15. Hunting the Troglodytes

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Alethan
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Re: 15. Hunting the Troglodytes

#321 Post by Alethan »

dmw71 wrote:
wolfpack wrote:Can epsilon strike from the 2nd rank with his staff?
Yes.

Though, come to think of it, the beasts are using javelins and probably should have been able to attack from the second ranks this whole time. :shock:
Hmmm... I wondered about that, as well, but I don't necessarily consider a javelin to be the same as a spear or a longer polearm. For sure, if you have proficiency in spear, I don't think that means you have proficiency in javelin.

In Appendix T of Unearthed Arcana (Pole Arms), it covers spears and 35 other kinds of pole arms, but does not at all mention the javelin. The description given in Dark Dungeons indicates it is a light, one-handed weapon primarily used for throwing, but can be used in melee, as well.
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Re: 15. Hunting the Troglodytes

#322 Post by Alethan »

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Re: 15. Hunting the Troglodytes

#323 Post by dmw71 »

Alethan wrote:The description given in Dark Dungeons indicates it is a light, one-handed weapon primarily used for throwing, but can be used in melee, as well.
This.

We'll keep it where the weapons, which are primarily meant to be thrown, are too short to reach from the second ranks.

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Re: 15. Hunting the Troglodytes

#324 Post by dmw71 »

tooleychris wrote:Grim growls violently but begins to withdrawal
"Yes! Come! Follow Grim my pretties!" he shouts to the advancing scalies.
I know I am assuming here, but with him squaring off against troglodytes, Grim is going to attack, yes?

If so, can you make you roll (and also roll [1d10] initiative for the north side)?

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Re: 15. Hunting the Troglodytes

#325 Post by tooleychris »

with everyone calling to fall back south, I don't want Grim getting stuck by himself. Withdrawal per your rules in prevuous post.
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Re: 15. Hunting the Troglodytes

#326 Post by Computer +1 »

Strom will make attacks of opportunity as they carefully begin to withdraw, being sure to cover for Grim.
He is thankful to be over the effects of the stench and hopes to account for himself with honor.

I will roll if you think there is an opportunity to attack.

Thanks for NPC'ing him last round!
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Re: 15. Hunting the Troglodytes

#327 Post by wolfpack »

epsilon will strike from the second rank with his long staff, I will roll tonight when I am home.

Didnt realize there was one right in front of me, I thought I was 2nd rank. I will strike it with my mace.


[1d20] = 13

damage [1d6+1] = 3+1 = 4

Unacustomed to personal comabt Epsilon strikes out wildly.
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Between Rounds 9/10

#328 Post by dmw71 »

Okay, here's the situation:

* There are still at least 10 troglodytes to the north (a-d, 3, 6-10); three(3, 6, 7)wounded.
* Grimnail, Strom and Kaltar are engaged in melee with one or more opponent.
* Ewell, Darrin, Shannigans and [dialogFimmian[/dialog] are located in the passageway and are not engaged in combat.
* There are at least 5 troglodytes to the south (4, 6-9); all at full health.
* O'rek, Epsilon and Gwillt are all engaged in melee with one or more opponent.

If your character is engaged in melee, I will allow you to slowly move in a direction while *still* retaining the ability to make an attack. If you want your character to move-move, it will amount to an attempt to flee unless another character is able to block the pursuit of your opponent.

If you attack and kill, you immediately become disengaged from melee and can make a partial move -- either falling back ("separation") or fill the void ("engage").

Now, the passage is really only wide enough for single-file movement. If the plan is to fall back, the order would need to be:
1) Kaltar
2) Strom
3) Grim


The "problem" is, if Kaltar starts to fall back, his foe will follow. Depending upon the initiative rolls, Kaltar's foe may close off the passageway and essentially block Strom and Grim. Make sense?

The other "problem" is in the south, where a troglodyte(7)has slipped between Epsilon and O'rek and now holds the southern opening to the passageway (with companions (8, 9, ??) waiting for their opportunity to work their way in as well).

* Gwillt has his back to the exit. He can continue to attack while slowly falling back; eventually making his way out of the lair.
* Epsilon is pinned between #4 and #7 while engaged in melee against #6.


The key here is going to be opportunity.

Again, whenever someone/something falls, the killing character/opponent has the first opportunity to make a partial move -- either falling back ("separation") or fill the void ("engage"). In order to truly escape (except potentially for Gwillt), you're going to need to fight your way out.


---

In light of the above, which I probably should have made more clear, those of you that are currently engaged in melee, please either indicate whether you're going to move-move (e.g. flee) or participate in a slow, fighting retreat. If fighting, please add the needed rolls.

Also, because it stands to be an important roll, I will want a player to make an initiative roll for the northern group.

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Re: 15. Hunting the Troglodytes

#329 Post by tooleychris »

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Re: 15. Hunting the Troglodytes

#330 Post by Rukellian »

Fimmion will remain close to the wall near the intersection, where Epsilon, Gwillt and Orek is at. He will continue to hold the light source up and possibly relight it if needed. To be more specific, he will be hugging the wall right next to Epsilon.
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Re: 15. Hunting the Troglodytes

#331 Post by Stonjuz »

Passing Fimmion, the halfling works his way to behind Orek and without a way to get past, watches, waiting for an opportunity to attack.
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Re: 15. Hunting the Troglodytes

#332 Post by Alethan »

With that oil spread, maybe take advantage of it? Someone toss a torch that direction?
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Re: 15. Hunting the Troglodytes

#333 Post by Computer +1 »

Strom will act in a fighting retreat.

[1d20] = 4

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Re: 15. Hunting the Troglodytes

#334 Post by ravenn4544 »

What would ya like O'rek to do? run and hide? fight a withdrawl? What happens if we DO make it out -- what do we do then? :)
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Re: 15. Hunting the Troglodytes

#335 Post by onlyme »

I think all would be doing fighting retreats. There is no place to flee as it is, and turning to do so would be harder than just taking steps backward. Can Ewell work his way past Darrin and Fimmion to get toward the southern front?


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Re: 15. Hunting the Troglodytes

#336 Post by wolfpack »

perhaps epsilons attack (which i think is a hit) should be aimed at #4 then. if the trog dies he can occupy the spot ans then then trog 6 would be trapped between 2 of our party.

The north has to drop back south so that they will be only facing 1 trog at a time. then 1 of the fighters from the north could work their way south to help us fight to the entrance.
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Re: 15. Hunting the Troglodytes

#337 Post by ravenn4544 »

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Re: 15. Hunting the Troglodytes

#338 Post by ravenn4544 »

just noticed that gwillt needs a heal. If you don't get one this round, I can try and do that next round.

DM - does that open me up for an opportunity attack?
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Re: 15. Hunting the Troglodytes

#339 Post by Alethan »

Gwillt attempts a fighting withdraw. He will try to pull the one trog away from the opening to help create a path for the others to push through as they retreat in an orderly manner.
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Round 10

#340 Post by dmw71 »

To the North
Grimnail, the furthest north in the passage, still finds himself paired off against two troglodyte beasts and acts first. He can only take a step or two south before entering the space filled by Strom, but they're steps the barbarian does take. He attempts to drive his curved blade deep into the neck of the already wounded foe, but the creature shifts its body at the last instant causing Grim to just miss.

Strom, sensing Grim starting to approach his space in what is the beginning of a coordinated withdrawal, takes the few steps he can before encroaching on Kaltar. The knight swings his bastard sword one-handed and misses badly.

Two javelins are thrust in Grimnail's direction simultaneously and the barbarian continues to be successful at avoiding harm. Strom and Kaltar both avoid being struck as well. In fact, the swamp beast fighting Kaltar manages to stick the tip of its javelin into a crack in the passage wall, and breaks off the tip while trying to remove it.

Kaltar, with his heavy mace, acts last in the north. While he thought to fall back and approach Ewell, with plans of healing the young knight, he realizes he must first rid himself of the troglodyte attacking him. Hoping to make that idea a reality quickly, the cleric swings his mace violently at his already wounded opponent, but is unable to connect. While Ewell has already pushed his way south, the cleric does take a few steps south and officially enters the passageway near Darrin, who attempts to remain calm as he holds the light source, but is clearly shaken by the events taking place around him.

Code: Select all

       |  b  8|______________
       |a *3   10    
       |*Gr *7   9   :
       |  St *6_______****___
       |      |        **
       |      |                 * = oil  
      /Da *Ka/
     /      /
    |      |   

End of Round Notes
Kaltar acted last that round, so his decent into the passageway creates a bit of space. Initiative next round will decide who gets to occupy that space -- Strom or #6.


---

In the Middle
Coming to his feet, Shannigans looks for an opportunity to help. He sees nothing to shoot at and, with nothing in melee range either, he continues south with daggers drawn, thankful to have his full strength back.

Fimmion will remain close to the wall near the intersection, where Epsilon, Gwillt and Orek is at. He will continue to hold the light source up and possibly relight it if needed. To be more specific, he will be hugging the wall right next to Epsilon.

Ewell forces his way past the rest of his companions stuck in the passageway and quickly moves to assume a position behind O'rek, ready, even in his badly wounded state, to prevent the scaled creatures from entering the passage from the south as well.


---

To the South
O'rek, realizing that, at least for the moment, he is the only party member preventing the troglodytes from the right branch of the 'Y' from filling into the passageway, holds his position and attempts to beat down a beast with heavenly force. His warhammer misses badly, clanging against the side of the passageway wall. The clerics' hands ring from the shock of the vibration, but the weapon remains intact. The ringing in his hands quickly becomes the least of his problems, however, as the beast looking to get past him catches the cleric in the shoulder with the tip of its javelin, violently ripping the piercing device out afterwards (-8).

On the opposite end of the southern passage, Gwillt acts next and swings his scimitar wildly as he attempts a fighting withdraw. The ranger attempts to coax the troglodyte he was squared off against to follow him, but the beast, after pausing for a moment, instead hurls its javelin at the escaping ranger, which barely misses, and does not give chase.

Unaccustomed to melee combat, Epsilon strikes out wildly with his mace, missing badly. His opponent is not so unfortunate, piercing the cleric with its javelin (-5).

Code: Select all

          \      \   / ..  /
           \  Fi  \ /     /
            \  Or  v  9  /
             \   7   8  /
              \*Ep 6   /
               \    4 /
                |    |
                |    |   
                | *Gw|
                |    |  
End of Round Notes
Gwillt, having not been pursued, is able to freely escape if he so chooses. The clerics, O'rek and Epsilon, continue to remain in melee. O'rek senses the arrival of Ewell behind him while Epsilon fears the troglodyte that gave up on Gwillt may now turn its attention on him.



---

Moving to round 11. Actions and initiatives.

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