Bogtown
May 20th 1066
Farrier's Yard
Golgarth who has used up his healing spell abilities does some triage in the injured
Gunter, restoring
+1hp to the branded fighter.
You pick up the deceased labourer, covering him with a blanket and carrying him into the cabin. The two captives, the Farrier foreman and a junior labourer are bound. Their leeching ticks removed. The best method seems to be a red hot poker applied to the tick's carapace which shrivels them as their host minion is still being feed upon. Once a host dies, the ticks seem free to crawl away. Listening to the boastings of the Farrier, it does seem the ticks are summoned via some kind of ritual. Once the tick is removed, the manifestations of jerkiness in movements, facial expressions and control is released.
You search the yard and frisk the men. Plenty of trade tools abound but few treasures. You can rob the yard of their takings, 100gp but the cleric would disapprove especially if the money has been earned through honest trade. You do find though a thick leather belt, like a weightlifters support. It has six of the horseshoes tacked on to it and etched upon each are the words "under the hammer of the gods'.
Without any way to detect if the belt and horseshoes are more than just ordinary, you might have to trial any experimental use.
Sidkrake
"Put it on and chuck one at the next skeleton you see. Who knows it might crack a skull or bring us luck."
Then as more digging about through crates and cupboards happen, you stumble upon an old chest with a padlock. It can be easily bypassed by the rogue dwarf.
Froed opens it up and inside are three more festival outfits similar to the one that you noted at
Verne's.
Deciding not to draw attention to yourself by dragging bound men through town to the Silvanus Temple, the captives are bound and kept under watch here by
Rodders & Dellboy, one taking guard and one running to the temple reception.
It leaves the others to return down
Bogtown Well , a few tools in hand and cultist garb in sacks. You 'shoo' away folk ascending and descending with water pails, chained the entrance and descend yourselves once more down the spiralling shaft.
Inside the cavern cistern and against the back wall,
Solly & Sid hack the crevice a little wider to allow armoured folk to pass through. No doubt the thudding if picks will have alerted the meditating skeletons though checking through the crevice you see no movement beyond.
actions Gunter & Golgarth going forward I will npc Froed with Yhtgar no-showing.