Day Three. Morning? Monday, December 26th, 576 CY
Reality's treacherous condition is calmly accepted in this strange otherworldly dream-state.
Everything is normal. Ingrid and Jerome pray and heal their companions with holy blessings. They all break their fast. Some study. Others recover iron spikes from wooden floorboards. (Everyone, please mark off one day's rations if you haven't already done so)
Then Urdur lights a fresh torch and the doomed heroes ascend the servants' staircase inside the accursed mansion.
At the top of the creaking steps (A), another staircase (B) ascends further, into darkness.
West of it, on the second story, is a once-lush, circular chamber (area 17) holding dreadful contents.
Exquisite statues on the eastern wall frame a coffin. The sight triggers deja vu in Bo, Ingrid, Mouser and Telkis. Had they dreamt this before? Perhaps in that elusive dream reality called Greyhawk.
Opposite the coffin, a short hallway rises ramp-like toward a door that is slightly ajar. All is quiet.
Actions?!
Map:
One square = 10 feet.
PC Status:
Grey Mouser, Half-Elf Magic-User/Thief 4/5: Move: 9", AC: 5, HP: 11/21, Spells: 3/3 1st lvl, 2/2 2nd lvl
Ingrid Esthof, Human Cleric 5: Move: 6", AC: 3(1), HP: 15/25, Spells: 5/5 1st lvl, 1/5 2nd lvl, 2/2 3rd lvl
Jerome, Human Paladin 4: Move: 9", AC: 3(1), HP: 19/23, Laying Hands: 0/1
Long Bo, Human Druid 6: Move: 9", AC: 2(1), HP: 31/41, Spells: 6/6 1st lvl, 4/4 2nd lvl, 2/2 3rd lvl, 1/1 4th lvl
Telkis Brassfang, Gnome Fighter 5: Move: 9", AC: 0, HP: 28/37
Urdur Shimmerstone, Gnome Illusionist 5: Move: 12", AC: 4, HP: 14/15, Spells: 4/4 1st lvl, 2/2 2nd lvl, 1/1 3rd lvl, Torch
PC Magic:
Player Resources: