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MonkeyWrench wrote:Selonis still travels to the town, stopping a bit before the entrance and looking the place over, is there front bandit guards at the main road entrance? Or does it seem peaceful and quiet?
Hold please until we have everyone's final posts here. When you reach the town the intro prologue is over. Plus there are a few more encounters before the almighty DM has to even see the town.
So I cannot teleport, kill everything, and then have the group enter the town while my character sits on a throne of bones while wearing some kind of weird S&M outfit?
Well then...
Life is a roller coaster, if you don't stop to enjoy it then you may as well not even ride.
MonkeyWrench wrote:So I cannot teleport, kill everything, and then have the group enter the town while my character sits on a throne of bones while wearing some kind of weird S&M outfit?
Well then...
No worries, we know you keep this on your mantle in hopes of one day sitting a throne of bones
If it is not true, do not speak it. If it is not right, do not do it. Marcus Aurelius
So far the verdict is still to travel to The Village I am taking it yes? You all going to just leave the poor Paladin alone still? Really hmm well maybe the Paladin will find some special magical items in a ditch since you all are soo hasty Hey look what the paladin found....
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred "If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Algrim Tirion Dwarf - HarnMaser Dalin Silverhand Dwarf Thief - Barrowmaze Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
Im pretty sure there is only one of us who doesn't want the Paladin along.
Yes, let's group up. WTH are we doing here? Do you need a marching order or something? Why are we standing around talking when there are thugs to slay?
Player: Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold) Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)
Currently: the group is all together now. IDC want MW says he is there. You've informed anyone that lagged behind or was left behind what the fellow in the toga informed of the location up the road. Right now it is around noon in the lovely summer nice sunny day. The man in the Toga looks confused a bit but none the less continues on his way south away from "The Village" nobody bothered to ask how far up the road the place is exactly but you all work on formulating a plan as far as you do know the road goes right through the place so walking on the road will eventually bring you into and through the village with no name.
Walking further you come to a wooden sigh post one sign points north east and says "The Village" distance 2 miles the sign below that points back in the direction you all were coming from saying "Tragidore" with a distance posted of 30 miles below that is another sign that says "Hanuman" distance 70 miles. You all now have a idea of how far it is to travel. Yup thats right I pulled in the only two towns from the Tragidore game.
Standing near the sign is a male gnome
"Well now this is a sight hardly ever do I see folk travelling that way." he points to the north east.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred "If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Algrim Tirion Dwarf - HarnMaser Dalin Silverhand Dwarf Thief - Barrowmaze Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
Player: Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold) Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)
PyroArrow wrote:Rician Lockwindberg - Paladin - AC 3 HP: 14
Gnome: "Well now this is a sight hardly ever do I see folk travelling that way." he points to the north east.
"A toga wearing fellow from the village has informed us of it's troubles & i for one wish to investigate."
"Are you from this Village, or elsewhere? Why are you here?"
Gnome"I'm a forest Gnome I like the druid there, am from no village or town. We dwell in the forests much like the elves and druids." he motions towards Doric when speaking of the druid. "My name his Glimble the gnomish cleric of the wood."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred "If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Algrim Tirion Dwarf - HarnMaser Dalin Silverhand Dwarf Thief - Barrowmaze Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
Looking at the gnome, Doric appraises him slowly. Trying to determine from the cut of his clothes, the look of his hands and the manner in which he stands is he one who has made a living in the village or is he one of the bandits who has made his life on the road and pain of others.
No action on the gnome for Doric, this time I am going to keep my eyes on him and the surrounding area. Too many "meetings" on the way to a village under siege
If it is not true, do not speak it. If it is not right, do not do it. Marcus Aurelius
Player: Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold) Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)
As the party speaks, Doric looks first to the nearby trees for a squirrel, then, to the skies for any vultures or carrion birds that may be in the area.
Sorry, if he spies one/some, let me know as the next action would require them. If he doesn't spy any of these animals, I need to make another plan
If it is not true, do not speak it. If it is not right, do not do it. Marcus Aurelius
Baramoor wrote:As the party speaks, Doric looks first to the nearby trees for a squirrel, then, to the skies for any vultures or carrion birds that may be in the area.
Sorry, if he spies one/some, let me know as the next action would require them. If he doesn't spy any of these animals, I need to make another plan
Information sent via PM.
Rician Lockwindberg - Paladin - AC 3 HP: 14
"Well Sir Glimble, have the miscreants at the Village been a pain to your people as well?"
Glimble"The miscreants don't tread into the forest much. But they do appear to terrorize travelling folk on the road. My kin are well protected in the wood. We only see the bandits as I'd call em stage ambushes in the outer forest closer to the road. There is a small stone bridge closer to the Village with no name or the village as I hear most traveler's call it. They might set ambushes there as well the forest does come closer to the road near that bridge and it crosses the babbling brook that runs right through that very village. We try not to bother the town folk much. Though we do feel bad for them in this matter but we are protectors of the wood and our numbers are less than those of the village." while talking to Glimble the party notices a hedgehog relatively close to his feet.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred "If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Algrim Tirion Dwarf - HarnMaser Dalin Silverhand Dwarf Thief - Barrowmaze Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
Friend Gnome, what is that hedgehog at your feet for? Is it a pet? Doric prepares to strike quickly and kill it should the gnome say "no"
Once I have either squirrel or hedgehog, I would cast "Speak with animals" and yell up to the hawk.
"Noble wind rider, please come speak with me and share a meal. I need your sage wisdom and guidance" Doing so, I will move off away from the group to allow him to descend. When done, I will "Do you know of any men who bring death in this region?" as he and other carrion feeders would likely follow the brigands and feed off their spoils. Knowing where food sources are, animals shadow "animals" (i.e. humans) and would keep them close. I would ask he bring other carrion birds to speak with me and if/when he does, I would cast "charm animal" on them....depending on how many I catch, I would send them airborne with the instruction to circle the closest of the "carrion making band", (Humanoid) and the others do the same.
This would allow us to know in which direction a brigand may be, as well as, how far they are from our current position.
If it is not true, do not speak it. If it is not right, do not do it. Marcus Aurelius
Baramoor wrote:Friend Gnome, what is that hedgehog at your feet for? Is it a pet? Doric prepares to strike quickly and kill it should the gnome say "no"
Once I have either squirrel or hedgehog, I would cast "Speak with animals" and yell up to the hawk.
"Noble wind rider, please come speak with me and share a meal. I need your sage wisdom and guidance" Doing so, I will move off away from the group to allow him to descend. When done, I will "Do you know of any men who bring death in this region?" as he and other carrion feeders would likely follow the brigands and feed off their spoils. Knowing where food sources are, animals shadow "animals" (i.e. humans) and would keep them close. I would ask he bring other carrion birds to speak with me and if/when he does, I would cast "charm animal" on them....depending on how many I catch, I would send them airborne with the instruction to circle the closest of the "carrion making band", (Humanoid) and the others do the same.
This would allow us to know in which direction a brigand may be, as well as, how far they are from our current position.
Glimble looks to his feet "Not a pet but a friend that is hedgy the hedgehog. He likes to follow me around."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred "If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Algrim Tirion Dwarf - HarnMaser Dalin Silverhand Dwarf Thief - Barrowmaze Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
There is smoke coming from the gnomes pipe. Other than that no you are a few miles from the town. Do you see cook fire smoke from that far away? also there is smoke from Crows pants
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred "If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Algrim Tirion Dwarf - HarnMaser Dalin Silverhand Dwarf Thief - Barrowmaze Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures Torvik Shadowhood Dwarf Fighter/Thief - Nocturne