Actually, I house-ruled where a critical hit is just max damage plus a normal damage roll.
Session 1: Reunion Interrupted
Re: Session 1: Reunion Interrupted
-- Games --
- DM: In Development
- Darklin2
- Ranger Lord
- Posts: 2489
- Joined: Mon Sep 30, 2019 4:15 pm
- Location: Mountains of North Carolina
- Contact:
Re: Session 1: Reunion Interrupted
Luther
Luther lays there and moans for another 2 rounds.
Luther lays there and moans for another 2 rounds.
All things are possible through Magic.
Re: Session 1: Reunion Interrupted
If that's what you want to do...
But, per this post, Lutharin has 1 hit point and can actually act during the upcoming round (3) and going forward, as long as he remains upright.
-- Games --
- DM: In Development
- Darklin2
- Ranger Lord
- Posts: 2489
- Joined: Mon Sep 30, 2019 4:15 pm
- Location: Mountains of North Carolina
- Contact:
Re: Session 1: Reunion Interrupted
Luthar
Luthar gets to his feet and moves back towards the table snatching up the ledger and tries to stay out of the way.
AS Needed= [1d20] = 11 As Needed Roll
OOC- Sorry Missed the back to One HP action.
Luthar gets to his feet and moves back towards the table snatching up the ledger and tries to stay out of the way.
AS Needed= [1d20] = 11 As Needed Roll
OOC- Sorry Missed the back to One HP action.
All things are possible through Magic.
Re: Session 1: Reunion Interrupted
Initiative
22: Gulnur (19+3)
21: Thrydwulf (18+3)
16: Vinwrick (12+4)
16: Lutharin (12+4)
11: Tova (10+1)
10: Talmond (8+2)
8: Air Elemental (5+3)
Round 2 (CONT'D)
The minor air elemental's errant attack against Talmond allows the fighter a chance to immediately counter, which he does so successfully by forcing the creature even further back into the room, in front of the mirror, by shoving it with his shield.
Round 3
Unable to gain access to the room, Gulnur will keep watch in the stairwell, and also make sure Rumple, who's otherwise unattended, doesn't sneak off during the distraction.
Still holding his position in the center of the room, Thrydwulf keeps his focus on the airy figure and jabs at it with his elongated weapon. There's very little resistance as the bladed end slices through the ethereal form, but the barbarian feels confident his strike caused harm.
His head ringing from banging into the desk, Vinwrick quickly draws his other sword and becomes a whirlwind himself - twin blades slashing through the air with deadly precision.
The afterlife's call at Lutharin is too weak as the elf successfully manages to fight off additional risk. The rogue stabilizes himself. After working his way to his feet, he cautiously squeezes his way past Tova and Vinwrick to settle in alongside the desk, where he snatches up the ledger.
Unaware that Lutharin had managed to self-stabilize when formulating his course of action, Tova begins the delicate process of avoiding all active combatants around him and reaches to touch the fallen elf as a prerequisite of his Spare the Dying attempt.
Talmond takes a step forward and continues his attack against the airy form, but his long sword slash fails to make purchase. "How do you kill something that is made out of air?? A fan?" he wonders aloud.
With an unarmored foe continuously attempting to poke it with a long, bladed stick, the minor air elemental focuses its efforts against Thrydwulf; the barbarian feels a rush of air painfully slam against his chest (-5), but, wisened to the creature's method of attack, skilly avoids the follow-up attempt... and counters with his own counter-strike which lands perfectly!
The airy form of the elemental begins to show serious signs of weakening, but still whirls on.
---
A few notes:
Actions and Movement for Round 4? (Scott, I already have yours.)
