Session 5: Beliard

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ravenn4544
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Re: Session 5: Beliard

#101 Post by ravenn4544 »

Jaroo watches the halberd wielding orc fall back and holds off further attack of his own.
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Re: Session 5: Beliard

#102 Post by dmw71 »

Initiative
  • None.


Round 6
As the orcs begin their retreat, Dorobo takes a swipe at the glaive-carrying foe, and despite the missed effort, the orc gives pause. It stops and glares at the human. "Shara tol," it curses, spitting at the thief.

At almost the same time, from off to the right, Alexa fires a series of arrows at one of the remaining orcish archers. Neither find their mark, but the second arrow catches the attention of the hulking leader. "Lat bur zajar?" it growls its native tongue, wheeling around and pointing at the illusionary archers.
Roderick, Alexa, and August comprehend: "Your men attack?"
It looks at its orcish soldiers, sensing their anger at the retreat order. The beast reaches over its back and produces a large crossbow. It then growls loudly and angrily; ending with a sinister smile.


"Inras!" it calls, pointing back in the group's direction.


No translation is necessary. The retreating orcs halt their progress in the opposite direction and begin rushing directly back towards the group!




---


Actions and Initiative for Round 7?



---

Date: 01 Sextilus, Year 7102
Time: 15:18 Sunrise: 07:03, Sunset: 18:42)
Temp: 67 F
Conditions:
  • Comfortable
    Light Breeze
Light Sources:
  • None
Known Conditions/Spells in Effect:
  • Jaroo: Entangle on Red/Blue Crossbow in Round 4 (Ends Round 14, Initiative 6)
  • Delgrot: Dust Devil targeted to appear behind orc with glaive (Cast Round 5, Initiative 9 | Appears Round 7, Initative 9 | Ends: Round 9, Initiative 9)
Character Status
  • GreyWolfVT | Delgrot | Dwarf | Male | Cleric: 1 | Alignment: NG | THAC0: 20 | HP: 10 | AC: 5/5 | Move: 4
    • Experience
      • Bonus: +10% (16 Wis)
      • Total: 0
      • Needed: 1,500
    • Offense:
      • Warhammer (SF: 4)
      • Club (SF: 4)
    • Defenses: AC: 5/5
      • Armor: Chain (AC 5)
      • Shield: None
      • Dex: 10 (0)
      • Other: None
    • Prepared Spells:
    • Once per day, able to cast Free Action (4th) or Pass Without a Trace (1): 1
  • ravenn4544 | Jaroo | Human Male | Druid: 1 | Alignment: N | THAC0: 20 | HP: 8 | AC: 8/8 | Move: 12
    • Experience
      • Bonus: None (17 Wis, 15 Cha)
      • Total: 0
      • Needed: 2,000
    • Offense:
      • Quarterstaff (SF: 4)
      • Sling (20) (SF: 6)
      • Dagger (SF: 2)
    • Defenses: AC: 8/8
      • Armor: Leather (AC 8)
      • Shield: None
      • Dex: 14 (0)
      • Other: None
    • Prepared Spells:
  • Rex | Unna | Dwarf | Female | Fighter: 1, Thief: 1 (Kit: Wayfinder) | Alignment: NG | THAC0: 20 | HP: 9-2 = 7-4 = 3 | AC: 5/8 | Move: 4
    • Experience
      • Fighter:
        • Bonus: None (13 Str)
        • Total: 10
        • Needed: 2,000
      • Thief:
        • Bonus: +10% (16 Dex)
        • Total: 11
        • Needed: 1,250
    • Offense:
      • Long sword (SF: 5)
      • Short sword (SF: 3)
      • Dagger (SF: 2)
    • Defenses: AC: 5/8
      • Armor: Leather (AC 8)
      • Shield: Medium (-1) ("...any frontal or flank attack...")
      • Dex: 16 (-2)
      • Other: None
    • Prepared Spells: None
  • Storm11 | Nexus | Gnome | Male | Wizard: 1 (Specialist: Illusionist) | Alignment: CG | THAC0: 20 | HP: 6 | AC: 2/6 | Move: 6
  • Zhym | Roderick | Human | Male | Paladin: 1 | Alignment: LG | THAC0: 20 | HP: 10-1 = 9-2 = 7-2 = 5 | AC: 3/5 | Move: 12
    • Experience
      • Bonus: None (14 Str, 17 Cha)
      • Total: 0
      • Needed: 2,250
    • Offense:
      • Long sword (SF: 5)
      • Short bow (24) (SF: 7)
    • Defenses: AC: 3/5
      • Armor: Chain (AC 5)
      • Shield: Small (-1) ("...protect against two frontal attacks of the user's choice...")
      • Dex: 15 (-1)
      • Other: Protection Evil, 10' radius (-1 to hit)
    • Prepared Spells: None
    • Abilities: Lay on Hands (2 hp): 1
  • onlyme | Ardiam | Elf | Male | Fighter: 1 | Alignment: NG | THAC0: 20 | HP: 10 | AC: 5/7 | Move: 12
    • Experience
      • Bonus: +10% (16 Str)
      • Total: 0
      • Needed: 2,000
    • Offense:
      • Long sword (SF: 5)
      • Long bow (24) (SF: 8)
    • Defenses: AC: 5/7
      • Armor: Leather (AC 8)
      • Shield: Small (-1) ("...protect against two frontal attacks of the user's choice...")
      • Dex: 16 (-2)
      • Other: None
    • Prepared Spells: None
  • shiffd | Dorobo | Human | Male | Thief: 1 | Alignment: CN | THAC0: 20 | HP: 6 | AC: 4/8 | Move: 12
    • Experience
      • Thief:
        • Bonus: +10% (18 Dex)
        • Total: 0
        • Needed: 1,250
    • Offense:
      • Long sword (SF: 5)
      • Short bow (40, 39) (SF: 7)
    • Defenses: AC: 4/8
      • Armor: Leather (AC 8)
      • Shield: None
      • Dex: 18 (-4)
      • Other: None
    • Prepared Spells: None
  • Darklin2 | Alexa | High Elf | Female | Wizard: 1, Thief: 1 | Alignment: CG | THAC0: 20 | HP: 5 | AC: 5/8 | Move: 12
    • Experience
      • Wizard:
        • Bonus: +10% (17 Int)
        • Total: 0
        • Needed: 2,500
      • Thief:
        • Bonus: +10% (17 Dex)
        • Total: 0
        • Needed: 1,250
    • Offense:
      • Long sword (SF: 5)
      • Dagger (SF: 2)
    • Defenses: AC: 5/8
      • Armor: Leather (AC 8)
      • Shield: None
      • Dex: 17 (-3)
      • Other: None
    • Spellbook:
    • Prepared Spells:

