Chapter 4: Wizard's Basement

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tarlyn
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Re: Chapter 4: Wizard's Basement

#21 Post by tarlyn »

Delsenora

Once she has a clear shot at the Zombies, she will light her concoction and throw it at the Zombies!

Tossing the Molotov Cocktail [1d20+3] = 20+3 = 23

:o :shock: :o :shock:

WoW! She gets +3 to hit for her Dex btw and I presume it is a hit lol


Molotov Cocktail dmg [2d6] = 11

So I presume that for the rest of the wek and next week I will be rolling awfully, but thanks dice roller for today lol!
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Re: Chapter 4: Wizard's Basement

#22 Post by GreyWolfVT »

Well this ended before it started. :shock:
This chamber contains work tables, copper utensils, pots, bowls, a stove with a magical fire within it, and other cooking necessities.
The zombies the wizard used for domestic servants are not exactly the tops for hygiene, so they wear thick leather gloves to hold the meat cleavers. The zombies are huddled in the far back wall away from everyone. Delsenora hurls the make shift flaming projectile and nails the zombies square on the alcohol covers all three zombies and flames blare there is a fireball like flash and the zombies are consumed in a massive fire appears the alcohol in that bottle was the really really strong stuff. In flash it is all over and the zombies are nothing but piles of bone and ashes. The rugs are not needed to extinguish the fire as it burns out once there is nothing left to burn of the zombies, whatever there was left for flames are easily doused by the dusty rugs the group has.

Map: Updated & Fixed bbq'd zombies were near the 8 on the map dmg 11 2x = toasty!
B12 Area Map Discovred So Far.jpg
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“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
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Re: Chapter 4: Wizard's Basement

#23 Post by PyroArrow »

Therick Ulrazor: Sylvan Elf - Magic-User - Evoker - AC 10 - Hit Points: 7 / 8

Therick will have a look in the stove vent to see if anything could have been hidden inside of it.

Search Roll for Hidden Items: [1d6] = 5
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Re: Chapter 4: Wizard's Basement

#24 Post by tarlyn »

Delsenora

The Dark Elf gasps, barely perceptible to the others "That was a-m-a-z-i-n-g . . . ."

She offers up silent thanks to Eilistraee for her success, clearly befuddled by her success.
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Re: Chapter 4: Wizard's Basement

#25 Post by GreyWolfVT »

Searching the stove you find it is lit inside and the fire does not emit smoke and the coals glow with heat but don't appear burn out it's like the fireplace back in the lounge you assume it must be magical fire. Near the charred remains of the zombies you find cleavers and kitchen knives it appears the former master must have used the zombies as his chefs. Other than that nothing special in the room just whatever the zombies were cooking from nobody knows how long ago when the former master was alive you assume.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
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Re: Chapter 4: Wizard's Basement

#26 Post by PyroArrow »

Therick Ulrazor: Sylvan Elf - Magic-User - Evoker - AC 10 - Hit Points: 7 / 8

Therick says, "Ok, well, nothing much to find in the kitchen. Let's check that last door in this hallway, then turn left down that corridor up ahead before we go downstairs here."
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Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
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Re: Chapter 4: Wizard's Basement

#27 Post by Rex »

Egon

Egon will search the room.

"Impressive!"
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Re: Chapter 4: Wizard's Basement

#28 Post by tarlyn »

Delsenora

Looking around the kitchen , Delsenora is impressed with all the different types of spices and cutting knives he had.

"Well, If I were a cook I would definitely take some of these items. Hmm maybe I'll grab a few for father just in

case."


Any spices she thinks are rare she will add to her backpack, along with any kind of cutting knife she thinks her father

may not own.
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Re: Chapter 4: Wizard's Basement

#29 Post by GreyWolfVT »

Egon searches the kitchen again and finds all the same things as Therick mundane kitchen cooking things.

Delsenora sees mostly seasonings like salt and some other bland types nothing overly spicy or exotic. All knives are basic kitchen knives other than the cleavers.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
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Re: Chapter 4: Wizard's Basement

#30 Post by alver »

Urtesi goes back to the dining room. He takes out a sheet of parchment, some ink and a quill and makes a quick sketch of the likeness of the guy on the painting.

artistic ability (18) [1d20] = 4

"Still not sure Kaerin is who he claims he is... this could help," he mutters.
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Re: Chapter 4: Wizard's Basement

#31 Post by Dram »

Xlore Shall we check the stairwell see what is below?He stands at the top of the stairs and listens for any noises from below.
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Re: Chapter 4: Wizard's Basement

#32 Post by GreyWolfVT »

The only thing at the bottom of the stairwell is a wall with a door. He hears no noises as Egon also did not hear anything from the top of the stairwell.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
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Re: Chapter 4: Wizard's Basement

#33 Post by Rex »

Egon

"Do you want to check out the door at the bottom of the stairs or keep moving deeper in?"
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Re: Chapter 4: Wizard's Basement

#34 Post by PyroArrow »

Therick Ulrazor: Sylvan Elf - Magic-User - Evoker - AC 10 - Hit Points: 7 / 8

Therick says, "Let's check that last door in this hallway, then the rest of this floor, before we go downstairs here."
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
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Re: Chapter 4: Wizard's Basement

#35 Post by shaidar »

Weston

"It is logical to ensure there are no surprises left on this floor that could sneak up behind us"
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Re: Chapter 4: Wizard's Basement

#36 Post by tarlyn »

Delsenora

"I think he is right. This way we do not forget any rooms. It may take longer but it is a good way."
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Re: Chapter 4: Wizard's Basement

#37 Post by Rex »

Egon

"OK, makes sense."

Egon moves on to the next door on this level.

Open Locks 30%
Find/Remove Traps 30%
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Re: Chapter 4: Wizard's Basement

#38 Post by GreyWolfVT »

The door here is unusual. It is made of a glossy black wood with iron hinges, and there is a plaque affixed to it, bearing an etched warning:
"Do not enter! Guardian is hostile and very dangerous! K."

Egon finds the door is locked and is unable to pick the lock open it appears to be too good a lock for his current skill. He does not find any traps. He hears nothing from the other side of the door.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Chapter 4: Wizard's Basement

#39 Post by Rex »

Egon

"OK, this one is weird. Maybe have Xlore look it over and then a mage?"
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Re: Chapter 4: Wizard's Basement

#40 Post by shaidar »

Weston takes a look at the door.

"That's certainly very interesting, that is an unusual wood."

ooc: Would a spellcraft roll provide any hints as to what the unusual wood might be?
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