Session 2: Return to the Citadel

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Monsieur Rose
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Re: Session 2: Return to the Citadel

#201 Post by Monsieur Rose »

Sky

Seeing the goblins' eyes harden, Sky realizes that the pee dance wasn't convincing. "Well, that's not nice. Guess I'll just have to take back my bribe."
As Qelgrax calls out, Sky drops to the ground in an attempt to be out of the way of the fire.
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Re: Session 2: Return to the Citadel

#202 Post by dmw71 »

Initiative Order
  1. Goblins (21)
  2. Hargrem (15)
  3. Sky (11)
  4. Klilxuac (9)
  5. Kelben (5)
  6. Meepo (1)
---

Round 1
As soon as conflict becomes evident, goblin #1 quickly disappears through a door along the left wall in the archer area. The remaining two goblins loose arrows at Kelben! The arrow from goblin #2 sinks into Kelben's leather armor, its tip barely piercing the gnome's skin beneath the protections (-4). Goblin #3 apparently needs more target practice, or is more skilled at shooting at human-sized targets, as its arrow ricochets harmlessly against the wall above Kelben's head.

While his presence remains unknown to this point, Hargrem prepares to defend should any attackers be able to target him. Sky quickly darts into the nearby corner and falls prone.

Then Klilxuac takes a step back, and with a deep roar, lets loose a burst of flame that eviscerates the goblin archers; their warty green skin crackling as their bodies collapse after being consumed by fire!
Torched Goblins.png
Torched Goblins.png (263.57 KiB) Viewed 732 times
While you don't know how, or if, they will react, there are still the two goblin guards you passed earlier.

Goblin #1 escaped through a still open door off to the left, at least partially exposing what appears to be a storage area of some kind.

Then there's also the now closed door leading to the stockade with the kobold and gnome prisoners.



---



Actions?

---


Date: 13 Flamerule 1489
Time: 15:59 (Sunrise: 05:54, Sunset: 20:09)
Temp: 62°F
Conditions: Cool.
Light Sources:
  • Klilxuac: 'Light' spell (purple; 20' radius + 20' dim) on small pebble (Extinguished: 13 Flamerule @ 16:03)
Known Conditions/Spells in Effect:
  • Klilxuac: 'Light' spell (Cantrip) (Detailed in 'Light Sources' section, above.) (Detailed in 'Light Sources' section, above.)
  • Klilxuac: 'Mage Armor' spell (1st-level) (Ends: 13 Flamerule @ 21:33)
Character Status
  • GreyWolfVT | Kelben | Rock Gnome | Rogue ( 2) | NG | HD (1d8): 2 | HP: 17-4 = 13 | AC: 13 | SP: 25' | Initiative: +2 | Perception: 11 | Darkvision: Yes | Inspiration: Yes ---
  • Monsieur Rose | Sky | Tabaxi | Bard (2) | CN | HD (1d8): 2 | HP: 15 | AC: 14 | SP: 30' | Initiative: +3 | Perception: 13 | Darkvision: Yes | Inspiration: Yes ---
  • Scott308 | Klilxuac | Dragonborn (Red) | Sorcerer (2) | CG | HD (1d6): 2, 1 | HP: 14-5 = 9-4 = 5-4 = 1+6 = 7+4 = 11 | AC: (15) 12 | SP: 30' | Initiative: +2 | Perception: 12 | Darkvision: No | Inspiration: Yes
    • Languages: Common, Draconic, Elvish, Abyssal
      Spell Slots: 0: 4, 1st: 3, 2, 1
      Breath Weapon: 1, 0 (DC: 11 | Damage 2d6; save for half) (Rest: Short or Long)
      Features:
    ---
  • Shaede | Hargrem | Human (Variant) | Cleric (2) | NG | HD (1d8): 2, 1 | HP: 17 | AC: 17 | SP: 30' | Initiative: +1 | Perception: 15 | Darkvision: No | Inspiration: Yes
---

Marching Orders
Scout
  • Kelben
5-foot
  • Hargrem
    Kelben
    Sky
    Klilxuac
    Meepo
10-foot
  • Kelben | Hargrem
    Meepo
    Klilxuac | Sky
Rolls

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Re: Session 2: Return to the Citadel

#203 Post by dmw71 »

Edit: On your D&D Beyond character sheets...
  • Scott, please mark off that you used your breath weapon;
  • Ed, please add the 4 points of damage taken.

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Re: Session 2: Return to the Citadel

#204 Post by GreyWolfVT »

dmw71 wrote:Edit: On your D&D Beyond character sheets...
  • Ed, please add the 4 points of damage taken.
Done.

Kelben will try to see if he can free the prisoners fast enough going back to the door after plucking the arrow out of his armor he sees if he can get the prisoners out or at least freed to aid if more fighting happens.

if roll of any type is needed.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

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Re: Session 2: Return to the Citadel

#205 Post by Scott308 »

Qelgrax Klilxuac

Knowing that a fleeing goblin will alert other goblins, Klilxuac gives chase, hurling a bolt of magical fire at it if he spots the other goblin.
On November 2nd I will be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.

https://www.extra-life.org/participant/Scott Peterson
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Re: Session 2: Return to the Citadel

#206 Post by Monsieur Rose »

Sky

After the wave of heat passes over Sky, she jumps up and over the barrier to engage any survivors. "Ah-HA!" She exclaims to the fried goblins as she prepares to fight. A bit dissapointed in what she finds, she tears herself away from the savory scent of burnt flesh and moves to chase down the third goblin. "Wait! You have my money!"

She fires her crossbow at the fleeing goblin when she sees it.
Hand Crossbow: [1d20+5] = 7+5 = 12 Damage: [1d6+3] = 1+3 = 4
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Re: Session 2: Return to the Citadel

#207 Post by dmw71 »

Initiative Order
  1. Goblins (21)
  2. Hargrem (15)
  3. Sky (11)
  4. Klilxuac (9)
  5. Kelben (5)
  6. Meepo (1)
---

Round 2
Realizing the fleeing goblin can only lead to bad things, Klilxuac and Sky race to the archers area and spy the goblin just feet in front of another door at the end of a columned room or hallway. The tabaxi's crossbow bolt narrowly misses, flying over the fleeing creature's shoulder; but the mote of flame from the dragonborn rapidly closes the distance and strikes the goblin archer square in the back.

The goblin drops to the ground. It struggles to crawl, maybe making it another foot closer to the door, before ultimately falling motionless.
Flee.png
Flee.png (569.45 KiB) Viewed 723 times
Kelben re-opens the door leading to the goblin prison. The kobolds are just bound by thick, but crude rope tied on the opposite end to an iron spike. The rope, he suspects, can easily be cut with a blade. The bars on the cage containing the gnome prisoner can possibly be bent, or the lock potentially picked.
Gnome.png
Gnome.png (269.33 KiB) Viewed 723 times
Behind the action, Hargrem and Meepo make their way cautiously into the target practice room; and further away from the goblin guards passed earlier, which don't appear to be interested in whatever might be happening outside of their posted area.




---



Actions?

---


Date: 13 Flamerule 1489
Time: 16:00 (Sunrise: 05:54, Sunset: 20:09)
Temp: 62°F
Conditions: Cool.
Light Sources:
  • Klilxuac: 'Light' spell (purple; 20' radius + 20' dim) on small pebble (Extinguished: 13 Flamerule @ 16:03)
Known Conditions/Spells in Effect:
  • Klilxuac: 'Light' spell (Cantrip) (Detailed in 'Light Sources' section, above.) (Detailed in 'Light Sources' section, above.)
  • Klilxuac: 'Mage Armor' spell (1st-level) (Ends: 13 Flamerule @ 21:33)
Character Status
  • GreyWolfVT | Kelben | Rock Gnome | Rogue ( 2) | NG | HD (1d8): 2 | HP: 17-4 = 13 | AC: 13 | SP: 25' | Initiative: +2 | Perception: 11 | Darkvision: Yes | Inspiration: Yes ---
  • Monsieur Rose | Sky | Tabaxi | Bard (2) | CN | HD (1d8): 2 | HP: 15 | AC: 14 | SP: 30' | Initiative: +3 | Perception: 13 | Darkvision: Yes | Inspiration: Yes ---
  • Scott308 | Klilxuac | Dragonborn (Red) | Sorcerer (2) | CG | HD (1d6): 2, 1 | HP: 14-5 = 9-4 = 5-4 = 1+6 = 7+4 = 11 | AC: (15) 12 | SP: 30' | Initiative: +2 | Perception: 12 | Darkvision: No | Inspiration: Yes
    • Languages: Common, Draconic, Elvish, Abyssal
      Spell Slots: 0: 4, 1st: 3, 2, 1
      Breath Weapon: 1, 0 (DC: 11 | Damage 2d6; save for half) (Rest: Short or Long)
      Features:
    ---
  • Shaede | Hargrem | Human (Variant) | Cleric (2) | NG | HD (1d8): 2, 1 | HP: 17 | AC: 17 | SP: 30' | Initiative: +1 | Perception: 15 | Darkvision: No | Inspiration: Yes
---