---
Date: 2 Martius 490
Time: 13:45
Daily Forecast
Known Conditions:
Character Details
> Scott308 as Vinwrick | Male | Stout Halfling | Ranger (1) | HD (1d10): 1-1 = 0 | HP: 12-10 = 2+7 = 9-4 = 5+6 = 11-7 = 4 | AC: 15 | SP: 25' | Initiative: +4 | Darkvision: No
> ravenn4544 as Tova | Male | Mountain Dwarf | Cleric (1) | HD (1d8): 1 | HP: 11 | AC: 17 | SP: 15' | Initiative: +1 | Darkvision: Yes
> Marullus as Thrydwulf | Male | Variant Human | Barbarian (1) | HD (1d12): 1 | HP: 14-5 = 9 | AC: 15 | SP: 30' | Initiative: +3 | Darkvision: No
> Darklin2 as Lutharin | Male | High Elf | Rogue (1) | HD (1d8): 1 | HP: 9-10 = 0+1 = 1 | AC: 15 | SP: 30' | Initiative: +4 | Darkvision: Yes
> RiverGreenForest as Talmond | Male | Human | Fighter (1) | HD (1d10): 1 | HP: 12 | AC: 19 | SP: 30' | Initiative: +2 | Darkvision: No
> ybn1197 as Gulnur | Male | Mountain Dwarf | Monk (1) | HD (1d8): 1-1 = 0 | HP: 10-8 = 2-3 = 0+8 = 8 | AC: 15 | SP: 25' | Initiative: +3 | Darkvision: Yes
Marching Order
Scout: Thrydwulf
5-Foot
Thrydwulf
Lutharin
Tova
Vinwrick
Talmond
Gulnur
10-Foot
Thrydwulf | Lutharin
Tova | Vinwrick
Talmond | Gulnur
Watch Schedule
Watch: Armored
Sleep: No medium or heavy armor unless specifically declared.
First Shift (Three Hours: 21:00-24:00)
T.B.D.
Second Shift (Three Hours: 01:00-03:00)
T.B.D.
Third Shift (Three Hours: 03:00-06:00)
T.B.D.
Rolls
Round 2: Air Elemental vs Talmond's Shove (10): [1d20+3] = 6+3 = 9 -- fail
R03 Air Elemental vs Thrydwulf (15): [1d20+4] = 14+4 = 18, [1d8+3] = 7+3 = 10 Bludgeoning -- hit (damaged halved due to rage).
R03 Air Elemental vs Thrydwulf (15): [1d20+4] = 1+4 = 5, [1d8+3] = 2+3 = 5 Bludgeoning -- critical failure
22: Gulnur (19+3)
21: Thrydwulf (18+3)
16: Vinwrick (12+4)
16: Lutharin (12+4)
11: Tova (10+1)
10: Talmond (8+2)
8: Air Elemental (5+3)
Round 2 (CONT'D)
The minor air elemental's errant attack against Talmond allows the fighter a chance to immediately counter, which he does so successfully by forcing the creature even further back into the room, in front of the mirror, by shoving it with his shield.
Round 3
Unable to gain access to the room, Gulnur will keep watch in the stairwell, and also make sure Rumple, who's otherwise unattended, doesn't sneak off during the distraction.
Still holding his position in the center of the room, Thrydwulf keeps his focus on the airy figure and jabs at it with his elongated weapon. There's very little resistance as the bladed end slices through the ethereal form, but the barbarian feels confident his strike caused harm.
His head ringing from banging into the desk, Vinwrick quickly draws his other sword and becomes a whirlwind himself - twin blades slashing through the air with deadly precision.
The afterlife's call at Lutharin is too weak as the elf successfully manages to fight off additional risk. The rogue stabilizes himself. After working his way to his feet, he cautiously squeezes his way past Tova and Vinwrick to settle in alongside the desk, where he snatches up the ledger.
Unaware that Lutharin had managed to self-stabilize when formulating his course of action, Tova begins the delicate process of avoiding all active combatants around him and reaches to touch the fallen elf as a prerequisite of his Spare the Dying attempt.