    Marching Orders
    Scout:
    • Dorobo
    5-foot:
    • Dorobo
      Delgrot
      Jaroo
      Unna
      Alexa
      Nexus
      Roderick
      Ardiam
    10-foot:
    • Delgrot | Dorobo
      Jaroo | Roderick
      Unna | Alexa
      Nexus | Ardiam
    Rolls

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Re: Session 5: Beliard

#103 Post by Rex »

Unna

Unna will move to fight alongside Roderick. "Heal yourself if you can, this is about to get really ugly."

If needed.

Long Sword [1d20] = 18 to hit [1d8] = 8 damage
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Re: Session 5: Beliard

#104 Post by Darklin2 »

Alexa
Init [1d10] = 6

Fires two more at the same Short bow Orc

[1d20] = 20 1st arrow
6 + [1d6] = 4 arrow damage for 10 total

Second Arrow Same Orc

[1d20] = 15 2nd arrow AC 5

[1d6] = 1 arrow damage

7 Arrows left
Last edited by Darklin2 on Mon Mar 02, 2020 9:51 pm, edited 1 time in total.
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Re: Session 5: Beliard

#105 Post by Storm11 »

Nexus sighs deeply as Alexa completely ruins their chances of living.

He will try and maintain the illusion, having the archers take careful aim at the grouped orcs and pull back their bow strings ready to take shots if the monsters continue to advance, hoping the illusioelves will provide a nice tastey wasted target for any ranged weapons the creatures have.

