OOC VI

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Wyzard
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Re: OOC VI

#381 Post by Wyzard »

thirdkingdom wrote:
Wyzard wrote:Hey, I'm already running a game. And it has hexmaps, even.

Yeah, I know. But I was thinking of a fantasy hexcrawl.
You want to crash-land on Planet D&D* next?

*The astronomic survey designation for that planet is actually TSR1974.
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Re: OOC VI

#382 Post by Wyzard »

Severi is going to do that slow studying thing we talked about. It looks like we already started on MM, but once we get back to town he can take priority on Invisibility, and Severi will just try to learn MM when he isn't using it.
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thirdkingdom
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Re: OOC VI

#383 Post by thirdkingdom »

Wyzard wrote:Severi is going to do that slow studying thing we talked about. It looks like we already started on MM, but once we get back to town he can take priority on Invisibility, and Severi will just try to learn MM when he isn't using it.
Noted.
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Re: OOC VI

#384 Post by thirdkingdom »

Wyzard wrote:
thirdkingdom wrote:
Wyzard wrote:Hey, I'm already running a game. And it has hexmaps, even.

Yeah, I know. But I was thinking of a fantasy hexcrawl.
You want to crash-land on Planet D&D* next?

*The astronomic survey designation for that planet is actually TSR1974.
Incidentally, is there a WOTC planet?
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Re: OOC VI

#385 Post by Wyzard »

thirdkingdom wrote: Incidentally, is there a WOTC planet?
Hmm. I've done a lot of setting riffs over the years (I could provide links to them if you ever have a day when you are SUPER bored.) I don't think I ever did one for 3.x. I've done a few for 4E, but I don't think I've ever placed one out in space like that. I did one called Refuge that probably could easily be imagined to exist in a space/cosmic type of setting, but there wasn't any space travel per se in the writeup.

WotC's setting information didn't usually do a lot for me. I always thought that they were too cautious in their setting design. There were a few good ones, certainly. The Underdark book for 4E was outstanding, and I could probably think of a few others.

...shit, now I want to write one.

Anyway, here's the TSR one: http://forum.rpg.net/showthread.php?619 ... den-Planet
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Re: OOC VI

#386 Post by Wyzard »

8,000 gp / 5 pcs = 1600 GP/XP per PC.

Severi is going to hold off on depositing the 400gp from his share of the coinage, since I suspect I may spend at least some portion of it in the near future. The 1200 from his share of the note he'll go ahead and transfer directly into his account.

Did anybody level?
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Re: OOC VI

#388 Post by Wyzard »

thirdkingdom wrote:Plus the XP for the wraith, which I don't have handy right now.
Wraiths are worth 175 by the book.
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Re: OOC VI

#389 Post by thirdkingdom »

Wyzard wrote:
thirdkingdom wrote:Plus the XP for the wraith, which I don't have handy right now.
Wraiths are worth 175 by the book.
Sounds right. So, plus another 35 XP each.
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Re: OOC VI

#390 Post by shaidar »

He needs 2500xp to level (unsurprising :-) )

Mursley will keep 300gp and put the rest into the bank. He immediately spends 75gp on more materials for learning spells.
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Re: OOC VI

#391 Post by thirdkingdom »

Couple of things, guys.

1. We will be joined by one more player, chap126, who will be introduced shortly. That will bring the total number of PCs up to six. I think I'm going to cap it here, for the moment.

2. I have edited the plot hooks thread to reflect hooks that are still valid. I still owe hooks for shaidar and chap126; I hope to remedy this soon. As always, you guys can pick up additional hooks by spending time and money hanging around in taverns.

3. There was some tension among previous players, some of whom wanted to follow established plot lines while others wanted to experience a more sandbox style of play. I personally don't care what you choose as long as everyone agrees to it, and a decision is reached fairly quickly.

3a. The plotline was essentially this. An evil magic-user named Bargle is apparently orchestrating some sort of assault on the Duchy by evil humanoids. One main prong of this assault was supporting an apostate cleric named Elwyn. Throw in a gang of viscious slavers and thugs called the Iron Ring operating in Threshold, allied to were-rats and doppelgangers. The previous iteration of the party did some amount of damage to the organizational structure of this alliance, and most likely have delayed any sort of direct attack. You guys are welcome to pick back up here or do something else.
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Re: OOC VI

#392 Post by Wyzard »

I tend more toward sandbox games myself, but if you guys have a vendetta against this Bargle guy, then I'm cool with wrecking his plans in the long term. Right now, though, I'd really like to get about five hundred more XP, level up, and train Severi's sword ability up to Skilled. I think that'll make him much more prepared for trouble.

There's a plot hook for a Castle Mistamere, and I added one for a mysterious tower. How would you guys feel about hitting a short-ish dungeon raid like one of those, or maybe one of the two incoming plot hooks we should be receiving shortly?
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Re: OOC VI

#393 Post by chap126 »

Where are we now? Are we in society? I'd like to track down a henchman if possible. I'd also be interested in raiding some dungeon, for the loot. My character has just heard about a haunted mansion, which could be added to the list of options.
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Re: OOC VI

#394 Post by thirdkingdom »

chap126 wrote:Where are we now? Are we in society? I'd like to track down a henchman if possible. I'd also be interested in raiding some dungeon, for the loot. My character has just heard about a haunted mansion, which could be added to the list of options.
That might have been the auto correct on my phone. It was supposed to be "monastery", not "mansion".
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Re: OOC VI

#395 Post by thirdkingdom »

The game thus far has centered around the town of Threshold, a burg of approximately 5,000 souls in the north of the Grand Duchy of Karameikos. It is set in the Known World of Mystara, which was the default setting for Basic D&D up to the Rules Cyclopedia. The characters are beginning to stretch their legs a bit, and the plot hooks are beginning to expand a bit in distance away from Threshold. There are still some adventures nearby; orcs have been threatening the trade route to the north, and there is also a tribe of orcs -- which may or may not be the same as the former -- in possession of an enchanted shield to the northwest of Threshold.


There is a fairly expansive Maps thread you -- on any of the new players -- may wish to check out. As a side note, PCs are expected to handle the mapping of dungeon-y things, while I keep the hexmap updated.
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Re: OOC VI

#396 Post by Grognardsw »

Aquar is now 4th level, 7,350 / 12,000 xp.

The dungeon sounds good.
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Re: OOC VI

#398 Post by thirdkingdom »

Incidentally, chap, you can find a post about the Immortals worshipped in Threshold here: viewtopic.php?p=90547#p90547 and one about Immortals worshipped in Karameikos here: http://pandius.com/actvkara.html.

So, Mystara doesn't have "gods", it has "Immortals" which were supposedly meant to be less god-like and more like powerful super-humans: think Silver Surfer.

Your PC can worship one of the above Immortals, the vague concept of divinity or even made-up patrons such as Gygax or Allston.
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Re: OOC VI

#399 Post by Wyzard »

chap126 wrote: My character has just heard about a haunted mansion, which could be added to the list of options.
Can you post that in the Plot Hooks thread? Whatever blurb you got about it?
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Re: OOC VI

#400 Post by Alethan »

I still need 650 XP to level.

Not at all tied to the Bargle stuff; nobody currently in the party was in the original first (or second) group. Don't mind doing it still, but have no vested interest.

Checking out a monastery would definitely interest Rhys.
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