 2013 4:32 pm

Re: Chapter 7: Cave of the Macabre Heads

#151 Post by PyroArrow »

Dungeon Master:

Actions for Round 1 : Segment 6 so far are:

Kormak's Segment 6 attack: Two-Handed Sword[1d20 +1] = 2+1 = 3 + 4 (for being Prone) = 7 Dmg[1d10 +2] = 3+2 = 5 Lrg Dmg[3d6 +2] = 10+2 = 12

Kormak's Longsword misses Orc #7.

Mort gets another arrow to nock & aims this segment.

Mr. Choe moves to keep watch at the Cave Entrance.

Borum will move up to help finish off the Orcs.

Wexley's Conversation with Borum about the bodies will occur After the battle is finished.

Sister Opal swings her morningstar at Orc #6 & pounds the Orc: [1d20] = 9 + 4 (for being prone) = 13 Causing: [1d6+1] = 1+1 = 2 Hit Points of Damage!

Orc #6 has 3 HP left; Orc #7 has 2 HP left


====================================
Actions for other segments:


Wexley's segment 7 arrow shoot (if needed):
Bow shot [1d20+1] = 3+1 = 4, damage [1d6] = 4

Kormak's Segment 7 attack: Two-Handed Sword[1d20 +1] = 14+1 = 15 Dmg[1d10 +2] = 4+2 = 6 Lrg Dmg[3d6 +2] = 8+2 = 10

Mort's segment 7 crossbow bolt attack: Crossbow, Light Hit[1d20 +3] = 8+3 = 11 Dmg[1d4] = 2

Borum's Hammer Swing for Segment 7: Hammer[1d20] = 10 dmg [1d4 +1] = 1+1 = 2 lrg dmg[1d4] = 1

Borum's Hammer Swing for Segment 8: Hammer[1d20] = 2 dmg [1d4 +1] = 1+1 = 2 lrg dmg[1d4] = 1

Mort's segment 9 crossbow bolt attack: Crossbow, Light Hit[1d20 +3] = 8+3 = 11 Dmg[1d4] = 2

Mort's Round 2: Segment 1 Crossbow Bolt attack (if Needed): Crossbow, Light Hit[1d20 +3] = 11+3 = 14 Dmg[1d4] = 4
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)

User avatar
Nordbo
Ranger Lord
Ranger Lord
Posts: 2288
Joined: Wed Mar 26, 2014 2:32 pm
Location: Behind the screen.

Re: Chapter 7: Cave of the Macabre Heads

#152 Post by Nordbo »

the OwlBear, being a meat-eater, it will follow the blood trail back here
Wolfram, to Wexley:"Not only that: with the current air flow, the odor molecules will be detected by its olfactory receptors causing chemical signals to be transformed into electrical signals to the creature's brain, where they are perceived as smells." and then grins proudly towards Maya

User avatar
GreyWolfVT
Wants a special title like Scott
Posts: 33093
Joined: Wed Oct 30, 2013 10:02 pm
Location: Vermont
Contact:

Re: Chapter 7: Cave of the Macabre Heads

#153 Post by GreyWolfVT »

Borum "Wexley that's the plan. Everyone lets get to stackin the dead orcs and get the hell outta here."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

User avatar
Baramoor
Guide
Guide
Posts: 209
Joined: Fri May 16, 2014 8:44 pm

Re: Chapter 7: Cave of the Macabre Heads

#154 Post by Baramoor »

Pyro, are the Orcs all dead here? If not, we will continue to combat them....if they are. Going to start dragging bodies. One at the cave entrance, two at the mid-point, the rest right her at the tunnel junction. Strip each of them as quickly as possible though and mutilate a few by removing arms (likely cutting off 3 arms) to use as Owlbear bait. One for his cave, another a third of the way here, another a third of the way after that. Once done, back out with Mort and hightail it to the camp, then to the keep

Wexley keeps his bow at the ready till the Orcs are dispatched, then quickly speaks with Borum and sets about to the plan.
If it is not true, do not speak it. If it is not right, do not do it. Marcus Aurelius

User avatar
GreyWolfVT
Wants a special title like Scott
Posts: 33093
Joined: Wed Oct 30, 2013 10:02 pm
Location: Vermont
Contact:

Re: Chapter 7: Cave of the Macabre Heads

#155 Post by GreyWolfVT »

granted this is all after they are all dead to which I thought they were otherwise I'd just stand back and defend with kormack goes to work.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