If they still continue to advance and fire, once the illusions are pierced he will leg it back through the trees towards the village.
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Re: Session 5: Beliard

#106 Post by Zhym »

Roderick's confusion at the sudden appearance of archer reinforcements and relief that they may yet survive the encounter turn to disappointment when someone fires an arrow at the retreating orcs.

He considers chastising the person whose disregard for the protocol of parlay and disengagement put everyone's lives in danger. Perhaps, even, a sufficient admonishment would convince the orcs to resume their withdrawal. He ponders turns of phrase. The poor judgment of a single archer shold not...no, no, orcs wouldn't respect that mealymouthed of an approach. That was a warning shot! If we wanted you dead, you'd be dead? Maybe. The shots certainly flew far enough from their marks that it might be plausible.

But it quickly becomes apparent to him that at least some of his companions are dead set on fighting. Emphasis on "dead."

Realizing that he cannot talk his way out of this one, Roderick waits a moment to see what the orcs do. If they attack with bows and spears from afar, he dashes for the cover of the trees to his left and responds in kind. If any charge forward, he steps up to meet them in melee.

Initiative: [1d10] = 9
If bow:
Short bow (THAC0 20): [1d20] = 3 [1d6] = 4
Short bow (THAC0 20): [1d20] = 10 [1d6] = 5
If sword:
Long sword (THAC0 20): [1d20] = 5. Dmg (SM/L): [1d8] = 2 / [1d12] = 5
Last edited by Zhym on Mon Mar 02, 2020 9:18 pm, edited 1 time in total.
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Re: Session 5: Beliard

#107 Post by onlyme »

INIT [1d10] = 7

ARdium, seeing the arrows continue to fly, realizes that standing there doing nothing wont help their survival.
He plucks the nearest one in the little toe. ( I am not certain where they ended up the last round, so not sure which one is nearest one...)
lngbow (thac0 20) [1d20+2] = 17+2 = 19 ; dam [1d6] = 2

and misses the next shot, rather whimpishly.
lngbow (thac0 20) [1d20+2] = 7+2 = 9 ; dam [1d6] = 2
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Re: Session 5: Beliard

#108 Post by ravenn4544 »

Jaroo frowns at the return of the halberd wielding fellow. Not exactly sure what's going on since can't understand the language, he understands enough to see that the fighting is going to continue...

Init [1d10] = 4
To hit (+1 str) (20) [1d20+1] = 1+1 = 2
Staff Damage [1d6+1] = 3+1 = 4
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Re: Session 5: Beliard

#109 Post by shiffd »

"Runaway already!" Dorobo shouts at his foe(s).

If the orc in front of him is still melee close (after turning around) he'll continue melee. If there was enough time to retrieve his bow and there is still distance between him and the foe he will have drawn an arrow and upon seeing that his companions were still shooting and fighting for whatever reason he's gonna do his best to kill the ugly in front of him...

initiative [1d10] = 4

first attack (be it longsword or bow)- thac0 of bow 17, sword 20
[1d20] = 14
bow damage : [1d6] = 2
sword damage [1d8] = 4


If it was bow and there was a 2nd attack
[1d20] = 18
damage : [1d6] = 4
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Re: Session 5: Beliard

#110 Post by GreyWolfVT »

Delgrot moves up and hurls a club at the closes foe.

Club Thrown (20) [1d20] = 2 to hit, [1d6] = 5 s/m dmg, [1d3] = 1 lrg dmg

is the battle map still the same as it was on the previous page?
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Re: Session 5: Beliard

#111 Post by dmw71 »

GreyWolfVT wrote:is the battle map still the same as it was on the previous page?
Except for the fact that all the orcs are now facing you instead of facing away, yes.