Talmond takes a step forward and continues his attack against the airy form, but his long sword slash fails to make purchase. "How do you kill something that is made out of air?? A fan?" he wonders aloud.
With an unarmored foe continuously attempting to poke it with a long, bladed stick, the minor air elemental focuses its efforts against Thrydwulf; the barbarian feels a rush of air painfully slam against his chest (-5), but, wisened to the creature's method of attack, skilly avoids the follow-up attempt... and counters with his own counter-strike which lands perfectly!
The airy form of the elemental begins to show serious signs of weakening, but still whirls on.
---
A few notes:
- Per the official rules for Death Saving Throws:
Well...Rolling 1 or 20. When you make a death saving throw and roll a 1 on the d20, it counts as two failures. If you roll a 20 on the d20, you regain 1 hit point.
I'm really not a huge fan of the "you have one hit point at the start of your turn and can immediately spring into action!" but Lutharin, technically, can take their full turn in round 3 (Also mentioned here.). - While he is able to act, Lutharin will begin his turn Being Prone, and, per my house rule, will suffer from one level of Exhaustion (noted in the 'Known Conditions' section, below).
- Because everyone's 6-second turn all roughly happen simultaneously, and because of the relative difficulty of the attempt (given the positioning of everything on the map), Tova will still attempt his healing attempt on Lutharin.
- If he hasn't already done so, Thrydwulf has a free attack due to the creature critically missing on its attack against him.
Actions and Movement for Round 4? (Scott, I already have yours.)
---
Date: 2 Martius 490
Time: 13:45
Daily Forecast
Sunrise: 7:59
Sunset: 19:23
Temperature: 72°
Sunset: 19:23
High: 72°
Low: 67°
Light Sources: NoneLow: 67°
Known Conditions:
- Thrydwulf enters Rage on Round 2 (Ends: Round 12).
- Lutharin suffers from level 1 Exhaustion after being knocked unconscious. (Ends: Long Rest)
Character Details
> Scott308 as Vinwrick | Male | Stout Halfling | Ranger (1) | HD (1d10): 1-1 = 0 | HP: 12-10 = 2+7 = 9-4 = 5+6 = 11-7 = 4 | AC: 15 | SP: 25' | Initiative: +4 | Darkvision: No
> ravenn4544 as Tova | Male | Mountain Dwarf | Cleric (1) | HD (1d8): 1 | HP: 11 | AC: 17 | SP: 15' | Initiative: +1 | Darkvision: Yes
> Marullus as Thrydwulf | Male | Variant Human | Barbarian (1) | HD (1d12): 1 | HP: 14-5 = 9 | AC: 15 | SP: 30' | Initiative: +3 | Darkvision: No
> Darklin2 as Lutharin | Male | High Elf | Rogue (1) | HD (1d8): 1 | HP: 9-10 = 0+1 = 1 | AC: 15 | SP: 30' | Initiative: +4 | Darkvision: Yes
> RiverGreenForest as Talmond | Male | Human | Fighter (1) | HD (1d10): 1 | HP: 12 | AC: 19 | SP: 30' | Initiative: +2 | Darkvision: No
> ybn1197 as Gulnur | Male | Mountain Dwarf | Monk (1) | HD (1d8): 1-1 = 0 | HP: 10-8 = 2-3 = 0+8 = 8 | AC: 15 | SP: 25' | Initiative: +3 | Darkvision: Yes
Marching Order
Scout: Thrydwulf
5-Foot
Thrydwulf
Lutharin
Tova
Vinwrick
Talmond
Gulnur
10-Foot
Thrydwulf | Lutharin
Tova | Vinwrick
Talmond | Gulnur
Watch Schedule
Watch: Armored
Sleep: No medium or heavy armor unless specifically declared.
First Shift (Three Hours: 21:00-24:00)
T.B.D.
Second Shift (Three Hours: 01:00-03:00)
T.B.D.
Third Shift (Three Hours: 03:00-06:00)
T.B.D.
