March 24, Year One of the Fourth Age
Day Six. Morning. Misty, cold
Within the abandoned dwarf-fortress...
...Folco is the next to examine the secret keyhole, and then the wall that bears it. Gilly and Tinuwen also search for its door, to no avail. Finding neither portal nor dangers, Folco steps back to let Vindo ply the keyhole with his expert lock-picks.
The tamed wildman deftly works the dwarf-lock with subtle, knowing fingers and suddenly, there is the click of ancient, complex tumblers.
Long straight cracks appear and widen.
A door five feet high and three feet wide is outlined, and slowly swings inward without a sound!
Darkness seems to flow out like a vapor, a yawning black mouth leading into the mountain!
Actions?! (Light sources? The usual marching order?)
Map:
The Company is on Ravenhill.
PC Status:
Elbenwin: Male Dunedan Ranger 3: Move: 9", AC: 2, HP: 34/34
Folco Boffin: Male Hobbit Thief 3: Move: 9", AC: 2, HP: 16/21
Gilda 'Gilly' Ironfoot: Female Dwarvish Fighter 3: Move: 9", AC: 3, HP: 33/41
Glasik Ironfoot: Male Dwarvish Fighter 3: Move: 9", AC: 3, HP: 25/34
Gilwennen: Female Elvish Fighter/Magic-User 2/1: Move: 9", AC: -2, HP: 13/13, Spells: 1/1 1st lvl
Naruthirdor Nowe: Male Elvish Magic-User 2: Move: 12", AC: 9, HP: 8/8, Spells: 4/4 1st lvl
Rumil: Male Elvish Fighter/Magic-User 2/1: Move: 12", AC: 3, HP: 12/12, Spells: 3/3 1st lvl
Therone: Female Elvish Fighter 3: Move: 9", AC: -2, HP: 20/31
Tinuwen: Female Elvish Fighter/Magic-User 2/1: Move: 9", AC: -2, HP: 12/12, Spells: 3/3 1st lvl
Vindoboduoc: Male Man Thief 3: Move: 9", AC: 3, HP: 19/19
Red: Guard Dog: Move: 12", AC: 6, HD: 2+2, HP: 11/11, AT: 1, D: 1-4, THAC0: 16
PC Magic:
Player Resources: