Chapter 17: The Island of Death

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Yrkoon
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Re: Chapter 17: The Island of Death

#161 Post by Yrkoon »

Cruloc

Cursing his carelessness, his weakness, this island, and the pictoglyphs which had left his mind momentarily addled, the Cimmerian binds his fresh wounds.
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Re: Chapter 17: The Island of Death

#162 Post by ravenn4544 »

Amethu also strains against the gate until everyone is clear. He'll take up his ancient staff in defense at the approaching sounds...
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Re: Chapter 17: The Island of Death

#163 Post by Scott308 »

Loche

Allowing the gate to fall back down when their companions are clear, Loche looks around for something to wedge the gate open with if they lift it again. There has to be some way to open the gate from the inside.
On November 2nd I will be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.

https://www.extra-life.org/participant/Scott Peterson
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Re: Chapter 17: The Island of Death

#164 Post by Inferno »

The Island of Death, The Underground City, Beneath the Great Pyramid of Xuthalhotep
Lost City of Khemsa, Forgotten Kingdom of Verulia, Great Eastern Desert, the World of Hyboria
Day Ten. Afternoon?, 23rd day of the month of Yuluk, 1279th year of the Age of Aquilonia





Image

In the otherworldly nightmare realm, the serpent opens its jaws and withdraws its dripping fangs from above and below Xorzen's left eye. "Disssturb me no further!" it hisses at the prone monk as it slithers back into its home.

Atop the towering stone stair, the adventurers cannot hold the great portcullis any longer and it falls back into place with a thunderous boom!

Image

The immense gate perilously divides their number! Cruloc, Garrin and Zahra stand on its north side, all else to the south! Suddenly, footsteps echo from the shadows!

Tjoruy the underdweller pushes past Kiri and reaches through the iron bars to miraculously heal Zahra of the grievous wounds suffered during her impalement! (+8hp) Cruloc binds his own terrible injury (+1hp) as Garrin and Zahra ready swords and shields for the fresh new horror that comes!

On the southern side of the gate, Mako and Loche find nothing to brace the portcullis, other than the ancient crumbling stonework at the bottom of the stair. "Thare haes tae be some wey tae open th' gate fae th' inside," the Pict insists.

Then from the stygian depths to the north, hideous figures emerge, as pale as Verulians but larger!

Image

The explorers realize in horror that the ghastly, misshapen, twisted visages - each of them different - are not masks, but actual faces!

If the primordial beastmen were devolved by infrequent proximity to Zargoth, these then are the denizens of Hell... the children of Zargoth... warped, malformed and disfigured by the unnatural contagion of the demon god's heinous presence!

Armed with sword and ax, the faceless horrors lunge forward, hungry for the adventurers' deaths!


Actions?!


Map Detail:

One square = 10 feet.


Map:



Behind the DM Screen:

Image


PC Status:
Amethu: Verulian Grand Magus Cleric/Magic-User 3/2: Move: 9", AC: 4, HP: 9/14, Spells: 7/7 1st lvl, 1/3 2nd lvl, Lantern
Cruloc: Cimmerian Northman Barbarian 3: Move: 12", AC: 4, HP: 28/45
Garrin: Argosian Atlantean Paladin 3: Move: 12", AC: 3(1), HP: 19/26, Laying Hands: 1/1, Torch
Kiri Khutan: Kambujan Easterner Fighter/Magic-User 3/2: Move: 9", AC: 3, HP: 19/19, Spells: 3/3 1st lvl, Blind
Loche: Pict Savage Thief 4: Move: 9", AC: 5, HP: 24/25
Mako: Khitan Easterner Illusionist 4: Move: 12", AC: 7(5), HP: 12/12, Spells: 3/3 1st lvl, 2/2 2nd lvl
Tjoruy: Verulian Osoran Cleric 4: Move: 9", AC: 3, HP: 26/31, Spells: 2/5 1st lvl, 2/4 2nd lvl
Xorzen: Verulian Osoran Monk 3: Move: 17", AC: 6(4), HP: 14/16
Zahra: Verulian Amazon Fighter 4: Move: 12", AC: 3, HP: 18/29

PC Magic:
Protection from Evil (Garrin): -2 to AC and +2 to saving throws against evil, in a 10 foot radius around Garrin.
Healing Mists of Osorus (Garrin, Kiri, Loche, Mako and Xorzen have breathed of the mists): All lost HP recovered with 8 hours of sleep. Wakeful rest, or sleeping less than 8 hours, enables recovery of 1 HP per hour. Duration: "months."
Invisibility (Mako): Target: self.
Slow Poison (Amethu): Target: none yet. Duration: 167 rounds.