Rolls
Round 2: Air Elemental vs Talmond's Shove (10): [1d20+3] = 6+3 = 9 -- fail
R03 Air Elemental vs Thrydwulf (15): [1d20+4] = 14+4 = 18, [1d8+3] = 7+3 = 10 Bludgeoning -- hit (damaged halved due to rage).
R03 Air Elemental vs Thrydwulf (15): [1d20+4] = 1+4 = 5, [1d8+3] = 2+3 = 5 Bludgeoning -- critical failure
-- Games --
- DM: In Development
Re: Session 1: Reunion Interrupted
Thrydwulf sidesteps to change his angle, fearful of facing the mirror, and misses the airy opponent. "Hold still! I mean... GIT!" he sputters.
Glaive (raging) [1d20+6] = 4+6 = 10[1d10+6] = 1+6 = 7
As Needed Roll [1d20] = 18[1d20] = 15
Glaive (raging) [1d20+6] = 4+6 = 10[1d10+6] = 1+6 = 7
As Needed Roll [1d20] = 18[1d20] = 15
- RiverGreenForest
- Pathfinder
- Posts: 400
- Joined: Sun Jan 03, 2021 7:37 am
- Location: Edgewood, WA
Re: Session 1: Reunion Interrupted
Talmond
Watching how Thrydwulf positions himself out of the mirror's view Talmond does the same thinking the mirror might have something to do with the air elemental.
"Are we trying to push this angry fart back into the mirror??" Talmond calls out to Thrydwulf while slashing away at the air elemental
Longsword [1d20+5] = 1+5 = 6 [1d8+3] = 2+3 = 5
As needed [1d20] = 14
Watching how Thrydwulf positions himself out of the mirror's view Talmond does the same thinking the mirror might have something to do with the air elemental.
"Are we trying to push this angry fart back into the mirror??" Talmond calls out to Thrydwulf while slashing away at the air elemental
Longsword [1d20+5] = 1+5 = 6 [1d8+3] = 2+3 = 5
As needed [1d20] = 14
Re: Session 1: Reunion Interrupted
"I. Hate. Mirrors!" yells back the shaggy-looking man in reply, wiffing his blade through the empty air.
-
- Rider of Rohan
- Posts: 8471
- Joined: Fri May 25, 2012 10:06 am
- Location: Pennsylvania
Re: Session 1: Reunion Interrupted
Tova will throw a sacred flame at it if it won't hit someone else...
Sacred Flame [1d8] = 8
As Needed [1d20] = 4
Sacred Flame [1d8] = 8
As Needed [1d20] = 4
Re: Session 1: Reunion Interrupted
Just waiting on an action for Lutharin.
No rush.
No rush.
-- Games --
- DM: In Development
- Darklin2
- Ranger Lord
- Posts: 2489
- Joined: Mon Sep 30, 2019 4:15 pm
- Location: Mountains of North Carolina
- Contact:
Re: Session 1: Reunion Interrupted
Luther
Will move over to the area near where the music was coming from but try to stay out of the way.
Will move over to the area near where the music was coming from but try to stay out of the way.
All things are possible through Magic.
Re: Session 1: Reunion Interrupted
Gulnar, no longer content to sit and wait while his companions are in danger, throws a shoulder at the door to open it. If successful, he will grab Rumble and charge into the room.
Re: Session 1: Reunion Interrupted
Initiative
22: Gulnur (19+3)
21: Thrydwulf (18+3)
16: Vinwrick (12+4)
16: Lutharin (12+4)
11: Tova (10+1)
10: Talmond (8+2)
8: Air Elemental (5+3)
Round 4
No longer content to sit and wait while his companions are in danger, Gulnur grabs Rumple and forces the goblin into the little niche area between the outer wall of the tower and the corner of the opened door. "Stay here!" the dwarf grumbles angrily. His entry, however, is currently blocked by his fellow dwarven companion, Tova.
