Part 3: Welcome to Tragidore!
Re: Part 3: Welcome to Tragidore!
Dune, with all his might and all his glory, begins casting his all too friendly mirror image but with a gleam in his eyes a would be orc attacks, with violence with sheer violence. Totally disregarding Dune's worthyness his power, attacking him massively thunk !!! dune slumps over face hitting the ground his hands brushing the leg then the feet of the victorious orc hearing his last words "hehe Grug likes his hat Grug will take become pimp orc now", lol so now it seems to end the reign of the would be scourge of Dune the great.
Re: Part 3: Welcome to Tragidore!
Gandrel continues to wait, he will let any running orc pass. He will focus on the one carrying Theodore as his quarry unless that one is killed. He will then pursue another one instead.
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Re: Part 3: Welcome to Tragidore!
Remember you are only dead if you reach -10 HP. Once you are at 0 you are unconscious and if you were attacked with a slashing or piercing weapon you bleed out 1 hp a round until someone binds your wounds or casts a healing or makes you drink a healing potion.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
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Re: Part 3: Welcome to Tragidore!
Alanis 13/18
Alanis stares down at the charred orc, its remains smoldering and ashes crumbling to the ground, his hand reaches for the spot where the orc hit him as it charged. A change can be seen in Alanis, his manic looks is replaced with a deeper madness to his eyes, his face contorting into one of rage, then sadness, then confusion. He stares at the remaining orcs with a look of disdain as he slowly walks towards the battle. He says words that can almost not be heard as he raises his hands, casting a spell at the nearest orc. "Flame Sphere."
Alanis Flaming Sphere: [2d6] = 5 Duration: 1 Round per Level=5 rounds
Alanis stares down at the charred orc, its remains smoldering and ashes crumbling to the ground, his hand reaches for the spot where the orc hit him as it charged. A change can be seen in Alanis, his manic looks is replaced with a deeper madness to his eyes, his face contorting into one of rage, then sadness, then confusion. He stares at the remaining orcs with a look of disdain as he slowly walks towards the battle. He says words that can almost not be heard as he raises his hands, casting a spell at the nearest orc. "Flame Sphere."
Alanis Flaming Sphere: [2d6] = 5 Duration: 1 Round per Level=5 rounds
Life is a roller coaster, if you don't stop to enjoy it then you may as well not even ride.
Re: Part 3: Welcome to Tragidore!
Neev takes another swing at the agile orc but is less effective than the last.
Quarterstaff to Hit: [1d20] = 7 Damage: [1d6] = 6
Quarterstaff to Hit: [1d20] = 7 Damage: [1d6] = 6
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Re: Part 3: Welcome to Tragidore!
Players Actions:GreyWolfVT wrote:Round 4
Init: Orc Init[1d10] = 10 Players Init[1d10] = 9 Players Win Initiative!
Map:
Thifli stunned and out for this round.
Neev swings at the orc in front of him but misses somehow that orc is very agile.
Eirik strikes at the one on his right and hits for 3 dmg!
Alanis cast flaming sphere dealing 5 dmg to an orc near Eirik!
Lubidius swings and connects with the orc in front of him for 1 dmg!
Dune down and bleeding out.
Theodore being dragged off by an orc.
Gandrel pacing the orc dragging Theodore still invisible.
Orcs try to fight back:
The Orc with Theodore in the sack keeps struggling and dragging back into the woods.
Orc on Eirik's Left gets hit with a flaming sphere and begins to panic retreating but tripping over the orc that moved up after Thifli went down.
Orc on Eirik's Right swings at Eirik Orc Attack Eirik[1d20] = 10 dmg[1d6] = 2 Misses swinging at the air that or Eirik is just too swift for the orc.
Orc on Neev swings at Neev Orc Attack Neev[1d20] = 12 Dmg[1d6] = 3 Hits for 3 dmg!
Orc on Dune switches targets and goes for Neev using his spear Orc Attack Neev[1d20] = 14 Dmg[1d6] = 4 Hits for 4 dmg!
Orc on Thifli moves up to go after Eirik but is tripped over by the orc that was on Eirik's left being knocked to the ground.
Orc on Lubidius fights back swinging at Lubidius Orc Attack Lubidius[1d20] = 8 dmg[1d6] = 6 Misses swings wildly at the air.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
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Re: Part 3: Welcome to Tragidore!
Alanis is stationary, controlling the flaming sphere which is stuck until Round 5. Once it can move again it Alanis will have it seek the next nearest orc.
Flaming Sphere Damage: [2d6] = 7
Flaming Sphere Damage: [2d6] = 7
Life is a roller coaster, if you don't stop to enjoy it then you may as well not even ride.
Re: Part 3: Welcome to Tragidore!
Theodore Mumfordian (Half Sylvanian Wood-Elf) Ranger lvl:5 HP 21/21 AC 5):
Theodore will just wait until he is no longer begin joustled about & set down & will only then attempt to get out of the sack, after all the plan was to see where, they were taking the men!