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Re: Session 5: Beliard

#112 Post by GreyWolfVT »

dmw71 wrote:
GreyWolfVT wrote:is the battle map still the same as it was on the previous page?
Except for the fact that all the orcs are now facing you instead of facing away, yes.
Alright well I was going to go for the guy with the glaive but closing in for that i believe i can't attack this turn/round.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
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Re: Session 5: Beliard

#113 Post by dmw71 »

Initiative
  • 4: Nexus (3+1)
  • 7: Delgrot (3+4)
  • 8: Jaroo (4+4)
  • 10: August (3+5), Shortbow Orcs (3+7)
  • 11: Doboro (4+7), Spear Orcs (5+6), Unna (6+5)
  • 13: Alexa (6+7)
  • 15: Ardiam (7+8), Polearm Orcs (7+8)
  • 16: Roderick (9+7)
  • 17: Crossbow Orcs (10+7)
  • 18: Leader (8+10)


Round 7
"Drepa tak!" the leader growls. "Drepa tak gith!"

And with that, the battle resumes...

Nexus, primarily responsible for causing the orcish retreat in the first place, continues to maintain his illusion in hopes his pretend archers are able to draw some focus from the ranged attackers.

Already weary after having to race just to reach the conflict, Delgrot grumbles as he puts his hands on his knees and huffs to catch his breath. The dwarf, not in range to reach any non-entangled target with his thrown club, readies himself for combat while seeking significant cover behind a large tree stump.

Anticipating the eventual arrival of his halberd-wielding adversary, Jaroo grips his quarterstaff tightly and settles up alongside Unna, looking to pair up and hopefully be able to double-team beast that arrives.

[dust devil]
As Delgrot's efforts begin to manifest as dirt and other debris begins to swirl rapidly, ultimately taking the form of a small whirlwind; approximately 1-foot in diameter at its base and 4-feet at its top, which reaches 5-feet off the ground. This newly formed cloud obscures normal vision through it, leaving Dorobo and the glaive-wielder unable to see each other.
[/dust devil]

With no foe in the immediate area, August switches back to his short bow and shifts to his left, settling in behind Delgrot. An arrow buzzes past the dwarf's right ear on its path towards its eventual orcish target, but gets tangled up in some foliage and falls short of its mark.

The pair of known orcish archers focus on Alexa, firing off three arrows in total with one clipping the magic-using thief's right arm, drawing blood and leaving the elf gasping in pain.

"Runaway, already!" Dorobo shouts at his foes, but finds his words fall on deaf ears. With nothing to swing at, the thief quickly retrieves his bow and fires off a pair of arrows at the most obvious target -- the leader. While his first shot sails just between the huge creatures left arm and side, the second finds its mark and issues the beast a minor flesh wound... while drawing its ire!

The group of orcs with spears advance slightly and hurl their in-hand weapons at Roderick, all wildly.

Unna, seeing the holy man exposed, abandons Jaroo and rushes to stand alongside the Avatar. "Heal yourself if you can, this is about to get really ugly," she says. Without a ranged weapon, and with no foe to target, the dwarf grumbles at the wasted opportunity.

Having drawn the focus of the orcish archers, Alexa retaliates. Her first arrow immediately evens the odds as pierces the throat of her target, killing it instantly. Her second shot, while well-placed, can't quite muster the force to cause damage through the concealment offered by the foliage overhead.

Ardiam, with a near-perfect first shot, manages to strike the target Alexa just missed. While it wasn't a terribly powerful shot, the archer clearly appears labored as a result.

The polearm orcs with the glaive and halberd respectively, cautiously approach, but not so close as to actually engage... yet. The glaive orc leaves itself completely exposed while the halberd orc hides on the opposite side of the large tree stump Delgrot and August are behind, in near full cover.

Without an adversary in melee range, Roderick readies his short bow; firing one shot after another at the cautiously approaching glaive orc, but missing with both attempts. He takes a few steps towards the trees to his left, seeking at least a minimum amount of concealment, depending upon the angle.

The pair of crossbow orcs remain largely in place; repositioning only slightly to seek better angles. Both elect to target August, with the second scratching the guide with an accurate shot.

The leader of this orcish band, with a small phalanx of orcish spear-creatures in front of him, elects to fire a large crossbow in the direction of Unna and Roderick. The bolt sinks into the trees Roderick backed into, missing all targets, and drawing the rage of the ferocious beast as it slams its crossbow into the ground in frustration, shattering it!
E01,R07.jpg
E01,R07.jpg (129.3 KiB) Viewed 2066 times
Not wanting to expose the phantom archers for the fakes they are, Nexus has them advance, stealthily, but continue to them hold their fire. Hopefully, in their more exposed positions, they will make for better potential targets.