Taking a step to his left to avoid facing the mirror, Thrydwulf finds the cramped quarters affect his full range of motion and struggles to swing his pole attack with the necessary accuracy.
"Hold still!" he bellows. "I mean... GIT!" he sputters.
Continuing to press the attack, Vinwrick engages with and keeps up his furious assault against the elemental. The halfing reduces the elemental to little more than wisps of furious air after his string of successful strikes.
Still clutching the journal, Lutharin labors back towards the now-silent wooden pan flute mounted to the far wall.
An instant later, a flame-like radiance manifests and descends upon the unsuspecting elemental. A crackling sound is heard as the elemental form briefly illuminates in a bright, flame-colored light before disappearing from existence!
Talmond, following Thrdywulf's cautionary lead in regards to positioning in front of the mirror, begins to call out. "Are we trying --" He doesn't complete his thought as the form disappears in front of him. "I just hate mirrors," the shaggy-looking man offers, noticing the efforts taken to avoid the mirror's gaze taken by his fellow fighting companion.
The room remains in much the same condition as when it was first entered, except the dust and cobwebs have largely been cleared away by the whirling dervish before it was exiled back to its plane of existence, and most loose objects have also been strewn around the room.
---
Welcome back, ybn1197.
Actions?
---
Date: 2 Martius 490
Time: 13:46
Daily Forecast
Known Conditions:
Character Details
> Scott308 as Vinwrick | Male | Stout Halfling | Ranger (1) | HD (1d10): 1-1 = 0 | HP: 12-10 = 2+7 = 9-4 = 5+6 = 11-7 = 4 | AC: 15 | SP: 25' | Initiative: +4 | Darkvision: No
> ravenn4544 as Tova | Male | Mountain Dwarf | Cleric (1) | HD (1d8): 1 | HP: 11 | AC: 17 | SP: 15' | Initiative: +1 | Darkvision: Yes
> Marullus as Thrydwulf | Male | Variant Human | Barbarian (1) | HD (1d12): 1 | HP: 14-5 = 9 | AC: 15 | SP: 30' | Initiative: +3 | Darkvision: No
> Darklin2 as Lutharin | Male | High Elf | Rogue (1) | HD (1d8): 1 | HP: 9-10 = 0+1 = 1 | AC: 15 | SP: 30' | Initiative: +4 | Darkvision: Yes
> RiverGreenForest as Talmond | Male | Human | Fighter (1) | HD (1d10): 1 | HP: 12 | AC: 19 | SP: 30' | Initiative: +2 | Darkvision: No
> ybn1197 as Gulnur | Male | Mountain Dwarf | Monk (1) | HD (1d8): 1-1 = 0 | HP: 10-8 = 2-3 = 0+8 = 8 | AC: 15 | SP: 25' | Initiative: +3 | Darkvision: Yes
Marching Order
Scout: Thrydwulf
5-Foot
Thrydwulf
Lutharin
Tova
Vinwrick
Talmond
Gulnur
10-Foot
Thrydwulf | Lutharin
Tova | Vinwrick
Talmond | Gulnur
Watch Schedule
Watch: Armored
Sleep: No medium or heavy armor unless specifically declared.
First Shift (Three Hours: 21:00-24:00)
T.B.D.
Second Shift (Three Hours: 01:00-03:00)
T.B.D.
Third Shift (Three Hours: 03:00-06:00)
T.B.D.
Rolls
R04: Elemental vs Sacred Flame (13): [1d20+3] = 5+3 = 8 -- fail
22: Gulnur (19+3)
21: Thrydwulf (18+3)
16: Vinwrick (12+4)
16: Lutharin (12+4)
11: Tova (10+1)
10: Talmond (8+2)
8: Air Elemental (5+3)
Round 4
No longer content to sit and wait while his companions are in danger, Gulnur grabs Rumple and forces the goblin into the little niche area between the outer wall of the tower and the corner of the opened door. "Stay here!" the dwarf grumbles angrily. His entry, however, is currently blocked by his fellow dwarven companion, Tova.
