Chapter 11: Curse of the Pharaohs

Inferno
Message
Author
ravenn4544
Rider of Rohan
Rider of Rohan
Posts: 8470
Joined: Fri May 25, 2012 10:06 am
Location: Pennsylvania

Re: Chapter 11: Curse of the Pharaohs

#21 Post by ravenn4544 »

Amethu waits patiently for terror to be unleashed in the tomb...
User avatar
OGRE MAGE
First Gentleman
First Gentleman
Posts: 39312
Joined: Tue Mar 04, 2014 3:16 pm
Location: The Birthplace of RPG's

Re: Chapter 11: Curse of the Pharaohs

#22 Post by OGRE MAGE »

Xorxen has never had the desire to covet riches or idolize magic items. He is startled slightly by Loche's maniacal reaction to the pile of gold and jewels.

The monk stays out in the hallway to protect the groups rear, still uncertain that there wont be a deadly trap sprung inside the room.

"There is no needeth to take thy pharaohs gold! We are here for items that will help us to take down the one who shant be named, nothing more!"

"Greed and the lust for gold has undoubtedly killed many a mighty man inside this place."
User avatar
Inferno
Rider of Rohan
Rider of Rohan
Posts: 22763
Joined: Thu Jan 01, 2015 11:05 pm
Location: 1977

Re: Chapter 11: Curse of the Pharaohs

#23 Post by Inferno »

Tomb of Xuthalhotep, Fourth Tier of the Great Pyramid
Lost City of Khemsa, Forgotten Kingdom of Verulia, Great Eastern Desert, the World of Hyboria
Day Four. Midday, 16th day of the month of Yuluk, 1279th year of the Age of Aquilonia






Nearly blinded by the shimmering reflected light of the dazzling treasure hoard, Amethu, Mako and Xorzen wait at the threshold of the tomb. The rest of the explorers cautiously enter, assuming each step to be their last.

With Kiri following in his footsteps past riches beyond measure, Loche laughs and fills his pockets with gold coins. "Ha! We've dane it, lads!"

Garrin discovers golden swords, shields and armor, all forged before the foundations of Atlantis were laid by his forefathers.

Zahra raises her torch and finds no other light source beyond their own in this astonishing treasure vault of the ancients. Her torchflame is reflected in the twin golden sarcophagi that hold the preserved remains of Xuthalhotep and Ankhara as they wait out the passing of eternity.





Actions? (...and those that entered the tomb, please roll a Save on 1d20. Please post your actions regardless of the outcome. Thanks)




Map Detail:



Map:

One square = 10 feet. Lighter areas are visible. All else is from memory.


Image


PC Status: PC Magic:
  • Protection from Evil (Garrin): -2 to AC and +2 to saving throws against evil, in a 10 foot radius around Garrin.
    Healing Mists of Osorus (All except Amethu and Zahra): All lost HP recovered with 8 hours of sleep. Wakeful rest, or sleeping less than 8 hours, enables recovery of 1 HP per hour. Duration: "months."
    Light (Mako): Duration: 19 rounds.
Player Resources:
Last edited by Inferno on Sun Oct 27, 2019 1:35 pm, edited 1 time in total.

DM:
Current Games:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery

Completed Games:
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.
User avatar
SocraticLawyer
Ranger Lord
Ranger Lord
Posts: 2344
Joined: Sun Mar 18, 2012 7:48 pm

Re: Chapter 11: Curse of the Pharaohs

#24 Post by SocraticLawyer »

Garrin concentrates on the items in the room, trying to determine if any are cursed.

Uses Detect Evil on items in the room.
Saving throw [1d20] = 3
Crap.
How do we know you're not a donkey-brained man?
User avatar
DadsAngry
Ranger Lord
Ranger Lord
Posts: 2515
Joined: Mon Jun 09, 2014 7:39 pm
Location: Lawrenceville, GA

Re: Chapter 11: Curse of the Pharaohs

#25 Post by DadsAngry »

Mako:

"Please hurry, but be careful. I have an uneasy feeling about this room. Get what we need and leave the rest." he says standing at the doorway.
User avatar
Urson
Rider of Rohan
Rider of Rohan
Posts: 8047
Joined: Sun Sep 27, 2015 4:23 pm

Re: Chapter 11: Curse of the Pharaohs

#26 Post by Urson »

Zahra

attribute check [1d20] = 4

Zahra crosses to the weapons and begins collecting them. We can sort them outside. I agree this is a place to leave quickly!
FA FO
User avatar
ChubbyPixie
Rider of Rohan
Rider of Rohan
Posts: 6331
Joined: Sat Dec 08, 2012 12:07 am

Re: Chapter 11: Curse of the Pharaohs

#27 Post by ChubbyPixie »

Save: [1d20] = 17
"Yes, we must not loot the place, Loche. That, I suspect, will only bring the pestilence warned about on the door," says Kiri. "Our goal is to defeat he who shall remain unnamed - only then may we say that we have 'done it,' I think."