---

A lot of posturing and positioning this round as the two sides re-engage. Next round should be a lot more interesting!


Actions and Initiative for Round 8?



---

Date: 01 Sextilus, Year 7102
Time: 15:19 Sunrise: 07:03, Sunset: 18:42)
Temp: 67 F
Conditions:
  • Comfortable
    Light Breeze
Light Sources:
  • None
Known Conditions/Spells in Effect:
  • Jaroo: Entangle on Red/Blue Crossbow in Round 4 (Ends Round 14, Initiative 6)
  • Delgrot: Dust Devil targeted to appear behind orc with glaive (Cast Round 5, Initiative 9 | Appears Round 7, Initative 9 | Ends: Round 9, Initiative 9)
Character Status
Last edited by dmw71 on Wed Mar 04, 2020 11:20 pm, edited 1 time in total.
Reason: Edit: Dust Devil

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Re: Session 5: Beliard

#114 Post by onlyme »

Ardium wastes no time
(well maybe 4 milliseconds)INIT [1d10] = 4

and fires errant shots, doing nothing but exposing his flesh to incoming arrows.

lngbow (thac0 20) [1d20+2] = 3+2 = 5 ; dam [1d6] = 6

lngbow (thac0 20) [1d20+2] = 3+2 = 5 ; dam [1d6] = 4

(used 8&9 arrows)
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Re: Session 5: Beliard

#115 Post by Storm11 »

Nexus has the illusionary archers release their arrows, ensuring none actually come close to the orcs! (If this last ditch attempt to save his company doesn’t work the gnome will have the elves stow their bows and draw swords next round, taking a defensive stance.

That will be your only warning! he cries, having the nearest elf to him appear to say the words.

[1d10] = 9 Initiative
Last edited by Storm11 on Wed Mar 04, 2020 1:04 pm, edited 1 time in total.
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Re: Session 5: Beliard

#116 Post by Darklin2 »

Alexa

Seeing the Purple archer drop she shifts her focus on the Blue Short bow Archer.

[1d10] = 7 Init

[1d20] = 14 Arrow Attack
AC6
[1d6] = 6 arrow damage


[1d20] = 3 Arrow Attack
Miss

Arrow 7 and 6 gone down to 5.
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Re: Session 5: Beliard

#117 Post by ravenn4544 »

Jaroo eyes the halberd wielding orc approaching and unhooks his sling and fires off a stone to slow it down.

Init [1d10] = 1
Sling Attack: [1d20] = 20 / Sling damage (+1 str): S/M [1d4+2] = 1+2 = 3 / L [1d6+2] = 5+2 = 7
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Re: Session 5: Beliard

#118 Post by Darklin2 »

ravenn4544 wrote:Jaroo eyes the halberd wielding orc approaching and unhooks his sling and fires off a stone to slow it down.

Init [1d10] = 1
Sling Attack: [1d20] = 20 / Sling damage (+1 str): S/M [1d4+2] = 1+2 = 3 / L [1d6+2] = 5+2 = 7


OOC- Don't forget your Crit Damage.
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Re: Session 5: Beliard

#119 Post by Zhym »

Roderick takes a step back and to the left to gain better cover from the trees, then fires two more arrows at the approaching orcs—unless the orcs rush into melee, in which case he responds with his sword.

Initiative: [1d10] = 6
Bow:
Short bow (THAC0 20): [1d20] = 9 [1d6] = 2
Short bow (THAC0 20): [1d20] = 5 [1d6] = 2
Sword:
Long sword (THAC0 20): [1d20] = 2. Dmg (SM/L): [1d8] = 3 / [1d12] = 3

Looks like Roderick forgot how to fight.
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Re: Session 5: Beliard

#120 Post by Rex »

Unna

Unna, seeing the closing in archers turns and attacks the closest Orc archer (red).

Long Sword [1d20] = 8 to hit [1d8] = 5 damage
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