Part 3: Welcome to Tragidore!

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Talmor
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Re: Part 3: Welcome to Tragidore!

#321 Post by Talmor »

GreyWolfVT wrote:You guys appear to fail to grasp how this plan was supposed to work Gandrel is the only one that does appear to gather the general idea. Lol everyone else is like, ORCS! DIE! ATTACK!!!! :lol:
You fail to grasp that what I AS A PLAYER think makes sense falls second to what Eirik was expecting. He was planning on seeing a mysterious and hauntingly beautiful nymph show up and lure the bait away. When the Orcs showed up, Eirik took that to mean that the plan went out the window!

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GreyWolfVT
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Re: Part 3: Welcome to Tragidore!

#322 Post by GreyWolfVT »

Be calm that was the DM dealing with a curve ball again. This group is good at that. It's all good Talmor I get that most of the characters being played have a great hate for orcs and will react just this way.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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PyroArrow
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Re: Part 3: Welcome to Tragidore!

#323 Post by PyroArrow »

Theodore Mumfordian (Half Sylvanian Wood-Elf) Ranger lvl:5 HP 21/21 AC 5):

At least Theodore, will be following the Orcs...in a sack...with a massive headache...
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)

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Re: Part 3: Welcome to Tragidore!

#324 Post by Dune »

Dune will try and forestall his devastating next attack and allow a few orcs to run away so they can be followed. Perhaps the one guy n the bag will get there first therefore unleashing his own devastating attack on the poor orcs..

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Re: Part 3: Welcome to Tragidore!

#325 Post by GreyWolfVT »

I'll do the Move Silently for Lub now just for the backstab hit roll and damage roll.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

max_vale
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Re: Part 3: Welcome to Tragidore!

#326 Post by max_vale »

Lubidius moves quietly behind his target and lunges forward with his sword....

Backstab attack at +4: [1d20+4] = 18+4 = 22

Damage: [1d8] = 2 Tripled = 6

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Re: Part 3: Welcome to Tragidore!

#327 Post by GreyWolfVT »

Round 1 Summary:

1 Orc killed by Magic Missile (Dune)
1 Orc killed by backstab (Lubidius) no longer invisible
Eirik moved into melee range
Thifli snuck around a building for a sneakish attack
Alanis eats bread
Gandrel watches still invisible
Neev cast hold person on the orc with the club successfully.
Theodore was knocked semi-unconscious and is in a large sack.

10 of 12 orcs remain. They are a bit surprised that there is more than the one man they originally saw. They fight back now that they have targets to go for.

Eirik in his charge takes an arrow hit for 6 dmg.
Dune being spotted is shot at by another orc and is hit for 1 dmg.
Some of the orcs have a look of shock as one of their own drops dead and a foul smelling human is standing just behind where the orc was standing holding a bloodied blade.
Thifli, Alanis, & Gandrel are not seen yet.
Neev has a spear thrown at him and hits for 2 dmg.
The remaining orcs some go into melee range with the party members currently seen. New Round 2 Map coming please hold actions until the map is posted.
Round 2

Group Init[1d10] = 6 Orc Init[1d10] = 1
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Re: Part 3: Welcome to Tragidore!

#328 Post by GreyWolfVT »

Round 2 Map:
Triagidore Bait R2.png
Triagidore Bait R2.png (1.72 MiB) Viewed 623 times
Players Actions? Please make your attack rolls as well as stating actions.

Remember round 2 initiative is:
Group Init[1d10] = 6 Orc Init[1d10] = 1
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

Talmor
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Re: Part 3: Welcome to Tragidore!

#329 Post by Talmor »

Eirik: hack at the big grey guy in front of me!

Hit: [1d20] = 17 Hit AC -1

Damage: [2d4] = 3 eh, better to hit and do SOME damage, I guess....

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Re: Part 3: Welcome to Tragidore!

