Steve and S.C.A.M.P. arc

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PyroArrow
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Re: Steve and S.C.A.M.P. arc

#161 Post by PyroArrow »

Steve Sanderson [Flicker] & Maximillian Arikas [Aether]:

Would help take out the remaining guards, if only they knew if the guys in the white tech armor, where one of the good guys & not some evil organization!
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)

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Re: Steve and S.C.A.M.P. arc

#162 Post by mb. »

Assuming that Raven comes back down & tells us what he found...

"Whoever they are, we've got the jump on them, and from what Raven says, it sounds like Rook Industries, so they can't be up to anything good. I say we surprise them with a little snowball," she nods at the now HUGE ball of ice hovering before her, "and then charge up there and straighten this mess out!"

Permafrost nods, "On my mark: three, two, one..."

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Re: Steve and S.C.A.M.P. arc

#163 Post by mb. »

If everyone's agreed and ready…
Permafrost hurls the huge ice ball up as high as possible, so that it arcs down onto the platform above and explodes amongst the combatants into hundreds of fist-sized chunks!

Ice Control = 20, Permafrost rolls [1d100] = 9 A solid black fail if I understand how this all works. :cry:

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Re: Steve and S.C.A.M.P. arc

#164 Post by Zhym »

S.C.A.M.P. focuses on reading the minds of the white suits.

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Re: Steve and S.C.A.M.P. arc

#165 Post by PyroArrow »

Maximillian Arikas [Aether]:

Seeing PermaFrost's snowball only become drifting snow above the chaos, he sends a blast of air into it:

Elemental/Energy Generation [Air]: 30
Elemental/Energy Control [Air]: 30
[can use air to attack - melee attack rank: 60, ranged attack rank: 30, damage: 30 - create force fields, lift objects up to 1 ton etc.]

Rolls: [1d100] = 89
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)

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Re: Steve and S.C.A.M.P. arc

#166 Post by mb. »

Ruke? Have you given up in this arc? I've seen you post a couple times in the Atlas arc, but we're also waiting for some GM lovin' because combat! :D

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Re: Steve and S.C.A.M.P. arc

#167 Post by Rukellian »

I was giving a MonkeyWrench a chance to state any actions or rolls for Raven (still am). Trust me, I would love to get this arc moving forward, because I have so much in store for you guys!
Even a child that receives one bit of praise has the ability to excel in a single talent, and those who receive regular encouragement can feel confidence, achieve success, and become leading members of society. Because they don’t believe they are worthless, they don’t need to raise a fist and have vengeance against fate or the world at large… ~Inspector Lunge

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Re: Steve and S.C.A.M.P. arc

#168 Post by MonkeyWrench »

Sorry for the hold up, I can't normally post during the weekends...

Raven will come back to the group and relay everything he saw, including the symbol. Going off of the others plan to take out the guards he will go along with it, using his rifle to take out anyone he see's.

Skill Check: [1d100] = 71
Life is a roller coaster, if you don't stop to enjoy it then you may as well not even ride.

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Re: Steve and S.C.A.M.P. arc

#169 Post by Rukellian »

The insignia design that Raven describes belongs to Steve's former family company Rook Industries, he recognizes this much. He is confused to say the least. Attack the Rook Industries men and remove the immediate threat, or choose not to fight and stay out of this and focus on his main mission? The other supers decide for themselves as Permafrost launches an ice orb out and showering the opponents in ice, an attack that would have been a failure if not for Aether's quick thinking in using his winds and pushing the ice that way.

Two of the white suits are caught in this Arctic Wind combination attack, not expecting an attack from supers at all. Turning their attention to the ground now, they spot the supers and prepare to attack. One of them brings their forearm to their mouth and whispers something before aiming his gun at the nearest super. The sounds of muffled hyperdrives can be heard again and one of the white suits teleport to higher ground.

Scanning for mental traffic, Scamp is able to pick up traces of even more fear amongst the remaining guards. Some of them are thinking of running away in fear of getting stomped by some supers, others do actually run, forgetting about the intruders they were pursuing. Strangely though, nothing can be heard coming from the men in white tech suits, as if their thoughts are being blocked by a firewall or something.

