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Re: OOC Talk

Posted: Sat Apr 16, 2022 8:06 pm
by gurusql
At the moment I have 85 points of disads

Re: OOC Talk

Posted: Sun Apr 17, 2022 1:53 am
by Rex
Let me know what you think and/or if I screwed anything up (which is likely).
Cyberpubk Sheet.xlsx
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Re: OOC Talk

Posted: Sun Apr 17, 2022 2:01 am
by Rex
Albino.jpg
Albino.jpg (517 KiB) Viewed 495 times

Re: OOC Talk

Posted: Sun Apr 17, 2022 5:51 am
by shaidar
8-)

The only thing that jumps out at me is the Transport Familiarity. There's a significant difference between the sidekick rules and the main rules - they've changed the groups, they're more granular.

Re: OOC Talk

Posted: Sun Apr 17, 2022 5:57 am
by gurusql
The two (8 pt) Combat Skill Levels can be used for OCV or DCV at will.

I would beg you to get some Running, currently you have a 6" run - get at least a 7" or a 9" so your half moves are 4" or 5" - It will make a huge difference.

Re: OOC Talk

Posted: Sun Apr 17, 2022 7:29 am
by shaidar
You guys have inspired me to go seeking a few more disadvantages. :)

Re: OOC Talk

Posted: Sun Apr 17, 2022 4:05 pm
by Rex
Good Luck with that. I only have the Sidekick rules so someone will have to help me adjust transportation stuff. I will look at Running and make some adjustments, I don't remember seeing anything about adjusting movement.

Thanks!

Re: OOC Talk

Posted: Sun Apr 17, 2022 4:15 pm
by shaidar
See PM. :)

Re: OOC Talk

Posted: Sun Apr 17, 2022 5:13 pm
by Rex
Another try at it. Thanks for the help everyone!
Cyberpubk Sheet.xlsx
(138.53 KiB) Downloaded 17 times

Re: OOC Talk

Posted: Mon Apr 18, 2022 8:38 am
by shaidar
Got my disadvantages up to 85, had fun spending the points.

Re: OOC Talk

Posted: Mon Apr 18, 2022 2:36 pm
by Rex
We are coming along.

Re: OOC Talk

Posted: Tue Apr 19, 2022 12:30 am
by Harpoonrgm84a
Just so everyone understands, the game has not officially started, so further changes are allowed. As soon as I post Turn 1, the game starts. Is that okay with everyone?

Re: OOC Talk

Posted: Tue Apr 19, 2022 4:25 am
by shaidar
Fine with me.

Re: OOC Talk

Posted: Tue Apr 19, 2022 4:59 am
by Rex
Fine with me.

Re: OOC Talk

Posted: Tue Apr 19, 2022 5:11 am
by gurusql
All good here

Re: OOC Talk

Posted: Tue Apr 19, 2022 5:21 am
by shaidar
Think I've found a pic:

Hawk_small.jpg
Hawk_small.jpg (61.22 KiB) Viewed 453 times

Re: OOC Talk

Posted: Mon Apr 25, 2022 4:32 pm
by shaidar
So, if I'm interested in noticing two things, namely civilians in particular danger (like babies, kids, blah, blah) and also useful cover, is that one or two perception rolls?

Re: OOC Talk

Posted: Wed Apr 27, 2022 2:03 am
by Harpoonrgm84a
shaidar wrote: Mon Apr 25, 2022 4:32 pm So, if I'm interested in noticing two things, namely civilians in particular danger (like babies, kids, blah, blah) and also useful cover, is that one or two perception rolls?
A single perception roll will get you all the information.

Re: OOC Talk

Posted: Sat Apr 30, 2022 8:09 am
by shaidar
Harpoonrgm84a wrote: Sat Apr 30, 2022 1:55 am
shaidar wrote: Thu Apr 28, 2022 4:33 pm
My understanding is the following:

SPD = 3 (Phases 4, 8, 12)
SPD = 4 (Phases 3, 6, 9, 12)
SPD = 5 (Phases 3, 5, 8, 10, 12)
So Hawk has SPD 4, so goes on 3,6,9,12.

Should we read yards as metres?
You can. They are very similar.
I thought I should take this to the OCC thread, and should have posted it here in the first place.

It's just that the rules work in metres, and we'd have to keep converting to metres to work out things like movement and range modifiers, unless you plan to handle the latter.

When we roll attacks, do you want us to simply roll the dice and then state how we want to use things like skill levels (e.g. to offset range), and other skills we might be using like rapid fire, and you'll worry about the working out the end result?

Re: OOC Talk

Posted: Sat Apr 30, 2022 3:52 pm
by Rex
I don't really mind converting from meters to yards or vice versa as I can do it in my head but for a game set in an urban environment I seriously doubt it maters any.