Player Character Sheets

PyroArrow
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PyroArrow
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Player Character Sheets

#1 Post by PyroArrow »

Post your Character Sheets here! You can update your sheets simply by using the Edit button!
So no need to keep reposting them!

Here is an example character sheet for a Ranger Character:
NAME: Romulus XP: 0 (2,251) AGE: 20
CLASS: Ranger HP: 11 HEIGHT: 5’8”
TITLE: Runner AC: 4 WEIGHT: 183
RACE: Human LVL: 1 GENDER: Male
Deity: Mielikki (Finnish Goddess of Nature) Alignment: Neutral Good

STR: 16 To-Hit: Damage: +1 Encumbrance: +35 lbs Minor Tests:Open Doors: 1-3d6
Major Tests:Bend Bars/Lift Gates: 10%
INT: 13 Additional Languages: 2
WIS: 14 Mental Saving Throw Bonus: +1, Bonus Spells:
DEX: 13 Attack/Reaction/Surprise: Missile: Defensive Adj/AC:
CON: 14 HP Bonus: Resurrect/Raise Dead: %, System Shock: 88% Resurrection: 92%
CHA: 13 Max Henchmen: 5 Loyalty Adj: Normal Reaction Adj:+5%

SAVING THROWS:
Paralysis/Poison/Death Magic: 14 Petrification/Polymorph: 15 Rod/Staves/Wands: 16
Breath Weapons: 17 Spells: 17

WEAPONS DMG VS S-M DMG VS L RATE OF FIRE Range (-2 to hit per) Encum
Wpn in hand: Long Sword 1-8d8(+1) 1-12d12(+1) 7
Wpn in hand: Dagger 1-4d4(+1) 1-3d4(+1) 2 S:10ft M:20 L:30 1
Secondary Wpn: Long Bow 1-6d6 1-6d6 2 S:70ft M:140 L:210 12

Attacks Per Round: Levels 1-7: 1/1 round
Proficiency in 3 weapons: Non-proficiency penalty: -2 To Hit, Gains another Profic. at level 4

Roll Required To Hit Armor Class: (No Adjustments):
-10 -9 -8 -7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5 6 7 8 9 10
--- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
25 24 23 22 21 20 20 20 20 20 20 19 18 17 16 15 14 13 12 11 10

Adjustments: None

Armor/Protection Bulk Encumbrance Max Move Rate Effect on AC Cost
Armor: Banded Mail Bulky 35 pounds 90 feet(120ft unarmored) 80 gp

MONEY
Platinum: Gold: 110 Electrum: Silver: Copper:

EQUIPMENT Encum Location Cost
Leather Backpack 10
In backpack:
Flask of Oil 1
Tinderbox w/ Flint & Steel
Map Case, Bone .5
Vellum (3)
Quill & Ink
Writing Charcoal
Chalk
Soap (1) .5
Candle, Beeswax (2)
Torch (5) 5 (15ft radius, Last 30 minutes)
Dice, Bone
Mirror, Small Silver .5
Garlic
Bottle of Spirits (Bourbon) 1
Whetstone .5
Dry Rations (7 Days)

Clothing:
Blue Tunic
Breeches
Belt
Boots 3
Grey Wool Cloak 2
Large Belt Pouch 1 (Front)
Small Belt Pouch 1 (Back)
Leather Bracers (archery) 1

Weapons:
Long Bow 12
Quiver w/ (24) Arrows 2 encum. + 8 encum for 24 arrows
Long Sword 7
Dagger 1 Right Side

Waterskin, Full 1 (when empty)

Light War Horse AC:7 Movement Rate: 240ft HP: 13 #of Attacks: 2 Damage: 1-4d4/ 1-4d4
Leather Barding
2 Saddle Bags
Grain: 7 Days
Saddle, Tack, Reins, Blanket
2 Quivers w/ (24) Arrows each 20
Rope, Hemp 50ft 10
Grappling Hook 4
Tent w/ Iron Spikes (12) Tent: 20 Spikes: 5 encum.
Hammer 2
Wool Bedroll & Pillow
Wool Blanket 2

5 Henchmen

Total Encumbrance: 35.5 lbs without armor, 70.5 lbs with armor on
Maxium weight character can carry without penalty to movement rate: 195 lbs

MAGIC ITEMS:

SPECIAL ABILITIES (Racial/Class)

Tracking Outdoors: Base 10% Chance – Increases 10% Per Level

Terrain Modifiers:
Soft enough to hold impressions (Footprints, etc) of creature being tracked: +20%
Allow occasional marks or obvious signs of passage (broken twigs, bent grass, etc): +10%
Allows only infrequent signs of passage due to rock, water, wind, other creatures Crossing or overtracking, etc: 0%
Prevents all but the minutest traces of passage: -50%

Other modifiers:
For each creatures beyond the first in the group being tracked: +02%
For every 12 hours elapsed since the trail was made: -05%
For every hour of precipitation that has fallen on the trail between tracker & quarry: -25%

Indoor Tracking: Base 10% Chance – Increases 10% Per Level
Surface Condition Modifiers:
Dirt Floor, or unused & dusty area: +20%
Wooden Floor or area which allows some occasional indication of passage: 0%
Stone Floor which prevents all but the minutest traces of passage: -50%

Other Modifiers:
For each creature beyond the first in the group being tracked: +02%
For passing over an area where other creatures cross or overtrack trail: -50%

Can track Common Woodland Creatures’ tracks & direction of travel
At Level 2 gains ability to guess number & pace of Woodland Creatures

+1 To Damage: Giant Classed Creatures: Bugbear, hobgoblins, true giants, troll, etc
This ability increase +1 for each new Level

SPELLS: Range Duration Area of Effect Components Casting Time Saving Throw
Will Gain Drudic spell abilities at level 8 & Magic-User spell abilities at level 9

LANGUAGES:
Common, Neutral Good, Elven, Treant, Woodland Mammals

DESCRIPTION & BACKGROUND:
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)

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Pulpatoon
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Re: Player Character Sheets

#2 Post by Pulpatoon »

Here is Oddrick, the boy who is teaching himself to fight from a book.

Image
Map Image:
Image

Character Sheet below:
NAME: Oddrick XP: 0 (2,001) AGE: 16
CLASS: Fighter HP: 7 HEIGHT: 5’11”
TITLE: Veteran AC: 6 (5 w/Shield) WEIGHT: 183
RACE: Human LVL: 1 GENDER: Male
DEITY: Athena (Goddess of Wisdom & Combat) ALIGNMENT: Neutral Good

STR: 15 To-Hit: Normal Damage Adj: None Encumbrance: +10 lbs Minor: OpenDoors: 1-2d6 Major: Bend Bars/Lift Gates: 7%
INT: 14 Additional Languages: 4
WIS: 13 Magic Attack Adj: None Bonus Spells: N/A
DEX: 11 Attack/Reaction/Surprise/Missile: None Defensive Adj/AC: None
CON: 12 HP Bonus: None Resurrect/Raise Dead: %, System Shock: 80% Resurrection: 85%
CHA: 11 Max Henchmen: 4 Loyalty Adj: Normal Reaction Adj: Normal

SAVING THROWS:
Paralysis/Poison/Death Magic: 14
Petrification/Polymorph: 15
Rod/Staves/Wands: 16
Breath Weapons: 17
Spells: 17

WEAPONS DMG VS S-M DMG VS L Encumbrance
Wpn in hand: Long Sword 1d8(+2) 1d12 (+2) 7
Secondary Wpn: Halberd 1d10 2d6 17.5

Attacks Per Round: Levels 1-6: 1/1 round
Weapon Specialty: Long Sword (+1 to hit, +2 dmg)
Proficiency: Halberd & Short Sword
Non-proficiency penalty: -2 To Hit, Gains another Profic. at level 4

Roll Required To Hit Armor Class: (No Adjustments):
-10 -9 -8 -7 -6 -5 -4 -3 -2 -1 0 1
--- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
25 24 23 22 21 20 20 20 20 20 20 19

2 3 4 5 6 7 8 9 10
--- -- -- -- -- -- -- -- -- -- -- -- -- -- --
18 19 16 15 14 13 12 11 10

Adjustments: None

Armor Bulk Encumbrance Max Move Rate
Scale Mail Fairly 40 lbs 60 feet (120ft unarmored)
Wooden Shield, Small Non 3 lbs

MONEY
Platinum: Gold: 108 Electrum: Silver: Copper:

EQUIPMENT Encumbrance
Leather Backpack 10
In Backpack:
Flask of Oil 1
Tinderbox w/ Flint & Steel
Map Case, Bone .5
Journal with bound vellum pages
Quill & Ink
Writing Charcoal
Chalk
Soap (1) .5
Candle, Beeswax (2)
Torch (5) (40ft radius, last 6 Turns (1 Hour)) 5
Dice, Bone
Mirror, Small Silver .5
Garlic
Bottle of Spirits (Bourbon) 1
Whetstone .5
Dry Rations (7 Days)


Clothing:
Blue Tunic
Breeches
Belt
Boots 3
Grey Wool Cloak 2
Large Belt Pouch (Front) 1
Small Belt Pouch (Back) 1

Weapons:
Long Sword 7
Halberd 7.5
Bow

Waterskin, Full 2 [1 (when empty)]

Medium War Horse
AC:7 Movement Rate: 180ft HP: 13 #of Attacks: 2 Damage: 1-6d6/ 1d11+1
Leather Barding
2 Saddle Bags
Grain: 7 Days
Saddle, Tack, Reins, Blanket
2 Quivers w/ (24) Arrows each 20
Rope, Hemp 50ft 10
Grappling Hook 4
Tent w/ Iron Spikes (12) Tent: 20 Spikes 5
Hammer 2
Wool Bedroll & Pillow
Wool Blanket 2
Wood-Bound Book: On the True Arte of Athletic Arms and Defense with Commentary and Illuminations 5

4 Henchmen: 1 henchman accompanying at present

Total Encumbrance: 55.5 lbs without armor, 98.5 lbs with armor on & shield
Maximum weight character can carry without penalty to movement rate: 160 lbs

MAGIC ITEMS:

SECONDARY SKILL
Scribe (reading, writing, basic math)

LANGUAGES
Common, Neutral Good, Dwarven, Elven, Gnome, Halfling

DESCRIPTION & BACKGROUND
The bookworm son of town-dwelling clerks, with just enough brawn to make a go at his dream of being a hero. Has had no actual training, but does have a book, On the True Arte of Athletic Arms and Defense with Commentary and Illuminations, which he studies assiduously.
Last edited by Pulpatoon on Wed Jan 22, 2014 4:19 pm, edited 2 times in total.

jdluna
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Re: Player Character Sheets

#3 Post by jdluna »


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Antman9
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Re: Player Character Sheets

#4 Post by Antman9 »

Stormbrow Okenfell (Fighter) [Squire - Crown Knight Apprentice]

DM - Dragons Belch: A New Beginning (Custom D&D)
DM - Ying Huo Chóng – The Way of Things (Cortex Plus - Firefly)

Opal
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Re: Player Character Sheets

#5 Post by Opal »


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imswayze
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Re: Player Character Sheets

#6 Post by imswayze »



I will transfer this basic sheet to the more elaborate sample sheet you provided. Non-weapon proficiencies...we usin' 'em??

DM: Yes non-weapon proficiencies are being used!

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Dizlexus
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Re: Player Character Sheets

#7 Post by Dizlexus »

All GMs are evil.
What foulness goads your laughter? (Pulpatoon, 03/26/14)

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Dizlexus
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Re: Player Character Sheets

#8 Post by Dizlexus »

I'm working on a cleric

All GMs are evil.
What foulness goads your laughter? (Pulpatoon, 03/26/14)

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MonkeyWrench
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Re: Player Character Sheets

#9 Post by MonkeyWrench »

Trying out a Druid.



Found an alright image for what I am going with on my Druid, less priest more tribal warrior of nature.

Image
Last edited by MonkeyWrench on Mon Mar 10, 2014 8:34 pm, edited 1 time in total.
Life is a roller coaster, if you don't stop to enjoy it then you may as well not even ride.

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Re: Player Character Sheets

#10 Post by imswayze »


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Pulpatoon
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Re: Player Character Sheets

#11 Post by Pulpatoon »

Linos the Acolyte

A sour-faced young man with weathered skin and the blue traces of sailor's tattoos on his hands and forearms. Wears a thread-worn green herringbone cloak with a single tarnished bronze star-shaped spangle sewn on the front.

Born in a fishing village, spent his teenage years working on a merchant's boat. Found religion as the result of an harrowing encounter with a shark. St. Cuthbert, Order of the Star.

Has an unsettling curiosity about how various monsters taste.
NAME: Linos XP: 0 AGE: 20
CLASS: Cleric HP: 7 HEIGHT: 6’02”
TITLE: Acolyte AC: 5 (4 w/Shield) WEIGHT: 195
RACE: Human LVL: 1 GENDER: Male
DEITY: St. Cuthbert ALIGNMENT: Lawful Neutral

STR: 15 To-Hit: Normal Damage Adj: None
Encumbrance: +10 lbs
Minor: OpenDoors: 1-2d6 Major: Bend Bars/Lift Gates: 7%
INT: 14 Additional Languages: 4
WIS: 17 Magic Attack Adj: +3 Bonus Spells: Bonus 2 1st, 2 2nd, 1 3rd; Fail 0%)
DEX: 10 Attack/Reaction/Surprise/Missile: None Defensive Adj/AC: None
CON: 15 HP Bonus: +1
System Shock: 90% Resurrection: 94%
CHA: 8 Max Henchmen: 3 Loyalty Adj: -1 Reaction Adj: -1