Player Resources:

DM:
Current Games:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery

Completed Games:
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.
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Urson
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Re: Chapter 17: The Island of Death

#166 Post by Urson »

Zahra
Zahra rushes up and to the left, trying to get onto the same level with the man-creatures, rather than being forced to fight up the stairs.
Over here, you misbegotten slugs! Face me!
She doesn't attack.

I'm pretty sure she's not in melee range. If I'm wrong, let me know, so she can attack.
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Re: Chapter 17: The Island of Death

#167 Post by SocraticLawyer »

Garrin charges at the closest of the misshapen beastmen, attacking with his longsword.

To hit with +2 Longsword [1d20+2] = 11+2 = 13; damage sm [1d8+2] = 8+2 = 10; damage l [1d12+2] = 7+2 = 9

+2 for charging not included.
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Re: Chapter 17: The Island of Death

#168 Post by Scott308 »

Loche

Desperate to help his companions, Loche futilely struggles with the gate, hoping by some miracle he may find the strength to lift it.
On November 2nd I will be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.

https://www.extra-life.org/participant/Scott Peterson
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Re: Chapter 17: The Island of Death

#169 Post by AleBelly »

Not being particularly strong, and without any ranged weapons, Tjoruy decides to instead bless his companions' efforts with a song, repeating it over and over. The words are ancient, and the meaning of them is lost to the subterranean cleric. But the intent is clear...

casts Chant

Hey! Come merry dol! derry dol! My darling!
Light goes the weather-wind and the feathered starling.
Down along under Hill, shining in the sunlight,
Waiting on the doorstep for the cold starlight,
Old Osorus water-lilies bringing
Comes hopping home again. Can you hear him singing?
Hey! Come merry dol! derry dol! and merry-o,
Osis, Osis, merry yellow berry-o!

Down west sinks the Sun: soon you will be groping.
When the night-shadows fall, then the door will open,
Out of the window-panes light will twinkle yellow.
Fear no alder black! Heed no hoary willow!
Fear neither root nor bough! Tom goes on before you.
Hey now! merry dol! We'll be waiting for you!

Hey! Come derry dol! Hop along, my hearties!
Halflings! Ponies all! We are fond of parties.
Now let the fun begin! Let us sing together!
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Re: Chapter 17: The Island of Death

#170 Post by Yrkoon »

Cruloc

Icy fear claws at Cruloc's soul as he first sets eyes upon the gruesome new horrors coughed up from the dark corners of Zargoth's empire.

"By the blood of Crom! What foul knowledge has birthed this loathsome devil-spawn – a hideous blending of human and bestial things with nameless shapes from outside?"

Garrin's valiant charge breaks this momentary spell of frozen loathing. The mighty-thewed Cimmerian needs little encouragement to add to the chaos, and he accompanies the paladin in a headlong rush.

Charging attack w/ longsword [1d20+4] = 14+4 = 18
Longsword vs. L opponent [1d12+3] = 9+3 = 12

"Quench my sword's thirst, you oozing corpse’s tit!"

OoC: Strike on F1, Cruloc stands shoulder-to-shoulder with Garrin
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Re: Chapter 17: The Island of Death

#171 Post by ravenn4544 »

Amethu sees little way to open the gate. The onrush of a new attack grips his attention. He reacts with magic. With no options remaining, he casts enlarge upon himself to try then to raise the gate with the aide of his comrades.
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Re: Chapter 17: The Island of Death

#172 Post by Urson »

FA FO
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Re: Chapter 17: The Island of Death

#174 Post by DadsAngry »

Mako:

Mako attempts to lift the gate.
Bend Bars/Lift Gates (4%) [1d100] = 45
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Re: Chapter 17: The Island of Death

#175 Post by Inferno »

The Island of Death, The Underground City, Beneath the Great Pyramid of Xuthalhotep
Lost City of Khemsa, Forgotten Kingdom of Verulia, Great Eastern Desert, the World of Hyboria
Day Ten. Afternoon?, 23rd day of the month of Yuluk, 1279th year of the Age of Aquilonia





Image

Inhuman shrieking heralds the arrival of the faceless horrors of the Island of Death! Zargoth had taken their names, their faces, and their souls and replaced them with malice, savagery and hate.

Trapped on the north side of the gate, Cruloc, Garrin and Zahra plunge headlong up the steps bellowing oaths of murder, stampeding toward the first monstrosity (F1)! Before the Tainted can react, Zahra the amazon drives her blade hilt-deep beneath a grisly visage, spraying blood from a ghastly wound!

