Character Creation

dmw71
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dmw71
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Generation Method

#2 Post by dmw71 »

Generation Method
Roll 3d6 for each of your character’s ability scores.

The order of these results will not change, but the list can be applied beginning in either direction -- starting with Strength or starting with Charisma.

For example, the following rolls --

8, 5, 14, 15, 9, 14

-- could produce either of the following sets of results:

STR: 8
INT: 5
WIS: 14
DEX: 15
CON: 9
CHA: 14

or

STR: 14
INT: 9
WIS: 15
DEX: 14
CON: 5
CHA: 8


Macro
Please use the following macro to generate your ability scores:

[3d6], [3d6], [3d6], [3d6], [3d6], [3d6]
-- Project --
Playtest: Untitled Project (1e)
-- DM --
Greyhawk Campaign: Sandbox (1e)
(Status: Archived)

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Prime Requisite Bonuses

#3 Post by dmw71 »

Prime Requisite Bonuses
I want to avoid perpetuating the built-in advantages characters with high ability scores already have, and instead try rewarding characters that are successful despite working at a disadvantage.

As an experiment, we are going to ignore the current Prime Requisite Modifiers chart from the book and use the following matrix instead:

Prime Requisite Modifiers.jpg
Prime Requisite Modifiers.jpg (18.16 KiB) Viewed 752 times


In the event a class has multiple prime requisites, each is considered separately, halving the shown award (See: Rounding).
-- Project --
Playtest: Untitled Project (1e)
-- DM --
Greyhawk Campaign: Sandbox (1e)
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Intelligence and Dexterity

#4 Post by dmw71 »


Intelligence
In the event a general Arcana or Lore roll is ever requested, the standard -3 to +3 modifiers from Intelligence can be applied, as appropriate:

Arcana or Lore.jpg
Arcana or Lore.jpg (26.71 KiB) Viewed 748 times


Dexterity
The 'Individual Initiative' rule will not be used in this game.

The 'Initiative' modifier under the Dexterity ability score will not be applied to the initiative outcome, but can factor into the order in which a character will act on their sides turn.


-- Project --
Playtest: Untitled Project (1e)
-- DM --
Greyhawk Campaign: Sandbox (1e)
(Status: Archived)

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Basic Method

#5 Post by dmw71 »

Basic Method
Basic Method.jpg
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-- Project --
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-- DM --
Greyhawk Campaign: Sandbox (1e)
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Basic Classes

#6 Post by dmw71 »

Basic Classes
  1. Acrobat
  2. Assassin
  3. Barbarian
  4. Bard
  5. Cleric
  6. Drow
  7. Druid
  8. Duergar
  9. Dwarf
  10. Elf
  11. Fighter
  12. Gnome
  13. Half-Elf
  14. Halfling
  15. Half-Orc
  16. Illusionist
  17. Knight
  18. Magic-User
  19. Paladin
  20. Ranger
  21. Svirfneblin
  22. Thief

Note: Racial and class level limitations are not being used in this game.


A Halfling, for instance, is not limited to 8th level.

-- Project --
Playtest: Untitled Project (1e)
-- DM --
Greyhawk Campaign: Sandbox (1e)
(Status: Archived)

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Acrobat

#7 Post by dmw71 »

Accrobat Class.jpg
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-- DM --
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Assassin

#8 Post by dmw71 »

Assassin Class.jpg
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-- DM --
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Barbarian

#9 Post by dmw71 »

Barbarian Class.jpg
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Bard

#10 Post by dmw71 »

Bard Class.jpg
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-- DM --
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Cleric

#11 Post by dmw71 »

Cleric Class.jpg
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-- DM --
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Drow

#12 Post by dmw71 »

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-- DM --
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Druid

#13 Post by dmw71 »

Druid Class.jpg
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-- DM --
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Duergar

#14 Post by dmw71 »

Duergar Class.jpg
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-- DM --
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Dwarf

#15 Post by dmw71 »

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-- DM --
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Elf

#16 Post by dmw71 »

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Fighter

#17 Post by dmw71 »

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Gnome

#18 Post by dmw71 »

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-- DM --
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Half-Elf

#19 Post by dmw71 »

Half-Elf Class.jpg
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-- DM --
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Halfling

#20 Post by dmw71 »

Notes:
  1. Because the Individual Initiative rules are not being used, Halfling characters (by means of their 'Initiative Bonus' racial trait) will be allowed to act first during their sides turn in the initiative order.
Halfling Class.jpg
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-- Project --
Playtest: Untitled Project (1e)
-- DM --
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