Raven takes advantage of the chaos and confusion, rushing up to behind one of the hesitant guards and taking him out with a swift jab into the back of the head with a rifle. Meanwhile, back at the crates, Steve finds himself still near the crate that they were to secure, the one that says Poseidon Electronics on it. His mission was to use the disc gun on the crate and send it back to the lab for analysis of its contents, but with the current fight ensuing, would it be safe to do so?

Actions and Rolls please!
Even a child that receives one bit of praise has the ability to excel in a single talent, and those who receive regular encouragement can feel confidence, achieve success, and become leading members of society. Because they don’t believe they are worthless, they don’t need to raise a fist and have vengeance against fate or the world at large… ~Inspector Lunge

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Re: Steve and S.C.A.M.P. arc

#170 Post by mb. »

Permafrost will pick a guard who's aiming down at her and her friends and form ice on his hands and gun, throwing off his aim and locking his hands in icy handcuffs!


Ice Generation 50, Permafrost rolls [1d100] = 63 Blue success, right?

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Re: Steve and S.C.A.M.P. arc

#171 Post by MonkeyWrench »

With the one guard incapacitated Raven then teleports behind the next enemy he can see that is a threat and does the same.

Teleportation 40: [1d100] = 96

Skill Check: [1d100] = 90

After knocking the next one out Raven will drag the man to the nearest area that he can conceal himself from enemy fire.
Life is a roller coaster, if you don't stop to enjoy it then you may as well not even ride.

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Re: Steve and S.C.A.M.P. arc

#172 Post by Zhym »

S.C.A.M.P. plays guard dog, protecting Steve from anyone who would interfere with his mission.

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Re: Steve and S.C.A.M.P. arc

#173 Post by PyroArrow »

Steve Sanderson [Flicker]:

Steve is debating to attempt to teleport the Galatic Gloop Poseidon Crate to the lab or perhaps directly to the Professor or to wait it out here.

He Puts a teleport disc onto it while in his shrunken state in the meantime.

He Decides the Professor should see the create first.

Teleportation: 30
Roll: [1d100] = 59: A Minor Success
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)

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Re: Steve and S.C.A.M.P. arc

#174 Post by Rukellian »

Raven works quickly and efficiently as he teleports behind another fleeing guard and knocks him out, dragging the body to a shadowy area behind some crates, all the while passing one of the guards who is too busy to notice. It goes something like this ;) Permafrost quickly uses some of the ice from earlier and handicaps the white suit up above, trapping his hands and gun in ice. He tries to smash it against a wall nearby, effectively stopping his ability to attack for the moment. The other white suit is still able to fight and successfully fires off an energy blast at Aether. To great it effect, it hits the super square in the chest and sends him flying towards a nearby wall, taking 30 points of damage.
man hit by energy gun.JPG
man hit by energy gun.JPG (48.56 KiB) Viewed 374 times
During this ensuing chaos, Steve decides to finish his original mission and send at least one of the crates to the professor, who is currently waiting at Maurice Sheldon's labratory. With the pull of a trigger, the crate vanishes and Steve let's Scamp know that the item has been secured. It is at this moment that you see Aether crashing into the wall just next to you guys.

Actions and Rolls!
Even a child that receives one bit of praise has the ability to excel in a single talent, and those who receive regular encouragement can feel confidence, achieve success, and become leading members of society. Because they don’t believe they are worthless, they don’t need to raise a fist and have vengeance against fate or the world at large… ~Inspector Lunge

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Re: Steve and S.C.A.M.P. arc

#175 Post by MonkeyWrench »

Raven then teleports to an area somewhat behind the white suit that shot Aether, he does not want to be directly behind him but a short distance away from the man so that he is able to sneak up on him.

Teleportation 40: [1d100] = 37
Life is a roller coaster, if you don't stop to enjoy it then you may as well not even ride.

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Re: Steve and S.C.A.M.P. arc

#176 Post by mb. »

Permafrost's hands glow, and ice forms beneath her feet, lifting her up on a glistening column of ice which arcs up above and over the fighting.

Permafrost: Ice Generation 50, roll [1d100] = 71

When she's above the fight, she'll let the thick ice column fall on one or more guards!

Permafrost: Ice Control 20, roll [1d100] = 37

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Re: Steve and S.C.A.M.P. arc

#177 Post by PyroArrow »

Steve Sanderson [Flicker]:

Needing to get out of the sight line of White Suited Super, Steve, immediately tries to teleport some distance behind him.