Marching Orders
Scout
  • Kelben
5-foot
  • Hargrem
    Kelben
    Sky
    Klilxuac
    Meepo
10-foot
  • Kelben | Hargrem
    Meepo
    Klilxuac | Sky
Rolls
  • None.

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Re: Session 2: Return to the Citadel

#208 Post by Monsieur Rose »

Sky

"Nice shot, Klilxuac!" Before entering the next few rooms, Sky does her best to look around and search for traps. If she doesn't find any, she will cautiously and quietly try to follow the path of the fallen kobold, then move him back into the archer room.
Perception: [1d20+3] = 3+3 = 6
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Re: Session 2: Return to the Citadel

#209 Post by GreyWolfVT »

Kelben calls out to Meepo "Meepo come in here I found some of your clan. Help me free them." he then works on the lock on the gnomes cage and talks to the fellow gnome. "It's ok I'm going to try and free you. What's your name?" he asks the gnome as he takes out his lock picks and sets to work on the lock.

for attempt at picking the lock
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
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Re: Session 2: Return to the Citadel

#210 Post by Scott308 »

Qelgrax Klilxuac

The sorcerer maintains his position, covering Sky as she retrieves the body, ready to cast another fire bolt if anything comes through the door at the far end of the hall.
On November 2nd I will be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.

https://www.extra-life.org/participant/Scott Peterson
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Re: Session 2: Return to the Citadel

#211 Post by dmw71 »

Pantry, Haze, and a Stockade
"Nice shot!" Sky says, congratulating Klilxuac before the tabaxi steps into next room; the walls of this next chamber are stacked halfway to the ceiling with ill-made barrels, boxes, and crates. A clear path allows easy access to the next door, which is also opened, so Sky, after deeming it to be safe, makes her way into the next area while Klilxuac covers her.

Several torches mounted in crude sconces burn fitfully around this chamber, filling the air with a light haze.

A double row of marble columns carved with entwining dragons runs the length of the hall.

Sky reaches the body of the fallen goblin and confirms its death. As she begins to get a grip on the goblin and readies herself for the long drag back to the archery room, she begins to hear some activity through the door directly to her left!

---

"Meepo come in here, I found some of your clan. Help me free them." Kelben says, summoning their kobold guide. Meepo cautiously approaches the open area, then quickly bounds in once he confirms the claim of kobold prisoners. The guide produces a small blade and begins to work on cutting through the rope that binds the first of the kobold prisoners. The kobold prisoners, apprehensive when it was just Kelben, appear to be relieved with the appearance of Meepo.

"It's okay, I'm going to try and free you. What's your name?" Kelben asks the gnome prisoner as he takes out his lock picks and sets to work on the lock. "Erky Timbers," the gnome replies weakly, and with a slight quiver in his voice. "My name is Erky Timbers. Please. Please hurry!" he pleads.

The lock leaves Kelben frustrated after proving to be too difficult. "One of the goblins had keys," Erky offers; potentially saving Kelben a second attempt.
Pantry and Stockade.png
Pantry and Stockade.png (570.64 KiB) Viewed 717 times

Hargrem remains cautiously positioned in the target practice room, keeping an ear tuned to any activity that should develop behind them.


Aside from the activity Sky hears, everything else remains surprisingly quiet.



---



Actions?