#330 Post by Dune »

Dune goes long ball with his last magic missile and side arms a blast at the far left orc with a bow for 7 points damage total.

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Re: Part 3: Welcome to Tragidore!

#331 Post by max_vale »

Lubidius whirls towards the Orc archer nearest him and slashes out with his longsword....


Attack roll: [1d20] = 12

Damage roll if a hit is scored: [1d8] = 1

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Re: Part 3: Welcome to Tragidore!

#332 Post by saalaria »

Gandrel moves behind the orcs if he is not there already - 10 yards behind.

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Re: Part 3: Welcome to Tragidore!

#333 Post by GreyWolfVT »

saalaria wrote:Gandrel moves behind the orcs if he is not there already - 10 yards behind.
The next map update just won't show you. I have nothing for behind them besides more woods.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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ybn1197
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Re: Part 3: Welcome to Tragidore!

#334 Post by ybn1197 »

Neev - human cleric 30/32

Neev will fire a sling bullet at the orc located in the front line to the right of Eirik.

Sling Bullet - To hit: [1d20] = 12 Damage: [1d4+1] = 2+1 = 3
Hits AC6

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Re: Part 3: Welcome to Tragidore!

#335 Post by saalaria »

GreyWolfVT wrote:
saalaria wrote:Gandrel moves behind the orcs if he is not there already - 10 yards behind.
The next map update just won't show you. I have nothing for behind them besides more woods.
that's fine Grey - just want to make sure he can catch any that break and run.

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Re: Part 3: Welcome to Tragidore!

#336 Post by GreyWolfVT »

Still need actions for Thifli and Alanis (Dogma & MonkeyWrench)
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Re: Part 3: Welcome to Tragidore!

#337 Post by Dogma »

GreyWolfVT wrote:Still need actions for Thifli and Alanis (Dogma & MonkeyWrench)
I thought you were having Thifli finish off his "circle around the building and attack" move this round?

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Re: Part 3: Welcome to Tragidore!

#338 Post by GreyWolfVT »

Dogma wrote:
GreyWolfVT wrote:Still need actions for Thifli and Alanis (Dogma & MonkeyWrench)
I thought you were having Thifli finish off his "circle around the building and attack" move this round?
I'd say you could actually move up and hit something this round Dogma, but that's just the type of DM I am. ;)
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Re: Part 3: Welcome to Tragidore!

#339 Post by MonkeyWrench »

Sorry about the tardiness, work and other things :)

Alanis, with bread still in mouth, edges over to the corner of the building, peeking over to see what all the noise is about. Upon seeing the group in conflict with some orcs Alanis thinks to himself, "Well now, why are they fighting orcs? I thought we were sitting here having a nice good evening of bread time, possibly moving onto cheese time! And now we have this kind of interruption? Do orcs even like bread and cheese?!" He looks for the other companions and sees Theodore halfway into a sack with a big orc trying to finish the job, "What is this!?? Why is he in that sack??? Is there bread in the sack?" With a mighty roar Alanis steps from cover and announces, "I WANT THAT BREAD!!" He then fires off several bolts of magic towards the orc with the club.

Alanis Magic Missle: [1d4+1] = 1+1 = 2, [1d4+1] = 4+1 = 5, [1d4+1] = 2+1 = 3
Life is a roller coaster, if you don't stop to enjoy it then you may as well not even ride.

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Re: Part 3: Welcome to Tragidore!

#340 Post by Dogma »

GreyWolfVT wrote:
Dogma wrote:
GreyWolfVT wrote:Still need actions for Thifli and Alanis (Dogma & MonkeyWrench)
I thought you were having Thifli finish off his "circle around the building and attack" move this round?
I'd say you could actually move up and hit something this round Dogma, but that's just the type of DM I am. ;)

in that case Thifli will run up and attack the orc with the bow in the upper left corner.

Axe: to hit [1d20] = 10, damage = [1d8] = 3

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