Teleportation: 30
Roll: [1d100] = 69: Success

One of Steve's Powers is, 'Shell: 40', what exactly is that?? I can't find it posted anywhere
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)

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Re: Steve and S.C.A.M.P. arc

#178 Post by Zhym »

His primary mission accomplished, S.C.A.M.P. leaps to attack the white suit that shot Aether.

Initiative (Awareness: 40): [1d100] = 24 Attack (Brawn: 30): [1d100] = 55

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Re: Steve and S.C.A.M.P. arc

#179 Post by Rukellian »

PyroArrow wrote:Steve Sanderson [Flicker]:

Needing to get out of the sight line of White Suited Super, Steve, immediately tries to teleport some distance behind him.

Teleportation: 30
Roll: [1d100] = 69: Success

One of Steve's Powers is, 'Shell: 40', what exactly is that?? I can't find it posted anywhere
Extra Body Parts
The character gains additional body parts beyond two arms and two legs, either a completely new part (such as a tail) or extras of an existing part (four arms instead of two). The character selects a single extra body part. Extra body parts function as follows:

Claws: The character gains the Claws power. If the character already possesses the Claws power the power’s Rank Value is increased by +20.

Extra Arms: The character gains one bonus attack each turn.

Extra Legs: The character moves faster; increase movement by sector each turn.

Shell: The character gains the Body Armor power. If the character already possesses the Body Armor power the power’s Rank Value is increased by +20.
Tail: The character gains one bonus attack each turn and may use the tail as if it were an extra arm.

Wings: The character gains the Flight power with the speed determined by the Rank Value of this power. If the character already possesses the Flight power the power’s Rank Value is increased by +20.
Body Armor
The character has armor of some kind, perhaps thick hide or a protective bodysuit, which reduces damage by an amount equal to the Rank Value of this power.
Even a child that receives one bit of praise has the ability to excel in a single talent, and those who receive regular encouragement can feel confidence, achieve success, and become leading members of society. Because they don’t believe they are worthless, they don’t need to raise a fist and have vengeance against fate or the world at large… ~Inspector Lunge

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Re: Steve and S.C.A.M.P. arc

#180 Post by Rukellian »

mb. wrote:Permafrost's hands glow, and ice forms beneath her feet, lifting her up on a glistening column of ice which arcs up above and over the fighting.

Permafrost: Ice Generation 50, roll [1d100] = 71

When she's above the fight, she'll let the thick ice column fall on one or more guards!

Permafrost: Ice Control 20, roll [1d100] = 37
Because of the situation the one white suit is in, being locked down by ice, a row step increase is in effect for Permafrost, allowing her ice column to at least hit the one white suit.

Having successfully secured the crate made by Poseidon Electronics, the rest of the group focuses their efforts on the immediate threat before them, the white suits who bears the mark of Rook Industries. Scamp lunges forth and tries to grapple the white suit with this metal teeth and claws. At the same time Permafrost generates a weak column of ice that is supposed to break and fall on the two white suits nearby. The white suit under attack teleports away successfully to the third suit some distance away, scamp misses and lands just behind where the suit was, and the column of ice falls on only one white suit.

Steve and Raven both get the same idea and teleport to an area behind all of this action, hoping to get the drop on the white suits. To their great fortune, the two suits that are nearby do not notice you and are busy tending to a crate of their own. One of them looks to their now pinned comrade and raises a gun at him. More chatter can be heard coming from their suits and the man near the crate talks into his hi-tech gauntlet.

Aether, still a bit weakened from the blast, gets up and retreats to a stack of crates, hiding behind them. Focusing his efforts on his blast wound, he finds that with concentration, it starts to heal rapidly, the broken skin magically stitching back up, the bleeding stopping in its place. After a moment of this, his body is as good as new again. (Regeneration) He frowns though as his expensive shirt is still all torn up and battered. Looking out over the crates he sees supers take action.

Actions and Rolls!
Even a child that receives one bit of praise has the ability to excel in a single talent, and those who receive regular encouragement can feel confidence, achieve success, and become leading members of society. Because they don’t believe they are worthless, they don’t need to raise a fist and have vengeance against fate or the world at large… ~Inspector Lunge

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