Theodore will just wait until he is no longer begin joustled about & set down & will only then attempt to get out of the sack, after all the plan was to see where, they were taking the men!
Re: Part 3: Welcome to Tragidore!
drip,drip,dripDune,s precious blood is coming out as he is unconscious.
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Re: Part 3: Welcome to Tragidore!
What is your current HP situation? Nevermind I went back through the rounds Dune took 23 dmg total. According to what I can see.... so he is at -1 at the end of round 4 he is now at -2 since nobody has healed him or bound his wounds. Still awaiting Eirik for round 4 before I can go to round 5.Dune wrote:drip,drip,dripDune,s precious blood is coming out as he is unconscious.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Part 3: Welcome to Tragidore!
Sorry 'bout that. Work and life got crazy!
Eirik cries out "Theodore!" And swings at the orc to his right.
Attack: [1d20] = 11, hits AC 5
Damage: [2d4] = 3
Eirik cries out "Theodore!" And swings at the orc to his right.
Attack: [1d20] = 11, hits AC 5
Damage: [2d4] = 3
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Re: Part 3: Welcome to Tragidore!
Round 5:
Orc Init[1d10] = 3 Players Init[1d10] = 9 Orcs get the upper hand!
The end of round 4 has been updated above. Please post round 5 actions. Remember Dune has 8 rounds before he is entirely dead from bleeding out. He is down right next to Neev who has now 2 orcs on him.
Thifli is back up and in action again. Gandrel and Theodore as well as one orc are off in the woods a fair distance from the rest of you. The 2 orcs on the ground near Alanis and Eirik are out of battle this round flailing around and attempting to get up.
Round 5 Map:
Orc Init[1d10] = 3 Players Init[1d10] = 9 Orcs get the upper hand!
The end of round 4 has been updated above. Please post round 5 actions. Remember Dune has 8 rounds before he is entirely dead from bleeding out. He is down right next to Neev who has now 2 orcs on him.
Thifli is back up and in action again. Gandrel and Theodore as well as one orc are off in the woods a fair distance from the rest of you. The 2 orcs on the ground near Alanis and Eirik are out of battle this round flailing around and attempting to get up.
Round 5 Map:
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Part 3: Welcome to Tragidore!
Gandrel continues to follow - walking as silently as possible but hoping the orcs strenuous load (and grunting at the effort) is concealing any noise.
He resists the urge to whistle as he walks.
He will break plants /leaves (but NOT branches/sticks - too noisy of course) to try to leave as obvious a trail as possible - just in case a sack being dragged through the wood would not be creating enough! He will do this when the orc isn't looking backwards of course.
He resists the urge to whistle as he walks.
He will break plants /leaves (but NOT branches/sticks - too noisy of course) to try to leave as obvious a trail as possible - just in case a sack being dragged through the wood would not be creating enough! He will do this when the orc isn't looking backwards of course.
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Re: Part 3: Welcome to Tragidore!
Alanis moves the flaming sphere back towards the two orcs attacking Neev, letting the sphere hit the nearest orc.
Alanis Flaming Sphere Damage: [2d6] = 9, 4 rounds remaining
Alanis Flaming Sphere Damage: [2d6] = 9, 4 rounds remaining
Life is a roller coaster, if you don't stop to enjoy it then you may as well not even ride.
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Re: Part 3: Welcome to Tragidore!
Alright I'm already confused who has stated round 5 actions from as far as I can see I have round 5 actions for Gandrel, Alanis and possilby Neev?
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Part 3: Welcome to Tragidore!
Seeing that Dune and Neev are in trouble, Eirik will charge towards the orcs on them.
Attack: [1d20] = 15 Hit AC 1
Damage: [2d4] = 5
Sorry, thought the Orcs had won init this round.
Attack: [1d20] = 15 Hit AC 1
Damage: [2d4] = 5
Sorry, thought the Orcs had won init this round.
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Re: Part 3: Welcome to Tragidore!
They did but still need to know what the players do.Talmor wrote:Seeing that Dune and Neev are in trouble, Eirik will charge towards the orcs on them.
Attack: [1d20] = 15 Hit AC 1
Damage: [2d4] = 5
Sorry, thought the Orcs had won init this round.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Part 3: Welcome to Tragidore!
Lubidius will attempt to once again impale his orc foe; this time hopefully doing more than a slight scratch....
Attack roll: [1d20] = 15
Damage roll: [1d8] = 8
YES! Apparently, Lubidius is an all or nothing kinda guy!
Attack roll: [1d20] = 15
Damage roll: [1d8] = 8
YES! Apparently, Lubidius is an all or nothing kinda guy!
Re: Part 3: Welcome to Tragidore!
Thifli stands up, bits of leaves and twigs stuck to his beard. The dwarf spits a mouthful of forrest floor before yelling, "Let's try this again. Baruk Khazâd!" as he strikes at the closest orc.
attack the big one just across from the dead archer
Axe: to hit [1d20] = 12, damage = [1d8] = 6
attack the big one just across from the dead archer
Axe: to hit [1d20] = 12, damage = [1d8] = 6