15. Hunting the Troglodytes
Re: 15. Hunting the Troglodytes
Ewell will parry this round, using the stub of his sword ans shield, while moving a step or three south to allow grim the northern position.
.ewell is down 21hp, and needs a round to grab his new sword. Without retreating of course, ne needs to shuffle others to the front for protection while he gets his weapon ready. .
.ewell is down 21hp, and needs a round to grab his new sword. Without retreating of course, ne needs to shuffle others to the front for protection while he gets his weapon ready. .
Dandelion - female half-orc beautyqueen in training (The Lone City in the Wildlands) OSRIC
Halfpint - female halfling badgirl wannabe (Lab Lord- The North Marches) LL
Mark'd - charismatic human fighter (Lab Lord- The North Marches) LL
Halfpint - female halfling badgirl wannabe (Lab Lord- The North Marches) LL
Mark'd - charismatic human fighter (Lab Lord- The North Marches) LL
- tooleychris
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Re: 15. Hunting the Troglodytes
Grim will try and guard Ewells shuffle by attacking any trog that even looks at him.
Scimitar [1d20+4] = 1+4 = 5 Thac0: 20 Damage:[1d10+3] = 9+3 = 12
well, I guess I was due..
Scimitar [1d20+4] = 15+4 = 19 Thac0: 20 Damage:[1d10+3] = 5+3 = 8
[1d100] = 17
Scimitar [1d20+4] = 1+4 = 5 Thac0: 20 Damage:[1d10+3] = 9+3 = 12
well, I guess I was due..
Scimitar [1d20+4] = 15+4 = 19 Thac0: 20 Damage:[1d10+3] = 5+3 = 8
[1d100] = 17
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Re: 15. Hunting the Troglodytes
we'll all be using our fists pretty soon... 

Re: 15. Hunting the Troglodytes
What would be the impact of Kaltar attempting to heal Ewell? Presumably a free attack on him - any chance of spell disruption? Or does the fact its a 1 seg/casting time remove that chance?
Kaltar has another swing:
Had some kind of major error getting into dice roller - needed 'authentication' and password - is this a known problem?
Kaltar has another swing:
Had some kind of major error getting into dice roller - needed 'authentication' and password - is this a known problem?
Re: 15. Hunting the Troglodytes
Seems to be working OK at the moment. Not sure what the error you were encountering was...saalaria wrote: Had some kind of major error getting into dice roller - needed 'authentication' and password - is this a known problem?
Dragon foot. Bamboo pole. Little mouse. Tiny boy.
Re: 15. Hunting the Troglodytes
Darrin has the torch. As for you other question, the situation at that intersection is getting interesting, with Ewell backing his way south a bit as he enters parry-mode, but Shannigans should be able to toss it down the side passage from his position at the corner.Stonjuz wrote:If, and when he makes it past, will he be able to throw around the corner or will the hobbit need to advance even further...and....who's holding the torch at this end??
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Re: 15. Hunting the Troglodytes
Per the rules: Chapter 9: Combat > Movement in Combat > Retreatsaalaria wrote:What would be the impact of Kaltar attempting to heal Ewell? Presumably a free attack on him - any chance of spell disruption? Or does the fact its a 1 seg/casting time remove that chance?
To get out of a combat, characters can make a careful withdrawal or they can simply flee.
Withdrawing
When making a withdrawal, a character carefully backs away from his opponent (who can choose to follow). The character moves up to 1/3 his normal movement rate.
If two characters are fighting a single opponent and one of them decides to withdraw, the remaining character can block the advance of the opponent. This is a useful method for getting a seriously injured man out of a combat.
Fleeing
To flee from combat, a character simply turns and runs up to his full movement rate. However, the fleeing character drops his defenses and turns his back to his opponent.
The enemy is allowed a free attack (or multiple attacks if the creature has several attacks per round) at the rear of the fleeing character. This attack is made the instant the character flees: It doesn't count against the number of attacks that opponent is allowed during the round, and initiative is irrelevant.