He will look over the weapons Zahra is collecting to see if they seem to fit the description of the artifacts they are to gather. "Somehow I suspect the items we seek are in there," he says, indicating the king and queen's sarcophagi.
User avatar
OGRE MAGE
First Gentleman
First Gentleman
Posts: 39312
Joined: Tue Mar 04, 2014 3:16 pm
Location: The Birthplace of RPG's

Re: Chapter 11: Curse of the Pharaohs

#28 Post by OGRE MAGE »

Xorxen stays put in the doorway, outside of the room. He readies his javelin for whatever is about to imminently pop up and attack.

”Heedeth thine warnings of your friends, master thief!”
User avatar
Inferno
Rider of Rohan
Rider of Rohan
Posts: 22763
Joined: Thu Jan 01, 2015 11:05 pm
Location: 1977

Re: Chapter 11: Curse of the Pharaohs

#29 Post by Inferno »

Tomb of Xuthalhotep, Fourth Tier of the Great Pyramid
Lost City of Khemsa, Forgotten Kingdom of Verulia, Great Eastern Desert, the World of Hyboria
Day Four. Midday, 16th day of the month of Yuluk, 1279th year of the Age of Aquilonia






"Get what we need and leave the rest!"

Mako and Xorzen cry urgent warnings from beyond the threshold. Admonished, Loche the Pict sheepishly empties his pockets of ancient coins. Most of them anyway.

Kiri and Zahra race to assess the glimmering weapons of the unsealed treasure vault, expecting certain doom to descend upon them at any moment.

Garrin's divine powers detect no supernatural evil lurking in the crypt of the pharaoh. However, his earthly senses do perceive something. A shimmering greatsword feels wrong in his hand. On a hunch, he tests it against a wall-mounted shield and the long blade shatters! The son of Atlantis examines the splintered sword and realizes it is forged of lead, painted gold.

Seeing this, Loche bites one of the remaining gold coins from his pockets and it bends easily between his clenched teeth. "A fake! Tis a false tomb! We've bin fooled!" cries the thief in angry indignation at having been robbed of that which he had rightfully stolen.


Actions?!


Map Detail:



Map:

One square = 10 feet. Lighter areas are visible. All else is from memory.


Non-required Reading (rolls and rulings):
Loche: [1d20] = 11 Fails.
Only Garrin makes a Save vs Int on 1d20-5 and discovers the deception.
Image


PC Status: PC Magic:
  • Protection from Evil (Garrin): -2 to AC and +2 to saving throws against evil, in a 10 foot radius around Garrin.
    Healing Mists of Osorus (All except Amethu and Zahra): All lost HP recovered with 8 hours of sleep. Wakeful rest, or sleeping less than 8 hours, enables recovery of 1 HP per hour. Duration: "months."
    Light (Mako): Duration: 18 rounds.
Player Resources:
Last edited by Inferno on Sun Oct 27, 2019 1:39 pm, edited 1 time in total.

DM:
Current Games:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery

Completed Games:
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.
ravenn4544
Rider of Rohan
Rider of Rohan
Posts: 8470
Joined: Fri May 25, 2012 10:06 am
Location: Pennsylvania

Re: Chapter 11: Curse of the Pharaohs

#30 Post by ravenn4544 »

Amehthu ponders the events as he strokes his amulet. "A false tomb is indeed a possibility. Perhaps a search for secret doors/exists in the tomb would be fruitful? Under the sarcophagus? In the walls?.."
User avatar
ChubbyPixie
Rider of Rohan
Rider of Rohan
Posts: 6331
Joined: Sat Dec 08, 2012 12:07 am

Re: Chapter 11: Curse of the Pharaohs

#31 Post by ChubbyPixie »

“Hmm. Yes...” says Kiri. If he’s irritated by the ancient deception, he doesn’t show it. He approaches one of the sarcophagi and tests it to see if it seems moveable.
User avatar
DadsAngry
Ranger Lord
Ranger Lord
Posts: 2515
Joined: Mon Jun 09, 2014 7:39 pm
Location: Lawrenceville, GA

Re: Chapter 11: Curse of the Pharaohs

#32 Post by DadsAngry »

Mako:

"No, no, no! It can not be true. This must be the tomb. Cursed you Xuthalhotep!" he says into the back of his right hand where the strange symbol still resides.