SAVING THROWS:
Paralysis/Poison/Death Magic: 10
Petrification/Polymorph: 13
Rod/Staves/Wands:14
Breath Weapons: 16
Spells: 15

WEAPONS DMG VS S-M DMG VS L Encumbrance
Morningstar 2-8 2-7

Weapon Specialty: Morningstar

Roll Required To Hit Armor Class: (No Adjustments):
-10 -9 -8 -7 -6 -5 -4 -3 -2 -1 0 1
--- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- ----- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
25 24 23 22 21 20 20 20 20 20 20 19
2 3 4 5 6 7 8 9 10
--- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- ----- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
18 17 16 15 14 13 12 11 10

Armor
Chainmail
Shield

MONEY
Platinum: Gold: 100 Electrum: Silver: Copper:

EQUIPMENT Encumbrance
Leather Backpack 10
In Backpack:
Flask of Oil 1
Tinderbox w/ Flint & Steel
Map Case, Bone .5
Vellum (3)
Quill & Ink
Writing Charcoal
Chalk
sack of salt
Sack of herbs
Candle, Beeswax (2)
Torch (5) 5 (40ft radius, last 6 Turns (1 Hour))
Iron skillet
Garlic
Bottle of Spirits (Bourbon) 1
Dry Rations (7 Days)

Clothing:
Grey Tunic
Breeches
Belt
Boots 3
Faded Green Wool Cloak 2
Large Belt Pouch 1 (Front)
Small Belt Pouch 1 (Back)
Waterskin, Full 2 [1 (when empty)]
Holy Symbol (Bronze Star)

Weapons:
Morningstar

Light War Horse AC:7 Movement Rate: 240ft HP: 13 #of Attacks: 2 Damage: 1-4d4/ 1-4d4
Leather Barding
2 Saddle Bags
Grain: 7 Days
Saddle, Tack, Reins, Blanket
2 Quivers w/ (24) Arrows each 20
Rope, Hemp 50ft 10
Grappling Hook 4
Tent w/ Iron Spikes (12) Tent: 20 Spikes: 5 encum.
Hammer 2
Wool Bedroll & Pillow
Wool Blanket 2



Total Encumbrance:

SPELLS
Level One
Cure Light Wounds
Cure Light Wounds
Detect Evil

Turn Undead
Skeleton: 10; Zombie: 13; Ghoul: 16; Shadow: 19; Wight: 20


MAGIC ITEMS:

SECONDARY SKILL
Sailor

LANGUAGES
Common, Lawful Neutral, Goblin, Lizardman, Orcish, Ogrish

DESCRIPTION & BACKGROUND
A sour-faced young man with weathered skin and the blue traces of sailor's tattoos on his hands and forearms. Wears a thread-worn green herringbone cloak with a single tarnished bronze star-shaped spangle sewn on the front.

Born in a fishing village, spent his teenage years working on a merchant's boat. Found religion as the result of an unsettling experience with a shark. St. Cuthbert, Order of the Star. Has an unsettling curiosity about how various monsters taste.
Currently at 5 Hit Points 4/25/2014 12:19am

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Dizlexus
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Re: Player Character Sheets

#12 Post by Dizlexus »

Party Loot
EP 45
GP 22
Misc.
73 arrows 4 quivers.
Spare halberd
Stash in woods: 5 chain mail, 2 2 hand sword, 2 battle axe.

Party Bank Account at Keep
51 ep
159 gp
4 sp
1 Silver Ring(2 g.p value)
The guy who plays the thief is often expected to do all the looting. This is where I'll keep track of everything we snatch-up.

Current Maps
To The Caves
Image
The Keep
Image
Gus
Image
Last edited by Dizlexus on Sun Apr 13, 2014 12:40 am, edited 6 times in total.
All GMs are evil.
What foulness goads your laughter? (Pulpatoon, 03/26/14)

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Nordbo
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Re: Player Character Sheets

#13 Post by Nordbo »

The GM has kindly let me take over Luna Cee, but as a new user I had to chreate a new character sheet, which I have tried to keep as similar to the original as possible:



and here's an avatar: Image

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Dizlexus
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Re: Player Character Sheets

#14 Post by Dizlexus »

PICS for pyro
Clem
Image
Trindon Holliday
Image
Garbonzo
Image
Last edited by Dizlexus on Sun Apr 20, 2014 3:17 pm, edited 1 time in total.
All GMs are evil.
What foulness goads your laughter? (Pulpatoon, 03/26/14)

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Re: Player Character Sheets

#15 Post by GreyWolfVT »

Strombrow
Image
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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