Progenitors (inspiration and source material)

Inferno
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Inferno
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Re: Progenitors (inspiration and source material)

#41 Post by Inferno »

Doctor Who (1974-1977)



I was 12 when I first discovered Doctor Who. I was flipping through the TV channels (manually) and stumbled upon an episode of 'The Sontaran Experiment.' I had no idea what I was looking at but it was love at first sight. Another example of scifi that was more like horror, a grotesque monstrous alien was methodically torturing humans in the distant future on a barren, empty Earth in order to study them in preparation for an alien invasion. Rapture.



It was so different than anything I'd ever seen before; dark, strange, eerie, futuristic, macabre, scary, bleak and wonderful. I couldn't take my eyes off it. A week later, they aired 'Genesis of the Daleks' and I was hooked.



I tuned in every week. Mad scientists, insane computers, evil gods, shapeshifting bodysnatchers, murderous robots, a planet full of Time Lords, secret android duplicates, diseases that turned you into monsters, malevolent sentient plants, giant insects that laid eggs inside you that would hatch and eat their way out (a year before 'Alien'). It was everything a 12 year old boy could want.



I didn't know it then but the first three seasons or so of Tom Baker were so damn good because Baker, script editor Robert Holmes and producer Phillip Hinchcliffe had consciously decided to make the show more 'sophisticated' to attract an older audience. Three years later, activists complained about how violent and frightening the show had become and Holmes and Hinchcliffe were forced out. The show was never the same. But for those few years, it was nightmarishly perfect.



I love Star Trek from the 1960s, but this was so much more visceral and creepy. The alien bad guys in Trek were essentially human, just with different ears or forehead bumps. And it wasn't just their appearance that was human. The Klingons, the Romulans, and later the Cardassians, the Ferengi, et. al, each had a culture, a civilization, their own cuisine, even fashion. You could engage them in diplomacy. Whereas the aliens in Dr. Who had none of that. They were ruthless monsters who simply wanted to eat you alive. You can't negotiate with the Daleks, even if you were their creator. I think this made Doctor Who superior to Trek. Certainly more horrific. Not coincidentally, the best thing to happen to Star Trek the Next Generation was the Borg, who followed the Doctor Who approach of "aliens as monsters" so closely that you could mistake them for Cybermen, the original zombie cyborg race.



Today, while viewing 1970s Doctor Who, I need to actively ignore the budgetary constraints that were blessedly invisible to my adolescent eyes. Such is the price of adulthood. But damn, I still love those episodes.
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.
ravenn4544
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Re: Progenitors (inspiration and source material)

#42 Post by ravenn4544 »

Love the old Dr. who! Tom Baker was what I was first exposed to and loved every episode - no other doctor can compare, honestly. Use to watch it late fri/saturday nights on an old black and white TV.
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Inferno
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Re: Progenitors (inspiration and source material)

#43 Post by Inferno »

ravenn4544 wrote:Use to watch it late fri/saturday nights on an old black and white TV.
Which is probably the best way to watch it!
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.
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Inferno
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Re: Progenitors (inspiration and source material)

#44 Post by Inferno »

Cyborgs

Above, I've already discussed the Cybermen and the Borg. But it was Lee Majors who originally tore the whole cyborg thing wide open.




Soon, they were everywhere. Superheroes fought them.





Superheroes became them. It seemed like every team had a cyborg.







Movies got into the act in a big way.







Most famously...






Most horror and sci-fi is designed to tap into existing societal fears. From the Luddites, to the tech sector raising the alarm on the development of A.I., to the people attacking driverless cars in Arizona last month, mankind's symbiotic relationship with its technology has often been an uneasy one.

Given my incurable addiction to screens, I can relate. Sometimes I feel like I'm a cyborg already.
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.
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ChubbyPixie
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Re: Progenitors (inspiration and source material)

#45 Post by ChubbyPixie »

I feel like this is as good a time as any to level with you guys, though you can probably tell by my exacting and logical style of play: I'm a cyborg, myself. More machine than man! They were out of robot legs when they made me, though, so my bottom half is a rolling mini fridge. I keep drinks and cheese sticks in there so I don't have to get up from my play-by-posts.
:)
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Re: Progenitors (inspiration and source material)

#46 Post by Pulpatoon »

I also feel like it's time to level with you guys. I'm the exact opposite of a cyborg. I started out as an off-brand toaster that was prone to breaking down. Piece by piece, my malfunctioning bits were replaced nerves, muscles, tissues, and what has always struck me as an unnecessary number of elbows. Now, I'm more man than machine! Well, not so much "man' as monkey, guinea pig, and Hormel pepperoni slices—but you get the gist.
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Inferno
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Re: Progenitors (inspiration and source material)

#47 Post by Inferno »