User avatar
Dizlexus
Ranger Knight
Ranger Knight
Posts: 1651
Joined: Fri Nov 22, 2013 4:07 am
Location: Rocky Mountains

Re: Chapter 7: Cave of the Macabre Heads

#156 Post by Dizlexus »

Mr. Choe

Choe will assist with the plan to bait the owl bear.
All GMs are evil.
What foulness goads your laughter? (Pulpatoon, 03/26/14)

User avatar
PyroArrow
Rider of Rohan
Rider of Rohan
Posts: 3687
Joined: Sun Oct 13, 2013 4:32 pm

Re: Chapter 7: Cave of the Macabre Heads

#157 Post by PyroArrow »

Dungeon Master:

Uhmm, the Orcs #6 & #7 are Not Dead Yet!

From the Round 1 : Segment 6 Post above:
Orc #6 has 3 HP (Hit Points) left; Orc #7 has 2 HP left
So this is what i will do.

Take the remaining typed-ahead posted actions as show in the round 1: Segment 6 post above & use them as the only

adventurers now attacking Orc #6 & #7.

The actions in those remaining Typed-Ahead Posts are enough to Kill both Orcs so Kormak Slices One Orc during Round 1: Segment 7 & Mort Finishes the last Orc during Round 2 : Segment 1.

The Orcs get 1 attack each at a -4 as well, for being prone & it will be either, Borum, Kormak, or Sister Opal that gets attacked (random roll)
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)

User avatar
MonkeyWrench
Rider of Rohan
Rider of Rohan
Posts: 5993
Joined: Wed Nov 27, 2013 2:58 pm
Location: Missouri

Re: Chapter 7: Cave of the Macabre Heads

#158 Post by MonkeyWrench »

So after the random rolling will the two orcs be dead?
Life is a roller coaster, if you don't stop to enjoy it then you may as well not even ride.

User avatar
GreyWolfVT
Wants a special title like Scott
Posts: 33093
Joined: Wed Oct 30, 2013 10:02 pm
Location: Vermont
Contact:

Re: Chapter 7: Cave of the Macabre Heads

#159 Post by GreyWolfVT »

I hope so.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

User avatar
PyroArrow
Rider of Rohan
Rider of Rohan
Posts: 3687
Joined: Sun Oct 13, 2013 4:32 pm

Re: Chapter 7: Cave of the Macabre Heads

#160 Post by PyroArrow »

Dungeon Master:

Round 1 : Segment 7 Actions:

Orc #6 Tries to stab Borum, with his spear & Misses: [1d20] = 9 - 4 = 5

Orc #7 Tries to stab Sister Opal, with his spear & Misses: [1d20] = 8 - 4 = 4

Wexley's segment 7 arrow shoot misses Orc #6:
Bow shot [1d20+1] = 3+1 = 4 + 4 = 8 (for being Prone), damage [1d6] = 4

Kormak's Segment 7 attack: Swings his Two-Handed Sword & hits for 6 damage Killing Orc #7! Two-Handed Sword[1d20 +1] = 14+1 = 15 + 4 = 19 Dmg[1d10 +2] = 4+2 = 6 Lrg Dmg[3d6 +2] = 8+2 = 10

Mort's segment 7 crossbow bolt attack: Crossbow, Light Hit[1d20 +3] = 8+3 = 11 Dmg[1d4] = 2

Borum's Hammer Swing for Segment 7: Hammer[1d20] = 10 dmg [1d4 +1] = 1+1 = 2 lrg dmg[1d4] = 1

Sister Opal Hits Orc #6 with her Morningstar & Kills him! : [1d20] = 18 + 4 = 22
It was a critical Hit at 22 so here is the roll for that: [1d100] = 15 = Double Damage
Morningstar Damage is: [2d4x2] = 3x2 = 6

End of Combat!


==================================


Actions for Other Segments: ( No Longer Needed!)

Borum's Hammer Swing for Segment 8: Hammer[1d20] = 2 dmg [1d4 +1] = 1+1 = 2 lrg dmg[1d4] = 1

Mort's segment 9 crossbow bolt attack: Crossbow, Light Hit[1d20 +3] = 8+3 = 11 Dmg[1d4] = 2

Mort's Round 2: Segment 1 Crossbow Bolt attack (if Needed): Crossbow, Light Hit[1d20 +3] = 11+3 = 14 Dmg[1d4] = 4
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)

Locked

Return to “B2/B5 Guido Wiedig's Keep on the Borderland & the Hills of Horror & Chaos”