Taking a step to his left to avoid facing the mirror, Thrydwulf finds the cramped quarters affect his full range of motion and struggles to swing his pole attack with the necessary accuracy.
"Hold still!" he bellows. "I mean... GIT!" he sputters.
Continuing to press the attack, Vinwrick engages with and keeps up his furious assault against the elemental. The halfing reduces the elemental to little more than wisps of furious air after his string of successful strikes.
Still clutching the journal, Lutharin labors back towards the now-silent wooden pan flute mounted to the far wall.
An instant later, a flame-like radiance manifests and descends upon the unsuspecting elemental. A crackling sound is heard as the elemental form briefly illuminates in a bright, flame-colored light before disappearing from existence!
Talmond, following Thrdywulf's cautionary lead in regards to positioning in front of the mirror, begins to call out. "Are we trying --" He doesn't complete his thought as the form disappears in front of him. "I just hate mirrors," the shaggy-looking man offers, noticing the efforts taken to avoid the mirror's gaze taken by his fellow fighting companion.
The room remains in much the same condition as when it was first entered, except the dust and cobwebs have largely been cleared away by the whirling dervish before it was exiled back to its plane of existence, and most loose objects have also been strewn around the room.
---
Welcome back, ybn1197.
Actions?
---
Date: 2 Martius 490
Time: 13:46
Daily Forecast
Sunrise: 7:59
Sunset: 19:23
Temperature: 72°
Sunset: 19:23
High: 72°
Low: 67°
Light Sources: NoneLow: 67°
Known Conditions:
- Thrydwulf enters Rage on Round 2 (Ends: Round 12).
- Lutharin suffers from level 1 Exhaustion after being knocked unconscious. (Ends: Long Rest)
Character Details
> Scott308 as Vinwrick | Male | Stout Halfling | Ranger (1) | HD (1d10): 1-1 = 0 | HP: 12-10 = 2+7 = 9-4 = 5+6 = 11-7 = 4 | AC: 15 | SP: 25' | Initiative: +4 | Darkvision: No
> ravenn4544 as Tova | Male | Mountain Dwarf | Cleric (1) | HD (1d8): 1 | HP: 11 | AC: 17 | SP: 15' | Initiative: +1 | Darkvision: Yes
> Marullus as Thrydwulf | Male | Variant Human | Barbarian (1) | HD (1d12): 1 | HP: 14-5 = 9 | AC: 15 | SP: 30' | Initiative: +3 | Darkvision: No
> Darklin2 as Lutharin | Male | High Elf | Rogue (1) | HD (1d8): 1 | HP: 9-10 = 0+1 = 1 | AC: 15 | SP: 30' | Initiative: +4 | Darkvision: Yes
> RiverGreenForest as Talmond | Male | Human | Fighter (1) | HD (1d10): 1 | HP: 12 | AC: 19 | SP: 30' | Initiative: +2 | Darkvision: No
> ybn1197 as Gulnur | Male | Mountain Dwarf | Monk (1) | HD (1d8): 1-1 = 0 | HP: 10-8 = 2-3 = 0+8 = 8 | AC: 15 | SP: 25' | Initiative: +3 | Darkvision: Yes
Marching Order
Scout: Thrydwulf
5-Foot
Thrydwulf
Lutharin
Tova
Vinwrick
Talmond
Gulnur
10-Foot
Thrydwulf | Lutharin
Tova | Vinwrick
Talmond | Gulnur
Watch Schedule
Watch: Armored
Sleep: No medium or heavy armor unless specifically declared.
First Shift (Three Hours: 21:00-24:00)
T.B.D.
Second Shift (Three Hours: 01:00-03:00)
T.B.D.
Third Shift (Three Hours: 03:00-06:00)
T.B.D.