The fleeing character can be pursued, unless a companion blocks the advance of the enemy.
---
Breaking away to attempt to heal Ewell will be tricky for a few reasons:
- * Kaltar is engaged in melee
- * Grim is between Kaltar and Ewell
- * Grim indicated he is looking the opposite direction to cover Ewell's parry and can't also cover you
- * With Ewell focusing on parrying and attempting to switch weapons, he will not be aware of your intentions.
If you want to flat out "run away" from your opponent and heal Ewell this round, you'll be subject to the 'Fleeing' rules, above. You could also attempt to carefully withdrawal. If you do so, your opponent will be able to attack you normally (but not with the benefit of a rear attack), but you can't also cast a healing spell during the same round.
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Re: 15. Hunting the Troglodytes
I will hold off on posting the actions of the next round as there are still some actions up north which must be decided upon.
What does Shannigans do?
What does Kaltar do?
Keep in mind, the two are in basically the same spot. Kaltar wouldn't know this, but if he does attempt to withdrawal or flee, that would likely interfere with any plans the halfling might have.
Also, Strom finds himself in the "next in line" position and might be able to offer some support as well.
What does Shannigans do?
What does Kaltar do?
Keep in mind, the two are in basically the same spot. Kaltar wouldn't know this, but if he does attempt to withdrawal or flee, that would likely interfere with any plans the halfling might have.
Also, Strom finds himself in the "next in line" position and might be able to offer some support as well.
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Re: 15. Hunting the Troglodytes
This, actually, had me look into how burning oil works since I've never used it as a player before. It will be allowed for now, but will likely make a change in the equipment lists to differentiate between regular lamp oil and Greek fire.dmw71 wrote:What does Shannigans do?
Oil: Greek Fire versus Lamp Oil
Types of Grenade-Like Missiles
Oil causes damage only when it is lit. This normally requires a two-step process--first soaking the target in flammable oil and then setting it afire. Thus, using flaming oil often requires two successful attacks.
For round 8, I will assume that Shannigans attempts to complete the first step: Soaking the target.
I will need a target declared and a to-hit roll made. As for targets, the halfling sees the two that are engaged with Kaltar (6) and Grim (7), plus an unknown number (at least four) further down the passageway (led by (8) and (9)), see map of intersection, below:
Code: Select all
\b c\
\a*3|______
*E G*7 x 8:
| K*6_x_9_
|Sh|
|St|
As always, feel free to ask if there are any questions.
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Re: 15. Hunting the Troglodytes
It very well may be wasted, but he splashes the oil forward, trying to wet the spot right in the center of 6,7,8,9dmw71 wrote:dmw71 wrote:What does Shannigans do?
oil [1d20] = 2 +3 dex mod
Shannigans knows his toss is poor but the mishap should soak some of the baddies, and then back peddling. (still suffering from weakness)
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Re: 15. Hunting the Troglodytes
Grimnail gets a bad bad feeling as images of roast orc come to mind ...

Re: 15. Hunting the Troglodytes
Okay Kaltar will stay in melee
To continue from earlier:
Mace Action To Hit [1d20] = 11 Dam [1d6+1] = 5+1 = 6
To continue from earlier:
Mace Action To Hit [1d20] = 11 Dam [1d6+1] = 5+1 = 6
Round 8
To the North
The scaly creatures continue the determined defense of their lair. Ewell, battered, and without a functional weapon in hand, looks to catch a safe moment in order to switch weapons, but instead catches the tip of a javelin that is able to circumvent his best parrying attempts (-6). Kaltar, too, feels the sting of a javelin piercing his flesh (-5) as the swamp beast attacking him is able to catch the cleric off-guard. Grimnail, the elusive barbarian, narrowly escape harm himself.
Ewell is able to fall back to the "intersection" and switch weapons (I'll just need to know what you're switching to), but both Grimnail and Kaltar are unable to successfully retaliate.
Just south of (and below) the combatants, Shannigans lets loose the flask of oil he has been holding, looking to douse the spot just behind the beasts attacking Grim and Kaltar. The toss is wild and the flask hits a section of wall on the south side of the passage just beyond the targeted area. The halfling retreats back into the main passage, hoping he was able to accidentally catch some of the creatures with his errant attempt. (What is the plan to actually light it?)
Stuck in the Middle
Strom continues to feel his lost strength returning to him; at a good time, too, as the battle just north of him does not appear to be going well.
Darrin watches the halfling scurrying back towards him after tossing something into the side passage just north of where he stands. He continues to hold the torch hight to provide light for those in front of him.
To the South
Gwillt, sighs in frustration as the trog he's hit twice now seems to soften each blow with a twist of its body. He slashes with his scimitar, but his blade catches the side of the passageway instead of troglodyte flesh, however, but at least does not break.
O'rek has better luck, and his efforts are rewarded as his mace lands with a solid crunch (+20xp), staggering the beast. Moments after landing a successful attack, O'rek hears the voice of his fellow cleric behind him and feels an immediate improvement in his health as the results of a 'Cure Light Wounds' spell take effect (+6). Completing the trifecta of fortunate events, the hobbled troglodyte is unable to successfully retaliate.
The same luck does not translate to Gwillt, however, as the ranger is skewered by both troglodytes he's facing (-4)(-8).
---
End of Round 8
---
Start: Round 9.
Feel free to make initiative rolls and enter any actions.
Note: Any lost strength is recovered after this round, in time for the beginning of round 10!
The scaly creatures continue the determined defense of their lair. Ewell, battered, and without a functional weapon in hand, looks to catch a safe moment in order to switch weapons, but instead catches the tip of a javelin that is able to circumvent his best parrying attempts (-6). Kaltar, too, feels the sting of a javelin piercing his flesh (-5) as the swamp beast attacking him is able to catch the cleric off-guard. Grimnail, the elusive barbarian, narrowly escape harm himself.
Ewell is able to fall back to the "intersection" and switch weapons (I'll just need to know what you're switching to), but both Grimnail and Kaltar are unable to successfully retaliate.
Just south of (and below) the combatants, Shannigans lets loose the flask of oil he has been holding, looking to douse the spot just behind the beasts attacking Grim and Kaltar. The toss is wild and the flask hits a section of wall on the south side of the passage just beyond the targeted area. The halfling retreats back into the main passage, hoping he was able to accidentally catch some of the creatures with his errant attempt. (What is the plan to actually light it?)
Stuck in the Middle
Strom continues to feel his lost strength returning to him; at a good time, too, as the battle just north of him does not appear to be going well.
Darrin watches the halfling scurrying back towards him after tossing something into the side passage just north of where he stands. He continues to hold the torch hight to provide light for those in front of him.
To the South
Gwillt, sighs in frustration as the trog he's hit twice now seems to soften each blow with a twist of its body. He slashes with his scimitar, but his blade catches the side of the passageway instead of troglodyte flesh, however, but at least does not break.
O'rek has better luck, and his efforts are rewarded as his mace lands with a solid crunch (+20xp), staggering the beast. Moments after landing a successful attack, O'rek hears the voice of his fellow cleric behind him and feels an immediate improvement in his health as the results of a 'Cure Light Wounds' spell take effect (+6). Completing the trifecta of fortunate events, the hobbled troglodyte is unable to successfully retaliate.
The same luck does not translate to Gwillt, however, as the ranger is skewered by both troglodytes he's facing (-4)(-8).
---
End of Round 8
Code: Select all
limit
of
vision
..
\ \
\ b c \
\ \
\ a *3 |______________
| *Gr *7 8
|*Ew 10 :
| *Ka *6 9
| ________****___
| St | **
| | * = oil
/ Sh /
/ /
| Da |
| |
| |
| |
| |
| |
\ \
\ \
\ \
\ \ / /
\ Fi \ / /
\ \ / .. /
\ *Ep \ /7 8 /
\ v /
\ Or *5 6 /
\ /
\*Gw 4 /
| *3 |
| |
| |
| |
| |
| |
| |
lair
entrance
Start: Round 9.
