I'll be working to integrate characters into a plausible living and expanding gameworld. In order to more easily facilitate this, I would appreciate a backstory as outlined below. I may request changes to your character concept, history or other details. I want to know you are invested in the character, and these details will aid me in incorporating hooks for the game plot with the intention of increasing player involvement, ROLE play and interaction.
Thank you for your help!
All characters start at 1st level.
- Rolling Stats
Roll 4D6 seven times. Drop the lowest die from each roll, drop one result and assign the remaining 6 as you please. IF the player elects to keep the lowest roll, the character gets a 200xp bonus. Players may adjust the scores as allowed in the book. I recommend using the server player character sheet. I will be keeping the 'official' record sheet using the Core rules software.
If you find that the dice gods have been unusually miserly in assigning your stats, I will allow a re-roll, or I can give a set of stats to choose from. - Hit points
All characters start with max hit points, including CON bonus. - Starting money
Your starting money is 1D4x10+120 (130 to 160 gp), again, please post the results for me. - Races
This will be a human-centric world, and the campaign begins in lands populated mostly by humans, therefore:
Races available in order of preference will be
HUMAN
HALFLING
DWARF/ELF
If you choose something other than human, please be prepared to write a compelling backstory explaining how you have come to be in human-lands. - Alignments
I am trying to run a good campaign. There is enough evil in the realms, environs and alternate planes of Evisath to go around already, so No Evil Alignments please; the other six are fair game. - Classess
I am looking for a more traditional feeling gameworld. I'm pulling certain elements from Conan novels, Greyhawk, and some aspects of the BECMI game world (as presented in the Expert boxed rulebook) settings for this. As such, At this time I do not really have a lot of time to devote to integrating the more esoteric classes into the game; and so I will be limiting classes to the standard acccepted classes (Cleric/Fighter/Mage/Thief) and some few variations on those themes, including some kits at my discretion. I will not accept applications for the class of Bard or Monk at this time. - Religion
The gods are a VERY IMPORTANT aspect of life. It will be important later in the game, and will require specific and considered development. For the time being, just choose an aspect for your deity of choice (life, light, etc.) The Complete Priests Handbook has a list of potential aspects. It is by no means complete. If you're a cleric, this will, naturally, be more important and development of this area will be a priority. It would also be important to note, there are A Lot of cults, false gods and profane sects in Evisath that are devoted to evil purposes, sometimes unawares.
EDIT
I am slowly and carefully developing the deities of this world. There are several now to chose from, though there will be a few more that I add as I have time or need. For any new arrivals, you are strongly encouraged to take deities that are already at least roughly defined in this list.
If you have an idea for a new deity, please submit it to me via DM. Thank you. - Age Height, & Weight
All as per the players handbook; except wizards add 1d10+10 to their starting age. - Equipment
Buy your equipment at normal pc handbook prices. I'll expect we are adults and can account for our own reasonable encumbrance and movement stats. - Clothing
For most commoners, the inner most layer consisted of braies, a shirt and some kind of hose or stocking. The inner layers were made of either linen or less commonly, wool.
Over their shirt and braies working people would wear a belted tunic for most of the period and some kind of hose; short or long. For most jobs they did not wear special work clothing. The exception were the leather apron of the smith and the apron worn while sowing. The outer layers were made of linen or wool.
Commoners would wear a short coat or tunic with a belt over their shirt. The tunic would be split up the front and could be tied up if needed. Under the tunic they wore long braies that could be used as shorts in hot weather or while doing dirty work. Over the braies they wore chausses tied with a belt, rope, or a drawstring.
Peasants and poor adventurers often wear a simple piece of rawhide as footwear, often with the fur still on it. A leather thong is threaded through the top of the piece of leather and tied at the top in order to hold the leather in place.
Wealthier people wear a basic leather shoe, constructed with a pointed toe. The length of the toe varies according to the individual shoemaker. Some shoe points are so long that they must be chained up and fastened at the knee. This type of shoe would be a hindrance to an adventurer, but might be worn in a city. - Description & Background
Describe the character, preferred dress etc, and build a character history. I'll have a list of potential locations for characters to consider their home soon. I will likely have questions for you.
UPDATE Several players have proposed a background making their characters orphans. I do not prefer this type of background. If you really wish to have an orphaned character, please provide more details than a single sentence to describe their absence. I'm looking for details on their death; when, why, where, how, who; all the 'w's, and how that affected the character, and more details on who raised the character from that point. Another option would be to avoid mentioning the characters parents at all.
A third option I'm willing to offer would be to write an outline of events, and the player can fill in the story.
The point being is that I will be mining these background for character/plot hooks. Please allow me to use what you write to make the game interesting and meaningful FOR YOU. I want this to be fun and exciting.
Thank you for your understanding.