Rolls
R04: Elemental vs Sacred Flame (13): [1d20+3] = 5+3 = 8 -- fail
-- Games --
- DM: In Development
- Darklin2
- Ranger Lord
- Posts: 2489
- Joined: Mon Sep 30, 2019 4:15 pm
- Location: Mountains of North Carolina
- Contact:
Re: Session 1: Reunion Interrupted
Luthar
Will move back to the drawer he was picking and make an attempt to open it.
I am Proficient in Thieves tools and sleight of hand bonus is +6. With disadvantage for exhaustion.
[1d20] = 1 F
[1d20] = 1 What are the fing odds of that shit happening??
As Needed: [1d20] = 1 I call BullShit!!!! No way that is working right.
Will move back to the drawer he was picking and make an attempt to open it.
I am Proficient in Thieves tools and sleight of hand bonus is +6. With disadvantage for exhaustion.
[1d20] = 1 F
[1d20] = 1 What are the fing odds of that shit happening??
As Needed: [1d20] = 1 I call BullShit!!!! No way that is working right.
All things are possible through Magic.
Re: Session 1: Reunion Interrupted
Thrydwulf looks around wild-eyed, suspicious of more instances of the air attacking him. After a few moments and some deep breaths he starts to calm down. "Yeah. I stand by it. I think I'd remember bein' here before." He glowers suspiciously at the pipes and mirror. "Which means I don' think I was, and neither were other folks with all the dust and such." He looks to the doorway. "Where's that little goblin guy who says his friends are upstairs?" his tone accusing.
"Any of you a woojy type that wants to look at that mirror?" he asks, wiggling his fingers for woojy-emphasis. "Hate mirrors," he grumbles, regarding it suspiciously and askance, still avoiding being in front of it.
"Any of you a woojy type that wants to look at that mirror?" he asks, wiggling his fingers for woojy-emphasis. "Hate mirrors," he grumbles, regarding it suspiciously and askance, still avoiding being in front of it.
Re: Session 1: Reunion Interrupted
-- Games --
- DM: In Development
- Darklin2
- Ranger Lord
- Posts: 2489
- Joined: Mon Sep 30, 2019 4:15 pm
- Location: Mountains of North Carolina
- Contact:
Re: Session 1: Reunion Interrupted
Luthar
Investigates the drawer and removing it to check the back of it too..
[1d20+5] = 18+5 = 23 Investigate
[1d20+5] = 11+5 = 16 Investigate Disadvantage
I assume the Disadvantage still applies to this?
AS Needed: [1d20] = 3 Die Roller Hates Me.
Investigates the drawer and removing it to check the back of it too..
[1d20+5] = 18+5 = 23 Investigate
[1d20+5] = 11+5 = 16 Investigate Disadvantage
I assume the Disadvantage still applies to this?
AS Needed: [1d20] = 3 Die Roller Hates Me.
All things are possible through Magic.
- Scott308
- Guy Who Gamed With The Famous People
- Posts: 7455
- Joined: Thu Oct 02, 2014 3:13 am
- Location: Oregon, WI
Re: Session 1: Reunion Interrupted
Vinwrick Greenbottle
Quickly inspecting his weapons, he puts them both back into their scabbard once he determines there is no need to clean them after this most recent encounter. He then begins inspecting the pictures.
Quickly inspecting his weapons, he puts them both back into their scabbard once he determines there is no need to clean them after this most recent encounter. He then begins inspecting the pictures.
On November 2nd I will be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.
https://www.extra-life.org/participant/Scott Peterson
https://www.extra-life.org/participant/Scott Peterson
Re: Session 1: Reunion Interrupted
Still waiting on actions for Gulnur, Talmond, and Tova.
No rush.
No rush.
-- Games --
- DM: In Development
Re: Session 1: Reunion Interrupted
Gulnar will remain in the stairwell keeping an eye on Rumple.