The fighting-madness of his race is upon Cruloc the barbarian and with a blur of steel, the abominable creature's weapon arm is suddenly a crimson stump!

Garrin the Atlantean finishes the assault, his scarab sword shearing clean through a pale neck, decapitating the grotesque, featureless head!



The first of the heinous things (F1) is sundered apart before the others take a step!

The two remaining descendants of lost Verulia, warped and demented by the blasphemous existence of Zargoth, gibber abysmally as they lunge forward with weapons raised! Zahra beats aside a slashing blade but Garrin feels an ax cut deep! (6hp damage)

"What's happening? I can see nothing," Kiri cries out, feeling the vast portcullis before him.

Image

Despite their desperation to aid their companions, Kiri, Loche and Mako again fail to lift the gate!

Tjoruy begins chanting a mushroom-fueled ballad from beyond time and place. Amethu casts an arcane incantation forged before the fall of Verulia and suddenly, impossibly, his form explodes outward in size and mass until he towers over 8 feet tall!


Actions?!


Map Detail:

One square = 10 feet.


Map:



Behind the DM Screen:
Monsters attack last in a round.
F2, F3 charge Zahra and Garrin: [1d20+2] = 1+2 = 3, [1d20+2] = 18+2 = 20 No crit fumbles in this game. Garrin is hit.
Damage to Garrin: [1d10] = 6


Image


PC Status:
Amethu: Verulian Grand Magus Cleric/Magic-User 3/2: Move: 9", AC: 4, HP: 9/14, Spells: 6/7 1st lvl, 1/3 2nd lvl, Lantern
Cruloc: Cimmerian Northman Barbarian 3: Move: 12", AC: 4, HP: 28/45
Garrin: Argosian Atlantean Paladin 3: Move: 12", AC: 3(1), HP: 13/26, Laying Hands: 1/1, Torch left at gate
Kiri Khutan: Kambujan Easterner Fighter/Magic-User 3/2: Move: 9", AC: 3, HP: 19/19, Spells: 3/3 1st lvl, Blind
Loche: Pict Savage Thief 4: Move: 9", AC: 5, HP: 24/25
Mako: Khitan Easterner Illusionist 4: Move: 12", AC: 7(5), HP: 12/12, Spells: 3/3 1st lvl, 2/2 2nd lvl
Tjoruy: Verulian Osoran Cleric 4: Move: 9", AC: 3, HP: 26/31, Spells: 2/5 1st lvl, 1/4 2nd lvl
Xorzen: Verulian Osoran Monk 3: Move: 17", AC: 6(4), HP: 14/16
Zahra: Verulian Amazon Fighter 4: Move: 12", AC: 3, HP: 18/29

PC Magic:
Protection from Evil (Garrin): -2 to AC and +2 to saving throws against evil, in a 10 foot radius around Garrin.
Healing Mists of Osorus (Garrin, Kiri, Loche, Mako and Xorzen have breathed of the mists): All lost HP recovered with 8 hours of sleep. Wakeful rest, or sleeping less than 8 hours, enables recovery of 1 HP per hour. Duration: "months."
Invisibility (Mako): Target: self.
Slow Poison (Amethu): Target: none yet. Duration: 166 rounds.
Enlarge (Amethu): Target: self. Duration: 19 rounds.

Player Resources:

DM:
Current Games:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery

Completed Games:
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.
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Re: Chapter 17: The Island of Death

#176 Post by ravenn4544 »

Amethu takes stock of his new form and perspective. He turns to the group at the gate - "Quickly! All together now - pull!"

[1d100] = 79
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Re: Chapter 17: The Island of Death

#177 Post by DadsAngry »

Mako:

Mako attempts to lift the gate, again.
Bend Bars/Lift Gates (4%) [1d100] = 73
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Re: Chapter 17: The Island of Death

#178 Post by Urson »

Zahra

Zahra forces herself not to gag at the appearance and smell of the creature facing her, and presses her attack. (F2)

att [1d20+4] = 8+4 = 12
sword vs lg [1d12+3] = 7+3 = 10
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Re: Chapter 17: The Island of Death

#179 Post by Scott308 »

Loche

Heartened by the suddenly gigantic Verulian, Loche is sure that this time they will be able to get the gate opened. His certainty is misplaced, however.
On November 2nd I will be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.

https://www.extra-life.org/participant/Scott Peterson
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Re: Chapter 17: The Island of Death

#180 Post by OGRE MAGE »

Xorxen is glad to find both of his eyeballs still intact when he finally notices what is happening at the gate.

He sprints up the stairs to lend a hand, but the blood running into his eye foils his grip on the barricade.

Climb Walls [1d100] = 81
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