These both sound like wonderful future characters for this game. :lol:
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.
ravenn4544
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Re: Progenitors (inspiration and source material)

#48 Post by ravenn4544 »

Since we are being honest... I'm actually 3 years old and starting playing PBP dungeons and dragons in the womb. I blame the close association to my father and his genetic disposition to all things D&Dey (1st edition of course!). I am not very capable in most other aspects of life, but I can hack your iphone in 10seconds or less.
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Re: Progenitors (inspiration and source material)

#50 Post by SpinwardMarch »

Being honest....
I really am a professional musician, who is tech support and resident Linux geek for my Rotary club. (most likely weirder than being a cyborg)
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Inferno
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Re: Progenitors (inspiration and source material)

#51 Post by Inferno »

Dungeons and Dragons

So here we are at last. While not usually sci-fi, Dungeons and Dragons dominated my imagination in adolescence.

Those books, these rules, that art. It was so powerful, iconic, almost totemic. Even now, looking on them triggers acute memories, transporting me.






























When I was still young, I stopped playing D&D altogether. I played dozens of other games instead, many of them with more professional art, more interesting genres, and more elegant rules systems.

But now, decades later, D&D is the one I return to. Strangely, it's the only game I want to run. Not because it's the best game, but because of the memories it stirs. It seems that, for me, nostalgia beats all other considerations.
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.
ravenn4544
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Re: Progenitors (inspiration and source material)

#52 Post by ravenn4544 »

That is a huge amen. I skim my original 1e rule books and modules all the time. i'd add dragon magazine to that as well - would check the mailbox every day for that brown paper cover when I was in about middle school/early high school. It was issue #80 - #100 or so. Those were awesome as well.
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Urson
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Re: Progenitors (inspiration and source material)

#53 Post by Urson »

Likewise. Sue there are some buggy rules, and some overly-complicated stuff. But, IMHO, the simplicity makes it so much easier to Roleplay. I got started in college- 1979- and I've been at it (one way or another) ever since.
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Inferno
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Re: Progenitors (inspiration and source material)

#55 Post by Inferno »

Star Trek





I fell for Star Trek in late adolescence and I fell hard. It's easy to see why.











The original series was so wonderfully strange and varied. The continuity-obsessed soap operas that it spawned had none of its otherworldly weirdness.











The mighty Kirk, the icy Spock and the all-too-human McCoy; the perspectives of id, ego and super-ego represented in every episode.





Image

It was like watching the Twilight Zone, in color, and with a recurring cast. What other show except The Twilight Zone could possibly encompass warlocks and black cats, deranged computers, genetic supermen, vampire clouds, Abraham Lincoln, alien gambling brains, the gunfight at the O.K. Corral, an evil mirror dimension, tribbles, Greek gods, mad scientists, an omnipotent child (or two), time travel, a cosmic doomsday machine, Jack the Ripper, and all those mysterious advanced civilizations?
Ok, maybe Doctor Who. But Star Trek had production values. :lol:

What did you love most about Trek?
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.
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Re: Progenitors (inspiration and source material)

#56 Post by Scott308 »

I'm likely to be in the minority here. I liked New Generation, but really didn't like the original Star Trek, and haven't seen much of anything after TNG. I've seen the new movies because my wife wanted to see the new movies, but Star Trek is just "meh" for me. But it's better than Dr. Who.
Sometimes this summer I will most likely be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.

https://www.extra-life.org/participant/Scott Peterson
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Inferno
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Re: Progenitors (inspiration and source material)

#57 Post by Inferno »

:lol:
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.
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Re: Progenitors (inspiration and source material)

#58 Post by Captain Kinkajou »

Scott308 wrote:I'm likely to be in the minority here. I liked New Generation, but really didn't like the original Star Trek, and haven't seen much of anything after TNG. I've seen the new movies because my wife wanted to see the new movies, but Star Trek is just "meh" for me. But it's better than Dr. Who.
:o Heresy dude! Wash your mouth out :D
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Re: Progenitors (inspiration and source material)

#59 Post by Yrkoon »

I was 11 when Star Wars (A New Hope) came out, and it pretty much dominated my attention and imagination until a friend's friend introduced me to D&D several years later. I had figurines from Star Wars, Buck Rogers, and Battlestar Galactica in my room until D&D came along and Frank Frazetta posters went up on the walls.

I remember being younger than 10 years old and watching TV home alone on a Saturday afternoon when I came across The Omega Man. When Charlton was being chased by the people who wanted to eat him, I got too scared to continue.

The Road Warrior was superb.

Logan's Run. Yep, that was a great book/film.
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Inferno
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Re: Progenitors (inspiration and source material)

#60 Post by Inferno »

Omega Man was great. They don't come better than Heston.

Road Warrior and Thunderdome fueled years of Steve Jackson's Car Wars for us.
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.
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