Feel free to make initiative rolls and enter any actions.
Note: Any lost strength is recovered after this round, in time for the beginning of round 10!
-- Games --
- DM: In Development
Re: 15. Hunting the Troglodytes
Gwillt feels a flair of desperation well up inside as two trog javelins strike him simultaneously, making blood flow freely down his side and leg. "Could use some help back here!" he calls out in a hurry as he continues to defend his position.
Initiative [1d10] = 4
He lunges at the one to the right again...
To Hit, Scimitar [1d20+4] = 15+4 = 19
Damage, Scimitar (weakened state) [1d8+2] = 4+2 = 6
Initiative [1d10] = 4
He lunges at the one to the right again...
To Hit, Scimitar [1d20+4] = 15+4 = 19
Damage, Scimitar (weakened state) [1d8+2] = 4+2 = 6
Dragon foot. Bamboo pole. Little mouse. Tiny boy.
Re: 15. Hunting the Troglodytes
Alethan wrote:Gwillt feels a flair of desperation well up inside as two trog javelins strike him simultaneously, making blood flow freely down his side and leg. "Could use some help back here!" he calls out in a hurry as he continues to defend his position.
Initiative [1d10] = 4
He lunges at the one to the right again...
To Hit, Scimitar [1d20+4] = 15+4 = 19
Damage, Scimitar (weakened state) [1d8+2] = 4+2 = 6
Ewell is one hit away from dead at this point.
He switches to his remaining long sword and will continue parrying.
It is probably too late, but Gwilt needs to hold them from the right tunnel, and let the rest of us move back out to open air where all of us can fight.
Dandelion - female half-orc beautyqueen in training (The Lone City in the Wildlands) OSRIC
Halfpint - female halfling badgirl wannabe (Lab Lord- The North Marches) LL
Mark'd - charismatic human fighter (Lab Lord- The North Marches) LL
Halfpint - female halfling badgirl wannabe (Lab Lord- The North Marches) LL
Mark'd - charismatic human fighter (Lab Lord- The North Marches) LL
Re: 15. Hunting the Troglodytes
epsilon will reach out and this time heal gwilt
[1d8] = 7
perhaps next time we can smoke them ot like I suggested....if there is a next time.
strom perhaps with your shield and streength you can barrel trough the line and we cna make a break for the cave entrance.
[1d8] = 7
perhaps next time we can smoke them ot like I suggested....if there is a next time.
strom perhaps with your shield and streength you can barrel trough the line and we cna make a break for the cave entrance.
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Re: 15. Hunting the Troglodytes
O'rek smashes the staggered beast with his warhammer:
War hammer attack [1d20+2] = 15+2 = 17 (THACO=20)
Warhammer Damage (+1 weapon, +3 str dmg) = [1d4+4] = 4+4 = 8
War hammer attack [1d20+2] = 15+2 = 17 (THACO=20)
Warhammer Damage (+1 weapon, +3 str dmg) = [1d4+4] = 4+4 = 8
Re: 15. Hunting the Troglodytes
OOC: I agree. If possible, maybe we can hold the opening and clear everyone out of the tunnel. About time for Strom to get some good party-saving action here! I foresee good rolls in his future, C+1!
Dragon foot. Bamboo pole. Little mouse. Tiny boy.
Re: 15. Hunting the Troglodytes
I'll continue watching the fight unfold, and just wait for a chance for Fimmion to do something. It would seem as if all the melee players are keeping the trogs busy and Fimmions flames would surely burn those same players if the cook for some reason decides to use them. So... yeah, guess I'm just stuck holding up the light source for now and watching everyone get beat up?
It's moments like these where I wish I would have rolled up a cleric or fighter instead of... Fimmion.
It's moments like these where I wish I would have rolled up a cleric or fighter instead of... Fimmion.

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Re: 15. Hunting the Troglodytes
We definitely need an exit strategy....