Part 2: Enroute to Tragidore

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GreyWolfVT
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Re: Part 2: Enroute to Tragidore

#281 Post by GreyWolfVT »

The figures don't move the keep watching the way out of Tragidore not the way in. They appear to be be talking and motioning towards the town they still have not looked back towards any of you. Something about them does not scream adventurer or heroes come to save Tragidore. There is just something about them that does not feel like they are there to help at all. You all think back to the words of the encounter with the women in the cart and things start to click. "We were ambushed shortly after leaving Tragidore and forced to surrender the meager amount of money we had." .... remember those words... ;)
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Re: Part 2: Enroute to Tragidore

#282 Post by Talmor »

Eirik waits a few moments to confirm that they have not been spotted. Once be is sure, he'll carefully draw his sword, and begun creeping towards the figures. It's about tw they got some real answers, he thinks to himself.

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Re: Part 2: Enroute to Tragidore

#283 Post by Dune »

Dune walks alongside Eirik ready to cast a spell if needed, wanting to get some answers as well.

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Re: Part 2: Enroute to Tragidore

#284 Post by saalaria »

"Men in leather armour and with short swords. Vagabonds I'd say and certainly up to no good. Wouldn't you agree Theodore?... I think Eirik has it right - they need to be dealt with. But do you want a few arrows put into them first?"

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Re: Part 2: Enroute to Tragidore

#285 Post by PyroArrow »

Theodore Mumfordian (Half Sylvanian Wood-Elf) Ranger lvl:5 HP 21/21 AC 5):

Theodore whispers to Gandrel:
"Yes, as these May be the one that attacked the women we bumped into on the road.

Maybe try to rough them up for questioning?"
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)

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Re: Part 2: Enroute to Tragidore

#286 Post by GreyWolfVT »

What do the other 4 of you think?
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Re: Part 2: Enroute to Tragidore

#287 Post by ybn1197 »

Neev looks to the others. "The power of Pelor allows me to Command one of the vagabonds. I could also place one in a Hold to question him as I am sure they could provide some good information."

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Re: Part 2: Enroute to Tragidore

#288 Post by Talmor »

How many figures do we see? Do we think we can easily over power them, or are we gonna have a fight on our hands?

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Re: Part 2: Enroute to Tragidore

#289 Post by GreyWolfVT »

You can see possibly only 3 or 4 figures. You easily have them outnumbered. So are you all moving up on them sneaking to surround them?
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Re: Part 2: Enroute to Tragidore

#290 Post by Talmor »

Lets try to sneak up on them and take them without killing them, if LCD possible. I want answers, and I'd like to bring these miscreants to town with us.

If they resist, and they seem dangerous, we go lethal.

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Re: Part 2: Enroute to Tragidore

#291 Post by GreyWolfVT »

Alright if you all want to try sneak without magical aid can everyone roll me a Dex check?
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

saalaria
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Re: Part 2: Enroute to Tragidore

#292 Post by saalaria »

Gandrel doesn't approach - he moves wide to maintain his field of fire. If anyone else is carrying a bow he gesticulates to them to go the opposite direction.

if they hear you all approach, I think drop 2 with arrows then the others should surrender

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Re: Part 2: Enroute to Tragidore

#293 Post by GreyWolfVT »

Nearly every character has a bow. Once you are all sure what you are doing I'll post but I still will require dex checks on everyone.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Re: Part 2: Enroute to Tragidore

#294 Post by Talmor »

Eirik is going in melee.

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Re: Part 2: Enroute to Tragidore

#295 Post by PyroArrow »

Theodore Mumfordian (Half Sylvanian Wood-Elf) Ranger lvl:5 HP 21/21 AC 5):

Theodore will do what Gadrel is doing to cover the rest that sneak up on them.
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)

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Re: Part 2: Enroute to Tragidore

#296 Post by Dogma »

Thifli will follow Gandrel's lead and cover the others as they sneak up on the supposed bandits.

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Re: Part 2: Enroute to Tragidore

#297 Post by ybn1197 »

As long as Dune is not in the immediate area of the vagabonds, Neev will cast Silence, 15' radius on the area that the vagabonds are in so that they will not hear anyone approach.

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Re: Part 2: Enroute to Tragidore

#298 Post by Dune »

ooc I will get behind Neev and wait to see if a melee guy can get close to the strangers.

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Re: Part 2: Enroute to Tragidore

#299 Post by GreyWolfVT »

Ok still need Dex checks from those of you going up and if Neev is casting silence it will only be silent in that area he casts it.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Re: Part 2: Enroute to Tragidore

#300 Post by max_vale »

Sigh....once again the dice roller hates me....in another game I can't hit the broadside of a barn; in this one; I'm doomed to be a clumsy Thief despite my high DEX...sigh....

My planned action was to sneak up behind one of the guards and attempt to use the pommel of the sword to hit him in the back of the head....but since I just failed my DEX check; I'm pretty sure that's not happening....

:(

Dice roll: [1d20] = 19

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