Bison STR [4d6k3+24] = 8+24 = 32GreyWolfVT wrote:I'll do equipment if you don't mind doing the Bison roll up Frank. I appreciate the patience with me.
Bison POW [4d6k3] = 11 CON [4d6k3] = 10
Bison DEX [3d6k2] = 11 SIZ [4d6k3+24] = 7+24 = 31
Bison STR [4d6k3+24] = 8+24 = 32GreyWolfVT wrote:I'll do equipment if you don't mind doing the Bison roll up Frank. I appreciate the patience with me.
On the clothing, the tribes of Prax are often compared to the indigenous peoples of the plains states so breeches would be more fitting, but maybe you have been influenced by the Sartarites...GreyWolfVT wrote:I presume I get the following items under "starting equipment"
Snares, Rope, Torches, Riding Gear, Weeks Rations, Cooking Gear & Camping Gear. However doesn't specify a number for the snares and torches. Also listed is Tunic, Breeches/Kilt (going with Kilt), Sandals/Boots (Going with boots), Underwear, Warm Cloak/Coat (Going with a cloak), Headgear/Hat/Cap (cap).
I already picked one weapon 1-Handed Axe, Small (though I am thinking of changing that to the large version for 1-handed) other weapons: Dagger, 2-Handed Axe, Large & Thrown weapon Axe, small.
Armor I'll go with Heavy Leather (unless barbarian has on restrictions with armor) Cap "helm".
Otherwise I don't think there is much else to worry about buying other than maybe more rations.
Nope didn't see that I had more rolling to do and breeches are fine with me i just wanted a kilt but it's cool whatever works tribal wise. That roll explanation confuses me a little, i roll a 1d6 +15 +10? or is that the 1d6 roll result.ffilz wrote:On the clothing, the tribes of Prax are often compared to the indigenous peoples of the plains states so breeches would be more fitting, but maybe you have been influenced by the Sartarites...GreyWolfVT wrote:I presume I get the following items under "starting equipment"
Snares, Rope, Torches, Riding Gear, Weeks Rations, Cooking Gear & Camping Gear. However doesn't specify a number for the snares and torches. Also listed is Tunic, Breeches/Kilt (going with Kilt), Sandals/Boots (Going with boots), Underwear, Warm Cloak/Coat (Going with a cloak), Headgear/Hat/Cap (cap).
I already picked one weapon 1-Handed Axe, Small (though I am thinking of changing that to the large version for 1-handed) other weapons: Dagger, 2-Handed Axe, Large & Thrown weapon Axe, small.
Armor I'll go with Heavy Leather (unless barbarian has on restrictions with armor) Cap "helm".
Otherwise I don't think there is much else to worry about buying other than maybe more rations.
Snares aren't listed on the price list, but they should be something a resourceful barbarian can easily make, so take what you think is reasonable, I'm thinking like a half-dozen to a dozen. Torches are listed as easily made, so again, maybe a half-dozen to a dozen.
Oh, did you do your rolls for weapon skills (1d6 1-2 base + 15, 3-6 base + 10): 1-H spear, Lance, Small Shield, Broadsword, Self Bow?
You will get a short spear, lance, small shield, broadsword, and self bow, you may purchase additional weapons.
No you can totally take the kilt if you want, just was letting you know what tribal dress would generally be, but the Satarites (at least some of them) do wear kilts, and maybe your character has picked up on that...GreyWolfVT wrote:Nope didn't see that I had more rolling to do and breeches are fine with me i just wanted a kilt but it's cool whatever works tribal wise. That roll explanation confuses me a little, i roll a 1d6 +15 +10? or is that the 1d6 roll result.ffilz wrote:On the clothing, the tribes of Prax are often compared to the indigenous peoples of the plains states so breeches would be more fitting, but maybe you have been influenced by the Sartarites...GreyWolfVT wrote:I presume I get the following items under "starting equipment"
Snares, Rope, Torches, Riding Gear, Weeks Rations, Cooking Gear & Camping Gear. However doesn't specify a number for the snares and torches. Also listed is Tunic, Breeches/Kilt (going with Kilt), Sandals/Boots (Going with boots), Underwear, Warm Cloak/Coat (Going with a cloak), Headgear/Hat/Cap (cap).
I already picked one weapon 1-Handed Axe, Small (though I am thinking of changing that to the large version for 1-handed) other weapons: Dagger, 2-Handed Axe, Large & Thrown weapon Axe, small.
Armor I'll go with Heavy Leather (unless barbarian has on restrictions with armor) Cap "helm".
Otherwise I don't think there is much else to worry about buying other than maybe more rations.
Snares aren't listed on the price list, but they should be something a resourceful barbarian can easily make, so take what you think is reasonable, I'm thinking like a half-dozen to a dozen. Torches are listed as easily made, so again, maybe a half-dozen to a dozen.
Oh, did you do your rolls for weapon skills (1d6 1-2 base + 15, 3-6 base + 10): 1-H spear, Lance, Small Shield, Broadsword, Self Bow?
You will get a short spear, lance, small shield, broadsword, and self bow, you may purchase additional weapons.
I did roll the 1d100 for lunars early on however it may have mixed into the other posts or I forgot to share it. Here it is: Money [1d100] = 72ffilz wrote:I've started to fill out your character sheet.
Do you want to go with breeches (culturally appropriate) or kilt (could have taken up customs from Sartarites)
Did you roll your [1d100] Lunars starting cash?
Next I think you need to decide how to spend your 1600 L cult credit (if desired).You can get 1/2 price training in Camoflage, Snare Setting. You can learn Farsee, Binding, Mobility, Detect Life, Detect Traps, and Disruption for 1/2 price. You may train Spot Hidden, Hide in Cover, and Move Quietly at normal prices.
You're close to done...
I wasn't sure how to use that so I kind of didn't bother with it. Is that an option?ffilz wrote:I think you still have your up to 1600 L of cult training you can do (it's a loan).
You don't need to take the loan. Optionally I can make the following suggestions:GreyWolfVT wrote:I wasn't sure how to use that so I kind of didn't bother with it. Is that an option?ffilz wrote:I think you still have your up to 1600 L of cult training you can do (it's a loan).