---


Date: 13 Flamerule 1489
Time: 16:01 (Sunrise: 05:54, Sunset: 20:09)
Temp: 62°F
Conditions: Cool.
Light Sources:
  • Klilxuac: 'Light' spell (purple; 20' radius + 20' dim) on small pebble (Extinguished: 13 Flamerule @ 16:03)
Known Conditions/Spells in Effect:
  • Klilxuac: 'Light' spell (Cantrip) (Detailed in 'Light Sources' section, above.) (Detailed in 'Light Sources' section, above.)
  • Klilxuac: 'Mage Armor' spell (1st-level) (Ends: 13 Flamerule @ 21:33)
Character Status
  • GreyWolfVT | Kelben | Rock Gnome | Rogue ( 2) | NG | HD (1d8): 2 | HP: 17-4 = 13 | AC: 13 | SP: 25' | Initiative: +2 | Perception: 11 | Darkvision: Yes | Inspiration: Yes ---
  • Monsieur Rose | Sky | Tabaxi | Bard (2) | CN | HD (1d8): 2 | HP: 15 | AC: 14 | SP: 30' | Initiative: +3 | Perception: 13 | Darkvision: Yes | Inspiration: Yes ---
  • Scott308 | Klilxuac | Dragonborn (Red) | Sorcerer (2) | CG | HD (1d6): 2, 1 | HP: 14-5 = 9-4 = 5-4 = 1+6 = 7+4 = 11 | AC: (15) 12 | SP: 30' | Initiative: +2 | Perception: 12 | Darkvision: No | Inspiration: Yes
    • Languages: Common, Draconic, Elvish, Abyssal
      Spell Slots: 0: 4, 1st: 3, 2, 1
      Breath Weapon: 1, 0 (DC: 11 | Damage 2d6; save for half) (Rest: Short or Long)
      Features:
    ---
  • Shaede | Hargrem | Human (Variant) | Cleric (2) | NG | HD (1d8): 2, 1 | HP: 17 | AC: 17 | SP: 30' | Initiative: +1 | Perception: 15 | Darkvision: No | Inspiration: Yes
---

Marching Orders
Scout
  • Kelben
5-foot
  • Hargrem
    Kelben
    Sky
    Klilxuac
    Meepo
10-foot
  • Kelben | Hargrem
    Meepo
    Klilxuac | Sky
Rolls
  • None.

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Re: Session 2: Return to the Citadel

#212 Post by GreyWolfVT »

Kelben nods to Erky then goes out and searches the dead goblins for a key that are in the archery room after climbing over the wall. If he finds a key he will return to free the gnome if not he will go back in and try to pick the lock again.

roll if needed
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
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Re: Session 2: Return to the Citadel

#213 Post by Shaede »

Hargrem

Hargrem was in a daze. It seemed like he had been in another world when the goblins set upon the group. Maybe it was the lack of drink, but his body was sluggish and not his own. He bore down mentally and shook the cobwebs from his head. He rushed ahead to the others and noticed that he was too late to help. He felt that his actions were definitely not honorable to Tymora, but they all survived which may have been her blessing upon them.

He spoke to the group, I’ll go ahead and lead the way. Get behind me. He then marched down the hall to see what the fleeing goblin was trying to find.
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Re: Session 2: Return to the Citadel

#214 Post by Monsieur Rose »

Sky

Sky's ears perk up at the noise behind the door. She quickly grabs the goblin body and drags it behind the nearby pillar. She signals to Kilixuac that something is happening, then pulls a bit of fleece from her pocket and puts her hands together. She pulls them apart and forms a circle with her fingers.
Sky tries to cast Minor Illusion. She'll try to create the form of a pillar covering herself and the goblin, blending it into the existing one. Maybe that's clear? :lol:
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Re: Session 2: Return to the Citadel

#215 Post by Scott308 »

Qelgrax Klilxuac

Seeing Sky signal to him, the dragonborn frantically looks for something to hide behind that will still afford him the opportunity to keep an eye on Sky.
Last edited by Scott308 on Sat Jul 28, 2018 9:57 pm, edited 1 time in total.
On November 2nd I will be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.

https://www.extra-life.org/participant/Scott Peterson
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Re: Session 2: Return to the Citadel

#216 Post by Shaede »

Initiative: [1d20+2] = 3+2 = 5
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Re: Session 2: Return to the Citadel

#217 Post by Monsieur Rose »

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Re: Session 2: Return to the Citadel

#218 Post by GreyWolfVT »

“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Session 2: Return to the Citadel

#219 Post by dmw71 »

Initiative Order
  1. Sky (22)
  2. Kelben (17)
  3. Goblins (11)
  4. Klilxuac (9)
  5. Meepo (8)
  6. Hargrem (5)
---

Round 1
Sky, still in the hallway, quickly drags the goblin body and props it up against a nearby pillar, then hiding behind it, she pulls a bit of fleece from her pocket and puts her hands together, doing her best to create the illusion that she and the goblin are a part of the actual column they're hiding behind.