Image
User avatar
SocraticLawyer
Ranger Lord
Ranger Lord
Posts: 2344
Joined: Sun Mar 18, 2012 7:48 pm

Re: Chapter 11: Curse of the Pharaohs

#33 Post by SocraticLawyer »

Garrin helps search for secret or hidden doors and passages. He also helps search the sarcophagus.
How do we know you're not a donkey-brained man?
User avatar
OGRE MAGE
First Gentleman
First Gentleman
Posts: 39312
Joined: Tue Mar 04, 2014 3:16 pm
Location: The Birthplace of RPG's

Re: Chapter 11: Curse of the Pharaohs

#34 Post by OGRE MAGE »

Unfazed by the discovery of the false treasure, Xorxen finally decides that it might be safe to enter the room.

He says nothing, but begins searching the rooms walls and floors for any hidden doors or compartments.
User avatar
Scott308
Guy Who Gamed With The Famous People
Posts: 7455
Joined: Thu Oct 02, 2014 3:13 am
Location: Oregon, WI

Re: Chapter 11: Curse of the Pharaohs

#35 Post by Scott308 »

Loche

Disappointed that his treasure find was a fake, Locke begins searching the walls, hoping to find a hidden room where the real treasure resides. Eh! Gotta be a hidden treasure room somewhere, innit?
On November 2nd I will be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.

https://www.extra-life.org/participant/Scott Peterson
User avatar
Urson
Rider of Rohan
Rider of Rohan
Posts: 8047
Joined: Sun Sep 27, 2015 4:23 pm

Re: Chapter 11: Curse of the Pharaohs

#36 Post by Urson »

Zahra

When the deception is revealed, Zahra goes on high alert, trying to look everywhere at once.

A false tomb would be excellent bait for a trap!
FA FO
User avatar
Inferno
Rider of Rohan
Rider of Rohan
Posts: 22763
Joined: Thu Jan 01, 2015 11:05 pm
Location: 1977

Re: Chapter 11: Curse of the Pharaohs

#37 Post by Inferno »

The False Tomb, Fourth Tier of the Great Pyramid
Lost City of Khemsa, Forgotten Kingdom of Verulia, Great Eastern Desert, the World of Hyboria
Day Four. Midday, 16th day of the month of Yuluk, 1279th year of the Age of Aquilonia






Mako of Khitai cries out in bitter anguish, cursing the ancient pharaoh Xuthalhotep. He glares at the blemish on his hand, a stigmata he has borne since he drank of the font of the oracle near the zenith of the Great Pyramid.

Zahra refuses to succumb to despair. The fierce amazon remains ever vigilant.

Garrin of Argos and Kiri of the distant East slowly approach the gleaming twin sarcophagi.



They stand aside one magnificent coffin and gently try to move it. They find it lighter than they expected. Perhaps it is carved of wood and merely painted gold. Beneath it, nothing is uncovered.

Xorzen the Verulian and Loche the Pict methodically tap the walls in search of concealed doors or secret passageways. They find an expanse of wall that makes a hollow sound when tested. Its decorated surface betrays neither seams nor cracks.





Actions?!



Map Detail:



Map:

One square = 10 feet. Lighter areas are visible. All else is from memory.


Image


PC Status: PC Magic:
  • Protection from Evil (Garrin): -2 to AC and +2 to saving throws against evil, in a 10 foot radius around Garrin.
    Healing Mists of Osorus (All except Amethu and Zahra): All lost HP recovered with 8 hours of sleep. Wakeful rest, or sleeping less than 8 hours, enables recovery of 1 HP per hour. Duration: "months."
    Light (Mako): Duration: 16 rounds.
Player Resources:
Last edited by Inferno on Sun Oct 27, 2019 1:45 pm, edited 1 time in total.

DM:
Current Games:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery

Completed Games:
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.
User avatar
Urson
Rider of Rohan
Rider of Rohan
Posts: 8047
Joined: Sun Sep 27, 2015 4:23 pm

Re: Chapter 11: Curse of the Pharaohs

#38 Post by Urson »

Zahra

The albino continues her 'sentry duty', letting the Thieves and Wise ones look for an exit or a trap.
FA FO
ravenn4544
Rider of Rohan
Rider of Rohan
Posts: 8470
Joined: Fri May 25, 2012 10:06 am
Location: Pennsylvania

Re: Chapter 11: Curse of the Pharaohs

#39 Post by ravenn4544 »

Amethu continues sentry as well as he ponders the mysteries of the tomb... What item are we seeking that can serve to defeat the evil pharoh?
User avatar
ChubbyPixie
Rider of Rohan
Rider of Rohan
Posts: 6331
Joined: Sat Dec 08, 2012 12:07 am

Re: Chapter 11: Curse of the Pharaohs

#40 Post by ChubbyPixie »

Kiri looks down at his grandfather amulet. “We haven’t talked in a long time grandfather. I’ve been busy. What do you make of all this? What is next for us?” His grandfather scowls back at him, then - Kiri is sure - his eyes flicker over to the hollow wall. Kiri nods. ”Thank you, grandfather,” he says. The old man almost always says the most obvious thing, he thinks.
Locked

Return to “The Lost City of Eternity (1e)”