Kelben rushes off to search the goblin archers for keys, is able to quickly locate them on the second goblin, and dashes back to the stockade where he prepares to put the key to the lock and free Erky

Just then, the door in the southern wall bursts open and a trio of goblin bandits file carefully into the columned room. Their heads dart from side to side as they seem confused, unable to spot the source of the noise the drew them out.

Klilxuac, wanting to keep Sky in view, times his action perfectly and is able to sneak into the nearest corner of the haze-filled room, behind the closest marble column, without being detected. The dragonborn senses that his Light spell is about to expire.
Bandits.jpg
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Back in the stockade, Meepo is able to cut free the three kobold prisoners. They chirp a few messages to Meepo then appear ready to flee.



---

The dynamic lighting on this map, the way everyone is positioned, and will all the columns, is admittedly kind of janky. Not a lot I can do about it without leaving tokens out of position.

Regarding Sky's request, I'm going to allow the dragging and propping as part of his move ("Push, Drag, or Lift"), and the Minor Illusion cantrip as his action.

Actions?

---


Date: 13 Flamerule 1489
Time: 16:02 (Sunrise: 05:54, Sunset: 20:09)
Temp: 62°F
Conditions: Cool.
Light Sources:
  • Klilxuac: 'Light' spell (purple; 20' radius + 20' dim) on small pebble (Extinguished: 13 Flamerule @ 16:03)
Known Conditions/Spells in Effect:
  • Klilxuac: 'Light' spell (Cantrip) (Detailed in 'Light Sources' section, above.) (Detailed in 'Light Sources' section, above.)
  • Klilxuac: 'Mage Armor' spell (1st-level) (Ends: 13 Flamerule @ 21:33)
Character Status
  • GreyWolfVT | Kelben | Rock Gnome | Rogue ( 2) | NG | HD (1d8): 2 | HP: 17-4 = 13 | AC: 13 | SP: 25' | Initiative: +2 | Perception: 11 | Darkvision: Yes | Inspiration: Yes ---
  • Monsieur Rose | Sky | Tabaxi | Bard (2) | CN | HD (1d8): 2 | HP: 15 | AC: 14 | SP: 30' | Initiative: +3 | Perception: 13 | Darkvision: Yes | Inspiration: Yes ---
  • Scott308 | Klilxuac | Dragonborn (Red) | Sorcerer (2) | CG | HD (1d6): 2, 1 | HP: 14-5 = 9-4 = 5-4 = 1+6 = 7+4 = 11 | AC: (15) 12 | SP: 30' | Initiative: +2 | Perception: 12 | Darkvision: No | Inspiration: Yes
    • Languages: Common, Draconic, Elvish, Abyssal
      Spell Slots: 0: 4, 1st: 3, 2, 1
      Breath Weapon: 1, 0 (DC: 11 | Damage 2d6; save for half) (Rest: Short or Long)
      Features:
    ---
  • Shaede | Hargrem | Human (Variant) | Cleric (2) | NG | HD (1d8): 2, 1 | HP: 17 | AC: 17 | SP: 30' | Initiative: +1 | Perception: 15 | Darkvision: No | Inspiration: Yes
---

Marching Orders
Scout
  • Kelben
5-foot
  • Hargrem
    Kelben
    Sky
    Klilxuac
    Meepo
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  • Kelben | Hargrem
    Meepo
    Klilxuac | Sky
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GreyWolfVT
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Re: Session 2: Return to the Citadel

#220 Post by GreyWolfVT »

Kelben looks to Meepo and says "If you wish to get your kin free of here we have those two goblin guards back there to worry about. We'll have to arm your kin to fight them." then looking at Erky he says "Do you wish to flee or stick with me and my companions? We can go take weapons off the dead goblins to arm up to face the other two goblins so the kobolds can return to their territory. We have a deal with their leader to help them and they in return will do us no harm." all of this is spoken in common so as not to stir up any issues with the now freed kobold prisoners. The gnome rogue goes back out strips all weapons from the two dead goblins and tosses the weapons to the kobolds, if Erky agrees to stick with Kelben he hands over his two daggers to the fellow gnome. "Any idea where they put your gear you had?" he asks Erky.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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